Tingle! Tingle! Kooloo-Limpah!

tingleheader
After a glorious return to Hey! Look! Listen!s, I thought it would only be fit to follow it up with its gimped brother, the Tingle! Tingle! Kooloo-Limpah! The feature in which I talk about previews, editorials, interviews, and potentially news that I found interesting that Riddles didn’t. Let’s start!

Sands of Destruction has influence -
I touched on this in my latest Scatter Storming, but I wanted to post the only trailer I’ve actually seen for the game. It reminds me a little of Skies of Arcadia with the special moves and hokey one liners, but it seems to have the same charm too. In fact, this trailer gave me the idea for my JRPG Relapse Week. 2010 has already had one great surprise with Darksiders, and a lot of my risks last year paid off, so I’m excited to give this one a try.

We old geezers don’t like 3D -
IGN’s been pumping out the editorials lately, and while some seem to be pure flamebait, most have been a great jumping point for conversation. I hate being an old man when it comes to 3D things, but even after seeing and enjoying Avatar, I still see it as a gimmick. I thought I would have enjoyed that movie just the same in 2D and it wouldn’t have given me a headache like 3D. But from movies to games, I just haven’t been shown how 3D can improve the experience. My roommate disagrees saying, “once 3D becomes glasses-free, if I had the option to play an awesome game or play an awesome game in 3D, I see no reason why I’d choose 2D.” Bah, I say! I am still far from convinced.

This'll make sense...

This'll make sense...

Nintendo’s lazy and we let them continue being lazy -
This is a great read especially considering it’s coming from Matt Casamassina. Whether or not you like him, the guy covered Nintendo for over 10 years, he knows his shit. It’s great to see him simply call Nintendo out on their incredible laziness since the Wii’s runaway success. Anyway, this has been talked to death, so I’ll leave it at that.

We all need a good laugh -
Oh man, if my expectations weren’t low enough already. You all NEED to see this “trailer”. White Knight Chronicles has never been so oversold. Truly a fantastic watch.

Tags: , , , ,

5 Responses to “Tingle! Tingle! Kooloo-Limpah!”

  1. SiliconNooB says:

    I haven’t had time to get into Sands of Destruction yet due to the Cricket, but the opening was a little retarded …

  2. Andogo says:

    I’m pretty sure your roommate is the older person in that convo. Which just makes you a geezer. Now you just gotta sit outside and tell those kids to get off your lawn, all 2 square meters of it.

    3D in movies tends to be relatively tame, unless it’s some kind of action/thriller, where having things pop out at you is a good thing. Which is also the reason porn studios are trying 3D, I suppose.

    3D in games will be a different creature, I’m pretty sure. I can already imagine the first 3D game for the Wii: Link’s Crossbow Training 2. 3D will improve any shooter you pair it with, and it’ll add to the immersion of any game that uses 3D environments. Even 2D games can utilize depth to differentiate between the interface (e.g. a HUD) and the game environment. Hopefully, it’ll also mean that games which use darker environments (horror/stealth) or night vision modes will be use depth instead of darkness to depict object distance.

  3. DarthGibblet says:

    Again, I’m with Ethos on the 3D thing. I actually had to watch the last 45 minutes or so of Avatar without the glasses on just because it was giving me a wicked case of motion sickness. Granted, I know not everybody had that reaction, but even before that feeling set in, I was hardly blown away by the 3D. All criticisms aside (and I have many), the movie did look gorgeous, but I think I would have thought it looked just as good in 2D.

    Getting rid of the glasses will help a bit, I think, since I don’t particularly find them comfortable, but if my understanding of the tech is correct, then you’d have to sit perfectly upright through the entire movie, no more watching movies while lying on the couch. And that still doesn’t fix the underlying issue of “I don’t feel a difference.” I’m glad the technology is out there and that people have the option, but for now I think I’ll hold off. It just seems like everything we’ve seen from 3D displays so far has been glorified tech demos, much like the first generation of Wii games that took PS2 controls and tried to shoehorn them onto a Wiimote. When something comes along that convinces me, I’ll hop right on the bandwagon, but until then, I’ll be threatening kids with a shotgun from my porch with the best of them :D.

  4. Andogo says:

    @DG: Head orientation depends on the glasses. Shutter glasses don’t require any position/orientation to work, but they also induce headaches, are rather chunky, and require proper sync. Polarized glasses can be polarized in two ways: perpendicular and circular. Perpendicularly polarized glasses will require you to keep your head up straight and look directly at the screen, circularly polarized (one’s polarized clockwise, the other counterclockwise) don’t have this restriction.

    They’re being pretty careful with 3D in films because they don’t want it to become a gimmick. They don’t want the 3D effect to be so obvious that you’re paying attention to it and not the movie that you’re supposed to be watching. I can’t imagine it being the same case for games, especially in racing sims.

    That being said, I don’t think 3D will make much of a difference with games designed for a controller. You really need to combine 3D with head tracking and wii-type controls to get the most out of it. If you’re manipulating in-game objects with your hands, 3D is the most important feedback you can have until they implement tactile feedback.

  5. DarthGibblet says:

    @Andogo: Yeah, I guess I could see it being better with games where the controls are in 3D as well. I was thinking more traditional controller games for my statements. Hopefully they come out with something good :D.

Leave a Reply

Powered by WP Hashcash