
That's her name.
What happens when you take God of War, Devil May Cry and mix them together with a heavy dose of shameless sex appeal?
Apparently you get Bayonetta, because the above sentence pretty much sums the game up. Or the first five to six hours, at least. But don’t get me wrong, this is hardly a bad combination – Bayonetta is a ton of fun to play, and earns its rightful place among the paragons of the super-stylized action subgenre.
Upon starting a new game, you’re instantly thrust into the thick of things, with a bombastic opening fight sequence. At this point the game offers no tutorial – you mash buttons, and watch the action onscreen as a narrator attempts to establish some sort of confusing backstory. Good luck paying attention to what he has to say – I certainly couldn’t. But if you’re like me, you’ll be having so much fun beating Heaven’s soldiers to a pulp that you won’t care.
In fact, that more or less sums up the storytelling present in Bayonetta. That is to say it’s difficult to grasp, and always takes a backseat to the game’s non-stop, frenetic action sequences. You’ll always be confused, but you’ll almost never care.
Why? Because Bayonetta’s combat is an absolute joy to partake in, for a myriad of different reasons. First and foremost, the titular character herself, Bayonetta, is undeniably appealing and likable, and not just because of her voluptuous features. She’s gorgeous, yes, (in a mildly creepy way) but she’s also strong willed, independent, and one of the most prolific female ass-kickers in the world of video games. The game shamelessly plays up her sexuality with every opportunity, yet instead of feeling embarrassing or annoying, it just… fits.
I could talk about her all day long, but seeing her in action is the only way to fully appreciate her awesomeness. Bayonetta’s combat system is a triumph in design, because it’s incredibly easy to pick up and play, yet features almost unbelievable depth. And I know full well that every journalist says that about almost every game, but in the case of Bayonetta, it’s absolutely 100 percent true. It’s evidenced by the opening sequence of the game – no tutorials are offered, and enemies attack by the dozens, but I found myself handily shredding them within seconds. It’s that easy to grasp. It’s hardly necessary to master the game’s endless number of special attacks and combos in order to survive, but if you’re that kind of player, you’ll have a field day with Bayonetta.
You might have a bit of an easier time, too. I’ve been playing on Normal mode, and Bayonetta is consistently challenging. I initially wondered why the other two options were “easy” and “very easy.” Many defeats later, I think I understand. But unless you’re the type who frustrates easily, don’t let that deter you. Despite the many deaths, I’ve never felt that the game is unfairly difficult – it simply demands quick fingers, and an alert player. Let your guard down for a moment at a poor time, and most of the game’s many baddies can shred you in a single go.
To win, you’ll have to use everything Bayonetta has at her disposal – and believe me, she has enough. Devastating combos, guns that fire with a speed that surpasses Dante from Devil May Cry, special “torture” attacks, and of course, a variety of evasive tactics. Also worth mentioning is “Witch Time,” which is essentially Bayonetta’s version of bullet time – enemies move in slow-motion for a few precious seconds, allowing Bayonetta to beat on them without fear of being hit herself. Witch Time can only be activated by dodging an enemy attack at the last possible second, so it’s not exactly easy to use. However, you’ll find it to be an essential tactic against the game’s faster enemies and boss battles.
Oh, and speaking of the boss battles: they’re huge, epic, and challenging. That is to say, they’re pretty awesome.
There’s a good deal more I could say about Bayonetta, but I’ll stop here for now. To sum up, I’ve been thoroughly enjoying my time with the game. It’s stylish, fast-paced, and features an incredibly addicting combat system. The only reason I’ve put it down is to write these impressions. Look for a full review soon.
Tags: Bayonetta, Impressions
Oh sweet. I was hoping you’d cover this game. I’m on the fence about buying it and I don’t trust evil mainstream sites full of evil mainstream reviewers. You need to compare it to 2009’s action games and let me know how it ranks. I loved AC2, but I’m not too fond of Arkham Asylum’s gameplay so far. I just want to stand still and listen to Hamill’s Joker talk madness for hours.
I NEED THIS GAME…DMC meets God Of WAR…SOLD
@7th: From my understanding, Bayonetta’s much closer to a Ninja Gaiden or God of War (avoiding the obvious DMC comparison) than AC2 or Arkham Asylum. I haven’t played either of the games you mentioned, but the impression I got from reading about them is that the combat’s not as involved as in traditional 3rd person action games (not that that’s a bad thing, it’s just a different style). Everything I’ve heard about Bayonetta lines up with Riddle’s impressions in that it’s balls-out non-stop coma-inducing action. Not sure what other action games came out in 2009 that it’s more similar to, though, sorry :f. I’m on the fence about this one, too. I really need to just give the demo a try at some point, that should tell me enough to make a decision.
You’re right, Darth, but for me that line between “action” and “action-adventure” is negligible. It doesn’t matter if a game is non-stop action or if there are lengthy sections where you stroll around without smashing skulls — if you have a push buttons to clobber things in real time, they are comparable when it comes down to whether or not I’ll enjoy it. Games like Zelda, AC2, DMC, and GoW all feel like the same genre to me, and it’s one I usually don’t touch often, but there have been so many excellent action games lately that I’m tempted to try them. Also, there haven’t been many RPGs coming out on current gen consoles, and I want to use my 360 for something.
@7th: Oh, I agree, they’re just different ends of the same spectrum (or different subgenres in the same genre or whatever your distinction of choice is). I was just trying to come up with (completely uninformed, mind you, since I haven’t played the game) comparable games. I bet if you’ve ever played any of the Ninja Gaiden games, Bayonetta will be a somewhat similar experience. I agree about the dearth of RPGs this generation, though. It’s a sad statement that I’ve spent much more time playing my PS2 RPGs this year than all other consoles and handhelds combined :f.
I’m afraid I have to agree with Darth. Bayonetta is barely comparable to the like of Assassin’s Creed II, Uncharted 2, and Arkham Asylum, in that it focuses almost exclusively on combat – much like God of War and Devil May Cry.
If you like God of War OR Devil May Cry, you’ll like Bayonetta, and can almost 100 percent guarantee you.
As for how I think it stacks up against, say Arkham Asylum: not really a fair comparison, because I prefer the more “adventure” oriented action games such as Arkham Asylum and Assassin’s Creed II. Balls-to-the-walls intense combat is well and good; I enjoy games such as God of War and DMC quite a bit, but it’s not exactly my subgenre of preference.
On a somewhat related note, has anybody tried Darksiders? One of my friends really seems to like it and I played through the first 10-ish minutes today and it seems fun. The metacritic score is pretty good, so I’m wondering if it’s worth playing and seeing if anybody’s actually had any long-term experience with it?
@DG: I think I’m gonna pick it up when it’s not full price… was talking to Ethos about it, but he was all mehhh.
I WAS all “meh”. Then I looked into it. I might pick it up tomorrow.