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Comments on: Alan Wake Review – Fear The Dark http://riddlethos.com/2010/06/alan-wake-review-fear-the-dark/ We're just like you... But we have a website! Thu, 12 Mar 2015 23:52:50 -0700 http://wordpress.org/?v=2.9.2 hourly 1 By: SiliconNooB http://riddlethos.com/2010/06/alan-wake-review-fear-the-dark/comment-page-1/#comment-4232 SiliconNooB Fri, 04 Jun 2010 02:02:34 +0000 http://riddlethos.com/?p=4445#comment-4232 Yeah, a couple of years ago all media on Alan Wake went into blackout mode and most of the game created up to that point was junked. When AW returned it was no longer a sandbox, nor a PC game. Yeah, a couple of years ago all media on Alan Wake went into blackout mode and most of the game created up to that point was junked. When AW returned it was no longer a sandbox, nor a PC game.

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By: Riddles http://riddlethos.com/2010/06/alan-wake-review-fear-the-dark/comment-page-1/#comment-4229 Riddles Thu, 03 Jun 2010 22:22:59 +0000 http://riddlethos.com/?p=4445#comment-4229 It's funny you should bring that up, Noob, because it reminded me of something I didn't touch on in the review. Certain aspects of Alan Wake's design still feel like they were designed for a sandbox game. The environments are the most obvious indicator - many of them are needlessly expansive and wide, but they end up feeling pointless since a) you can't interact with them in any way and b) there's only ever one straight path to walk anyway. Hence, the bizarre vehicle portions (which I did touch on). Occasionally, your objective is an absurdly long distance away - which would make sense in a sandbox game. So, randomly, the game will grace you with a drivable car. And yeah, that's about it. You can consider this post an addendum of sorts. Not only did Alan Wake not live up to its promises of being a sandbox experience, those same abandoned sandbox mechanics are dragging the experience down. It’s funny you should bring that up, Noob, because it reminded me of something I didn’t touch on in the review.

Certain aspects of Alan Wake’s design still feel like they were designed for a sandbox game. The environments are the most obvious indicator – many of them are needlessly expansive and wide, but they end up feeling pointless since a) you can’t interact with them in any way and b) there’s only ever one straight path to walk anyway.

Hence, the bizarre vehicle portions (which I did touch on). Occasionally, your objective is an absurdly long distance away – which would make sense in a sandbox game. So, randomly, the game will grace you with a drivable car.

And yeah, that’s about it. You can consider this post an addendum of sorts. Not only did Alan Wake not live up to its promises of being a sandbox experience, those same abandoned sandbox mechanics are dragging the experience down.

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By: SiliconNooB http://riddlethos.com/2010/06/alan-wake-review-fear-the-dark/comment-page-1/#comment-4222 SiliconNooB Thu, 03 Jun 2010 03:17:25 +0000 http://riddlethos.com/?p=4445#comment-4222 You know, it's a shame that the game has become so straight forward, the town was originally going to be a sandbox, with real time day/night cycles. You know, it’s a shame that the game has become so straight forward, the town was originally going to be a sandbox, with real time day/night cycles.

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By: Ethos http://riddlethos.com/2010/06/alan-wake-review-fear-the-dark/comment-page-1/#comment-4218 Ethos Wed, 02 Jun 2010 20:20:05 +0000 http://riddlethos.com/?p=4445#comment-4218 Sounds about right! Good review! Sounds about right! Good review!

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By: SiliconNooB http://riddlethos.com/2010/06/alan-wake-review-fear-the-dark/comment-page-1/#comment-4214 SiliconNooB Wed, 02 Jun 2010 04:02:59 +0000 http://riddlethos.com/?p=4445#comment-4214 HAHA Oliver, you have clearly never played the Max Payne games! I would have been bitterly dissapointed if the TV shows didn't make a return! Address Unknown and Max Heat were amazing! More fanservice than flaw I'd say. -Mary in SH2 was never properly developed, and still managed to work. I'll be interested to see whether there is a tangeble difference ... -You really can't expect the old style of conservation survival horror from modern big-budget horror games, RE4 changed all of that. I would wager that the only way that AW differs from Dead Space is in the convincingness and immediacy of the threatening atmosphere. -It's a thin line between homage and derrivative cop-out for some people, this sounds very similar to Max Payne. Remedy were almost Kojimaesque in their cultural references, easter eggs and breaking the fourth wall. -Certainly sounds like they've bollocksed up their narrative focus though ... -My biggest concern is the uncreative objectives. HAHA Oliver, you have clearly never played the Max Payne games! I would have been bitterly dissapointed if the TV shows didn’t make a return! Address Unknown and Max Heat were amazing! More fanservice than flaw I’d say.

-Mary in SH2 was never properly developed, and still managed to work. I’ll be interested to see whether there is a tangeble difference …

-You really can’t expect the old style of conservation survival horror from modern big-budget horror games, RE4 changed all of that. I would wager that the only way that AW differs from Dead Space is in the convincingness and immediacy of the threatening atmosphere.

-It’s a thin line between homage and derrivative cop-out for some people, this sounds very similar to Max Payne. Remedy were almost Kojimaesque in their cultural references, easter eggs and breaking the fourth wall.

-Certainly sounds like they’ve bollocksed up their narrative focus though …

-My biggest concern is the uncreative objectives.

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