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Comments on: Initial Impressions: Final Fantasy XIII http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/ We're just like you... But we have a website! Thu, 12 Mar 2015 23:52:50 -0700 http://wordpress.org/?v=2.9.2 hourly 1 By: DarthGibblet http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2949 DarthGibblet Thu, 11 Mar 2010 00:31:40 +0000 http://riddlethos.com/?p=3472#comment-2949 LIGHTNING IS THE ORIGAMI KILLER!!1! LIGHTNING IS THE ORIGAMI KILLER!!1!

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By: Andogo http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2948 Andogo Wed, 10 Mar 2010 18:52:25 +0000 http://riddlethos.com/?p=3472#comment-2948 It's not a spectator game, that's for sure. Battles get more interesting after you start getting three-person parties, but my god, whoever thought that people needed three Sazh-Vanille battles in order to figure out how to interrupt "battles already in progress" needs a swift kick in the nuts. Them, and whoever decided to take out towns. I mean, yes, FF is linear, as are a lot of other games, which is why we refer to it as the "illusion of freedom" when we talk about exploration in FF games. And the datalogue... on one hand, it's good that the game is supplementing all of its environments with background flavour texts, but if I wanted to read a book, I'd... go read a book? It's the same story every time -- ragtag team of emotionally stunted teenagers go save the world from the government -- but usually I care about the world I'm supposed to be saving and understand it through playing the game, not by reading cutscene summaries. I watched Ethan play for a couple of hours yesterday and today, and all I got was... "why does she make that noise when she jumps?" It’s not a spectator game, that’s for sure. Battles get more interesting after you start getting three-person parties, but my god, whoever thought that people needed three Sazh-Vanille battles in order to figure out how to interrupt “battles already in progress” needs a swift kick in the nuts.

Them, and whoever decided to take out towns. I mean, yes, FF is linear, as are a lot of other games, which is why we refer to it as the “illusion of freedom” when we talk about exploration in FF games.

And the datalogue… on one hand, it’s good that the game is supplementing all of its environments with background flavour texts, but if I wanted to read a book, I’d… go read a book? It’s the same story every time — ragtag team of emotionally stunted teenagers go save the world from the government — but usually I care about the world I’m supposed to be saving and understand it through playing the game, not by reading cutscene summaries. I watched Ethan play for a couple of hours yesterday and today, and all I got was… “why does she make that noise when she jumps?”

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By: SiliconNooB http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2947 SiliconNooB Wed, 10 Mar 2010 14:12:53 +0000 http://riddlethos.com/?p=3472#comment-2947 It's really what connects you to the world. I mean with XIII you have the dungeon crawling and the cutscenes, and there's no action on your part connecting one to the other. There's a massive disconnect and I'm having trouble identifying with what's happening in the cutscenes because what's happening feels almost separate from what I've been playing ... It isn't a game that you can really think of as something more than a game because it makes no effort to conceal it's artifice. It’s really what connects you to the world. I mean with XIII you have the dungeon crawling and the cutscenes, and there’s no action on your part connecting one to the other. There’s a massive disconnect and I’m having trouble identifying with what’s happening in the cutscenes because what’s happening feels almost separate from what I’ve been playing … It isn’t a game that you can really think of as something more than a game because it makes no effort to conceal it’s artifice.

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By: Ethos http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2946 Ethos Wed, 10 Mar 2010 13:59:32 +0000 http://riddlethos.com/?p=3472#comment-2946 Yeah, exactly. I love this shop/upgrade thing built into save points. But you nailed it. I thought of it while taking a piss after my last comment, that's the pacing that's missing. Even if not in a town, "where I have to run around and find certain people to initiate cutscenes" is what's missing. It adds an element of personality. Yeah, exactly. I love this shop/upgrade thing built into save points. But you nailed it. I thought of it while taking a piss after my last comment, that’s the pacing that’s missing. Even if not in a town, “where I have to run around and find certain people to initiate cutscenes” is what’s missing. It adds an element of personality.

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By: SiliconNooB http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2945 SiliconNooB Wed, 10 Mar 2010 13:23:54 +0000 http://riddlethos.com/?p=3472#comment-2945 I really prefer to have the bulk of the story told in town environments, where I have to run around and find certain people to initiate cutscenes. I don't mind shops located in savepoints though, that's pretty user-friendly. I really prefer to have the bulk of the story told in town environments, where I have to run around and find certain people to initiate cutscenes. I don’t mind shops located in savepoints though, that’s pretty user-friendly.

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By: Ethos http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2944 Ethos Wed, 10 Mar 2010 13:07:51 +0000 http://riddlethos.com/?p=3472#comment-2944 Erm, I mentioned more than the battle system. But I agree that it does seem to be missing a little bit, but I have so much stuff to mess around with that my thirst for upgrading and customization is satisfied. While I don't exactly miss towns, per se, I do miss relaxed exploration. I don't need to explore a town with shops and NPCs, but it would be nice to slow down a bit and absorb an environment without the level obviously pointing you to a specific point. Especially because so many of these places are beautiful, it would be cool if there was a way to take it in. There's only been one SORT OF example of that. Erm, I mentioned more than the battle system. But I agree that it does seem to be missing a little bit, but I have so much stuff to mess around with that my thirst for upgrading and customization is satisfied. While I don’t exactly miss towns, per se, I do miss relaxed exploration. I don’t need to explore a town with shops and NPCs, but it would be nice to slow down a bit and absorb an environment without the level obviously pointing you to a specific point. Especially because so many of these places are beautiful, it would be cool if there was a way to take it in. There’s only been one SORT OF example of that.

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By: SiliconNooB http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2943 SiliconNooB Wed, 10 Mar 2010 12:45:46 +0000 http://riddlethos.com/?p=3472#comment-2943 A good battle system doesn't make one note game design fully featured. A good battle system doesn’t make one note game design fully featured.

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By: Ethos http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2942 Ethos Wed, 10 Mar 2010 11:45:04 +0000 http://riddlethos.com/?p=3472#comment-2942 See, I felt that at first too SN, but now that I am 10 hours in, the fact that I'm able to customize so much with Weapon Upgrades, all the Crystalium roles, Paradigm combinations, and tactics in battle, it feels fully featured to me. Just very different. And while I'm quite enjoying the story, and seem to be generally enjoying even the annoying characters more than most, I have yet to truly emotionally connect, and that will need to happen if this game is going to be remotely replayable. But you perfectly described Vanille, Riddles. I was the thinking the same thing. "WHY is she perpetually orgasming?". Otherwise I like her a LOT more than her FFX counterpart, Rikku. That's not to say that she's my favourite character, she just doesn't urk me yet. I don't know where Riddles is, so I'm going to leave it at that for now. More in Scatter Storming later tonight! See, I felt that at first too SN, but now that I am 10 hours in, the fact that I’m able to customize so much with Weapon Upgrades, all the Crystalium roles, Paradigm combinations, and tactics in battle, it feels fully featured to me. Just very different. And while I’m quite enjoying the story, and seem to be generally enjoying even the annoying characters more than most, I have yet to truly emotionally connect, and that will need to happen if this game is going to be remotely replayable.

But you perfectly described Vanille, Riddles. I was the thinking the same thing. “WHY is she perpetually orgasming?”. Otherwise I like her a LOT more than her FFX counterpart, Rikku. That’s not to say that she’s my favourite character, she just doesn’t urk me yet. I don’t know where Riddles is, so I’m going to leave it at that for now. More in Scatter Storming later tonight!

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By: SiliconNooB http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2941 SiliconNooB Wed, 10 Mar 2010 07:10:58 +0000 http://riddlethos.com/?p=3472#comment-2941 It still doesn't feel like a proper Final Fantasy game to me, as they've always felt fully featured and XIII is decidedly not. Actually the game that XIII's level design reminds me most of is Dirge of Cerberus, though of course XIII doesn't suck like DoC. It still doesn’t feel like a proper Final Fantasy game to me, as they’ve always felt fully featured and XIII is decidedly not. Actually the game that XIII’s level design reminds me most of is Dirge of Cerberus, though of course XIII doesn’t suck like DoC.

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