All right! I have a lot of ground to cover, so I’m going to dive right in.
Sony Holiday Preview Event
Infamous 2 -
This was the game that I was most excited to play. It was one of the few titles at the event to have a 2011 release date, so I felt lucky that it was even there. I only had 10 minutes with the game and I walked away sadly underwhelmed.
Firstly, the demo was the previously only cinematic moment when Cole needs to take down a helicopter. So the content was not new to me, except for the new old Cole. That was a small let-down.
Secondly the game seemed to run like crap. I haven’t played Infamous since just around when I bought my PS3, so I forget how that game performed, but I feel like even if it wasn’t amazing, it was definitely better than this demo.
Thirdly, it felt very claustrophobic. There was lots of impressive action all around me – people running and screaming, the environment collapsing around me, limos trying to drive away from me – but I felt like I could never see the things I wanted to. When I had to chase after said limo, I had no idea which direction I had to go in. Once I lost sight of it, I had to wait until it gave me a “mission fail” screen to try it again. Maybe I missed a mini-map or something, but I’m usually pretty adept at picking that sort of thing up.
Fourthly, I hated the melee combat. This complaint is probably the one that is most likely to carry over to the actual game, as my other complaints can be chalked up to my short time with the game, and the fact that I was playing unfinished code. The reason I didn’t like the melee was largely because of the focus on it. Cole is about his electrical powers, I don’t care about smacking things with a stick. I have Batman for that sort of combat. I especially don’t care for a slow-motion shot every third time I take out an enemy. It is overkill.
Finally, I disliked how powerful Cole was. This is something that The Broken Finger and I agree on. I loved the progression of powers in the original Infamous, and if Cole starts out with his hover move, electrical grenades, zap move, plus a massive thunder tornado, I fail to see how he can progress from there. Like I mentioned, this could be a result of playing a demo, and so all of these options might not be available to me off the top. Plus, maybe there’s a point soon after that when I lose all my powers and have to regain them all again (think: God of War). I’d be more than okay with that.
And that is, sadly, all of my thoughts on Infamous 2. I didn’t get an excited feeling to be playing Infamous again, and I didn’t find many redeeming qualities beyond being able to climb buildings faster and being able to grind along more things for quicker transportation. I’m aware how misleading demos can be, so let’s hope that that was the worst experience I’ll ever have with the game.

Jetpacks as cool as they look
Killzone 3(D) -
Let it be said that my only experience of Killzone is the demo of Killzone 2, which I didn’t like at all. It seems like Killzone just doesn’t jive with me, because I felt the same way with Killzone 3. Now, let it be said that in this pre-alpha code, the game looked brilliant, and the 3D was pulled off very nicely. However, I’m pretty sure I just don’t like Killzone’s gameplay because I didn’t have a good time.
I’m aware that I’m just not very good at shooters, but when I wasn’t able to look down my scopes or take cover or crouch, I failed to see the strategy involved in trying to avoid being shot by the Hellgast. But hey, if you’re into Killzone, you’ll probably love this one. You’ll definitely love the visuals. And I’m not going to lie, the jetpack was fantastic.
Gran Turismo 5 -
This is another game I tried in 3D, but with less success when compared to Killzone 3. Granted, the only GT5 units were in arcade-like car seats with gaming wheels, so the viewing angle was shit. But when I got in the non-3D unit, I loved my experience. As to be expected, the game looked brilliant, and it controlled like a dream.
That is to say that I crashed a lot.
But GT5 is the ultimate simulation racing game, so that’s to be expected. Although I really liked Forza, Gran Turismo just has its own very unique feel and I felt giddy behind the wheel again. This demo was, surprisingly, my favourite of the event.

I accept
The Rest -
Keyboard is very difficult in Rock Band 3, even for experienced pianists, Sonic 4 looks and plays great, and apparently there’s some sort of multiplayer in Assassin’s Creed: Brotherhood? I didn’t play it, but I watched people assassinate each other. It looked frustrating. Oh, and I played 2 minutes of God of War: Ghost of Sparta. It was a carbon copy of the original God of War. I was on a boat, I was killing skeletons. I lost interest fast.
Oh, and I played LittleBigPlanet2, but I honestly played so little, and there is so much in that game, that I truly feel like I could not define a proper difference at this point. I played a mini-game, so that was different. I’ll have to wait for a proper demo or hands-on to talk about this one.
Pokémon Ranger: Guardian Signs
I love this underrated series. However, the jump from 2 to 3 doesn’t seem as big as the original to the sequel was. They made so many things better with Shadows of Almia, it appears as though Guardian Signs is more of the same with the added Pichu and mini-games gimmicks. Both I could do without. Still, the games are fun, and it’s interesting strategy to decide which Pokémon to keep, and to note where you’ll be able to come back later. I also like that “S” ranking is far more difficult to obtain in “battle”, but the rewards are much bigger. I’ll discuss more in the Sunday Soapbox and potential review if I beat the game quick enough. As is, this Scatter Storming is going on long enough and I’m not even done yet!
Housekeeping
Hey! You! Guys! Yeah! You! Click the “Upcoming” tab. Notice the change? Yeah, it’s not much, but now we give little explanations and teases for the future Theme Weeks. This is to help alleviate confusion and because who doesn’t love a good pitch? We hope to add more to that page soon, including some sort of content schedule. But I’d like a higher level of consistency before going ahead with that. Also look forward to a proper TV review format in the coming days. I’d like to talk about The Office and how after 3 pretty bad seasons, it’s looking pretty excellent again. But more about that later, I’m already over a thousand words. Peace!
_e