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by Riddles

Hey! Look! Listen! #60 – High Hopes

Wednesday, September 1st, 2010

Hooah. Welcome to the 60th edition of Hey! Look! Listen! Can you believe it? 60. I mean, there isn’t much significance in the number, but it’s a pretty impressive run, eh?

EH?

That’s what I thought. Anyway. While the review and banner doubtless gave it away, allow me to offer you a formal welcome to Metroid: Other M Week. Being the impoverished fuck that I am, I will likely be unable to purchase and play the game, so my thoughts will not be offered. As for Ethos, he’s already written a detailed review for the game, but he’ll likely write something else about the game before the week’s end.

Alright, well, now that pleasantries are out of the way, let’s dive into the topics of interest for today.

First Batch of Arkham City Screens Released, Look Way Too Good

Holy God. I mean, Arkham Asylum was a damn good looking game – aside from Uncharted 2, it was probably the prettiest game that came out in 2009. So clearly the people at Rocksteady know how to pump out some graphics. But this – this – is just insane:

Click on the image for the full size. Some mighty fine texture work there, eh? Almost looks touched up. I’m gonna go ahead and guess that these are from the PC version. In any case, I think it’s safe to say that Arkham City will be a hell of a good-looking game when it’s released in late 2011. Hit up IGN for the full batch of screens. (They’re all amazing.)

Great Scott: Back to the Future Episodic Game Series Coming

That’s right. Telltale games, the people behind episodic titles such as Sam & Max and Tales of Monkey Island are adapting everyone’s favorite time-travelling trilogy into a series of episodic games, due out later this year on multiple platforms. It will be timed to coincide with the Back to the Future 25th Anniversary Edition Blu-Ray, which releases on October 26.

I didn’t even know the trilogy was coming to Blu Ray. And we’re getting a game, too? Can this get any better?

Yes, yes it can: Christopher Lloyd will be returning to voice Doc Brown, and original screenwriter Bob Gale will be onboard the project.

If this sounds completely out of the blue (it was to me) it actually isn’t. Some months ago, Game Informer spilled the beans on a Jurassic Park game being developed by Telltale as part of a deal they struck with Universal Studios. A Back to the Future game is yet another product of that deal.

“Our partnership with Universal is an exciting next step in our continued growth as a mass-market games publisher and developer,” says Telltale Games CEO Dan Connors. “We are all huge fans of both of these franchises. For Back to the Future and Jurassic Park, we will leverage Telltale’s expertise in story-telling and game design to deliver on the unique elements of each series, with our goal being to create compelling cinematic adventures paying homage to each franchise.”

I’ll admit to being excited. Back to the Future has long been one of my most loved film trilogies, and I’d love to see it given proper treatment within the world of videogames. Same with Jurassic Park, really. I haven’t played any of Telltale’s other stuff, but given the reception of stuff like Sam & Max, it sounds like if anyone can do it, they can. I can’t wait. (Kotaku)

Call of Duty: Black Ops Multiplayer Details Revealed

Treyarch appears to be stepping up their game with the upcoming Call of Duty: Black Ops. And they need to, because when set next to the two Modern Warfares, World At War, their previous effort, pales rather dramatically. (In my opinion, at least.)

At an event in Los Angeles, journalists were allowed their first hands-on time with Black Ops’ multiplayer modes. The event is actually taking place as I write this, so I doubt every piece of information has found its way to the internets at this time. But, this being the modern age and whatnot, there’s already more than enough to whet the appetite.

-COD Points: A New In-Game Currency

Black Ops will introduce an in-game currency known simply as COD points. They’re earned by playing the game (naturally) and they can be… spent on things. I’m not sure what, exactly, but we’ll probably know soon. As of right now, all we know for sure is that COD points can be used as gambling currency in…

-Wager Modes: Black Ops’ Four New Multiplayer Modes

Now, this is the big one. So far, at least. With your COD points, you’ll be able to gamble in the four new “Wager Modes.” You’ll be wagering that you’ll end up ranked in the top 3 at the end of the match. Those in the top 3 get all the money; the rest go broke. Descriptions of the four modes are as follows:

“One in the chamber” – each player spawns with one pistol, one bullet, and three lives. If you kill someone, you get to take their bullet. If you miss, you have only your melee attacks.

“Sticks and Stones” – you play with crossbows, tomahawks, and a ballistic knife. Obviously, the mode is meant to place an emphasis on visceral, up-close combat. As a twist, if you manage to hit someone with a tomahawk, you instantly bankrupt them. So. Watch your back.

“Gun Game”  - With every kill, you’re gifted with a more powerful weapon. The first player to cycle through them all wins. If you get knifed, though, you’re sent back a tier.

“Sharpshooter” – Everyone starts with the same randomly selected weapon. After a fixed amount of time, another random weapon is selected for everyone. Each kill earns you a perk, and if you rack up enough you’ll be gifted with a scoring multiplier.

Or, instead of reading all that, you could just watch this video:

I tend to play Team Deathmatch and only Team Deathmatch, but I like the sound of these. They sound unique, highly competitive, and potentially highly rewarding.

-Offline Multiplayer

Oh, and there will also be an offline multiplayer component that enables bots. This will be called “Combat Training,” and will be a separate entity from online multiplayer, with its own progression system. I just hope the mode enables split-screen play, so that my flesh-and-blood couch buddies can join in. If so, then the mode will be awesome. If not, I don’t have much interest in fighting an army of bots.

Exciting stuff, to be sure. November 9 can’t come soon enough. I’m just hoping to have prestiged in Modern Warfare 2 by that time. (No, I still haven’t prestiged.) (VG247)

QUICKIE: iTunes 10 Introduces Ping, the Social Network for Music

The headline is the story, essentially. If you want details on it all, head over to Gizmodo. What do I think? Eh, well, it looks slick as hell (I mean, it is Apple) but it also seems gimmicky and superfluous. I’d rather post YouTube music videos to my Facebook account. Or at least, that’s my first impression. I might think differently when/if I take a look at it, which I’m sure will happen sometime, if only out of sheer curiosity.

And that, as they say, is that. Man, I’m tired, and I don’t know why. I’m going to bed.

p.s, remember when Ethos used to write that thing called Scatter Storming? I miss those days.

Hey! Look! Listen! #59 – I Miss My Desk

Wednesday, August 25th, 2010

Aaaand I’m back.

Man, I really should stop pulling this frequent disappearance act. But (sadly) Riddlethos doesn’t pay the bills. And it was my birthday week, and the only present I received was the gift of laziness, which I gave to myself.

As for the title of this post, it’s in reference to my super-awesome desk that I received as a birthday present some years back. Right now, though, it’s collecting dust in a storage unit. Why? Because I don’t have an apartment, as you all know. Sitting on the bed with my legs wrapped around my laptop is not the most ideal position for typing. But I suppose it beats sitting in a dirty Murfreesboroan alleyway.

(Actually, I don’t think we have many dirty alleyways in Murfreesboro. If any.)

That aside, let’s see what trifles have managed to catch my fancy in the world of videogames.

THQ Feels Cheated When You Buy Their Games Used

Aw. Poor THQ.

A growing trend amongst videogame publishers of today is an outspoken disdain for the sales of used games, and for the penniless sots who purchase them. It started with EA and their “Project Ten Dollar” initiative, which charged used game buyers an extra ten bucks to access DLC and online play. THQ quickly followed suit, revealing last May that UFC Undisputed 2010 will come with a one-time use code for DLC and online play. Those who buy it used will have to buy a fresh code. Seeing that a lot of people purchased games used, there’s been more than a few disgruntled fans. I mean come on, everyone picks up a used game here and there – some of us honestly could use the five or ten bucks it saves us, y’know?

Well, THQ’s Corey Ledesma has come forward and revealed to CVG precisely how the company feels towards said purchasers of used games. Long and short, they really don’t give a flying fuck:

I don’t think we really care whether used game buyers are upset because new game buyers get everything. If used game buyers are upset they don’t get the online feature set I don’t really have much sympathy for them.

That’s a little blunt, but we hope it doesn’t disappoint people. We hope people understand that when the game’s bought used we get cheated. I don’t think anyone wants that, so in order for us to make strong, high-quality WWE games we need loyal fans that are interested in purchasing the game. We want to award those fans with additional content.

Cheated? Really? THQ thinks that Average Joe Gamer buys a used copy of UFC with the intent of “cheating” them? From where I stand, it looks like the guy just wants to save a few bucks.

I understand that THQ, along with every other publisher in the world, doesn’t see a penny from used game sales. I understand that they may find this frustrating. But to attack used game consumers in such a way, and go so far as to call them cheats (essentially) is way over the line. Sure, they may not be the one lining THQ’s pockets, but gamers who buy used are the ones doing the most spending, playing, living, and dying in this industry. Don’t piss us off.

Especially you, THQ. What the fuck have you released in the last… well, ever that gives you anything close to the right to talk down to consumers?

To conclude, words from Kotaku commenter Grahamillion:

Ironic because I feel cheated when I buy a THQ game.


Some British Politician Wants Medal of Honor Banned, EA Doesn’t Care

Given the sensitive subject matter present in EA’s upcoming Medal of Honor reboot, I’m surprised we haven’t heard more shit like this. I mean sure, games like Modern Warfare have broken the ice when it comes to games representing current military conflicts. But Modern Warfare took the concept and sensationalized it; you weren’t literally running around in the midst of Afghanistan shooting at Taliban members.

However, that’s exactly what you’ll be doing in Medal of Honor, which is pretty ballsy. I mean, sure, I’d say that the world at large is pretty over the fact that we’re still shooting at sand (our current administration has done a pretty good job of not talking about it, if nothing else) but still. To the people over there, at least, it’s still a sensitive thing.

Anyway. That being the case, you’d think that, say, an American politician might have a beef with the game. We’ve got plenty of reactionary, headline-grabbing asshats over here, after all.

But no. The first political figure to make a stink is the fucking British defense secretary. Yeah. British Defense Secretary Liam Fox doesn’t like the fact that, in the game’s multiplayer mode (which allows you to play as the Taliban) one of the maps is set in the Helmland province, where U.K. forces are stationed.

I am disgusted and angry. It’s hard to believe any citizen of our country would wish to buy such a thoroughly un-British game. I would urge retailers to show their support for our armed forces and ban this tasteless product.

Funny thing, though: There aren’t any British troops to be killed in Medal of Honor. So, Liam’s argument is totally, entirely, and completely baseless. Sounds like a good time for a retraction, right? Wrong. In the face of these facts, Liam stood by his call to ban the game:

The point remains that part of this game allows you to play the part of the Taliban attacking ISAF troops in the area of central Helmand where British troops are operating.

Christ.

A final hilarious irony is that the British government has swiftly and decisively distanced themselves from Fox’s insane comments. In a statement released to GamesIndustry, the The Department for Culture, Media and Sport had this to say:

Dr Fox was expressing a personal view and we understand why some people might find the subject matter of the game offensive.

There is a ratings system in place which exists to categorise games appropriately, in this case the game in question is rated 18 so should only be sold to, and played by, adults.

There is a clear choice for consumers which they can exercise when making decisions about purchasing videogames.

Right so, right so. Way to save face, U.K.

EA Games president Frank Gibeu also released a statement in retort to Mr. Fox’s assertions, which I was happy to see.  ”At EA we passionately believe games are an artform, and I don’t know why films and books set in Afghanistan don’t get flack, yet [games] do,” Gibeu told Develop.

“Whether it’s Red Badge Of Courage or The Hurt Locker, the media of its time can be a platform for the people who wish to tell their stories. Games are becoming that platform.”

Or at least they’re trying to be. Given the subject matter, Medal of Honor should be scrutinized. But it should be scrutinized by those who play it, and by those who are interested in critiquing its artistic merit, and how well it handles its subject matter. Pointless controversies like this one tend to distract people from this, and to me, that’s an incredible injustice. (Kotaku)

Catherine Looks Like Some Fucked-Up Shit

Seriously, it does. If you haven’t heard, Catherine is an action-adventure game being developed by the minds behind Persona 3 and 4. The story focuses around a man named Vincent (first seen in the PSP port of Persona 3) and a seductive, myserious woman named Catherine. (D’oh!) It also happens to be the first HD title developed in-house by Atlus. (We won’t speak of Operation Darkness, which, while published by Atlus, was developed by Japanese studio Success.) It also happens to be… really weird-looking. This trailer’s a few days old, so you may have seen it. If not, please to enjoy below. It’s worth watching for weirdness alone.

Color me intrigued. I can’t deny that I’m a little disappointed they didn’t announce Persona 5 instead, but Catherine looks like it could be a unique, atmospheric experience. Looks like Atlus is manning up and putting actual sex scenes in their games, which is long overdue.  That, and I’m hoping they’re using the game as a test-run for a Persona 5 engine. Makes sense, right? The game hits Japan in Winter 2010.

QUICKIE: Toshiba to Roll Out Glass-less 3DTVs by Year’s End

This interests me. I’m not going to try to paraphrase the article here, head to Gizmodo for the full story. (Lots of big words and phrases like Integral Imaging System, Motion Parallax, and low-temperature poly-silicon.) Point being, it looks like we may be seeing glass-less 3DTV technology a lot sooner than we might have hoped.

And that’s it. Sorry it’s so late. Today has been… really dumb, to put it lightly. There’s still no new banner, and I apologize for that. I have tomorrow off, so I’ll deal with that shit then. At this point, I really have no idea what it will be. Suggestions, perhaps? A Murfreesboro Week (as suggested by SiliconNoob) is actually pretty tempting, but it might require a little more preparation than I’m able to handle at this point. Still, if the people call for it, I could find a way…?

But seriously. Suggestions. Make them. And comment on the news stories too, or I’ll cry. This is the longest HLL I’ve written in a while.

Love you all,

~Riddles

Hey! Look! Listen! #58 – I Don’t Get No Respect

Tuesday, August 10th, 2010

Holy shit, mono fucking sucks.

And damn, has this website ever gone to hell. Just look at that banner up there.

Normally I’d apologize to you all, but this time I’m  not going to, because I honestly feel like the universe needs to do some serious apologizing to me. These last few weeks have sucked an unholy dick, and I really don’t feel like I deserved all the pain and suffering that I’ve been unceremoniously gifted with.

However, as you may have gathered by the fact that I’m here right now, I’m feeling better. And I felt the hankering to write something. Before we begin, I should note the fact that, upon having finally given it a try, I think Left 4 Dead is a damn fun game. And also, Netflix on the 360 is the greatest thing since sliced bread.

That’s right, I bought three months of Xbox Live Gold. On impulse. I feel slightly dirty, but… it’s the only console that lets you stream Netflix without a stupid-ass disc. And it was only $9.99 for three months.

ON TO THE TOPICS OF INTEREST

Batman: Arkham City Officially Revealed in Game Informer, First Details Rumored

I know Ethos already touched on this in his latest TTKL, and I don’t mean to upstage him; but I’m totally geeking out over this, and there have been some new rumors abroad, so I figured I’d go ahead and take a stab at the story as well.

Ah, who am I kidding, I totally mean to upstage him.

First, just take a look at this concept art/Game Informer covers. Are they not beautiful?

As you can see, DCs infamous femme fatale Catwoman is prominently featured, indicating that she’ll have a prominent role in the game. Co-op play, perhaps? Or maybe an ICO-esque team gameplay mechanic? Personally I’m hoping for the latter, seeing that co-op play tends to come at the expense of a focused narrative – and that would just be a shame, given how strong the storyline behind Arkham Asylum was.

As the title “Arkham City” implies, Batman will be taking down crime in the streets of Gotham this time around. Perhaps you recall the teaser trailer shown at the Spike VGAs, which showed a walled-off portion of the city, and an ending tagline that said “Arkham Has Moved.”

A hastily thrown-together site called Arkham.co.uk claims to have the first details on the game from Game Informer. Supposedly, Quincy Sharp, the man who was running for Mayor in the original game bought off a part of the Gotham slums and walled it off, making it the new detainment facility for Gotham’s colorful inmates. Why? Well, supposedly both Arkham Asylum and Blackgate Prison were deemed “unfit” to hold said inmates. Why a walled-off slum could do the job when two maximum security detention facilities couldn’t is well beyond me, but hey, it provides the necessary fresh setting.

As far as actual storyline goes, it’s rumored that the infamous Two-Face has plans to execute Catwoman in order to gain respect of the Arkham City inmates. The Joker, of course, is still kicking around – but there’s something distinctly wrong with him. You might recall that the teaser showed him in pretty rough shape. One would assume that it’s due to the overdose of Venom that he took at the end of Arkham Asylum, but the GI article hints that this might not be the sole factor.

As far as gameplay changes, Batman is now able to counter two attacks at once, and he’ll be able to use his trusty smoke bombs. Arkham City will feature side missions, unlike the original game. There will also be more puzzles, criminal gangs to take down, and more riddler challenges. It’s too early to say, but it almost sounds like Rocksteady might be focusing Arkham City into a more sandbox-esque experience, which could be pretty damn cool if done right.

Anyway. Keep in mind that the above details are technically rumors; the source is hardly anything credible. Just be on the lookout for the upcoming issue of Game Informer for confirmation. What I can tell you in confidence is that we won’t be seeing Arkham City on store shelves until Fall of 2011. So. It’s time to play the waiting game. (IGN)

Nomura Provides Versus XIII/Agito XIII Updates

Woo. For those of you who are still waiting with bated breath for every Final Fantasy XIII-related piece of news, today is a happy day! Apparently both Agito and Versus XIII are currently undergoing the voice casting process. Which means they must be getting somewhere, right? If you don’t believe me, then believe Mr. Nomura. Here’s what he tweeted the other day: “Agito and Versus have different production styles and progress states, but they’re both presently undergoing voice casting. The 3rd Birthday’s recording will end shortly. Next up is Agito.”

He did go on to say a little more about Versus XIII. Apparently there’s a lot he could announce about the game, but due to Square Enix’s policies he cannot. However, he did comment on the nature of Versus XIII’s world map: “There have been many questions regarding fields. It’s not a completely open world. It’s like the 2D FF games in HD. Although, in terms of looks, it’s not a top-down view, it’s like the screenshots that have been released. You’ll move through the world from that view.”

Hm. Vague as that is, it already sounds more promising than Final Fantasy XIII’s abominable tunnels. In truth, I am still holding out for Versus XIII simply because it has the chance to be the game that Final Fantasy XIII failed to be. Obviously I have absolutely no reason to believe that it will be, but hope springs eternal. (IGN)

Please God Yes: Splinter Cell, Prince of Persia HD Collections Rumored

Oh man. I could care less about Splinter Cell, but an HD collection of the Sands of Time trilogy would be a literal dream come true. According to Joystiq, Amazon France is listing – or listed – trilogy collections for two classic Ubisoft franchises: Splinter Cell and Prince of Persia, both set for release in November. Below is visual evidence.

Obviously there’s no way of knowing if this is true or not. I’d like to say that Riddlethos has contacted Ubisoft for comment and will be back with you shortly, but we haven’t, because we don’t have any PR contacts with Ubisoft. Or anyone.

I can assure you, though, that we’ll be doing everything in our power to ensure that this is true. And by that I mean I’ll be kneeling at my bedside every night and offering up a prayer to whatever deities care to listen.

Well, that’s a wrap. Seeing that I’m still recovering from the dread mono, I have all of today off work. And tomorrow. Thursday, I believe, I make my return. In any case, I have some time to play games. Will I play anything aside from Modern Warfare 2? That’s yet to be seen, but for the record, I have been planning to re-start and finish Dragon Age: Origins. Also, I’ve been feeling an intense desire of late to re-visit an old friend, Ocarina of Time.

‘Till next time, you hateful creeps!

P.S, what the hell is a Scott Pilgrim Week?

Hey! Look! Listen! #57

Tuesday, July 13th, 2010

“When I find myself in times of trouble, mother mary comes to me, speaking words of wisdom: let it be.”

Fifty years later, those guys are still smarter than I’ll ever be.

Welcome to the much-belated fifty-seventh edition of Hey! Look! Listen!, good citizens of Riddlethos. I can only imagine the anticipation with which you’ve looked forward to this day.

I can only imagine it because I’m sure it doesn’t actually exist anywhere outside of my imagination. But, I’m not going to let that hurtful little fact bring me down today. As the previous post made clear, I’m back. Bitches. And now it’s time for you to HeyLookListen to whatever I want you to HeyLookListen to!

Heavy Rain Devs Working on Two New Projects

Did you enjoy Heavy Rain? I certainly hope so, it was an amazing title – as should be evidenced by the glowing review I wrote for it. (My opinion, after all, is definitive.)

Anyway, even if you didn’t like Heavy Rain, Quantic Dream is apparently gonna keep on keepin’ on. Speaking to the Examiner, the company’s main man David Cage confirmed that his studio was working on not one, but two “very different projects.”

“After Heavy Rain, we have some credibility in experimenting with new IPs and new concepts,” Cage said. “We are not going to play it safe from now, we are going to use this credibility to continue to take risks, give ourselves exciting challenges and try to invent new ways of playing.”

Sweet. I mean, obviously, that means nothing when it comes down to it, but I’m just glad to know that they’re working on something. Hopefully we’ll see the results in less than five years? (VG247)

LOLocaust: This is How Much the ESRB Cares About Online Privacy

Is LOLocaust in bad taste? I’ve been using it as a phrase for a long time now, but I don’t think I’ve ever used it in a Riddlethos post. Ah well, it’s my first day back, and I feel like doing something controversial. Like combining genocide with an internet meme. Doesn’t get much more controversial than that, right?

Well, as controversial as that might be, I guarantee you that far more people care about Blizzard’s recent (failed) attempt to introduce a new policy that required people to display their full names in online forums. The idea, I suppose, was to cultivate a greater sense of online tact and responsibility; when you don’t have a clever internet nick to hide behind, people tend to act more civil.

But people don’t get on the internet to act civil, which is why everyone proceeded to throw a goddamn stink. In fact, a thousand people went so far as to email the ESRB, crying out for a redress of online grievances. Why the ESRB? Probably because they’ve been a proponent of online privacy in the past, with initiatives such as the aptly-named Privacy Online program.

Well. In a move that positively oozes irony of the most delicious variety, the ESRB responded to said emails.

No, that’s not the ironic part. The ironic part is that when they sent said response, they CC’d all 1000 people.

What that means is that everyone who received said response also received the email addresses of 1000 people.

Kotaku seems to think that whoever sent the email simply hit “reply all,” which would make this an honest mistake. However, Kotaku commenter MechaPumpkin aptly notes that there’s something distinctly wrong with that explanation:

Okay I’m a little confused by this.

It couldn’t have been a “reply to all” unless all of these people were originally in the email NOT in the BCC to the ESRB. They all had to be in the “to” field or “CC” field, right? Like the email to the ESRB was a single email with one source? You can’t “reply to all” otherwise. Or was it an actual petition where everyone signed their email addresses? So it was exposed anyway (I mean you can’t “sign” a petition without giving a name or maybe in this case an email address).

So what this means is the ESRB took the email addresses of all the individual complaint letters and put them in the “to” field right?

Just doesn’t make sense as described in the article. Or am I missing something?

No, Mr. Pumpkin, I don’t think you are. And I’m willing to guess that whoever took the time to CC 1000 people knew exactly what they were doing. Having a laugh at the expense of a bunch of whiny overreactors, perhaps? Hell, I would. (Kotaku)

Here, Have Some Metroid: Other M Videos

I’m still maintaining a fairly palpable level anticipation for Tecmo/Nintendo’s relaunching of the Metroid franchise. I really dig the unconventional mixture of 2D and 3D gameplay styles, I’m tentatively excited for a more plot-driven approach (as long as it’s done *well*), and it seems as if they might be keeping the Metroid atmosphere intact this time around. (Something that Prime 3 did not accomplish.) Anyway, a few new videos were just released. The first one is really gimmicky and promotional, but the second one shows off some meaty chunks of awesome-looking gameplay. Check them out.

For whatever reason I can’t embed the damn things, so head over to this Kotaku page if you’re interested. Apologies, the internet is stupid sometimes.

Dragon Age 2 is Going All Mass Effect On Us

And hey, you certainly don’t hear me complaining. As strong a game as Dragon Age may have been, Mass Effect 2 was undoubtedly the stronger, more polished product on nearly every level.

So, in just what ways is Dragon Age 2 becoming more like its sci-fi brother, Mass Effect? First and foremost, you can say goodbye to the silent protagonist of the original game. Like Mass Effect, the protagonist of Dragon Age 2 will have a voice, a name (Hawke), and a personality. A decision that I’m sure will piss off more than a few, but it’s welcome news to me. Silent protagonists are dumb, especially in an experience as rich as Dragon Age.

Second, rather than keeping the traditional dialogue “tree,” where your exact dialog choices are displayed on-screen, Dragon Age 2 will be implementing Mass Effect’s (much more entertaining and intuitive) “dialog wheel.” Y’know, the one where you choose what’s going through your head, and your character then responds appropriately. I have no idea why the first Dragon Age didn’t do this, and I couldn’t be happier that they’re implementing the feature for the sequel.

Finally – and this change will prove to be the most controversial, I’m sure – the console versions of Dragon Age will feature combat “more tailored to the strengths of the PS3 and 360.” In other words, if you want the same strategic combat style of the original Dragon Age, you’ll have to go with the PC version. Once again, I’m fine with this. PC strategy action is meant for PC games.

So yeah, point being, you’ve got some major Mass Effect in your Dragon Age. This is more or less what I anticipated. Head over to GameInformer’s website for a few more odds and ends (you’ll be able to carry over save data, there’s a new graphical style, et cet).

My word count is now at 1194. No, wait. 1200. Not bad for the first day back on the job, I gotta say. Look forward to more of this in the near future, and until then, I leave you with this question: who else doesn’t really care about Dragon Quest IX?

Hey! Look! Listen! Audio Edition #002

Friday, July 9th, 2010

HLLAudioEdition
The podcast you wished had disappeared forever is back! With no Riddles nor Pogo, Constipated Cow steps up, and the results are disastrous! If you’re in a particularly masochistic mood, listen to these two idiots struggle for things to say and finally settle on creating demeaning situations for Cow’s girlfriend. To make things worse, Ethos wrote a terrible theme song that doesn’t suit the podcast one bit!

Please to enjoy.

Download directly here.

Subscribe to the RSS feed here.

Subscribe to it on iTunes here.

Hey! Look! Longview! #56

Tuesday, June 8th, 2010

Well, subtle is definitely not my middle name. But, truth be told, we’ve never been much for subtlety here at Riddlethos.com. We generally prefer blunt and obvious stupidity. Just part of our unique charm, I suppose.

Or… whatever you’d call it. Maybe “charm” isn’t the right word.

But already, I digress. Welcome to the fifty-sixth edition of Hey! Look! Listen! As per usual, I am your host Oliver “Riddles” Motok, and I wish I had the money to buy Green Day Rock Band. I also wish I had the money to go to the Bonnaroo Music & Arts Festival this weekend. But alas, I have neither of  those things, which constitutes an epic musical fail. Oh well. Maybe I’ll start a cover band.

But, for now, I suppose I’ll settle for sharing some goings-on in the world of videogames. It’s a distinctly pre-E3 climate right now (obviously) which always produces a sort of energized lull that’s difficult to define. So instead of trying to define it, I think I’ll just write some stories.

Know Your Enemy: Proof that Final Fantasy XIII is Composed of Pure Evil

Apparently it wasn’t enough for Final Fantasy XIII to merely suck; now it destroys PS3s.

Or, at least, that’s what a group of people in San Fransisco are claiming. When they attempted to save their game for the first time, their consoles supposedly froze and died forever. They went to Sony first, who told them it was Square Enix’s fault. They went to Square Enix, who told them it was Sony’s fault. Point being, neither company was kind enough to fix the bricked consoles, so now they’re being sued in a class-action lawsuit. For $5 million.

Well. Thank god Final Fantasy XIII didn’t do that to me, at least. Talk about insult to injury. If you’re interested, the full PDF of the suit is available here. (IGN)

Welcome to Paradise: Red Dead Revolver Ships 5 Million, GTA IV Sells 17

Take-Two discussed their second quarter financials today, and happened to let slip the fact that Rockstar’s latest blockbuster, Red Dead Revolver, had already shipped 5 million copies. Now, granted, that’s shipped, not sold – but still, it’s big. It’s a big number.

Y’know what’s even bigger? 17 million. And, according to Take-Two, that’s how many copies that Grand Theft Auto IV has sold since its release back in April 2008. That is a lot. A lot lot. Holy freaking hell.

And… that’s about it. I just felt like throwing some numbers around. Moving on!  (IGN)

Jackass: Tomonobu Itagaki to Announce New Game at E3

You probably know who Tomonobu Itagaki is. If not, he’s the Ninja Gaiden guy. Not the old side-scrollers, but the bloody 3D re-imaginings. And I know you’ve heard of Ninja Gaiden before, because the first game was released no less than three times. Hell, even Ninja Gaiden 2 was released twice.

Oh, yeah, and he’s also responsible for the Dead or Alive games. The fighers and the slutty volleyball spinoffs.

Anyway. The thing about Mr. Itagaki is that he’s sort of a douche. He’s very much full of himself, which is made painfully obvious in pretty much every interview that he’s ever done. And, while being full of yourself is bad enough, what makes it even more obnoxious in my eyes is the fact that the guy really hasn’t done anything that amazing. Ninja Gaiden is, more or less, a hack-’n-slash actioner that uses gratuitous sex and violence as its primary selling point. Revolutionary, eh? Now, to be fair, it’s a very solidly built hack-’n-slash actioner, but it’s still nothing to write home about, and never has been. Admittedly, I haven’t played Dead or Alive – but from the looks of it, and given the general opinions on it, I’d wager you could say the same thing.

Itagaki happily made games for Tecmo for a long time. But, a few years back  - late 2008, if I recall – Tecmo and Mr. Itagaki ran afoul of eachother. My memory’s a bit hazy, and I’m too lazy to look up the specifics; but if I recall, Mr. Itagaki and quite a few other employees filed suit against Tecmo demanding unpaid wages and bonuses. They won. Itagaki left Tecmo, and he’s been relatively quiet since then – although, he’s always assured us that he was at work on a new game.

And now that I’ve written a 300-word mini-bio on this jackass, I might as well tell you the actual news part: he’ll be showing off his new game at E3 2010. Yep. He announced it in a blog post over at the website for his studio, Valhalla Games. Read it here, and be amazed at how douchy he makes himself sound in just a few short, matter-of-factual paragraphs. (Gaming Today)

Nice Guys Finish Last: Yakuza 4 Coming to North America

Well. Much less torturous waiting this time around. Apparently Yakuza 3 sold pretty well in the west when Sega finally brought it over. Well enough, at least, for them to give Yakuza 4 the same treatment.

Yakuza 4 was released in Japan back on March 18, 2010; it’ll be on American shores in the springtime of 2011. Good news, eh? Eh?

Frankly, I don’t really care that much. The only experience I have with the Yakuza series is when I played the demo for Yakuza 3 at Ethos’ place. But, be that as it may, he and I share one fantastic memory of the franchise, and it can be described in a single word: Karaoke. (Kotaku)

Waiting: New Enslaved: Odyssey to the West Trailer is Incredibly Awesome

I really, really want this game. I never even played Heavenly Sword, and I fucking can’t wait for Enslaved. This new E3 trailer seals the deal. Watch it, and be impressed.

Now, c’mon. Tell me you weren’t impressed. At least a little.

Well golly, it looks like I’m drawing close to that non-existent 1000-word limit!

Seriously, there’s no limit, I just have to stop at some point. So. Might as well be now?

And just so everyone knows, I’ve totally had my Green Day music library on shuffle the entire time while writing this. So, ideally, you’ll be listening to Green Day whilst reading. But I’m going to guess that none of you are, and frankly, that’s a shame. Because they’re awesome.

Hey! Look! Listen! #55

Tuesday, May 25th, 2010

There’s a lot of stuff in my RSS reader today. Way too much for me to process right now, in fact; though I’ll do my best to touch on the more relevant news items.

Anyway, ah. Welcome to another edition of Hey! Look! Listen! I’m your host Oliver “Riddles” Motok, and there WILL be a happy ending this time!

Ahem. So. Let’s get to it.

RUMOR: Sony to Reveal “PSN+” at E3?

Okay, I like the sound of this. If it’s true, Sony has the right idea about premium online services, unlike Microsoft.

According to one of Joystiq’s sources, Sony is prepping to reveal a service called “PSN+” at their 2010 E3 Media Briefing. The rumored benefits of a PSN+ subscriber are as follows:

-Free access to a “rotating list” of PSP Minis and PSone classics. That’s pretty damn sweet.

-”Exclusive in-game DLC. Eh, that’s something I suppose.

-”First Hour” demo access to full retail titles. Unfortunately, to access the hour demo, you have to download the full game file. Still, you don’t pay unless you choose to purchase full access.

-Free “PlayStation Protection Plan” access. Yeah, that’s pretty nice.

-Cross-game voice chat. Ehh… well, I suppose that’ll excite other people.

-Cloud-based game saves. Meaning… you could access them anywhere, I suppose? Sweet.

-Some kinda auto-patching system.

All that extra goodness for PSN+ subscribers. However, online play will remain available to everyone. That’s the big difference between PSN+ and Xbox Live.

It’s rumored that the price would be in the range of $9.99 per month. Seems a bit high, though – Sony must know that it’s a bit pretentious price their service the same as Netflix. In any case, this is currently just a rumor. Frankly, though, I hope it’s true. It might encourage Microsoft to follow suit.

(Joystiq via Gizmodo)

Speaking of PSN: Modern Warfare 2 Doling Double XP This Weekend

That’s right! See, there’s this American holiday called Memorial Day that takes place this Monday the 31st. It’s a day that honors those who died in service of our military, and it’s most often celebrated with wings and beer. But me? Well, I’ll be MW2ing it up the entiiiire weekend. And I’ll have beer. And hell, maybe I’ll pick up some wings. Sounds like a damn fine weekend to me. Except for the part where I’ll suck at Modern Warfare 2 because I haven’t played it in two months. (VG247)

Insomniac Games Signs Deal with EA Partners

While I have no real experience with Insomniac Games’ work (never played Resistance, never played Ratchet and Clank) this is still an interesting bit of news; Insomniac Games has only ever made games for Sony platforms. But now, in wake of a deal with EA Partners, they’re working on a game for the PlayStation 3 and Xbox 360.

The days of platform loyalty really are dead. And no, I don’t necessarily view that as a bad thing. I’m just stating an increasingly apparent fact.

Anyway. Insomniac Games will continue to work with Sony, so don’t fret, Resistance 3 is still in the works. Absolutely no details were offered on what kind of game they’re developing for EA, or when it will be released. If you want the full story, check out VG247’s interview with Insomniac’s Ted Price.

Mass Effect is Being Made Into a Movie

Yeah… I suppose it was just a matter of time.

Legendary Pictures, the studio behind films such as The Dark Knight and 300, have reportedly snapped up the film rights to Mass Effect. BioWare co-founders Ray Muzyka and Greg Zeschuk will serve as executive producers, along with series producer Casey Hudson. I Am Legend screenwriter Mark Protosevich is supposedly interest in working on the film, and it will be produced by Avi and Ari Arad, as well as Legendary’s Thomas Tull and Jon Jashni.

Sound great, right? Meh. Not to me. The Mass Effect franchise represents a narrative experience that can only be achieved through an interactive media like a videogame. To make it into a film would be to cheapen it. It just wouldn’t be Mass Effect as Mass Effect was meant to be experienced. (VG247)

QUICKIES:

Ubisoft Toronto Working on New Splinter Cell Game - Yay, Toronto! That’s where Ethos lives!

RUMOR: Killzone 3 Coming May 2011, Features 4-Player Co-op - Okay. I mean, again, I really don’t care much about Killzone. But for those of you who do, have some rumor stew!

Alright. Well, that’s it. We’re done. Goodbye now!

Hey! Look! Listen! #54

Tuesday, May 18th, 2010

Oh, hey! It’s this column!

I know I only missed a week, but it feels… longer. But, then again, last week felt like it lasted for 327 years, so that might be why. In any case, I’m back, and sincerely happy to be here. I have seen the world outside, and it’s a far less pleasant place than Riddlethos.

Generally speaking.

I actually *don’t* have Alan Wake at this exact moment, but that’s only because I rushed home to begin work on this very article. Still grabbing it tonight, and I’ll have impressions up by tomorrow evening at the latest. Or, if I’m feeling crazy enough, tonight. (Don’t count on that one, though. Just throwing it out there. To torture you.)

Final Fantasy XIII Sells 5.5 Million, Square Enix Has Record Year

I didn’t realize until now, but during its 2009-2010 fiscal year, Square Enix released a numbered Dragon Quest, a numbered Final Fantasy, and two Kingdom Hearts games. The result? Money, and lots of it.

In an earnings report today, Square Enix announced that their games division had seen a 128.4 % increase in sales over the previous year, to 109,949 million yen. Operating income went up 254% over the previous year to 23,814 million yen. All considered, it’s the best fiscal year they’ve had since the Square and Enix merger in 2003.

Impressive, eh? You can thank Final Fantasy XIII, sad as that is to say. It’s sold a combined 5.55 million units since its release in Japan last year. Perhaps even more absurd, though, is the four million strong that Dragon Quest IX pushed – seeing that it was only released in Japan.

So, despite the apparent loss of their ability to make good RPGs, Square Enix isn’t going anywhere. And that’s all I’m really taking away from this. (IGN)

Square Enix “Looking Into” Releasing Vs. XIII on 360

Totally called this. Not that it’s much of a “call” these days. Publishers tend to release games on multiple platforms. It makes sense, and it’s not as difficult to do as it (apparently) once was.

During an investor meeting, in which financial matters (such as those in the story above) were being discussed, Square Enix’s president Yoichi Wada had this to say concerning Final Fantasy Vs. XIII’s multiplatform-ness:

“We’ll be looking into it internally until right before the formal announcement.”

Looking into it. Alrighty then. You know what I’d like to see, now that I think about it? A breakdown of how many copies that Final Fantasy XIII sold on the 360. I have a feeling that, if I could see one, I might be able to predict their decision. (VG247)

Aggregate Ranking Roundup: Alan Wake, Prince of Persia, Red Dead Redemption

As you’ve likely gathered, it’s Alan Wake Week here at Riddlethos. But, Alan wasn’t the only contender for the “honor” – a certain Prince and an assortment of outlaws from the Old West made fine arguments in their favor. Now that the week is here, how exactly are the three games faring in the critical realm?

Sitting comfortably on the first place position is Rockstar’s Red Dead Redemption. It’s currently holding down a 95.79% aggregate score on GameRankings. (It’s worth noting, I suppose, that the PS3 version only has a 93.36%). Impressive. Most impressive. Only based on twelve reviews at this point, but still. Maybe we should have made this Red Dead Week. Oh well.

Coming in at number two is our very own Alan Wake, with an aggregate score of 84.40% And that’s based on 40 reviews. Solid. Quite solid. I’m excited to judge for myself.

And, at number three, everyone’s favorite Prince of Persia: Forgotten Sands with a 76.00%. That’s only based on five reviews, yes, but… disappointing? The reviews are actually largely positive. But, frankly, when I play Prince of Persia, I’m expecting a masterpiece. Then again, after 2008’s rather underwhelming reboot, maybe I… shouldn’t. Ah well. I’ll buy it and play for myself eventually; frankly, I’m hoping it drops in price as quickly as the last game did.

Aw, C’mon: Mass Effect 2’s Mining Streamlined

I didn’t do a whole lot of mining in Mass Effect 2, which I know did me no favors. (You gotta do it if you want to get higher-level weapon upgrades.) However, the reason I didn’t do much mining in Mass Effect 2 is because it was slow. Very. Very. Slow. It was actually kinda fun in an odd way, but god damn… was it ever slow.

Anyway. I think you catch my drift. The reason I’m writing this story is because BioWare released a patch for the 360 version of Mass Effect 2 (PC patch coming soon, supposedly) that addresses this exact issue. And according to Gaming Today’s Phil Owen, “The scanner now moves very quickly, and the scanner itself is much larger… talk about streamlining.”

Well fuck. That would have been nice four months ago, BioWare. Then, maybe then, I could have acquired that awesome [insert high level something or other here] that I always fucking wanted. (Gaming Today)

Oh, For Fuck’s Sake: Nintendo Attempting to Make New Zelda “Easier to Play”

I haven’t been reminded of this fact terribly often lately, but it remains: I hate, hate, hate, hate Nintendo. So much. So much. So. Much. It started with childish gimmicks like motion controls. Then it was instructional DVDs teaching us how to play games. And now? Well, now they’re taking my once-favorite franchise of all time and… doing god-knows-what. Whatever it is, it can’t be good.

Shigeru Miyamoto, the man who created Zelda, was recently speaking with a German gaming site Gaming Media about the illustrious, unreleased Zelda title for the Wii. (1UP transcribes). During said interview, he claimed that Nintendo was “creating a new way to play the game.” Excitement? No. Definitely not excitement. Why? Here’s why:

“We are trying to make Zelda, which has become very complicated, easier to play.”

Complicated? Complicated?! Complicated?!

Pardon me while my mind explodes.

Ahh, that’s better.

Okay, maybe I’m thinking of the wrong Zelda here. You know, the fucking bread-and-butter of action-adventure games? Crawl dungeons, fight baddies solve puzzles? Again: bread-and-butter. BREAD AND FUCKING BUTTER.

BREAD AND BUTTER IS NOT COMPLICATED.

Oh man. I just… have no words. Link… what are they doing to you over there?

It’s just… I have these awful mental images of everyone’s favorite Hero of Time being chronically sodomized by grinning, aging Japanese businessmen. For a while, I imagined Miyamoto merely sitting on the sidelines and watching; perhaps with a sort of subdued distaste. But now? Well, now’s he’s part of the action. And I just can’t handle that.

…and now that I have concluded the most disgusting tangent ever written on Riddlethos.com, I will take my leave. Goodnight, everyone. Enjoy the mental imagery.

Hey! Look! Listen! #53 – Quickie Edition

Tuesday, May 4th, 2010

Contrary to what people such as my own roomate may be saying, I am not dead. And, hopefully, this article will prove that. We all had a good laugh, yes, but we will return to some form of normalcy now.

Except for that banner. It’s staying. That’s what you get for complaining about the original one. Enjoy being flipped off all week, fuckers!

Ahem. Unfortunately, there’s really very little news to report on today; but we’ll do our best to dig something up.

Kratos Returning to the PSP

Yep, it seems Kratos has another story to tell after all. A prequel story, but a story nonetheless. God of War: Ghost of Olympus will take place right after the original God of War, and will show Kratos’ ascension to the God of War’s throne.

Sounds a bit like a milking, but then again, people did love the previous God of War game on the PSP. (I never played it.) If you want a full description of the press release, Kotaku has it right here. I don’t feel like trying to paraphrase it; it’s rather lengthy.

Cryptic Facebook Message Hints at Assassin’s Creed 3?

Well, uh, again… the story is the headline here. On the official Assassin’s Creed facebook page, Dr. Warren Vidic leaves the message: “It is the time of our rising. A new age enters and a great battle looms. Templar destiny is at hand and waiting for you. – Dr. Vidic”

This could be a hint at an E3 reveal. Seeing that Ubisoft has already confirmed Assassin’s Creed III for this holiday season, it wouldn’t come as a surprise.

The Force Unleashed II Given a Release Date

I didn’t play too much of Star Wars: The Force Unleashed, but I liked what I did play. It was a solid action game, and as a Star Wars fan I enjoyed it. Now, in another announcement via Facebook, The Force Unleashed II has been given an October 26 release date.

Star Wars fanatics, rejoice! Let’s hope they address a few of the original’s weaknesses. The game was good, but it certainly was not perfect. (Kotaku)

Metal Gear Solid: Peace Walker Being Optioned for PS3 Release?

Huh. How weird is that? According to GamePro, a Konami rep at a recent Peace Walker press event was gauging interest in a PSN release for Metal Gear Solid: Peace Walker. Would you rather have Peace Walker on your PSP, or downloadable via PSN?

Me, I’ve never even played Metal Gear so I don’t care too much either way. This summer, though…

Alright, well, that’s all I’ve got, fellas. If you take nothing else away from this, at least remember that I’m not dead. Really, I’m not. And I repeat: that banner’s going nowhere. Get used to being flipped off! Ba-haha!

Was that redundant? It probably was… ah well. Later!


Hey! Look! Listen! #52

Tuesday, April 27th, 2010

It’s TUESDAY, everyone! And you know what that means; or, you should.

That’s right, it’s time for a big, beautiful new edition of Hey! Look! Listen! I’m your host Oliver “Riddles” Motok, and just two days ago, I managed to delete my ENTIRE music collection off my computer. And off my external. Case in point: it was all completely, 100 percent gone.

Well, I actually managed to recover some of it with recovery software. And Charlie, being a music man, has quite a collection for me to sample from. So, it wasn’t as awful as it could have been. Even as we speak, I’m enjoying psychedelic tones of The Flaming Lips. (Soft Bulletin, to be specific.)

But nobody cares about that. It’s time to talk about VIDJA GAMEZ

Courtesy of Kotaku's latest Shop Contest.

26 Employees Have Left Infinity Ward

Ahhh. Karma’s a bitch, eh Mr. Kotick?

Last Friday, five more people packed their bags and left Modern Warfare 2 developer Infinity Ward. During the subsequent weekend, three more people left. And, just yesterday, five more parted ways with the sinking development studio.

The total number of IW employees who have jumped ship is now at 26. Of those 26, 12 have been confirmed to now be employed by upstart development studio Respawn, which is headed up by ex-Infinity Ward heads Jason West and Vince Zampella.

There’s nothing quite like a good quitting story. And this is one of the best I’ve heard in a while. I really hope Activision recognizes the fact that they’re reaping what they’ve sown here. As far as I’m concerned, Modern Warfare is dead – I’m ready to see what Respawn Entertainment as in store for us. (Kotaku, VG247)

California’s Violent Game Bill Being Re-Heated

Mmmm, microwaved Violent Game Legislation leftovers.  So gewd, so gewd.

Well, not really. But it makes for some good Game Journalism fodder, I guess. Remember California Senator Leland Yee? He actually used to be in gaming headlines fairly often, mostly because of the bill he wrote stipulating the restriction of violent game sales to minors. The bill was actually signed into law by California governor Arnold Schwarzenegger, but then subsequently blocked by the state courts.

And now, for god-knows-what-reason, the damn thing is going to the supreme court.

As you can imagine, certain people are happy about this, and certain other people are not. Mike Gallagher, head of the Entertainment Software Association, is not. Speaking to Kotaku, he said the bill “…could have a distinct chilling effect on the types of games that are made, the types of games that are marketed, and certainly the types of games that are sold, and how widely available they are.”

Yes, well, any law that essentially defines the demographic of certain products could have that effect.

Leland Yee, on the other hand, is more optimistic on the matter. Makes sense, I suppose, seeing that he wrote the bill and whatnot. Here’s what he had to say to Kotaku:

This is not about Leland Yee trying to destroy the industry. This is not about Leland Yee trying to prevent any of you game [developers] from developing any more atrocious kinds of games. This is a free society. If you have the imagination to do something even more horrible with the technology, then god bless you. That’s part of our freedom of expression here in America, but you just have to figure out when it’s appropriate and when it’s not appropriate. For me, as a child psychologist you ought not be doing it for kids.

He just couldn’t resist those smug, holier-than-thou comments that tend to characterize game-hating politicians, could he? Perhaps you’re wondering what Mr. Yee considers an “atrocious” kind of game. This excerpt from his bill shines a little light on the matter:

(A) Comes within all of the following descriptions:
(i) A reasonable person, considering the game as a whole, would find appeals to a deviant or morbid interest of minors.
(ii) It is patently offensive to prevailing standards in the community as to what is suitable for minors.
(iii) It causes the game, as a whole, to lack serious literary, artistic, political, or scientific value for minors.
(B) Enables the player to virtually inflict serious injury upon images of human beings or characters with substantially human characteristics in a manner which is especially heinous, cruel, or depraved in that it involves torture or serious physical abuse to the victim.

Lots of vague language in there, like “reasonable person,” and “prevailing standards in the community.” Also, (and I know I’m just being difficult here, but still) by my eyes, Link from The Wind Waker inflicts some pretty “serious injury” on “characters with substantially human characteristics.” Maybe not in a “heinous or cruel” fashion, per se, but being bludgeoned with a Master’s Sword certainly involves “serious physical abuse to the victim,” wouldn’t you say?

The silver lining in this scenario is that once the Supreme Court rules on this, it’ll likely put a pretty decisive end to any and all similar litigation. Or… so we can hope, I suppose. (Kotaku)

Dunno who did this, but thanks.

WTF: Square Enix Announces New “Extreme Edges” Label

God. Square Enix continues to display their ignorance of what appeals to Western gamers. Whether it’s releasing a watered-down mockery of Final Fantasy or making an announcement like this, the result is the same: a collective “WTF” from the audience they’re trying so hard to garner.

In the latest Famitsu, Square Enix president Yoichi Wada announced that Western-developed games bearing the CERO D and CERO Z ratings will be published under the new Square Enix Extreme Edges” label. (CERO D is equivalent to an M rating, while CERO Z is similar to the dreaded AO rating.)

Supposedly, the intent of this is to inform consumers of what to expect from the games they buy. My translation: Japanese Square Enix fanbots who buy anything with their logo on it will be spared the pain of purchasing a game like Kane and Lynch: Dog Days.

Yeah… I kinda hope we don’t see that label make its way to the states. It’d be slightly embarassing. (Siliconera)

Kotaku Pisses Off Famitsu

Kotaku recently gave Japanese gaming magazine Famitsu the beatdown it’s deserved for years. Hit the link for the full article, it’s a good read. In a nutshell: Famitsu, and its publisher Enterbrain, are being used to advertise Metal Gear Solid: Peace Walker for the PSP. Hell, one ad campaign prominently features the mug of Enterbrain’s president Hirokazu Hamamura. The entire campaign is a pun on his last name.

What a happy-looking man.

As you’ve likely heard, Peace Walker received a perfect score from Famitsu. 40/40. Kotaku’s Brian Ashcraft rightfully called this out as a conflict of interest. Famitsu Magazine appears in Peace Walker. Famitsu magazine and Enterbrain are actively promoting the game, and thus, have a vested interest in its success. Any review would be a conflict of interest. And a perfect score? Well, that just looks downright dirty.

Kotaku Japan – which is an entirely different entity from the Kotaku we know – translated and published the article. Ballsy of them, eh? Well, they paid for it. Famitsu quickly contacted them with complaints. Metal Gear publisher Konami contacted them on the same day, and uninvited them to a Peace Walker launch event.

Fishy, fishy, fishy. Remember when receiving a 40/40 from Famitsu was a big deal? Those days are long gone. It’s bad enough how Famitsu is acting, but frankly, the fact that Konami took issue and snubbed Kotaku Japan in such a way is the most damning evidence.

Who knows what really happened. Maybe Konami didn’t buy that 40/40. Maybe it’s a coincidence that they both decided to bitchslap Kotaku on the same day. But no matter what the actual facts are, it’s an entirely inappropriate thing. It is, at the end of the day, a blatant conflict of interest – and that’s a fact. (Kotaku)

Comcast Named Worst Company of 2010 by Consumerist.com

This one will only interest our American readers, probably – but, speaking of, how many of you guys have Comcast? Most of you? Maybe all of you? Yeah, they kinda have a stranglehold on the cable internet market. As a result, they’ve never really had to care about those things called “customers” Oh, and that 250 GB per-month limit? What’s up with that? And that FCC ruling they pushed through? Come on, now.

Anyway. Through the very internets they supply, they’ve finally gotten theirs. Kinda. People over at Consumerist.com voted them 2010’s Worst Company in America, beating out titans such as Ticketmaster, Cash4Gold, and Apple. Mikel Fahey of Kotaku had this to say:

Congratulations, Comcast! I’d send you an e-card or something, but I need to watch my bandwidth, jerks.

I really should stop wanking off Kotaku. Maybe it’ll happen one day. (Kotaku)

When I’m working for them. HA!

Erm, well anyway, that’s all she wrote for today, folks. Look for my decision as to what backlog game I’ll be tackling later tonight!