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Ethos and Riddles talk about video games...
            Can you handle it?
by Ethos

Fuck Off, Ethos

Wednesday, February 10th, 2010

Look at Ethos, trying to get under my skin with his BioShock hatred. Unfortunately for him, I’m too mature to let that sort of thing bother me.

That aside, I just finished playing through several more hours of (you guessed it) BioShock 2. And it’s still awesome. Further thoughts to be posted tomorrow.

However, before it becomes completely irrelevant, I really do need to talk about Mass Effect 2 and how great it was. Look for some thoughts on BioWare’s epic RPG later tonight.

For now, I leave you with this:

Proof that BioShock is better than Final Fantasy IX.

Proof that BioShock is better than Final Fantasy IX.


Wednesday, February 10th, 2010

Seriously, who cares?
bioshock2 doll

BioShock 2 – Initial Impressions

Tuesday, February 9th, 2010

BioShock2-1The original BioShock is among my favorite games of all time. Hell, it may be my favorite game of all time. Few other experiences manage to so seamlessly combine interactivity, narrative, and atmosphere, and even fewer manage to do it so artfully. Simple-yet-effective gunplay, a darkly gripping story, and an unparalleled atmosphere resulted in what was, in my opinion, a virtually flawless game.

So, as you can imagine, my feelings towards BioShock 2 have been mixed since the day it was announced. The first game’s story, while brilliant, was also rather self-contained – it clearly wasn’t written with the thought of sequels or prequels in mind. Also, seeing that the atmosphere to Rapture was such a driving force behind the first game, I wondered if it could be duplicated for a sequel.

But as you all know, I’ve warmed up to the idea of a sequel over the months. And now, after finally playing the first few hours for myself, my fears have all but been alleviated.

To be sure, stepping back into Rapture does feel very familiar – almost too familiar, at first. It’s the same city, with the same splicers, the same weapons, the same security bots, the same vending machines – you get the picture. A lot of the sense of mystery and wonder from the original BioShock no longer exists in BioShock 2 – but then again, what else did we expect?

Regardless, what I think I underestimated was the staying power of the city of Rapture. It was the star of the first game, and it’s undoubtedly the star of BioShock 2. Every nook and cranny of the decaying paradise just begs to be explored, and explore it I did. I found myself reading all the aged billboards, trying to make sense of the gratuitous wall graffiti, searching around for audio logs, and even looking up-close at the grotesque corpses that line the floors. In short, while the city of Rapture may not be quite as novel this time around, it’s still one of the most unique and atmospheric worlds ever created for a videogame, and it’s a literal joy to explore.

But like the first game, there are plenty of nasties around to ensure that you won’t spend all of your time taking in the sites. Combat is largely unchanged in BioShock 2, and honestly, I’d forgotten how much fun it was. The variety and creativity you can employ during battle is really pretty amazing. Why not set a few traps if you know enemies are coming? Hack a gun turret from a distance before the enemy even sees you? And don’t forget about all the flashy Plasmids you have at your disposal. Setting enemies on fire with a simple hand motion never gets old, I swear.

Also, while I haven’t seen much of it, I’m actually fairly interested in the story thus far. Again, the most interesting bits are revealed through audio logs scattered throughout the city. Andrew Ryan may be dead now, but many of his audio logs live on, it seems. Listening to him relate his struggles and ideological differences with collectivist Sophia Lamb (who happens to be the new villainess of BioShock 2) is highly intriguing.

So far, BioShock 2 seems to prove that Rapture has more stories to tell. I’m excited to see where the adventure goes from here. Look for more of my thoughts throughout the week.

Dammit (Part 2)

Tuesday, February 9th, 2010

Definitely did not manage to stay awake until midnight last night. Too sick.

And contrary to what I hoped, I don’t feel much better this morning. Called out of work.

However, despite my ailing body, I managed to drive across the street to GameStop and claim my copy of BioShock 2. As I write this, it’s installing on my PS3’s hard drive. It’s a whopping 5 gigs according to the back of the box, and it’s mandatory – it begins as soon as you pop the disc into your console.

Also, there’s no progress indicator, so I have no idea how long it’s going to take. Oh, and the musical track sounds a lot like Woody’s Roundup from Toy Story 2.

Anyway. If I can manage to stay conscious, I might write a little something about the game today. Also, I plan on saying something about Mass Effect 2. (I mean hell, I sunk 30 hours into the game, which is approximately triple the amount of time I’ve spent with any game in the past year.) Just don’t hold your breath for a HeyLookListen.

How did I miss this?

Tuesday, February 9th, 2010

Sonic the Hedgehog 4


Monday, February 8th, 2010

Ugh. What an awful time to get sick.

BioShock 2 comes out in less than three hours… but I’m fading fast. Hopefully I’ll feel better in the morning.

At least I managed to finish Mass Effect 2 today. Incredible stuff, can’t wait for the inevitable third.

Sleep… sleep calls for me…

Sorry that it’s shit.

Monday, February 8th, 2010

From: Ethan

To: Oliver Motok

Feel free to make a completely different one. It’s really bad.

Bioshock 2 Week