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by Ethos and Riddles

Hey! Look! Listen! #52

Tuesday, April 27th, 2010

It’s TUESDAY, everyone! And you know what that means; or, you should.

That’s right, it’s time for a big, beautiful new edition of Hey! Look! Listen! I’m your host Oliver “Riddles” Motok, and just two days ago, I managed to delete my ENTIRE music collection off my computer. And off my external. Case in point: it was all completely, 100 percent gone.

Well, I actually managed to recover some of it with recovery software. And Charlie, being a music man, has quite a collection for me to sample from. So, it wasn’t as awful as it could have been. Even as we speak, I’m enjoying psychedelic tones of The Flaming Lips. (Soft Bulletin, to be specific.)

But nobody cares about that. It’s time to talk about VIDJA GAMEZ

Courtesy of Kotaku's latest Shop Contest.

26 Employees Have Left Infinity Ward

Ahhh. Karma’s a bitch, eh Mr. Kotick?

Last Friday, five more people packed their bags and left Modern Warfare 2 developer Infinity Ward. During the subsequent weekend, three more people left. And, just yesterday, five more parted ways with the sinking development studio.

The total number of IW employees who have jumped ship is now at 26. Of those 26, 12 have been confirmed to now be employed by upstart development studio Respawn, which is headed up by ex-Infinity Ward heads Jason West and Vince Zampella.

There’s nothing quite like a good quitting story. And this is one of the best I’ve heard in a while. I really hope Activision recognizes the fact that they’re reaping what they’ve sown here. As far as I’m concerned, Modern Warfare is dead – I’m ready to see what Respawn Entertainment as in store for us. (Kotaku, VG247)

California’s Violent Game Bill Being Re-Heated

Mmmm, microwaved Violent Game Legislation leftovers.  So gewd, so gewd.

Well, not really. But it makes for some good Game Journalism fodder, I guess. Remember California Senator Leland Yee? He actually used to be in gaming headlines fairly often, mostly because of the bill he wrote stipulating the restriction of violent game sales to minors. The bill was actually signed into law by California governor Arnold Schwarzenegger, but then subsequently blocked by the state courts.

And now, for god-knows-what-reason, the damn thing is going to the supreme court.

As you can imagine, certain people are happy about this, and certain other people are not. Mike Gallagher, head of the Entertainment Software Association, is not. Speaking to Kotaku, he said the bill “…could have a distinct chilling effect on the types of games that are made, the types of games that are marketed, and certainly the types of games that are sold, and how widely available they are.”

Yes, well, any law that essentially defines the demographic of certain products could have that effect.

Leland Yee, on the other hand, is more optimistic on the matter. Makes sense, I suppose, seeing that he wrote the bill and whatnot. Here’s what he had to say to Kotaku:

This is not about Leland Yee trying to destroy the industry. This is not about Leland Yee trying to prevent any of you game [developers] from developing any more atrocious kinds of games. This is a free society. If you have the imagination to do something even more horrible with the technology, then god bless you. That’s part of our freedom of expression here in America, but you just have to figure out when it’s appropriate and when it’s not appropriate. For me, as a child psychologist you ought not be doing it for kids.

He just couldn’t resist those smug, holier-than-thou comments that tend to characterize game-hating politicians, could he? Perhaps you’re wondering what Mr. Yee considers an “atrocious” kind of game. This excerpt from his bill shines a little light on the matter:

(A) Comes within all of the following descriptions:
(i) A reasonable person, considering the game as a whole, would find appeals to a deviant or morbid interest of minors.
(ii) It is patently offensive to prevailing standards in the community as to what is suitable for minors.
(iii) It causes the game, as a whole, to lack serious literary, artistic, political, or scientific value for minors.
(B) Enables the player to virtually inflict serious injury upon images of human beings or characters with substantially human characteristics in a manner which is especially heinous, cruel, or depraved in that it involves torture or serious physical abuse to the victim.

Lots of vague language in there, like “reasonable person,” and “prevailing standards in the community.” Also, (and I know I’m just being difficult here, but still) by my eyes, Link from The Wind Waker inflicts some pretty “serious injury” on “characters with substantially human characteristics.” Maybe not in a “heinous or cruel” fashion, per se, but being bludgeoned with a Master’s Sword certainly involves “serious physical abuse to the victim,” wouldn’t you say?

The silver lining in this scenario is that once the Supreme Court rules on this, it’ll likely put a pretty decisive end to any and all similar litigation. Or… so we can hope, I suppose. (Kotaku)

Dunno who did this, but thanks.

WTF: Square Enix Announces New “Extreme Edges” Label

God. Square Enix continues to display their ignorance of what appeals to Western gamers. Whether it’s releasing a watered-down mockery of Final Fantasy or making an announcement like this, the result is the same: a collective “WTF” from the audience they’re trying so hard to garner.

In the latest Famitsu, Square Enix president Yoichi Wada announced that Western-developed games bearing the CERO D and CERO Z ratings will be published under the new Square Enix Extreme Edges” label. (CERO D is equivalent to an M rating, while CERO Z is similar to the dreaded AO rating.)

Supposedly, the intent of this is to inform consumers of what to expect from the games they buy. My translation: Japanese Square Enix fanbots who buy anything with their logo on it will be spared the pain of purchasing a game like Kane and Lynch: Dog Days.

Yeah… I kinda hope we don’t see that label make its way to the states. It’d be slightly embarassing. (Siliconera)

Kotaku Pisses Off Famitsu

Kotaku recently gave Japanese gaming magazine Famitsu the beatdown it’s deserved for years. Hit the link for the full article, it’s a good read. In a nutshell: Famitsu, and its publisher Enterbrain, are being used to advertise Metal Gear Solid: Peace Walker for the PSP. Hell, one ad campaign prominently features the mug of Enterbrain’s president Hirokazu Hamamura. The entire campaign is a pun on his last name.

What a happy-looking man.

As you’ve likely heard, Peace Walker received a perfect score from Famitsu. 40/40. Kotaku’s Brian Ashcraft rightfully called this out as a conflict of interest. Famitsu Magazine appears in Peace Walker. Famitsu magazine and Enterbrain are actively promoting the game, and thus, have a vested interest in its success. Any review would be a conflict of interest. And a perfect score? Well, that just looks downright dirty.

Kotaku Japan – which is an entirely different entity from the Kotaku we know – translated and published the article. Ballsy of them, eh? Well, they paid for it. Famitsu quickly contacted them with complaints. Metal Gear publisher Konami contacted them on the same day, and uninvited them to a Peace Walker launch event.

Fishy, fishy, fishy. Remember when receiving a 40/40 from Famitsu was a big deal? Those days are long gone. It’s bad enough how Famitsu is acting, but frankly, the fact that Konami took issue and snubbed Kotaku Japan in such a way is the most damning evidence.

Who knows what really happened. Maybe Konami didn’t buy that 40/40. Maybe it’s a coincidence that they both decided to bitchslap Kotaku on the same day. But no matter what the actual facts are, it’s an entirely inappropriate thing. It is, at the end of the day, a blatant conflict of interest – and that’s a fact. (Kotaku)

Comcast Named Worst Company of 2010 by Consumerist.com

This one will only interest our American readers, probably – but, speaking of, how many of you guys have Comcast? Most of you? Maybe all of you? Yeah, they kinda have a stranglehold on the cable internet market. As a result, they’ve never really had to care about those things called “customers” Oh, and that 250 GB per-month limit? What’s up with that? And that FCC ruling they pushed through? Come on, now.

Anyway. Through the very internets they supply, they’ve finally gotten theirs. Kinda. People over at Consumerist.com voted them 2010’s Worst Company in America, beating out titans such as Ticketmaster, Cash4Gold, and Apple. Mikel Fahey of Kotaku had this to say:

Congratulations, Comcast! I’d send you an e-card or something, but I need to watch my bandwidth, jerks.

I really should stop wanking off Kotaku. Maybe it’ll happen one day. (Kotaku)

When I’m working for them. HA!

Erm, well anyway, that’s all she wrote for today, folks. Look for my decision as to what backlog game I’ll be tackling later tonight!

My turn!

Tuesday, April 27th, 2010

Alright, Riddles put up his backlog list below and you’ve all weighed in here and on Facebook. Time for me! I need to note that The Bouncer will not be on the list. And not because it’s the worst game ever made, but because it’s so bad that I decided a while ago that we’ll need to devote an entire theme week to its terribleness. I’m not going to spoil the fun early.

Also, I tend to start a lot more games than Riddles, so most of the games on my list I’ve played to an extent. I’ll list the specifics beside each game. Here are my candidates:

Suikoden Tierkreis (DS) – I’ve actually played a fair amount of this game, but I’ve never actually completed it. I’m a bit hesitant to choose this game only because I let Riddlethos reader Constipated Cow borrow my DSi, and my DS Lite is pretty busted.

Metroid Prime (Wii version) – I’ve started this game about a billion times but never got very far on the Gamecube because I thought the controls were super clunky. Strangely, the Wii version changed my mind because I truly think those controls are the way Metroid should be played. And believe me, I’m not often an advocate for motion controls. Mario Galaxy should nix ‘em.

Folklore (PS3) – This was a very kind birthday gift from Andogo, but I stopped playing it once I got obsessed with trophies. Not the best game, but excellent music and really cool enemy design.

Suikoden (PSX/PSP) – Played a few hours of this on my PS3. With my newly acquired PSP, I’d start from the beginning again. Only thing is that I hate old-school item management systems.

Grandia (PSX/PSP) – See above, except I’ve played even less.

Final Fantasy Tactics (PSX/PSP) – People tell me this game is good. It looks complicated to me.

Patapon 2 (PSP) – Just about an hour into this. Apparently it gets really good after a few hours, and I was into it.

Blue Dragon (Xbox 360) – Yeah, I really should beat this game, I hate having JRPGs only half-way complete.

Lost Odyssey (Xbox 360) – I prefer the battle system of Blue Dragon, but the music and story of Lost Odyssey. Hmm….

Fallout 3 (Xbox 360) – I’m not even very far into this game, I just suck at it, so it’d be nice to make a bigger dent.

Okay, so I have a lot of RPGs, and apparently not very many PS3 titles. Boo! Oh well, gimme your opinions below!

Alright… Time to Vote, Ladies and Gents

Monday, April 26th, 2010

As you’re all aware, this week is Backlog Week 2. There’s even a banner up now to prove it, thanks to yours truly. (I know it’s not exactly the most artistic thing ever made, but it serves our purposes.) Anyway, with this being the case, we must now decide which game from my gigantic backlog I’ll be focusing on this week.

In the spirit of democracy, I’ll be taking input from you people as to what I should play. Below is a list of ten games among my collection that I’ve never played. Which one, in your opinion, is most worthy of my attention?

Shin Megami Tensei: Nocturne (PS2)

Metal Gear Solid (PS1)

The Darkness (Xbox 360)

Left 4 Dead (Xbox 360)

Fallout 3 (Xbox 360)

F.E.A.R: First Encounter Assault Recon (Xbox 360)

Metroid Prime 3: Corruption (Wii) (Note: I have actually played a bit of this before, but it was years ago and hardly worth mentioning.)

Jade Empire (Xbox)

Fable: The Lost Chapters (Xbox)

Folklore (PS3)

There! I’d say I’ve given myself a pretty decent selection. Vote below in the handy-dandy comments section!

~Riddles

Welcome to Backlog Week 2

Monday, April 26th, 2010

Riddles and I last Backlog Week

Helloooo! The sequel that nobody was asking for is finally here. Yes, back in October of 2009, Riddles and I swore to dip into our back catalogue of games in an attempt to finally make good on at least some of the times we said “I gotta get around to playing that game”. The week was met with moderate success as I played the original Assassin’s Creed, – only 2 years old at the time – didn’t complete it, and decided it kinda sucked. Riddles failed even harder because he only played Dead Space: Extraction which was definitely not an old game at the time.

Anyway, to switch things up a bit, Riddles and I will be listing 10 games each that we want to get to, and you guys can help us decide which games we’ll actually focus on. Together we can make this a marginally more successful theme week than the last Backlog Week.