
One of the largest among the 16.
I’ve talked about Shadow of the Colossus twice already this week, and I’ve yet to touch on the actual gameplay found within. Granted, SotC is a game renowned for its mood and atmosphere, but the actual slaying of the beasts is not only brilliantly executed in terms of mechanics and planning, but yet another important part of the atmosphere the game creates.
Each and every Colossus is a battle to be remembered. The first thing that strikes you (unsurprisingly) is how huge these things are; never before has a game put you up against a foe hundreds upon hundreds of times your size, armed with only a sword and a bow. After the short introductory cutscene to each foe, it’s just you and the giant – and the frantic search for the key to defeating the beast begins. There’s no hack-and-slash here; each Colossus is a puzzle to be solved. The end result is always the same: after stabbing their weak points enough times, the beast will die. But getting to those weak points can be a challenge even for the most seasoned puzzle-crackers. Simply put, these fights are some of the most brilliantly conceived boss battles in videogame history.
Aside from that, the Colossi battles give the term “cinematic gameplay” new meaning. Each and every encounter is more than just a fight; it’s an absolute visual feast. Imagine clinging to the wings of a massive flying beast as it soars miles above the ground, trying its best to shake you off. Or holding on for dear life as a freakishly large watersnake dives below the surface with you in tow. The moments are impossible to describe, and nothing else in the world of videogames compares to them.
The game’s powerful atmosphere is present even in during the hecticity of the battles. The music, as I’ve discussed before, compliments the situations beautifully. The sense of loneliness is still present; despite how many Colossi you take down, each new encounter is a daunting experience. You’ll always feel woefully underwhelmed and overmatched.

One of my personal favorites.
Shadow of the Colossus is a game I could ramble about for many, many Team ICO weeks. But we have but one Team ICO week to spare, and that week has officially run its course. As much as I enjoy writing about the game, it’s really impossible to convey the experience through words and images. Shadow of the Colossus is something that must be experienced, not seen.
So, uh, what are you waiting for? Go buy it. And while you’re at it, sniff around for a copy of it’s spiritual predecessor Ico as well. Yeah, I know we weren’t able to talk about Ico this week (glares at Ethos), but it’s still an awesome game.
Goodnight everyone; I had a fantastic time Team ICO-ing with you this week. Now it’s time to honor one of the greatest Sci Fi epics ever told…










