Man, now I just want to play more DeathSpank.]]>
The writing isn’t a really a problem in DA2 — aside from how Hawke’s lines often have nothing to do with the short phrases you pick when he talks (I swear that’s also a result of a rushed schedule. I can’t imagine that it was planned that way from the start, since ME1+2 weren’t like that). I just wouldn’t praise it for being excellent.]]>
I thought New Vegas, Mass Effect 2, Alpha Protocol, and DAO (especially DAO) all had significantly stronger scripts. You can put two books in front of me and I can tell by the end of the first chapter which one is written better than the other; I thought DA2 was below the quality of writing we’ve seen in WRPGs over the last couple of years. Toss in goofy scripts like DeathSpank 1+2, Fable 3, and even Cthulhu Saves the World and you have another set of titles whose writing was at a higher level than DA2. Even some JRPGs like Nier are better written.
So when you say the writing is top-notch, do you mean “top-notch” like “just like 95% of the WRPGs out there” or do you think, relatively speaking, that DA2 has better writing than WRPGs tend to have? I tend to think of quality as a relative thing. Or are you comparing the writing in DA2 to the writing in non-RPGs like Killzone3? I played Killzone 3 over the weekend and that script was fucking terrible.]]>
I’m finding it very hard to care about sequels this generation, the only true sequels which come to mind are Uncharted 2 and Dead Space 2, everything else seems to sit in the uneasy territory between sequel and expansion pack …]]>