The Adventures of Ethos in New York: The System Itself

*If you notice, it’s not Friday when this article was posted. However, I don’t want to change it, so just keep in mind that half of this was written before the weekend and half on Monday*

I’m sitting at work on a Friday (this isn’t a common occurrence for me, I’m spoiled), but I’m so behind on Riddlethos that I’m determined to write something anyway. It’s officially Dead Space 2 Week (as evidenced by Riddles’ awesome impressions/comparisons below), but that doesn’t mean that the Riddlethos Awards are over! Oh no, they’re over when we say they’re over, damn it! (See, Riddles, I can do hilarious parenthetical comedy too).

Anyhoo, I’d love to tell you more of my ridiculous adventures in New York, and my plan was to do that first, but I might as well talk about my experience with the 3DS before I flat-out forget about it.

I apologize in advance for those annoying red bars. I'd be scared of Nintendo's wrath if I edited them.

Ocarina of Time

This is the biggie. I played this demo 3 times. The first girl told me I wasn’t allowed headphones, but by the third time I was able to gleefully listen to the Kokori theme loudly in my ears. Although that made me smile even more, I actually don’t think the music got any sort of upgrade. In fact, I’m almost certain the music is exactly the same.

But everything else did. The upgraded graphics look so nice in motion, yet still instill the exact mood of the original. I still have every corner memorized, and anticipate every rupee placement. If anything felt different at all it was Link’s sidejump and backflip.

The animation is definitely smoother, so I’m not sure if it was that difference playing tricks on me, but the aforementioned actions seemed to take a little longer to perform. This isn’t necessarily a positive or negative if it’s even the case. It’s just a (potential) observation.

One other big plus: touch screen menus. Easier to access and maneuver. You still set two items to two buttons, but you can assign two more to touch-only buttons. Very convenient and it has been confirmed to work with the iron boots. Old news, maybe, but good news.

It probably doesn’t even need to be said that the gyro-sensor-to-aim stuff is really dumb, but you can luckily just use the analog stick. Although it seems to move annoyingly slowly. Hopefully there’ll be an option for that in the game. Options were disabled in the demo.

The 3D looks great, although I imagine I’ll only be using 3D about 25% of my total time with the 3DS. It’s just a bit more exhausting. Impressive, yes, but not necessary all the time.

Of course, that experience could be because of my lack of sleep, breakfast, and potentially even sober state of mind. BUT MORE ON THAT LATER.

Conclusion: Ocarina of Time’s awesome.

Can't wait for this.

Pilot Wings Resort

This was my second favourite demo. I don’t think I’ve ever sung my praises to Pilot Wings 64 on this site, but I fucking love that game. I’ve sunk countless hours into it. I miss the days when I’d only have one game to intimately get to know. I would try and retry those missions over and over. My brothers and I would compete for better scores. It’s all the game I needed for a long time. Yeah, it looks like shit, but it plays wonderfully.

The 3DS game seems to be exactly the same. It was easily the worst looking game there from a graphical standpoint, but just from a short demo, my addiction to the N64 version started to resurface.

I only played the jetpack demo, but trying to softly land on targets as quickly as possible is still the challenge it was before. You have to manage speed and height as well as fight against the wind. In addition to those same challenges from the N64 game, there are new bonus point balls to fly through in transit to your next target. The possibilities for high scores and speed runs with this simple addition made me very excited.

Pilot Wings is the only game that I played in which the 3D truly provides a benefit. Judging the distance to a target took no guesswork. Only skill with the jetpack’s boosters. And I guess I lost most of that skill since 1996, but I’ll get it back.

Another picture of OoT because why not?

The Other Stuff

Street Fighter IV looked really good. The animations were nice and it controlled well. The 3D is completely pointless in a 2D fighter. If anything it just made me distracted by the popping backgrounds. I’d play with 3D off if I were a Street Fighter guy.

Madden. Who cares? But again, a game to show that the 3DS can make some nice looking images.

Kid Icarus. Yes, this goes in “The Other Stuff”. It was incredibly underwhelming. It was flashy and fast and a complete bitch to control. I only played 5 minutes or so, but still: Big meh.

Some other demo stuff. There was some submarine game played with the gyroscope. It was accurate, but who cares? I’m not going to be spinning around in my chair to play a demo.

Also something called “AR Games”. Meaning Augmented Reality Games. Another thing I don’t care about, but it definitely made for a better demo. Basically you put a card on a table and the 3DS camera shoots that card and the screens show the output. Then the system interacts with the card to make it look like shit is coming out of it. Because the screen of the system is actually showing what’s in front of you, it is pretty cool to see a dragon come out of nowhere. But it’s a total gimmick with no legs to make any sort of full game. Fun for the day, but nothing more.

Didn't get to play this unfortunately

The System Itself

It’s basically a DS in design. Same basic size as a DSi. Better stylus (extendable), and a great analog stick. Truly. It’s smooth and accurate. Miles better than the PSP nub. Although the NGP ones are looking slick too even if I have no interest in that system yet.

The 3D is what everybody says. It works. It looks good. And except for the single aforementioned instance, there’s no examples for its necessity yet.

However, let it be said that while in the Deku Tree – jumping over a ledge while looking down a big drop with the 3D turned on all the way – the effect was very impressive. I spent about 30 seconds just jumping back and forth over a ledge. So there is at least potential for very visually appealing stuff.

What I Wish Was There

Paper Mario. Star Fox. Mario Kart. Even Kingdom Hearts: Dumber Name. Was disappointed that it wasn’t there.

OH RIGHT!

They also were playing movie trailers in 3D. And let me tell you, watching the trailer for Yogi Bear in 3D without glasses was the most confusing experience ever. I was so simultaneously impressed and disgusted that I truly didn’t know what to feel.

But it’s Monday now! I have to attach pictures to this shit and finally post it before Riddles murders me in my sleep!

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10 Responses to “The Adventures of Ethos in New York: The System Itself”

  1. SiliconNooB says:

    Do you still need to use a stylus?! I thought Nintendo might have gone with a proper touch screen this time around …

  2. SiliconNooB says:

    What just happened to my post?

  3. Ethos says:

    It got spam’d again. Which is extra funny because a bunch of REAL spam posts (I’m talking about 20 of them) made it past the filter the other day.

    Anyhoo, some current DS games don’t require a stylus either. Developer’s choice. I don’t know what you mean by proper touch screen. I’m sure some games will be better with the stylus. Didn’t know there was an issue with that.

  4. SiliconNooB says:

    I’m talking about a touch screen which is operable with one’s fingers like iOS, Android and PSP2 devices, rather than having to use a stylus.

  5. Andogo says:

    @Ethos: WP just thinks you need some positivity in your comments.

  6. Ethos says:

    BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAA!

  7. Ethos says:

    Well the DS and 3DS are both operable with fingers. Are you talking specifically about double-touch technology? I’m actually not sure if the 3DS has it, but the system is meant to be used in conjunction with button input or for more precise input. The stylus is much better for that. I didn’t know you had a bias against it.

  8. SiliconNooB says:

    Dun’t work with my fingers, you must have fingers like spindly stylus nubs.

    The stylus works well enough with games that only require touch, but it gets annoying in games that combine touch as well as buttons and dpad. No excuse for lack of proper touch when it works so well on my iOS devices, I imagine that it will be an excellent addition to the PSP2.

  9. Ethos says:

    I mean for the games that are designed for fingers. More should be, yes, but there are a number.
    I do agree that there’s no reason to NOT have a more sophisticated touch screen as it’s nothing but an enhancement. But it’s hardly a necessity and I wouldn’t say a working and accurate touch screen isn’t proper.

  10. SiliconNooB says:

    Full touch is the current standard, stylus touch isn’t some fatal black mark against the 3DS by any means, yet it is one of the many niggling points of frustration which combine to make it an unappealing piece of hardware.

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