Since I laid out some negatives in The Beginning post, I will instead relay all the good things that came to me when I re-watched the newer trailer released at E3 this year. Aside from obvious graphical improvements (just compare the two trailers at the point when the landscape is first revealed), there is much about the extended preview that gets me excited.
-The soundtrack appears to be quite promising. As my sleepy-head co-host, Riddles pointed out, Shadow of the Colossus sports one of the greatest gaming soundtracks around, and as such has set a very high standard for the “series”. My friend Andy recently lent me the ICO soundtrack which is also very atmospheric and occasionally quite good, but not SotC level, so it’s cool to hear The Last Guardian have a flavour that’s both promising and also not just a continuation from the other two games’ music.
-While I loved the barren landscapes of Shadow, The Last Guardian seems to have a far more lush environment overall, which excites me quite a bit. The swimming sections are intriguing even if deep water does terrify me, and the caverns are warm and natural.
-Like I said, the prospect of bringing back minor enemies irks me a bit, but it is encouraging that the trailer suggests that there will be no traditional hack and slash gameplay. Rather it appears like our young hero will be searching the environment for ways to use it against his foes. Which, if anything, is more like Shadow of the Colossus than ICO. It makes sense too, because could a little kid really hold his own in battle against those spooky phantom guard things?
So although it took some time, now that I’ve accepted the game’s direction, the mechanics are starting to make sense to me. I’ve been talking to other fans on Facebook, here at Riddlethos, and over at the IGN PS3 boards, and I’m going to put some speculation people have made about these mechanics and the plot in the next post. Stay tuned!