Hey! Look! Listen!

HLLfinal

What’s worse than February?

This recurring “news” column, that’s what. This barely informative, self-gratifying, irregularly updated EXCUSE for videogame journalism.

I feel sorry for anyone who’s about to read it, frankly. But hey, everyone’s gotta bite the bullet and eat a shit sandwich at some point in their lives. For the lot of you, that day is today.

So let’s get this over with.

lusiMegaphones Ahoy! Celebrates its 50th Podcast

A lot of you probably don’t need to be informed of this, but for those of you who don’t listen to Lusipurr.com’s Megaphones Ahoy! Podcast, there’s never been a better time to start. Both myself and Ethos guest star in this special, double-sized 50th podcast. I’m there for the whole thing, while Ethos’ airtime is limited to a 15-minute pre-recorded segment. Kinda stupid, actually, but so is he.

Click here to download the cast. Alternatively, you could get it on iTunes. Or you could click that big freaking banner to the left to go straight to the website itself. Choices, choices!

I like this guy already.

Mass Effect 2 Sells 2  Million

We have our first official videogame blockbuster of 2010, folks, and it’s Mass Effect 2. Here’s some PR spin for you:

Forty perfect scores. Two million units. One pop culture phenomenon. BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), announced today that Mass Effect™ 2 has sold-in over two million units worldwide in its first week of release*. Lauded for its intense shooter gameplay and deep, hand-crafted story, Mass Effect 2 has earned an average review score of 96** — making it the second highest rated game of all time on the Xbox 360

I’ll admit to being a little surprised. I knew Mass Effect 2 would be big, but 2 million units in a week is huge.

Then again, I’ve never seen so many people at my GameStop for the game’s midnight premiere. Not even for Modern Warfare 2. (VG247)

Heavy RainHeavy Rain Requires 4.2 Gig Install, Lets You Make Origami

Quantic Dreams’ interactive movie, Heavy Rain, will size in at a whopping 4.2 gigabytes. 4.2 gigabytes that you’ll be required to install before booting the game up. But never fear, because Quantic Dream was reportedly nice enough to include a 12-step origami minigame that you can play while performing the install.

I’m not sure that a 12-step origami piece will be enough to occupy the average gamer for 4.2 GB worth of install time, but hey, the effort is appreciated.

I haven’t talked much about Heavy Rain on Riddlethos.com, but I’m actually really looking forward to the game. I’m somewhat familiar with Quantic Dream’s previous works, having played approximately half of Indigo Prophecy back in the day. I really liked it, too – which makes me wonder why I stopped playing it.

Not interested in Heavy Rain? This video might change your mind. It features the main (female) protagonist naked. No, really. There are boobs and everything. Damn nice ones, too, as far as digitally rendered stuff goes. (VG247)

ps3slimSony Hopes to Bring More PS1/PS2 Classics to PSN, Considering Charging for PSN

IGN recently interviewed Peter Dille, Sony’s senior vice president of marketing. He’s also the man “in charge” of Sony’s PSN service.

The interview is very, very good, and there are more than a few things to latch onto and discuss. Two things in particular caught my attention: the discussion of PS2 games coming to PSN, and the possibility that Sony may go the way of Xbox Live and charge for their online service.

When asked about PS1 and PS2 classics on PSN, Dille responded that they’re “working really hard” on making more of them available. From the interview:

By all means, I think people can look for more of that because once the third-parties see how this works, it’s just found money. There’s not a whole lot of work that has to go into it and once we can get it up on the network, it finds an audience pretty quickly.

“Found money” is an excellent way to put it. On all accounts, there is absolutely no reason for PS2 games (and more PS1 games) to be on PlayStation Network. Peter Dille said it himself. I suppose it’s a matter of getting third-party developers on board, but frankly, that shouldn’t be difficult for Sony to do. So. Where are the PS2 classics?

IGN asked quite a few questions about Sony’s PlayStation Network, and one of them was if Sony ever planned to charge for it. From the interview:

It’s been our philosophy not to charge for it from launch up until now, but Kaz recently went on the record as saying that’s something we’re looking at. I can confirm that as well. That’s something that we’re actively thinking about. What’s the best way to approach that if we were to do that? You know, no announcements at this point in time, but it’s something we’re thinking about.

And… ugh. I am not in support of this. I buy multiplatform games for the PS3 for a few reasons, and the main one is that if I ever feel like playing online, I can do it for free. I don’t play enough to be considered “hardcore,” and certainly not enough to justify a $50 Xbox Live subscription, but I enjoy the occasional round of, say, Modern Warfare 2.

If Sony does introduce some type of subscription model, I sincerely hope it only applies to “premium” content – like, say, exclusive demos or videos.

I know $50 a year isn’t much to ask, and I know that people have the idea that it “pays for the stability.” But playing games online is not and should not be considered “premium content.”

I encourage you to check out the full interview here.

QUICKIES:

Here’s a few rapid-fire headlines for you. Short, sweet, and not really worth writing about at length.

Final Fantasy XIII Will Ship on Three Discs – As long as one of them doesn’t sit in a paper sleeve. (I’m looking at you, Lost Odyssey)

Final Fantasy XIV Is Coming to Xbox 360 – According to VG247, this has been “obvious for a while,” but it came as a surprise to me.

And just because we have a bit of a Simpsons thing going this week, I figured I’d include this image from the latest episode:

simpsonsZii

I should watch that show more often.

Well. Between a long night at work and frequent South Park-induced distractions, this thing went up a bit later than I anticipated. But hey, at least I did it, right? If nothing else, it means you don’t have to suffer another one of Ethos’ pathetic attempts to match my news-condensing prose.

Which is almost as bad as February, but not quite. ‘Till next time!

Tags: , , , , , , ,

9 Responses to “Hey! Look! Listen!”

  1. SiliconNooB says:

    It’s actually good that you didn’t complete Farenheit, the first 3/4 was really good but it fell apart at the end. I went from loving it to holding it in utter contempt as a missed opportunity. Feel glad that you have naught but positive memories, and don’t sully them by one day completing the game …

    -The FFXIII 3 disc thing is old news.

    -Simpsons is really boring …

  2. Riddles says:

    -I’ve actually heard that before. Perhaps I will just let it sit.

    -But now it’s CONFIRMED

    -I’ve never really gotten into the show. Not because I don’t like it, but because I rarely watch TV anyway.

  3. Andogo says:

    *sigh* oh Fahrenheit, the game where the female protagonist lounges around in her underwear even though people are freezing to death all around her. must be all that theory of a deadman playing in the background keeping her warm.

  4. SiliconNooB says:

    No, I’m pretty sure its confirmation is old news also …

  5. SiliconNooB says:

    To put things into perspective, the end of Farenheit was about 10 times more dissapointing then the end of Bioshock, reletive to both games heretofore quality.

  6. DarthGibblet says:

    RE: Simpsons – It used to be a really good show, then it just kind of became mediocre. I watched it a ton when I was little, but recently not so much. The movie was pretty good, though. The only time I really watch much TV any more is on the train to and from work. I’ve got a system I set up that’ll take any videos in a list of folders on my computer and automatically turns them into an iPod/Zune compatible podcast.

    RE: Heavy Rain Install – I really don’t mind the large installs, assuming they’ll make load times in the game shorter (I mean shorter than they would be without the install, not shorter than other games). I’d rather do all the waiting in one large chunk than add a couple of seconds to every loading screen in the game. I’ve gotta say, I was completely uninterested in this game initially because I thought it would just be a bunch of quick time events, but it is (slowly) getting higher and higher on my list (and not because of the video in the story :F).

    @Andogo: You have my attention…

  7. Andogo says:

    Well, they edited out the choppy pixelated sex for the North American version. Honestly, you can get more from 2 minutes talking to Jack in ME2 than 8 hours with Karla and the male protagonist, who starts out kinda tepid and then halfway through the game gains all the personality of a stick of firewood. Don’t get me wrong, the good train Fahrenheit is a pretty smooth ride until it derails in spectacular fashion (massive amounts of WTF involving old grannies and Keanu Reeves). But even the most wildly unbelievable stuff was pretty fun, but then it’s like the writers had a stroke and forgot what to do with all the character development they did earlier in the game. Like if Haley Joel Osment had said “I see aliens.” and then one of them pops out of Bruce Willis’ chest. And you’re kind of like “Well, I certainly didn’t see that coming, but I don’t think you really earned that plot twist, M. Night, even if that’s all you’re known for.”

  8. SiliconNooB says:

    @DG: Yeah I don’t mind waiting for mandatory installs, what really grinds my gears however is when you’re made to sit through a mandatory Firmware update before you can even get to the mandatory install … D:

    -Only in Hollywood could M. Night still have a job …

  9. 7thcircle says:

    Man it took me 150 seconds of confusion to realize Farenheit = Indigo Prophecy.

    The ending was a big wtf, but it didn’t enrage me or nothing. It just felt like they made 2/3 of the game, went “Holy crap are we way above budget!” and slapped a couple out-of-nowhere ending scenes there and called it a day. Sure, the awesome beginning where you murder someone, and then how you handle the crime scene before leaving directly affects the story in a later scene, is the direct opposite of the linear, QTE-filled, plot-screwing ending, but — eh — the last hour of the game didn’t ruin the first seven for me. I think that’s why everyone is stoked for Heavy Rain. The expectation is all the inspired storyboarding of the first 3/4 of Indigo Prophecy with none of the rushed, wtf aspects at the end.

Leave a Reply

Powered by WP Hashcash