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by Ethos and Riddles

The Prelude – The Last Guardian Day, begin!

Friday, August 28th, 2009

Project_TricoAlright, folks. I woke up at 6:30am today, and two hours later I’m down at one of my 983274293 local Starbucks to do a number of things, but one of them will be to make good on my promise of having a bit of a Last Guardian blow-out. Now this Starbucks internet is being a little wonky, so let’s hope that stops soon. HD YouTube videos don’t load well when the internet cuts out every 2 minutes.

In any case, here’s the planned, sure-to-not-be-adhered-to plan of posts.
-This one
-Original YouTube “leaked” trailer recalled impressions. Reasons why I didn’t like it.
-E3 2009 updated trailer recalled and current impressions.
-Rumours and speculation outside the brain of Ethos
-My own speculation and hopes
-Stupid pictures
Here goes!
*edited to include A PICTURE*

Quickie…

Thursday, August 27th, 2009

Interesting editorial on IGN. More optimistic than even I would be about the Wii, but I enjoyed the 2 page read. Thoughts?

Hey! Look! Listen!

Thursday, August 27th, 2009

Well, it’s been a while since we did this, hasn’t it? The post-GamesCom videogame industry has been relatively uneventful, and will likely remain that way until the Tokyo Game Show. But nonetheless, a few things caught my eye today and I deemed them worthy of sharing with you. Shall we?

All that minus the HDMI cable now just $299

All that minus the HDMI cable now just $299

Xbox 360 Elite Price Cut, Pro Discontinuation Confirmed
So, yeah, remember the rumors about this? And then how Microsoft didn’t say a thing about them at GamesCom? I’m not really sure why, but it seems they didn’t care to make a big deal out of it. In any case, Microsoft officially confirmed today that the Xbox 360 Elite model was receiving a $100 price cut, meaning it now costs the same as the Pro model. ($299). What’s to be done with the Pro model, you ask? Well, it’s receiving a $50 price cut, and being phased out of production. Pretty sweet deal all around, though sadly, the Elite will no longer be packaged with an HDMI cable.

Aaron Greenberg, Microsoft’s director of product management for the 360 said that this price cut was a direct result of lowered production costs. Oh, and for what it’s worth, he denied the “rumors” of a slimmed-down 360 console, claiming that the 360 hasn’t even reached “half its lifespan.”

Verbinski Not to Direct BioShock Movie
This is actually somewhat old, but still disappointing enough to share. Because of the film’s new overseas filming locations, Gore Verbinski is stepping down as director of the BioShock film. And just to add insult to injury, 28 Weeks Later director Juan Carlos Fresnadillo is taking his place. (By the by, Fresnadillo is not to be confused with Danny Boyle, the director of the superb 28 Days Later. Days was awesome. Weeks sucked.)

Damn straight.

Damn straight.

And with Verbinski goes the last of my hopes for the BioShock film. At this point, frankly, I see it going the way of the Halo movie. And perhaps that’s a good thing. In fact it almost certainly is.

Well! I have two hours before I have to leave for work, and a fresh copy of Dissidia sitting on my desk. Just arrived in the mail this morning; a bit late, but I can forgive them.

Yes, I’m kidding. I drove across the street and bought it with my own hard-earned cash. I’ll be there someday, though…

A Soldier in Search for the Asylum

Wednesday, August 26th, 2009

Some dude who works a floor below me has been very excited for the recently released Batman: Arkham Asylum game. The game has a lot of hype and some very solid reviews behind it, so I don’t particularly blame the guy. To boost all that, Canada is selling the bugger for just $38 during its launch, so he wanted to take advantage of that. Makes sense. Apparently the world didn’t want it to be that easy.
So, as a bedtime story of sorts, I’m going to paste the point-form story he sent me , and I’ll make comments in the margins (in bold).
Are you all tucked in? Let’s begin.

-Walmart – sold out of the PS3 version so I resorted to buying the 360 version (after paying for the 360 version I decided I needed it on PS3 since I just bought the 360 and made a promise to myself that the 360 was only for exclusives)
Interesting. I just bought a PS3, and I’m planning to use it for primarily exclusives while the multi-platform stuff will remain on my 360. OPPOSITES ARE INTERESTING.

-Went to Best Buy – Sold out on both
-Futureshop – Sold out on both
-Zellers – had 10 copies on PS3 (because who the hell shops at Zellers?) for $69.99. Conceded that I was not meant to own the game, because there was no way I was paying almost double for the games launch price I started to leave Zellers and that is when I remembered that Zellers price matches
This story’s getting good, but I DO have to interject here to re-enforce the sentiment that nobody shops at Zellers. Not anymore. It’s a wonder the Canadian-only store is even still around.

-I went back to Walmart for a flyer at which point I had to get an oil change done because on the way back to Walmart the low oil light came on.
-Finally with a full tank of Oil and a Walmart flyer I went back to Zellers and got the game right before closing 10:41pm
Got home had to take the dogs for a walk and the fiancée decided she was going to watch the TV because we spent the night running around and she was ready to relax.
What the crap? Didn’t she realize the reason WHY you spent the night running around? She should relax to the sight of you kicking the shit out of the Mark Hamill-voiced Joker! CALL THE WEDDING OFF!

Tonight I will finally be able to crack the game open and give it a whirl
Well. How is it? Comment below and let us know.
We are ALL wondering.

charles

‘ELLO GUV’NAH!

Wednesday, August 26th, 2009

Alight alright alright.
It’s been a bit of a nutso/bizarro week, so let me catch you up to speed.
First off, my copy of ICO is indeed in Montreal. While Montreal is not far from Toronto relative to most of Canada, it’s not exactly a quick jump over to pick it up. My brother can get it back to me, but not until the weekend. Of course, Team ICO Week will be over by then, but hey, that’s apparently how I roll. I’m still scouting for a copy that is less than the $120 that DarthGibblet implied it would be. Either way, to slightly sort-of make up for it, I’m going to have a Last Guardian blow-out on Friday including trailer impressions, speculation, and all that sort of fun stuff. E-mail me at ethos@riddlethos.com if you want to weigh in on The Last Guardian. Maybe I’ll quote you or something.

I suppose saying “first off” implied that there would be a list of some sort. ABSOLUTELY NOT THE CASE. Onto what I’ve been playing. Or: ‘ELLO GUV’NAH!

suikoden-tierkreisSuikoden Tierkreis-
This is the game that I will forever be playing. I still always really enjoy it every time I pick my DSi up. But if you’re an avid Riddlethos.com reader, you know that my DS doesn’t travel with me in the summer, so the system has been acting more like an alarm clock than ever. Anyway, the game’s fun, and I still plan to review it on Lusipurr.com in the year 2063 when I finally beat the damn thing. That is, if Lusipurr would even let me at that point. But I digress. Classic RPG action is the point.

Folklore-
folklore-logo400This game has a lot going for it. It’s a PS3 exclusive with absolutely gorgeous environments, some of the best and most imaginative monster design I’ve seen in any video game, and an equally impressive soundtrack. However, it’s a little held back by its unexplored RPG mechanics, the fact that every level has to be played twice with two different characters to complete the game, and some questionable voice acting. But the shallow leveling-up system and lack of stat management is countered slightly by the way you have to beef up your Folks by fulfilling certain tasks. I realize that this might be a little confusing if you don’t know the premise. There are no weapons or equipment per se except for your cloak and the different “Folk” you collect. The Folk are also your foes, so it’s a little like Pokémon in that sense. Except Folklore is an action RPG. So it’s a little like Pokémon Ranger in that sense? Still not following? Play more Pokémon. Anyway, I’m not very far into the game, so I won’t talk too much more about the game for fear of getting too far ahead of myself. Who knows, maybe a lot of my views about the game will change.

Metroid Prime TrilogyMetroid Prime: Trilogy-
Some homeless guy I know, Deerwolf, was nice enough to lend me this recently released Nintendo gem. It’s always so shocking when Nintendo actually puts out a package that has legitimate value. Here are three full games (two of them noticeably upgraded) on a single disc for the price of one. And these are some of the most acclaimed titles Nintendo has put out this decade.
It always blows my mind when people knock the Wii’s FPS controls. The system can be rightfully bashed for being terribly underpowered and having zero idea about how gaming has interacted with the internet for years and years, and can especially be bashed for encouraging years of waggle-infested shovel-ware, but goddamn it, Metroid controls like a dream. I play my HD systems dozens and dozens of times more than I play the Wii and deservedly so, but I mean it when I say I would take Wii controls for a game like Bioshock any day. Motion is usually dumb (save Excitebots and Flower), but pointer controls are precise and satisfying, and this shows in SPADES when replaying the original Metroid Prime.
First off, it is glaringly obvious that I’m playing a 7 year old game on a SD system, but the newly added widescreen is incredibly appreciated and other graphical boosts are helpful as well. Let me preface all this by saying that I have tried on numerous occasions to get into the Metroid Prime series. I played the original a few times for a few hours, and once for more than that and just couldn’t seem to understand what everybody else loved about it. Playing for just half an hour on the Wii Trilogy edition provided more of a thrill than any time I attempted to play before. I’m now very much excited to see what the game has in store.

There we go. More detailed impressions than last time. That oughta keep some cranky people happy. Oh, and I’ve got a Arkham Asylum related story that’s going right up after this. Look at me making up for the slow day. I’m a champ.

PS3 Slim: The Unboxing

Tuesday, August 25th, 2009

I awoke bright and early today (and by that I mean 12:30 PM, which is pretty bright and early for me) and rushed to my local GameStop. Why? Well, the title of this article should give it away: to acquire a brand-new PS3 Slim.

Even the box is smaller.

Even the box is smaller.

Three hundred bucks later, I was back in my humble apartment with a working PS3 – something I haven’t had in almost three months now.

There she is, in all her glory... pardon the apartment in the background.

There she is, in all her glory... pardon the apartment in the background.

The first thing that I took note of was the new plastic finish that coats the system, forgoing the glossy “piano black” of the original model. Essentially, the PS3 Slim has the exact same casing as the original PS2/PS2 Slim. It looks fine, honestly, though I’m unsure which I prefer – I rather liked the shiny finish of the original model. But since I don’t consider myself a shallow guy, I’ll just let it go.

The second thing I noticed – unsurprisingly – is how much smaller the system is. It’s not as drastic a difference as the PS2 Slim was from the original PS2, but it’s still quite a notable decrease in size and weight. A most welcome change indeed, as the original PS3 was quite the space-eater.

Yep, definitely smaller.

Yep, definitely smaller.

Perhaps the most welcome change in the design of the PS3 Slim is the new Power and Eject buttons. Sony was nice enough to give us actual buttons this time around, rather than little symbols that hover over some invisible pressure point. Anyone who’s owned or used a PS3 before knows how frustrating those little bastards could be. Trivial as it may sound, it’s incredibly satisfying to turn on the system with the click of an actual, physical button. Also worth noting is that a blue LED above the Eject buttons lights up when there’s a disc in the tray – another small, but welcome change.

Good...

Good...


Bad.

Bad.

The Slim has a different power supply than the original model; no longer is there a “main power” switch on the back. I’ll just let the pictures do the speaking:

The original AC In

The original AC In


Slim AC In

Slim AC In

The final thing worth noting is that this thing is quiet. You thought the original PS3 was a silent beast? Wait until you power up the Slim. It makes the original sound like a dying cow by comparison.

So, as you’ve likely gathered, I’m quite happy with Sony’s redesign. There’s literally nothing to complain about at all; it’s the same great system at a lower price, in prettier packaging. If you’ve been holding out on a PS3 purchase, there’s no better time than now to give in. Of course, the question still remains: is it worth purchasing if you already own the original model? Well, if you’re an electronics snob like myself, the answer is apparent. If not, the PS3 Slim doesn’t exactly offer enough new to warrant $300. Regardless, it’s a fantastic little machine, and I’m more than satisfied with the purchase.

Woo!

Tuesday, August 25th, 2009

PS3 Slim Get!
I would post pictures and all that, but apparently Riddles has “claimed” all that, although he still has nothing to show for it…

To Make Up For Riddles’ Articulation…

Tuesday, August 25th, 2009

pikchurez
Sorry. It had to be done.

Some Random Notes and Late Night Musings…

Tuesday, August 25th, 2009

Well thanks to ME, Team Ico week has gotten its OFFICIAL start, with a post devoted to Shadow of the Colossus and its brilliant soundtrack. (See below.) It’s rather brilliant, if I do say so myself. It’s also very… gushy. But mostly brilliant. So go read it.

Ideally, Ethos would have posted some personal musings concerning ICO around the same time, but as fate would have it, he doesn’t have access to a copy of the game. From what I can gather, it’s either at his Mom’s house, or it’s in Montreal. Not being overly familiar with Canada’s geography, I don’t know how far away from Toronto that is, but I’m wagering it’s some distance.

In other words, he’s managed to boob things up YET AGAIN. He’s so very good at that. It’s especially frustrating this time around, considering the lengths I went through to play Shadow of the Colossus. Y’see, my backwards-compatible PS3 is still dead, and I got rid of my PS2 long ago. So, today when I dug my copy of the game out of hibernation, I was struck with the realization that I had nothing to play it on. Solution? Walk across the street and grab a used PS2 from GameStop. 70 bucks. Frittered away just so I could replay a game in honor of some silly theme week.

On a more positive note, while I was there, I received the wonderful news that PS3 Slims would be in stock TOMORROW! Or today, as it were. You’d better believe I reserved that shit while I was there. And tomorrow I’ll be waking up BEFORE 3 in the afternoon to go pick it up. That’s how you know I’m excited.

Final note: Inglourious Basterds is brilliant, and if you haven’t seen it, you need to. Goodnight everyone, and check back tomorrow for more goodies.

p.s, if you skimmed over this post just because I was too lazy to include a pointless photo, guess what: you’re part of the problem. Don’t ask what problem I’m talking about, just know that you’re part of it. God dammit.

Shadow of the Colossus: Day One

Tuesday, August 25th, 2009

It’s been a long time since I played through Sony’s modern classic, Shadow of the Colossus. As Ethan pointed out earlier, I’m not really one to replay games. But a special week calls for special measures, so I dusted off my copy of the game (which, thank God, is the original black label version) and fired ‘er up.

The first thing that (re) occurred to me was the fact that SotC has one of the best soundtracks composed for any videogame, ever. The musical accompaniment to the opening cutscene does a fantastic job of setting the proper mood, invoking a sense of mysticism and wonder as you watch our hero venture into the forgotten land where the game takes place. Not being a fan of extremely obscure animes, I can’t measure the soundtrack against Ko Otani’s other works – but I’m willing to bet that he outdid himself here.

The soundtrack performs fantastically on its own – hence why I have it sitting in my iTunes playlist, playing as we speak – but the quality of the music itself is only half the story. It goes without saying that the mood of a game heavily depends on having the right music at the right moments, and Shadow of the Colossus succeeds at this in a way that few other games have.

Beware of blood geysers...

Beware of blood geysers...


Take the first encounter with a Colossi. After struggling up a sheer wall of rock, our hero Wander is greeted to the sight of two gigantic legs lumbering past him. Looking up, you see the Colossi – the beast you’ve been commissioned to slay – in its grand entirety. The music takes a slow, uneasy tone as we watch the creature walk away from us, unaware we even exist. The mood is one of confusion, and perhaps fear. Naturally, you wonder how, exactly, you’re to kill something like that.

Once Wander engages the Colossus, the music instantly switches to a bombastic, frenetic, and appropriately desperate tone. The fight has begun, but the air of confusion still lingers; you’re still unsure what to do or expect.

With a few good stabs to the leg, the beast stumbles to the ground. Once again, the music changes; speeding up considerably, and taking on a slightly more hopeful tone. Like yourself, the soundtrack is less confused, but still desperate.

Finally, after repeated wounds to the head, the creature falls. The music calms, and becomes almost saddening as we watch the peaceful giant crumple to the ground in death. You’re reminded of the fact that, fearsome as it was, the Colossus meant no harm to you – and, indeed, was content to simply ignore you until you began stabbing it.

The soundtrack may be one of the most essential elements to the unparalleled mood that Shadow of the Colossus creates, but it’s just one of many. Over the course of the week, I’ll be discussing them all in detail.