Comments on: Scatter Storming. Issue #036 http://riddlethos.com/2010/08/scatter-storming-issue-036/ We're just like you... But we have a website! Thu, 12 Mar 2015 23:52:50 -0700 http://wordpress.org/?v=2.9.2 hourly 1 By: Ethos http://riddlethos.com/2010/08/scatter-storming-issue-036/comment-page-1/#comment-4944 Ethos Tue, 10 Aug 2010 18:23:01 +0000 http://riddlethos.com/?p=4932#comment-4944 You and your negative superlatives, SN. @Riddles - Granted, I haven't played WW/TT, so they could easily (and probably do) blow 2008's combat out of the water (I never said it was great, just a direction with potential). But it was way better than marginal when compared to Sands of Time. Sands of Time is repetitive, and annoying as shit at times. 2008 had satisfying combos and a fresh take as opposed to button mashing. Again, I think it needed a ton of work, but you continue to sell it short. And it did get more interesting and challenging. A different objective can do that. You had to be more creative with better timing and coordination to get some of those seeds. The platforming did not remain the same even with the same controls. You and your negative superlatives, SN.

@Riddles – Granted, I haven’t played WW/TT, so they could easily (and probably do) blow 2008’s combat out of the water (I never said it was great, just a direction with potential). But it was way better than marginal when compared to Sands of Time. Sands of Time is repetitive, and annoying as shit at times. 2008 had satisfying combos and a fresh take as opposed to button mashing. Again, I think it needed a ton of work, but you continue to sell it short.

And it did get more interesting and challenging. A different objective can do that. You had to be more creative with better timing and coordination to get some of those seeds. The platforming did not remain the same even with the same controls.

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By: SiliconNooB http://riddlethos.com/2010/08/scatter-storming-issue-036/comment-page-1/#comment-4941 SiliconNooB Tue, 10 Aug 2010 08:31:23 +0000 http://riddlethos.com/?p=4932#comment-4941 PoP 2008 had some of the least engaging combat that I've ever seen in a game ... PoP 2008 had some of the least engaging combat that I’ve ever seen in a game …

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By: Riddles http://riddlethos.com/2010/08/scatter-storming-issue-036/comment-page-1/#comment-4938 Riddles Tue, 10 Aug 2010 05:59:41 +0000 http://riddlethos.com/?p=4932#comment-4938 That's because it... doesn't. It's a different objective, the platforming remains the same. And no, the combat was not a step in the right direction after the combat introduced in Warrior Within/Two Thrones. It may have been marginally better than SoT's shallow stuff, but that ain't saying much. That’s because it… doesn’t. It’s a different objective, the platforming remains the same.

And no, the combat was not a step in the right direction after the combat introduced in Warrior Within/Two Thrones. It may have been marginally better than SoT’s shallow stuff, but that ain’t saying much.

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By: Ethos http://riddlethos.com/2010/08/scatter-storming-issue-036/comment-page-1/#comment-4933 Ethos Mon, 09 Aug 2010 21:57:29 +0000 http://riddlethos.com/?p=4932#comment-4933 @Riddles - The combat was heading in the right direction. I liked the lack of focus on it, and the one-on-one idea. I also liked the rhythm based combat as opposed to button mashing. It needed a lot of work, sure, but it was the right direction. Obviously the platforming is not nearly as good as the SoT trilogy, but I still think you sell it short. Just because you didn't like collecting light seeds doesn't mean that the platforming didn't get more interesting and challenging at that point. @Riddles – The combat was heading in the right direction. I liked the lack of focus on it, and the one-on-one idea. I also liked the rhythm based combat as opposed to button mashing. It needed a lot of work, sure, but it was the right direction.

Obviously the platforming is not nearly as good as the SoT trilogy, but I still think you sell it short. Just because you didn’t like collecting light seeds doesn’t mean that the platforming didn’t get more interesting and challenging at that point.

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By: SiliconNooB http://riddlethos.com/2010/08/scatter-storming-issue-036/comment-page-1/#comment-4930 SiliconNooB Mon, 09 Aug 2010 21:45:24 +0000 http://riddlethos.com/?p=4932#comment-4930 The PoP platforming was great, but IMO the game relied way too heavily on it, and after a little while I lost interest. I like my games to be diverse rather than one track. It really needed proper combat, some tricky brainteasers and to have you on solid ground for more than two seconds at a time. The PoP platforming was great, but IMO the game relied way too heavily on it, and after a little while I lost interest. I like my games to be diverse rather than one track. It really needed proper combat, some tricky brainteasers and to have you on solid ground for more than two seconds at a time.

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By: Riddles http://riddlethos.com/2010/08/scatter-storming-issue-036/comment-page-1/#comment-4927 Riddles Mon, 09 Aug 2010 16:39:30 +0000 http://riddlethos.com/?p=4932#comment-4927 I don't think I'm too hard on the 2008 PoP. It IS fun and pretty. But that's about as deep as any compliments for it can go. When compared to the original trilogy, the combat and platforming mechanics are Prince of Persia for Dummies. (Excepting the combat in Sands of Time, of course. That shit was pretty shallow). I don’t think I’m too hard on the 2008 PoP. It IS fun and pretty. But that’s about as deep as any compliments for it can go.

When compared to the original trilogy, the combat and platforming mechanics are Prince of Persia for Dummies.

(Excepting the combat in Sands of Time, of course. That shit was pretty shallow).

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By: Ethos http://riddlethos.com/2010/08/scatter-storming-issue-036/comment-page-1/#comment-4921 Ethos Sun, 08 Aug 2010 23:00:43 +0000 http://riddlethos.com/?p=4932#comment-4921 Fair 'nuff! Fair ’nuff!

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By: SiliconNooB http://riddlethos.com/2010/08/scatter-storming-issue-036/comment-page-1/#comment-4920 SiliconNooB Sun, 08 Aug 2010 22:58:28 +0000 http://riddlethos.com/?p=4932#comment-4920 -That's just how I roll. -That’s just how I roll.

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By: SiliconNooB http://riddlethos.com/2010/08/scatter-storming-issue-036/comment-page-1/#comment-4919 SiliconNooB Sun, 08 Aug 2010 22:55:45 +0000 http://riddlethos.com/?p=4932#comment-4919 XIII's poor ideas were executed well, but that matters not a whit to me. If Dragon Song is less stunted, then I prefer it by default. XIII’s poor ideas were executed well, but that matters not a whit to me. If Dragon Song is less stunted, then I prefer it by default.

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By: Ethos http://riddlethos.com/2010/08/scatter-storming-issue-036/comment-page-1/#comment-4918 Ethos Sun, 08 Aug 2010 22:47:06 +0000 http://riddlethos.com/?p=4932#comment-4918 It was broken in more ways than the battle system. It was near unplayable. FFXIII made terrible design choices, but the mechanics functioned and it was playable from a literal perspective. It was a case of bad ideas executed well. Dragon Song was built on bad decisions that were also executed poorly. It was broken in more ways than the battle system. It was near unplayable. FFXIII made terrible design choices, but the mechanics functioned and it was playable from a literal perspective. It was a case of bad ideas executed well. Dragon Song was built on bad decisions that were also executed poorly.

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