Batman: Arkham Asylum
It’s funny, because I actually haven’t talked a great deal about Arkham Asylum since its release way back in August. Everyone else certainly has been, though, and rightfully so; it’s one of 2009’s best games.
Arkham Asylum is dripping with mood, and perfectly evokes the feel of the very best Batman comics. The mood is established instantly with the game’s opening – as you escort the Joker through the many levels of Arkham Asylum, listening to his insane banter as the credits roll, you develop an increasing feeling of unease – and that feeling turns out to be justified.
Throughout the game, the Joker remains in almost complete control. His constant messages over the Asylum’s intercom confirms this. And as the game goes on, Arkham’s descent into utter madness is visible – and occasionally disturbing. A particular sequence called “The Green Mile” comes to mind.
The graphical presentation is key as well. You might recall that Arkham Asylum was my runner-up for 2009’s Best Visual Experience, and it’s certainly deserving in that. It might lack the visual variety of, say, Assassin’s Creed II, but Rocksteady’s visual depiction of Arkham Asylum is spot-on perfect, and particularly appreciated if you’ve read the comics.
I should probably cut this off, but honestly, it feels good to finally talk about this game. Arkham Asylum was an easy pick for my Best Atmospheric experience in 2009.
Runner Up: Dead Space Extraction
Tags: Batman: Arkham Asylum, Best Atmospheric Experience 2009, Riddles' Picks 2009
I’m playing this at the moment, the atmosphere really is fantastic, it makes me wish that Rocksteady would make a game adaption of City of Lost Children (one that doesn’t suck).