Save Data Should Never Be Locked (#Heavy Rain)

Thanks for the image and for their list of locked PS3 saves.

Thanks for the image and for their list of locked PS3 saves.

As you’re all well aware, it’s Heavy Rain week. It’s another week I’ll be soloing, since I’m more interested in the game than Ethos is – hence why I went to buy it today while Ethos did not.

As the title implies, things haven’t quite gone according to plan. It began when I went to buy it this afternoon. I walked to what seems to be the only GameStop in Toronto (they’re a bit behind on the EB/GameStop switch) with the intent of buying it so I could play it immediately – despite having it reserved back in TN.

Right before I walked in, some sketchy-looking fuck with a rat’s nest on his head and a backpack full of games stepped up to the register and said he wanted to trade a few games for credit. Whilst I stood and waited, I heard him ask, seemingly on a whim: “do you guys have any copies of Heavy Rain left?”¬†And to my dismay, the GameStop clerk answered: “yeah, we have one non-pre-order copy we’re selling.”

I wasn’t happy, needless to say – I asked again to make absolutely sure they had no other copies to sell. The clerk said “no,” and that next time I should pre-order. I replied that I did, in fact, have it pre-ordered- back in the states. They didn’t care.

Although, the dude who was stealing my copy did say I could come over to his place. As long as I “stayed out of his pot.” (I quote.) I politely declined.

Anyway. As fate would have it, a store across the street called Sonic Boom had a solitary copy hidden away, which I found and snagged. Along with $100+ worth of other shit. (Hey, it was an awesome store.)

SO. After coming home, performing the 5GB install, going back out, getting some wings, and coming back home, I finally started playing Heavy Rain.

(Not sure why I keep referring to Ethan’s house as “home,” but we’re going to let that slide for now.)

As certain reviews have stated, the opening to Heavy Rain is slow. Really, really slow. You spend the entirety of it performing mundane tasks such as brushing your teeth, setting tables, and reheating pizza in the microwave. That’s not to say that I didn’t enjoy it – it’s clear that the slow opening is needed to establish whatever dark murder mystery Heavy Rain has in store for me – but it certainly requires a bit of perseverance.

So after playing for about an hour and half (and, incidentally, finally reaching a part that seemed semi-interesting) I decided I’d better check to ensure that I could transfer my save to a USB key before I played any further.

And guess what? Like Dragon Age, and a few other random PS3 titles, Heavy Rain’s save data is locked. Why is it locked? Why is the save data for ANY game locked, ever, for any reason?

Hell if I know. But of course, the one game I buy in Canada won’t let me take my progress back to TN. I’d love to give you proper Heavy Rain impressions right now, but thanks to Quantic Dream and their draconian save-locking ways, I can’t. Because I can’t play any further. Because I have to go back to TN tomorrow.

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3 Responses to “Save Data Should Never Be Locked (#Heavy Rain)”

  1. DarthGibblet says:

    I never understand why game makers do this. I had the same problem with a slew of original Xbox games when I moved out to college and tried to take my saves with me. I feel your pain, Riddles!

  2. Andogo says:

    …I’d say something about how you only walked about 300 meters to that Gamestop/Sonic Boom, but then I got my copy at the Future Shop downstairs from where I live.

  3. Andogo says:


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