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by Ethos and Riddles

Concerning Modern Warfare 2’s Terrorist Level…

Sunday, November 15th, 2009

modernwarfare

By Oliver Motok

Every so often, we are reminded of just how far the game industry has to go before it gains the respect that, say, the film industry enjoys.

Granted, progress has been made. Things aren’t quite the same now as they were in 2005, during the infamous “Hot Coffee” scandal of Grand Theft Auto III. And thanks to a certain fellow being disbarred, we don’t hear quite as much courtroom squawking about videogames and their corrupting influence on the minds of children.

Getting to the point, though, and as you might have guessed, I’m here to talk about Modern Warfare 2’s “terrorist” scene, which has been the subject of much scrutiny in both the gaming and the mainstream press lately. To fully understand the discussion, the scene should be described in detail.

During this level, you’re actually an undercover CIA Agent, working with the game’s main antagonist, Vladimir Makarov. The premise is simple: you, Vladimir, and two others walk into a Russian airport and begin mercilessly gunning down civilians. No one is spared, and no resistance is offered outside of a few terrified security guards. Once that’s finished, you and your three companions successfully escape in a hijacked ambulance.

Understand that this is all fully playable; it’s not a cutscene. To say the least, it’ll disturb you. There’s a reason why the game gives two different warnings that the sequence is possibly offensive, and allows you to skip it without penalty.

mw2snowIs Modern Warfare 2’s “terrorist” scene worthy of discussion and scrutiny? Sure it is. It can be a very upsetting scene, and it’s certainly not something seen before in the world of videogames. However, the tone of both the media and the gaming press seems to phrasing the question as “should the scene exist at all.”

If this fictionalized terrorist attack had been a scene in the next Michael Bay movie, nobody would have batted an eye. If it had been featured as a cutscene in Modern Warfare 2, nobody would have noticed. However, because it’s a playable sequence in the game, people are shocked. Why? Because it’s something they’ve never seen before. And it’s all too easy to fear what you haven’t seen before, now isn’t it?

Stephen Totilo of Kotaku was recently on MSNBC, discussing (or at least attempting to discuss) this very scene. During the segment he said something that I agree with 102 percent: “I think a lot of people look at videogames as children’s books.” And he’s entirely correct – despite how far we’ve managed to come, the general consensus still seems to be that videogames are a child’s pastime. So, when Modern Warfare 2 has the gall to present players with overtly adult material, the world is left wondering how to react.

Naturally, though, as gamers we have a different opinion. Videogames are proven to be a pastime that all ages can enjoy. Modern Warfare 2 has an “M” on the box for a reason – the content of the game is designed for a mature audience. The so-called “terrorist” mission was meant to be experienced by a mature audience. This being the case, then, the question of “should this scene exist” is rendered moot.

There are multiple reasons the scene is beneficial to the game. For one, it’s a guaranteed crowd-shocker, sure to cultivate attention and motivation from the audience. Even hardened gamers who think they’ve seen it all will surely be stunned, and that’s saying something.

MW2screen2Secondly, the segment acts as a major plot point, and it characterizes the main villain, terrorist leader Vladimir Makarov. Sure, it characterizes him as a black-and-white evil bastard, but regardless, it gives a face to the name that players will hear time and time again throughout the campaign. Secondly, it’s this attack that triggers the entire war that the game is based around. In other words, it’s not there simply for the sake of having a “terrorist” level – it’s a very crucial part of the story.

And finally, Infinity Ward is to be praised for embracing the interactive medium to it’s fullest. This is what all games should strive to do. Franchises such as Call of Duty and Uncharted understand that it’s not what you see, but what you do that defines the gaming experience. Naughty Dog could have simply crafted a cutscene for the train sequence of Uncharted 2 – instead, they designed two entire levels in which the player was forced to traverse it himself. Infinity Ward could have put together a hollywood-quality CGI scene that showed the terrorist attack, but they forced the player to experience it firsthand. Controversial as it may appear, it’s simply the best way for videogames – an interactive medium -to tell their stories.

Video games are all about the interactive experience. It’s the single unique advantage that games have over other storytelling mediums. So, should Modern Warfare 2’s terrorist level exist? Absolutely, and hopefully both gamers and developers alike will view it as a solid example to follow. Eventually, the world will get used to it.

The Legend of Zelda: Spirit Tracks Preview

Friday, November 13th, 2009

I was lucky enough to try out two Nintendo games before their release this week. One was obviously New Super Mario Bros Wii as indicated by my awesome preview below. The other was the direct sequel to Phantom Hourglass (which was the direct sequel to Wind Waker, can you believe it?), Spirit Tracks. I didn’t get to play it for quite as long as Mario, but I played enough to feel confident in giving you guys a small preview. Let’s get to it.

spirit_tracks_previewThe Expected
It, graphically, looks like Phantom Hourglass. Which – also like PH – looks surprisingly better running on the DS than on video or screens on the internet. The game also had the same Wind Waker brand of cutesy gag humour that actually had me chuckling a bit. While some people complained about the all-touch controls of the first DS Zelda, it’s difficult to deny that they are absolutely the best touch controls on the DS. Spirit Tracks is no different. It feels fast, intuitive, and fun. The set-up is also the same: go to an annoying repeat dungeon in the middle of the map to unlock more sections of the world map. At least it looks like the annoying repeat dungeon might have measures to make it less annoying this time around. I’m not holding my breath for that yet, though. Just speculation based on some things I saw.

The Unexpected
How quickly I was hooked. Like the entire universe, I was extremely skeptical of this title the first time it was shown. Link on a train? Really? But seeing the world, hearing the music, exploring the puzzles, and realizing that Link wouldn’t be in that ridiculous conductor outfit, I instantly started craving more. Because this is the first “cartoon” Zelda game to take place on a major land mass, I realized that I was really excited to see what Nintendo did with it. This “New Hyrule” is only 100 years old and so there’s the opportunity to show the beginnings of new cultures and maybe even the revival of ancient ones. The music seemed to be a great mix of the Wind Waker/Phantom Hourglass style combined with hints of a brand new style. So while at first this game looked to be a disappointment, I now believe it has the potential to be the best of the Cel-shaded Zeldas.

Surprisingly, I didn't draw this

Surprisingly, I didn't draw this

The Mixed
The train. It’s definitely better than I originally feared. There are many branching paths, and to be honest, it’s not like you had to turn all that often in the boat, anyway. You can control speed, scare animals out of your path, and I’m more than sure that there’ll be upgrades to keep the experience fresh. That being said, I can’t imagine that it won’t get a little tiring. Also, going backwards is a bitch, and no matter how smooth the train experience, I’d still rather be on a horse. Spirit Tracks also marks the return of a musical instrument, which I love. However, it’s a set of wind pipes that will require you to literally blow into your DS to work. It strikes me as lame and gimmicky. Still, I didn’t really get a chance to test it out, and since the rest of the game has surprised me, I’m open to letting my mind be changed.

The Outlook
Strong. Just a few weeks ago, Riddles and I were talking about how we were feeling apathetic toward the title even though we’re both massive fanboys. But Nintendo has lured me in with their unbeatably tight game design and the promise of entirely new Hyrule lore. The train thing is still ultimately ridiculous, but like Kingdom Hearts: Dumb Name, there’s a place to relentless poke fun at a great game. These few weeks look to ease a little bit of the pain Nintendo has caused by not releasing any of their first party gold in ages.
I couldn’t have done better than the folks at MEGATONik with that hilarious picture above, so thanks to them for drawing the perfect picture for me to steal.

Priceless.

Friday, November 13th, 2009

Any Facebook stalkers already know that Lusipurr of Lusipurr.com and I have agreed to purchase games for each other. I’m buying Flower for him. He must complete and review it. He is buying Final Fantasy for me on Virtual Console. I must complete and review it. Sounds like a blast, right? Well since Nintendo has a surprisingly easier way to gift games than Sony does, I temporarily logged into his account to purchase Flower for him. Below are the hilarious results.
Riddles isn’t the only one who can make himself look foolish via IM screengrabs!
lusipurr

Hey! Look! Listen!

Thursday, November 12th, 2009

HLLfinal

Greetings, and welcome to the Thursday edition of Hey! Look! Listen! I’m your host Oliver Motok, and last Tuesday, I spent nine straight hours playing Modern Warfare 2.

And I plan to play more tonight, so let’s make this hasty, eh? We actually have some decent news to cover tonight, though, so I promise you it’ll be worth your time.

MW2screen1Modern Warfare 2 Sells Nearly Five Million Copies in 24 Hours

Yep, that’s what I said. This, of course, is according to “internal Activision estimates,” so nothing’s OFFICIALLY official until November’s NPD numbers are revealed. But honestly, this isn’t too difficult to believe.

4.7 million copies sold, amounting to $310 million. In 24 hours. And that’s only counting North America and the UK.

Blowing the horn for all it’s worth, Activision is billing this as “the biggest launch in history across all forms of entertainment.” And frankly, that may not be far from the truth.

MSNBC Tackles Modern Warfare 2’s “Terrorist” Level

With Modern Warfare 2 breaking sales records and whatnot, it’s obviously caught the eye of non-gaming press as well. MSNBC recently aired a segment featuring Kotaku’s Stephen Totilo, in which the now-infamous “terrorist” level of the game is discuss. It’s actually a pretty decent segment; the two chicks manage not to sound entirely ignorant, and Stephen makes his points nicely, while not coming off as overly-defensive. Watch the clip on Kotaku, but beware of spoilers.

500x_uncharted_2_salesUncharted 2 Sells Over a Million Copies

Sure, this story may look a little puny compared to Modern Warfare 2’s 34287 units in a single DAY, but seeing that Uncharted 2 is still currently my Game of the Year, it always has a place in my column. Phil Rosenberg, SCE’s Senior Vice President of Business Development, boasted the game’s commercial and critical success at today’s BMO Capital Markets Digital Entertainment Conference. According to him, Naughty Dog’s masterpiece crossed the one million mark last week.

More power to it; the game deserves every copy sold and every penny earned. Now how ’bout they hurry up and fast-track Uncharted 3?

Nintendo’s Wii Back on Top in October

Ugh. It pains me to report this, but apparently that $50 price cut did Nintendo some good after all. After being defeated by the PS3 in September, the Nintendo Wii was back on top for the month of October.  Here are the NPD hardware numbers, with data being gathered between 10/4 and 10/31:

  • Wii – 506,900
  • Nintendo DS – 457,600
  • PlayStation 3 – 320,600
  • Xbox 360 – 249,700
  • PSP – 174,600
  • PlayStation 2 – 117,800

The Wii sold only 462,800 units in September, while the PS3 sold 491,800. Fairly drastic month-on-month drop for the PS3, but I imagine we’ll see a similar drop for the Wii this month. As for December? That’s anyone’s ball game.

popUbisoft Claims that Prince of Persia Could Surpass Pirates of the Caribbean

Here’s a classic example of a corporate figure promising too much: Ubisoft CEO Yves Guilmont also spoke at the aforementioned BMO Capital Markets Digital Entertainment Conference. Unsurprisingly, he mentioned the upcoming Prince of Persia movie. Here’s what he had to say:

“What we hear is that I could be stronger than Pirates (of the Caribbean), which did $2.7 billion dollars. I think this will really help our brand to become a major brand in this industry.”

Yeah… while I’m fairly sure at this point that Bruckheimer’s vision for the Prince will be a profitable one, I can’t quite see the movie bringing in over two billion dollars. Perhaps he was referring to the inevitable film franchise as a whole? Who knows, but anyway around it, he’s talking out of his ass.

That’s all for now, folks! Have a lovely evening, and don’t count Modern Warfare 2 Week out yet. I have an editorial brewing that I’m dying to share with you, and word on the street is that Ethos now has his hands on the game.

‘Till next time!

Scatter Storming. Issue #009 “Wolf Man Issue”

Wednesday, November 11th, 2009

ss009Oh god, I’m exhausted. Seriously. In a time of crazy work schedules, this week has been a little bit extra. But, unlike Riddles, I still love you enough to give you your weekly dose of Scatter Storming. Still, don’t expect much, this won’t be an epic. Let’s get to it.

I have nothing to talk about –
Seriously, why’d I use up all my material on that New Super Mario Bros Wii preview? With my DSi charger in a different city, and going home just to fall asleep, I’ve had nothing to play. It would sometimes be the case that I would have time to play games, and I would have no idea what to play, but as it stands, I would love to play Dragon Age, Forza 3, and even Wind Waker, but I just can’t do it. Blah

Link’s Choo Choo Trailer -
Oh hey, new Zelda trailer and details. I was going to do the second official “Tingle! Tingle! Kooloo-Limpah!” feature including this and other previews, but again: thank you work. But I give you all the wrong impression, I love my job, I’m just exhausted. Anyhoo! This trailer! It’s more of the same, really, but we find out that (thankfully) Link won’t be in that ridiculous conductor outfit for most of the game and the game mechanic this time around is Zelda herself. Yes, Zelda’s spirit is apparently the “spirit” in Spirit Tracks, ’cause that bitch dies right off the top of the game. Good thing, though, because in this form she can conveniently take over suits of armor to help Link through dungeons. Anyhoo, check out this Rewind Theatre (with Bozon and Chobot of IGN) for a detailed look at the trailer. I, theoretically, get to try out the game tomorrow, so expect another preview sometime this week.

Thanks, Abe80! -
The beautiful and faithful reader, Abe80, is taking off with his beautiful new wife for his honeymoon very shortly! He got Modern Warfare 2 as a wedding present from The Broken Finger and won’t have a chance to play it while he’s away, so he’s lending it to me! I’ll actually have something relevant to say! Yay!

God, I’m delirious –
Seriously, I thought I had another really good story idea, but I just think I’m going to implode. I thought this was going to be another hilariously bitter Scatter Storming, but I’m past that point. Oh, did I mention I’m sick? I don’t care that this issue had nothing to do with Wolf Men. You can all suck it.

Feedback -
We’re always looking to grow and whatever around here. What would you like to see most added, changed, or removed to or from Riddlethos? Let us know!

GOODNIGHT BITCHES
ExhaustedMan

New Super Mario Bros Wii Preview

Wednesday, November 11th, 2009

Well dear readers, here at Riddlethos, we finally got a chance to get a little preview on a game for you. I suppose I got Forza 3 early as well, but I didn’t talk about it much before its release and I don’t think there was an overwhelming interest either. Either way, I played New Super Mario Bros Wii for 70 minutes straight yesterday, and so I have definitely played enough to give you fine folks some detailed impressions.

nsmbw01The Expected
Oh no, you have to save Princess Peach. What a flipping surprise. While this is an entirely new game from the DS entry, the premise and set-up is exactly the same. You have the classic layout of worlds from the NES and SNES eras, a Bowser minion to fight at mini-castles and end-of-world castles, and multiple paths to unlock if you find the secret ending within a level. In fact, it’s all so predictable that after we beat the castle in the first world I said “bet you we go to a desert world next”. I was right. I was also then accused of seeing spoiler footage. I had not. But, of course, while no different, this is a classic set-up for a reason and the new mini-boss character models are a nice change although their move sets may barely be different. It also looks just like the DS game if not a little crisper. REALLY makes me want a 2D Mario game in HD though.

The Unexpected
NewSuperMarioBrosWii2Multiplayer rocks. It really does. I was quite skeptical, but it works, and it’s completely awesome. It’s annoying at times, sure, especially when your head keeps getting jumped on, but that can also be used as a technique to more easily get to certain areas. It’s also very balanced. If you’re playing with players far less skilled than you, they can just press the A button to float in a bubble to where the other players are. You can’t just have everybody just press A, though, you need at least one skilled player to make any progress. The result is that the skilled players still get the better power-ups, they still find the secret areas, and they don’t get annoyed by less skilled players bringing them down. Sometimes it’s just fun to goof around, however. Even in co-op, all four of us were laughing our asses off while riding Yoshis and spitting one poor soul back and forth between us. It’s a huge relief to see that even with all the measures to incorporate newbies, the hardcore Mario fans truly will not suffer. The play session also showed that the very strong Mario level design is still present. I am beyond excited to test out all these new levels. Even the first world proved that legitimate challenge has not been abandoned.

Almost Badass

Almost Badass

The Mix
Those goddamned motion controls. While I defend games like Excitebots and the pointer mechanics in Galaxy, I hate whenever moves are attached to random shaking. Granted, Nintendo being Nintendo, it works better in New Super Mario Bros Wii than in other games, and it is minimal, but I’d still rather press the B trigger button awkwardness be damned. However, there are a few tilt mechanics that do work, and add to the experience. The first player to jump onto certain platforms gets tilt power. That means the platform mirrors the player’s remote. It’s actually a fun mechanic, and along with the ice powers and propeller cap, a welcome addition.

The Outlook.
Really good. When this was announced, I was apathetic. I become mildly more excited as news was released, but now I’m full on pumped. I am buying it this Sunday, no question.

Modern Warfare 2 Review: History is Written by Victors

Wednesday, November 11th, 2009

PS3boxBefore yesterday, I honestly couldn’t recall the last time I sat down and played a game from start to finish, without taking a single break.

Call of Duty: Modern Warfare 2 has been billed as the most anticipated game of 2009, and for good reason. The original was a smash success, much to the surprise of everyone, including its own publisher. Smooth-as-silk gunplay, addictive multiplayer, and a stunning campaign mode were enough to push 14 million copies – so, it’s understandable that the hype train for the inevitable follow-up has been all but insane.

So, does Modern Warfare 2 live up to all of this self-made hype? The answer is a resounding yes. Modern Warfare 2 is a game that everyone should play; even those with aversions to the FPS genre. Few other titles manage to rival the sheer intensity of the game’s tightly-woven action sequences, and there’s not a single other shooter on the market that’s so easy to pick up and play, yet features such amazing depth.

First and foremost there is the game’s campaign mode. To be sure, the original Modern Warfare is a hell of an act to follow – but believe it or not, Infinity Ward managed to push the envelope a bit further. Sure, it’s still fairly short, but it’s relentlessly intense, blindingly fast-paced, and features mind-blowing action setpieces that rival – or perhaps even surpass – the recently-released Uncharted 2: Among Thieves.  You don’t have to be an FPS junkie to enjoy the story here. It’s a thrillride from start to finish, featuring more twists, chills, and “oh shit,” moments than you can shake a stick at.

What really sets it apart, however, is how realistic everything feels. Being Modern Warfare, it’s entirely fictionalized – and yet, every tragic event that takes place feels like it’s just a minor extrapolation of reality. The infamous airport “terrorist” scene is, indeed, a part of the game – and yes, it’s one of the single most disturbing gameplay segments ever created. Yet at the same time, it’s one of the most emotionally evocative sequences I’ve ever experienced. Modern Warfare 2 clearly sets out to evoke the horrors of war and terrorism, and it accomplishes this goal to a chilling effect. As much as I’d love to reference specific events, it would be a great injustice to any potential players. Bottom line: this is one ride you don’t want to sit out.

MW2screen1It’s unfortunate, then, that a story this good is conveyed rather… incoherently, at times. Like the original Modern Warfare and World at War before it, Modern Warfare 2 doesn’t pause long for the sake of plot development. Intelligence screens in between levels supply fairly bare-bones information accompanied by voiceovers. All in all, it feels like much of the plot is conveyed by angry orders barked from up top. On one hand, this makes the game feel like a more authentic war experience. On the other hand, trying to listen to an extremely plot-relevant conversation taking place in the midst of a large-scale gunfight is, to say the least, a little frustrating. However, this isn’t to say that the game is entirely incomprehensible as a result. This balls-to-the-walls method of plot development has always been a weak point of the Call of Duty franchise. If anything, Modern Warfare 2 does a better job of keeping things straight than previous entries have.

Modern Warfare 2 looks absolutely fantastic. You’ll constantly be amazed at how much is taking place on-screen at one time, and how good it manages to look throughout. Character models are detailed and expressive, textures have received a step up from the previous game, and the framerate never dips to noticeable levels. Some of the game’s levels display remarkable artistic direction as well, from the colorful locales of Rio de Janeiro, Brazil, to the war-torn streets of the United States. Sound design is worth mentioning as well; the chaotic noises of battle constantly crowd the air in Modern Warfare 2, and they’re a vital part of the game’s oppressive atmosphere. Voice acting is solid across the board, and veterans of the original Modern Warfare will be glad to hear (and see) some key returning characters.

New to Modern Warfare 2 is the Spec Ops mode, which was essentially designed to provide a co-op experience where the single-player campaign could not. (Although many of the missions can be played single-player as well.) At the time of this writing, I haven’t spent much time at all with Special Ops, but the gist of it is fairly simple. If you have a friend and a second controller, it can be a lot of fun, but don’t expect any additional story content. The missions are essentially challenge rooms, in which you complete certain objectives in order to earn stars.

MW2screen2And of course, no review would be complete without mention of Call of Duty’s infamous multiplayer modes. And there are a lot of them, for both online and offline multiplayer. There is still the ability to play offline split-screen with friends on your couch, which is still a lot of fun – though with only four players max, it can be difficult to find eachother on the game’s gigantic maps. Online is where the main course is with multiplayer, and it’s a ton of fun. It becomes an addiction in and of itself, not just because of how much fun it is, but because of all the little incentives that Infinity Ward included – simply put, the more you play, the more you unlock. Weapons, classes, titles, emblems, game modes, and more. I’ve currently acquired a mere 7% of the available goodies, and I’m thirsty for me. Also, maybe I shouldn’t be surprised, but it works fantastically on PSN. I’ve never had to wait more than a minute to join a game, and I’ve never experienced any noticeable lag. Just be careful, because the online arena is no place for a noob. You will be torn apart, and quickly; and people will jeer at you while they do it.

As the world expected, Modern Warfare 2 is one of 2009’s best games. I doubt that it will win quite as many Game of the Year recognitions as the original did, but the only reason for that is… well… amazing as it may be, we have seen most of this before. To be sure though, Modern Warfare 2 is a better overall package than the original Modern Warfare, and it beats the hell out of World at War. Unless first-person shooters give you migraines, you have absolutely no excuse not to pick this one up. You won’t have a better time with a shooter this year.

Hey! Look! Listen!

Wednesday, November 11th, 2009

HLLfinal
One story today.

Riddles Sucks

“Ohh, I’m Riddles, I have two days off, and have Modern Warfare 2, but can’t find the time to post a Hey! Look! Listen! Oh poor me! Wahh! Oh Ethan, you’ve been working for 23 hours on 7 shows in two days, are you still going to post a Scatter Storming?”
Of course I am!! Jackass.

The point is that you’ll have to wait ’til Thursday for your fix of Riddles’ tainted news. Don’t be easy on him.

It’s here…

Tuesday, November 10th, 2009

mw2ps3Wow. People really DO live in Murfreesboro. There were at least a hundred anxious gamers waiting in line outside my local GameStop last night. Thankfully the line moved quickly, and I was soon back home, testing out local multiplayer with Mr. Babasick and Mr. Lipinski.

As expected, it was loads of fun. I’ve yet to get online, though that’ll probably be later tonight.

Right now? I’m about to go fire up the campaign mode. Expect impressions soon.

One of Two!

Tuesday, November 10th, 2009

nsmbwI’m about to try out New Super Mario Brothers Wii. I’ll be back with impressions, to be sure. But that’s not it for this week! I’m also getting the chance to try out Link’s Choo Choo adventure this Thursday. It’s a bit of a Nintendo preview week for the Ethos half of Riddlethos. I hear Riddles is loving Modern Warfare 2, and you’ll probably be hearing from him soon, whether you want to or not.
I, for one, am curious.