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Ethos and Riddles talk about video games...
            Can you handle it?
by Ethos and Riddles

Dear Riddles

Sunday, October 18th, 2009

Werd,

Glad you blew your load for Uncharted 2. Sorry for taking so long to get back to you but I’ve been busy, y’know, posting Hey! Look! Listen!s. No big deal or anything, you prick.

Okay, that’s not fair because I wanted to do it, and called you to tell you I would, but still: I thought that “dropped” story was fucking hilarious and nobody else seemed to share that idea. I just think you were raging with jealousy. But hey! When are you not?

wahhhhriddlesSpeaking of your RAGE: get over yourself with Assassin’s Creed! It’s NOT worth Chris and Mikel’s time. Apparently the second one takes to heart all the shooting in the foot that the first one does, so why not start there? What you’re suggesting is like “Oh no no, eat that mushy bruised apple and THEN eat that fresh ripe one. It’ll build character”. I actually praised Assassin’s Creed a lot more than I thought I would. Plus, we all have shitty games that we love, but most of us can admit that the game is shitty. Like me and Tecmo Stackers. MAN that game is awful, but god help me, I’ve played hours and hours and hours and hours of it and I’ve loved every one of them.

Anyhoo, to keep your trend of rambling, I should defend Prince of Persia. We both agree it is hardly amazing. And I agree that the combat is ultimately worse, but it’s the ONE place that PoP shows more potential than AC (DLC being ignored). But POTENTIAL aside, PoP is the clear victor. More interesting storyline? C’mon. Ohhh…ohhmygod…oh…I’m in a machine and some old man and some chick are trying to find something locked away in my minndd..ohhh. Gimme a break. To be fair, Prince of Persia’s story isn’t really any more interesting, but the characters are. The little chats with Lucy aren’t bad, but I had a much better time seeing how far I could take the proud and occasionally flirty ramblings of the Prince and Elika. Prince of Persia had the fair superior mood. The music was better, the art style was WAY better, I had 9875932807432 times more fun searching for the orbs than I did searching for those shitty ass flags. All said and done, Prince of Persia is MORE FUN and LESS ANNOYING than Assassin’s Creed, no matter how flawed both games are. GET OVER IT!

But I’m starting to sound like you, so I’d better stop before I kill myself.

Wow, this was really full of hate! I love you, man! You’d better fucking make it up here for the winter time. We’ve got foosball/gaming/3am-restaurant-going-to/legal drinking to do!

_ethos

ps. I wonder if the readers are going to be HAPPY or ANGRY that next week is essentially a continuation of this week. Oh well, I guess we’ll find out! I think this week has gone well.

pps. I’ve attached that picture of a baby I drew for Lusipurr.com. Yes, it was originally meant to be baby Ethan, but it has multiple purposes.

BAH-HA HA hA haa hakh

Sunday, October 18th, 2009

That was awesome.
Yes, I’m a Kingdom Hearts fanboy, but Kingdom Hearts: Dumb Name is completely badass.
You get to play the secret movie from KHI. I still can’t believe that Roxas and Blind-folded Riku were in that secret movie, by the way. I know the Final Mix showed more, but even in the original release, they had more planned out than you might think.
But seriously, although there’s a small cop-out to make the DS game possible to exist without introducing massive continuity errors, the last few hours are non-stop Kingdom Hearts fan heaven. Like Riddles said, while the mythology is a bit obtuse, it’s actually quite fascinating once you wrap your head around it.

So that being said, it’s important that you are very familiar with the Kingdom Hearts I/II/CoM entire plotline before you attempt to get any pleasure out of this game. Let me just tell you up front, however, that it’s absolutely not a throwaway game: questions will be answered, and hearts will be broken.
*grumble grumble* stupid heartbreaking Kingdom Hearts *grumble grumble*

Although, if you don’t want to bother playing any of the games, let me sum up the entire series for you in one simple phrase:
fucked
…It’s true. Ooo! I just found more content after the credits roll. Flavour text for the win.
It’s been a bit of time now since I wrote that title, but I’m going to keep it there because it’s an honest reflection of my excitement the MOMENT I beat the game. Also, I didn’t mean to say “badass” off the top as an explicit nod to the Theme Week. I guess I’m just that awesome. It’s 4am and I need to sleep so suck it!

2009 is the Year Ethos Beat Games

Saturday, October 17th, 2009

khdntemp
Damn straight, it’s getting good. Things are finally coming together in Kingdom Hearts: Dumb Name and I’m very curious to see how it all wraps up. It’s very refreshing to have more blanks filled in for that VERY confusing space between I and II. What about Brutal Legend, you say? Didn’t some AMAZING stuff just happen in that game? The answer is yes, yes it did, and I want to talk about that at length. However, there might be more time to appropriately discuss the badass that is Eddie Riggs here at Riddlethos than you might think…

THEME WEEK TEASING!

Uncharted 2: Among Thieves Review – Fortune Favors the Bold

Saturday, October 17th, 2009

uncharted2boxartIt’s not often that a game like Uncharted 2 comes along.

Uncharted 2: Among Thieves is an experience that defies traditional reviewing methods. No other game in recent memory presents such a complete, well-rounded, and polished experience. To call it flawless may be a stretch, but Uncharted 2 comes about as close as a videogame can get. You thought the original was a thrillride? Just wait until you see what Mr. Drake has in store for him this time.

Those who played Uncharted: Drake’s Fortune will feel right at home here. Uncharted 2 doesn’t stray far from the superb formula set down by the first game; rather, it just adds a few dozen layers of polish to an already very polished experience. This time, Drake is on the trail of the infamous explorer Marco Polo, and the treasure he brought back from his travels to Asia. Unsurprisingly, things become much bigger in a short span of time. What begins as a simple treasure hunt soon becomes a desperate race against time to prevent a madman from gaining the powers of the mystical Chintomani Stone.

Suffice to say, Uncharted 2 is one hell of a ride. The pacing is absolutely impeccable; you’ll never, ever want to put your controller down. The game never goes too long without a bombastic high-energy gameplay segment, or a dramatic twist in the storyline. But you’re also given just the right amount of time to take in the sights, per se, in the game’s slower portions.

The plot is narrated through a liberal number of non-interactive cutscenes, which are among the most well-produced cutscenes in videogames. Like the original Uncharted, all the voice actors were motion-capped for the dialogue scenes, which not only lends an incredible believability to the voicework, but to the character animations as well. A fine thing, because Uncharted 2 is very much a character-driven story. As well-crafted as the plot may be, it would be nothing without the presence of the infamous badass, Nathan Drake. Drake’s devil-may-care attitude and snappy dialogue is back and better than ever in Uncharted 2. He is, quite simply, one of the most likeable protagonists in gaming, and his ability to crack a sarcastic joke no matter how dire the situation will keep you chuckling the entire game.

That’s not to say he’s the only character from Uncharted 2 worthy of mention – quite the opposite. Uncharted 2 features an extremely well-rounded cast of both heroes and villains that drive the story along. Each and every one of them is a well-conceived and well-developed character; there are no flat stereotypes here. (With the possible exception of the game’s main baddy, Lazarovich.) Even Nate, who generally acts the part of invincible action hero, has a few moments in Uncharted 2 that show a weaker, less cocky side. And, rather than seeming out-of-place or melodramatic, these moments only make him that much more likable.

However, the writers at Naughty Dog did screw up in one regard: Sully’s role in Uncharted 2 is practically non-existent. It’s almost as if they didn’t realize how likable he was in the first game. Sully is around for some brief moments near the beginning, but that’s about it. It’s a minor nitpick given how enjoyable the story is, but here’s hoping that the pessimistic, foul-mouthed codger sees a little more action in Uncharted 3.

drakespearIn all, Uncharted 2 features one of the best stories ever told in a videogame. Not necessarily due to the originality or depth of its content, but because of its unparalleled presentation, and the quality of the writing, acting, and directing. Uncharted 2 is living proof that the non-interactive cutscene is hardly a dated convention, if it’s utilized correctly.

But it’s not what you watch that makes the game such a constant thrillride, it’s what you do. In Uncharted 2, you don’t watch as Drake and Chloe escape from a collapsing hotel building, you do it. Naughty Dog could have just crafted a pretty cutscene showing Nate fighting his way up a moving train, but instead, they designed a lengthy gameplay segment in which you do it yourself. I could go on and on, but suffice to say, Uncharted 2 features some of the most intense, enjoyable, well-crafted gameplay segments ever seen in a videogame. Ever.

Like Drake’s Fortune, Uncharted 2 has three basic gameplay tiers: combat, platforming, and puzzle-solving. Those who played the original game will know what to expect here, because practically nothing has changed. The most notable difference is the hand-to-hand combat, which has been given a bit of a facelift. Rather than confusing button-combos, Uncharted 2 adopts a punch-and-counter system, which gives the combat a much more enjoyable feel than the original game. To go along with the improved melee combat is the ability to perform sneak attacks on unsuspecting foes. If you’re careful, it’s possible to take down a whole room full of enemies without a shot being fired. However, it’s clear that the developers expect you to rely mainly on firepower to take enemies down. Stealth kills can be useful, but they’re almost never required.

Platforming and puzzle-solving are also largely identical to what was seen in Drake’s Fortune. Drake has a few new tricks up his sleeve, such as the ability to swing on horizontal poles, but they’re very minor addition to say the least. Puzzle-solving takes on a somewhat smaller role in Among Thieves, but you’ll find that the puzzles themselves operate on a much larger scale than before. Generally, Drake must navigate entire, massive rooms for the sake of solving a single puzzle. They’re always a lot of fun, but never really challenging; in fact, most of the time all you’re required to do is reference Drake’s journal, and then solve the puzzle based on what’s written inside. It sounds cheap, but in reality, it’s quite a rewarding mechanic. You’ll feel like a real fortune hunter when you make sense of the clues scrawled in Drake’s journal. In fact, you’ll probably find yourself flipping through it when you don’t have a puzzle to solve; there’s more than a few humorous goodies inside.

However, as solid as they are separately, what makes these gameplay conventions so impressive is how well they complement each other to form a cohesive whole. This is particularly noticeable during the game’s more intense segments – such as when Drake must escape a hotel building that’s literally collapsing around him. While the building implodes, Drake must dodge bullets from a helicopter, engage in a firefight with the tenacious guards trapped in the building, and perform the run-and-jump acrobatics required to get the hell out of there. It all feels perfectly natural, and above all, fun.

The Train SequenceThat’s to say nothing of the fact that the entire sequence looks fantastic as well. No matter what crazy things are happening on-screen, Uncharted 2 never slows down for a second, and never stops looking amazing. In my firm opinion, this is the best-looking game of this generation, bar none. When I played the original Uncharted, I didn’t really see how it could look better, but take my word for it: in Uncharted 2, the character models have even more depth, the environments are grander, and the water looks even better. No, seriously. It does. But it’s not just the technical aspect that impresses: Uncharted 2 is simply a piece of artwork. Never before have I played a game that so frequently made me (and Charlie, who doesn’t even play videogames) open my mouth and say “wow.” (Or some other, more inappropriate expletive). To put it simply, the game features the most inspired and skillful art direction I’ve ever seen in my life. Uncharted 2 defies the gritty-grey aesthetics featured in so many of today’s games, and instead presents us with a world that’s lush, organic, colorful, and above all, larger-than-life. If you don’t find yourself frequently stopping just to take in the sights, be it the view of a cityscape in Nepal, or the ruins of a tainted paradise, then you might want to do a little soul-searching.

Anyone who likes to say “graphics don’t matter” clearly hasn’t played Uncharted.

If you really wanted to nitpick, it’s possible to find a few minor chinks in the armor of Uncharted 2. The cover mechanics aren’t as graceful as they could be which can be frustrating in tight spaces when you have literally dozens of enemies firing upon you. Naughty Dog clearly strove to keep the environments realistic, despite the fact that they must be properly engineered to allow Drake to platform around them. They did a fantastic job, but in some cases, they did almost too good a job, and you’ll find yourself stumbling around a room without the slightest clue what Drake is suppose to jump to, swing on, or climb in order to advance. Finally, I have to say, by the end of the game I was pretty tired of hoisting my partner up to just-out-of-reach ladders. It was fine for the first few hours, but it soon began to feel amazingly contrived and annoying.

However, these complaints are so minor that they’re barely worthy of mention. I’ll say it once and I’ll say it again: Uncharted 2 comes about as close to flawless as any game can get. The plot and narrative is brilliantly conceived, and feels like Indiana Jones at his best. The scripting and acting is absolutely unparalleled in the world of videogames. The gameplay is unbelievably fun, featuring some of the the most unique, high-energy sequences I’ve ever experienced. The graphical presentation is, again, unparalleled. Oh, and the game features one hell of a soundtrack to go along with it. Uncharted 2: Among Thieves is interactive entertainment at it’s very finest. It doesn’t just set a bar for action-adventures; it sets the bar for the medium itself.

Note: While I played the campaign in its entirety, I’ve yet to spend any time with online multiplayer or co-op. If I find the time, I might check said components out and review them separately. If that’s something you’d really like to see, be sure to let me know in the comments.

Hey! Look! Listen!

Friday, October 16th, 2009

HeyLookListenLogo1
Well, well, well.
I was wondering why yesterday’s content felt a bit light. I thought maybe I should have said some more things about Brutal Legend since I played some more, or maybe there should have been more random pictures with stupid MS Paint scribblings. I don’t know, but the balance just felt off. Then I realized that Oliver FuckCock didn’t post a Hey! Look! Listen! Whatever!
This is MY bitch for the day. Get ready for the news ETHOS (and IGN) style!!!

Mass Effect 2 Release Date Announced

Yes! January 26th! Mass Effect and Uncharted are my two favourite retails games this generation, hands down. So to have both of these high profile sequels coming out practically within three months of each other is perfect. There are supposed to be pre-order bonuses too, but I don’t give a shit about those, so read the article if you care. I’m moving on. (IGN)

New Xbox and DS? Buh?

Yeah, apparently there have been some sort of chip deals and insider info pointing to the successors of the Xbox 360 and the Nintendo DS. The going rumour is that the new DS will be revealed at TGS 2010, and the new or “refreshed” Xbox is due out in 2012. Given that the DS is doing just fine and that Nintendo likes to hide away in a corner and cry during TGS, I’m with IGN on this one in guessing that the DS news is bogus. And I don’t care about a new generation of consoles. We’re doing just fine for a while. (IGN)

250GB Playstation 3 Coming

I suppose to mirror the 360, Sony is going to have two (and hopefully ONLY two) SKUs come this holiday season. Putting anything Microsoft has out to shame, the high end Playstation is 250 gigs. Buuttt, it’s an extra fifty bucks. Cool for those who still don’t have a PS3 at this point. (IGN again)

Miyamoto Impresses Ethos for the First Time in a While

miyamotoI know the headline doesn’t really imply news, but this interview does have some new information on the fast approaching New Super Mario Bros Wii. Miyamoto, while deserving of his legendary status, hasn’t really impressed me recently. He – along with the rest of Nintendo – seem to be off in their own crazy little Nintendo bubble. I would hold out hope that he would be bringing me the same joy he brought to me with Super Mario 64 and Ocarina of Time, but instead I would get Wii Music. His interviews at gaming shows and conventions would be very veiled and casual-oriented. Therefore, I was actually quite pleased with most of the content in this interview. He talks candidly about difficulty levels, user-created content, skilled gamer tricks, moving to HD, and generally shows off his wealth of experience. Just by reading some of the things he says, you can start to understand his truly unique and earnest way at looking at video game development. Of course, he’s not always out of his bubble – he shows explicit ignorance at where Microsoft and Sony are at with console interface and internet connectivity – but it’s overall the best read I’ve had from a Miyamoto interview in years. Who knows, maybe it was just my mood. Incidentally, I agree with him about the Super Guide “feature”. It’s optional, and it’s just providing what people would go to the internet for anyway. It doesn’t show secret areas and it even rewards you for not using it. (Still IGN)

This Story Didn’t Make the Cut

tooboring

Seriously, who cares?

That’s it! Isn’t it a billion times better than any shit Riddles cooks up?
The answer is yes.
Suck it, assholes!

I Was Right.

Thursday, October 15th, 2009

Yup, I had a LOT more fun last night. Sidequests were placed on the map, I fully understood a lot more of the visual cues, I figured out how to release the Bound Serpents, I found more Motor Forges. Yup, everything is turning up Ethos. In fact, I spent 2 hours just completing sidequests. I was going to go to bed after I cleared the map of currently available missions, but then I decided that I should push on a least a bit of the main quest now that I was having such a blast.

It was also awesome.

I’m very glad I’m having so much fun since it was a little nerve-racking after my first night with the game. I look forward to playing way more tonight since I get off earlier than 11pm today. Later!

Brutal-Legend

Oh yeaahhh!

Scatter Storming. Issue #005 “Badass Issue”

Wednesday, October 14th, 2009

Welcome to your first instalment of Scatter Storming as a regular Wednesday feature. Because this is Badass Week and I was finally able to break out Brutal Legend for about 3 hours last night after work, I expect most of my scattered brainstorming to rain down in that direction. But who knows for sure? Let’s find out.

LEFT FIELD! Brutal Legend is an RTS? -
Seriously, that seems to be one of the game’s core mechanics. I mean, there’s more than that, but I would go as far as to say that the demo is misleading. Don’t get me wrong, the game is still good, I just wasn’t expecting to summon a group of headbangers by spending fans who are siphoned through merch booths to a giant stage. In fact, I think the unexpected style threw me off a bit at the beginning. But more on that later, I just had another thought.

OZZY’D! Unexpected hilarity –
I can’t say I’m particularly a fan of Ozzy Osbourne or Black Sabbath. More apathetic than anything, but Ozzy’s cameo in Brutal Legend is one of the funniest parts of the game I’ve played so far. He’s a perfect fit for the quirky “don’t hold back” attitude the game embodies. I hear the humour tapers off near the end, but Ozzy certainly helped keep most things hilarious for the first few hours.

SPLAT! Squishing Monsters -
Why do I feel strangely guilty for running over the monster/animals in the Brutal Legend world with my car? It’s extremely satisfying in most respects, and the porcupines in particular aren’t really cute, but for some reason I usually cringe as if I’ve done a great injustice. Weird.

FUN! Yes -
Like I was saying, it took me a little bit to really get into Brutal Legend. Although IGN’s review prepared me for many gameplay elements and even the RTS aspect, I was a bit thrown off. Also, I didn’t really feel like I was properly introduced to all facets of the game for the first little bit. But about 3 or 4 missions in, those worries are starting to fade away and I think I “get” the game and its pacing. The tone is fantastic, and the writing is really tight. I think I’m going to enjoy tonight’s session a lot more than last night’s. In fact, once I move into my new place with competent router settings, I might partake in the online multiplayer a lot more than I usually would. I think I like RTS-lite style games. Maybe this’ll be the first game I Platinum, actually. Which would definitely be helpful in my perpetually losing battle against Abe80 (he has this week’s stats as the top post on his site).

OH YEAH! Kingdom Hearts: Dumb Name -
Right. This game. I’m still playing it and still loving it. Very likely I’ll beat it this month. Then back to Suikoden!

That’s it. The show’s about to start at work, so I’m leaving. Suck it!

Dear Ethos

Tuesday, October 13th, 2009

Yo,

On Chapter 11 of Uncharted 2. Absolutely amazing so far, as expected. Unless some other game out of the blue manages to blow my mind,  I think I’ve found my game of the year. Assassin’s Creed 2 is really the only other possible contender I can think of.

ON that note, I have to say, your anti-Assassin’s Creed stance is really starting to piss me off. I mean it was bad enough when you blasted it on our site, but I wanted to wring your fucking neck when you told Chris and Mikel that it “wasn’t worth their time” on RPGcast. I mean seriously dude, just stfu. If you don’t like it, fine, just keep it to yourself. And yeah, I know that last week was backlog week, but if  you were smart you would have chosen a less sensitive subject. You KNOW how fucking pissed I get about this stuff.

And I hate to keep rambling, but do you seriously think Prince of Persia was the better game? SERIOUSLY? I mean fuck, that game was essentially Assassin’s Creed’s mechanics with a fresh coat of paint, accompanied by crappier combat and a less interesting storyline. That’s ALL IT WAS. So y’know, I really don’t see where you’re coming from here, and I’m starting to think you may, in fact, be an idiot.

Anyway, uh, I forgot what I originally intended to write to you about, so I guess I’ll just text you in the morning or something. Just watch your tone from now on, or you risk me publicly blowing my lid.

Hey! Look! Listen!

Tuesday, October 13th, 2009

HeyLookListenLogo
THIS is how much I love you people. I could be glued to Uncharted 2 right now, but instead, I’m bringing you the latest and greatest industry news in the form of Hey! Look! Listen!

Luckily, I happen to love writing these things.

Who am I? I’m your host Oliver “Riddles” Motok, everyone, and I’m finally driving with up-to-date tags. Sure, I got pulled over and ticketed a mere two days prior, but at least I know it won’t happen again. Until next year.

On to the NEWS.

World of Warcraft Movie to be Written by Saving Private Ryan Screenwriter
world-of-warcraft-logo
You may have noticed that I don’t often give MMORPGs the time of day in HLL. This is probably because I tend to despise them. Why, then, would I give a damn about a World of Warcraft movie? Well, frankly, it’s hard not to, given the names attached to the project.  You all know that Sam Raimi (of Spider-Man and Evil Dead fame) has been given the director’s chair, which is reason enough to raise an eyebrow.  Recently, speaking with MTV Multiplayer about the film, Raimi revealed that Robert Rodat, of Saving Private Ryan and The Patriot fame, will be writing the screenplay.

Color me intrigued. I’ve (shamefully) never seen all of Saving Private Ryan, but I did enjoy The Patriot quite a bit. I don’t think it’s a coincidence that they chose a screenwriter familiar with war films. Check out Raimi’s full interview with MTV Multiplayer here.

Resistance 3 Teased… Kinda

Wait, didn’t the second game just come out? Oh wow, I guess that WAS a year ago now. In any case, Sony is wasting no time stirring up the Resistance 3 hype. An erstwhile NeoGAF member with a camera managed to score this photo:

Oh, you tease...

What you’re looking at is a film set for Battle: Los Angeles. I’d never heard of it before, but a quick trip to IMDB informed me that it’s a sci-fi action film starring Aaron Eckhart, in which marines fight against alien invaders. As… intriguingly original as that sounds, and as much as I love Aaron Eckhart, I’m going to go ahead and give the film an “avoid like the plague” stamp.

But anyway, if you haven’t connected the dots yet, it’s clear that this is an example of clever cross-medium advertising. It’s worth noting that the “A” in “Resistance” depicts the Statue of Liberty, meaning the game will likely be set in New York. Battle: Los Angeles is set for release on February 18, 2011, so logic suggests we’ll see Resistance 3 within a similar timeframe. Odd that it would take three years, seeing as how Resistance 2 shipped only two years after the original. Of course, you also have to recall that NONE of this is official. (GameSpot).

Oh Look, Epic Mickey Artwork

Epic Mickey concept art

My main reason for including this is I realized I’ve yet to even mention the upcoming Wii exclusive, Epic Mickey. I find the game wildly intriguing based on its concept alone, and I’ll be following its development cycle very closely. The screengrab above is a finished sketch of an enemy Beetleworx, facing off against a very determined Mickey. The grab was taken from a video on GameInformer.com, which shows a timelapse of one of the game’s artists sketching the image. Check it out if you’re into that kinda stuff. The video also happens to feature some fantastic music from the game, so take that as some additional incentive to give it a look.

WTF: If You Buy Modern Warfare 2’s Prestige Edition, You Are a Pervert
modernwarfare2logo
Because after all, if you put night-vision goggles in the hands of a gamer, they’re going to use them to scope out naked chicks. In the dark. On the streets. Oh yeah.

After all, it’s the closest they’ll ever get to the real thing.

If you have no idea what I’m talking about, then check out this “news” story on DailyStar.com. And no, I don’t think this is supposed to be serious. Though it admittedly had me going for a few minutes, never having visited Daily Star before.

Well, that’s that I suppose. Before you ask, no, I do not plan to buy Modern Warfare 2’s prestige edition. As much as I loved the original Modern Warfare (which, shamefully, I just finished yesterday) I’ll be happy to express my fandom through the purchase of a regular ‘ol $60 copy.

Thanks for reading, and tune in tomorrow for some Uncharted 2 impressions! And, as always, HLL will return this Thursday. Can you bear the anticipation?

24 Hours After the Launch…

Tuesday, October 13th, 2009

Not being a penniless fuck like Ethos, I bought both Uncharted 2 AND Brutal Legend at the same time. And I have this beautiful picture to prove it.

Yeah baby

In these last 24 hours, I’ve managed to reach Chapter 11 of Uncharted 2. Proper impressions will come later, but for now, I’ll confirm that it’s every bit as mind-blowing as the hype suggests. In fact, it’s so damn good that it’s hurting me not to play it right now.

Brutal Legend will come next. However, I have it on good authority that Ethos is playing the game as I write, so look for some initial impressions from him in due time.

And finally, expect a Hey! Look! Listen! in a matter of hours.