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by Ethos and Riddles

In Which Ethos Melts Into Sap

Saturday, November 28th, 2009
Beautiful and sad.

Beautiful and sad.

There are many reasons I love living in Toronto. Number one, it works very well with my love for the underdog. Now, it’s arguable that living in Canada has, in fact, given me this underdog complex, but then it could be counter-argued that I live in the biggest city in the country and even the most American-like. But all nationalist reasons aside, I think I love the seasons most. Sure, I could deal with it if we managed to remove a month from Winter and place it…ANYWHERE ELSE, but I definitely wouldn’t want to remove the season altogether. The changes in climate, scenery, and collective mindset are so necessary for me. I love that the cyclical nature brings a sense of familiarity and nostalgia, but more importantly progression. I love that Winters remind me of previous Winters to not just comfort me with memories, but to feel proud or even discouraged when I think of where I am compared to where I was. Autumn, in particular has traditionally been my favourite. I love that the season literally brings about the death of so many things, but it does so with beautiful colours, smells, and the perfect weather. It’s more a celebration of life than anything else. It represents maturity and acceptance, but still vibrance and wonder.

But I’ve written too much about Toronto and Autumn without relating any of it to video games. I suppose my ultimate point is that I connect the strongest with any art – and particularly games – that can embody the same love of life in the face of death that Autumn does. Flower is a celebration of beauty and mood painted on a drab backdrop of melonchony and, penultimately, death. Shadow of the Colossus is the simple story of passionate courage in the face of – and at the price of – death. The most emotionally powerful Zelda games are the ones with themes of the celebration and eventual loss of innocence. Even Final Fantasy IX is an example of loving life in the face of death.

flowerWhat is it about this that resonates with me? I feel like it’s not disconnected from my morbid desire to see the apocalypse in my lifetime. I suppose I feel like Autumn and Autumn-like things best sum up what it means to be alive without making melodramatic sweeping statements. There’s depth in simplicity. There’s truth behind the beautiful celebration of life coexisting with the desperate struggle to stay alive.

All said, Autumn represents calm passion to me. It revives inspiration in me and resonates deeply in me when somebody is able to bundle up these thoughts into indescribable forms of interactive expression. It reminds me that life is more than just a zombie-like drift through life, and that even death is rarely a cause to mourn.

Anyway, that’s my vague ramble. The comments are there for your mocking pleasure.

Assassin’s Creed II Review: Everything is Permitted

Friday, November 27th, 2009

ac2boxartLIKED:

-The major improvements to mission structure and variety

-The gripping narrative in two different timelines

-Free running. It’s still a ton of fun

DISLIKED:

-The occasionally choppy framerate

-Occasionally draggy swordfights

-The fact that I won’t see Assassin’s Creed III for two years

Assassin’s Creed II is the most improved videogame sequel I’ve ever played. Building upon the mechanics of its predecessor in spectacular ways, Assassin’s Creed II practically renders the original game useless, and stands on its own as one of the best action-adventure titles of 2009.

The game starts off with a bang. Desmond Miles is exactly where we left him in the first Assassin’s Creed: a prisoner of the evil Abstergo Corporation. And, with the help of the beautiful Miss Lucy Stillman, he’s finally busting out. Once free, Lucy takes Desmond back to a current-day base of the Assassins. By his own will this time, Desmond steps back into the Animus, in hope of acquiring skills, and finding some answers hidden in the past.

And so we are introduced to Ezio Auditore da Firenze, merely a boy when we meet him, and a member of a very influential family in Florence. You’ll soon realize that both Ezio, and the events he gets caught up in, are quite a bit more interesting than Altair and his endeavors ever were. Ezio is quite the likeable protagonist, actually, and the murder of his father and brother provide a strong motive for his actions throughout the game. Assassin’s Creed II tells a much better story than its predecessor, and maintains the same impressive attention to historical detail. Wanna take a crash-course in Renaissance-era Italy? Give Assassin’s Creed II a spin.

Like the first game, you will switch back to present-day at certain points, and take control of Desmond. Unlike the first game, these instances are painfully rare, which is unfortunate because they’re far more interesting this time around. Ezio’s historical drama is intriguing for sure, but the present-day events remain the most gripping aspect of the narrative. I’ll refrain from any spoilers, but let it be said that the ending of Assassin’s Creed II is mind-blowing, and leaves me on pins and needles for the inevitable third game.

Assassin’s Creed II is built on the same groundwork as the original, but the entire package has been given some serious renovations. From the most radical additions right down to the smallest of adjustments, every tweak and every change integrated in Assassin’s Creed II makes it a better game than its predecessor.

The largest addition to the game is the Currency system – there is money in Assassin’s Creed II, and you’ll use it to buy weapons, mercenaries, prostitutes, and much more. While it’s not a terribly prominent aspect of the gameplay, it does have its uses that make it a solid addition overall. It’s also worth mentioning that one of Assassin’s Creed II’s main sidequests involves restoring an entire Villa – which acts as Ezio’s home base. Restoring the Villa is as simple as pumping money into it, and over the course of the game it’s quite rewarding to see it shift from a run-down ghost town to a thriving little city. Oh, and as an added bonus, the town makes you money.

ac2screen2Another welcome change is a different approach to the stealth elements of the game. In the original Assassin’s Creed, the player had one way to blend in with a crowd, and that was to follow one of those creepy monk processions around. Pretty stupid, eh? Well worry not, because Ubisoft has taken a much more versatile approach to the stealth elements in Assassin’s Creed II. Ezio can blend in with any crowd at all, so long as he doesn’t disturb them. It’s as easy as slipping in and out of different groups of people. Also, you can now hire prostitutes and mercenaries, for the purpose of distracting guards or simply cloaking you in the crowd. Aggression from city guards is directly correlated to your Notoriety – aka, how much trouble you’ve been causing lately. Your notoriety level tends to go up rather quickly, with Ezio being an assassin and whatnot, but there are a variety of ways to lower it. Ripping down wanted posters, bribing town heralds, and offing certain politicians will do the trick. All said, unlike the first game, you won’t find yourself in many unwanted confrontations with armed guards. Quite the relief, really.

The fantastic free-running mechanics have been given a minor facelift. Running and jumping across rooftops is just as thrilling as it was in the original game, and you’ll likely find yourself platforming around without any objectives in mind, just for the fun of it. Ezio is much faster at scaling walls than Altair, which not only saves time but makes the climbing that much more enjoyable. Like the original, the game’s gigantic city environments not only provide fantastic platforming opportunities, but they maintain a consistent level of realism, which is quite impressive indeed; especially since they’re much larger this time around.

Combat is slightly improved as well, though it’s not as different as some might hope. Some new weapon types spice things up a little, if only for their unique counter-kill animations. A disarm tactic has been integrated, which helps make short work of weaker enemies. However, attempting an old-fashioned down-and-dirty swordfight remains a very slow, clangy affair. Your enemies block a lot, and you’ll find yourself relying mostly on counterattacks. Actually, if you’re like me, you’ll discover that you can actually engage in physical combat with your Hidden Blades, which makes extremely short work of any enemy. Counterattacks with the Hidden Blades are, as you can imagine, instant kills. Pretty neat, and definitely a timesaver, but unquestionably broken. Oh well. Combat really isn’t bad at all in Assassin’s Creed II, but it’s far from perfect.

ac2screen3If you were to simply watch someone else play Assassin’s Creed II, you might think it looks like largely more of the same. When you play it, you’ll think otherwise. The greatest improvement Ubisoft has made with this game is its mission structure and flow. The original Assassin’s Creed featured essentially the same four missions over and over again. Walk into a town, get some information on where your target will be at what time, go there, and stab him. The assassinations themselves were always fun, but everything around them became rather dull after the first few hours. In Assassin’s Creed II, there is far, far greater variety – and the missions themselves display much better mission design. Let’s take the assassinations themselves, for example: in the original game, they were merely stabbings bookended by lengthy cutscenes. In Assassin’s Creed II, you might assault a noble’s castle with an army in tow for the sake of routing out one man. One impressive segment of the game requires Ezio to assassinate six different men in order to learn the location of one target. Others might require you stealthily follow a target for an extended period of time. One of them might even require to you fly. And the inevitable moment of truth? Even sweeter than it was before.

Side missions are still aplenty, and they’ve been improved as well. They offer actual rewards this time around, such as added health squares and equipment. The Assassin’s Tombs sidquest deserves special mention: scattered throughout the world are six different tombs to be found and navigated. These tombs require Prince of Persia-esqe platforming and puzzle-solving to traverse, which is especially thrilling to a Prince of Persia fan such as myself. And the reward for completing all six tombs is so sweet that I refuse to spoil it here. Smaller side missions include “beat ups,” in which you literally hunt down an unfaithful husband and slap him around just for the hell of it. On the less ridiculous side are Assassination Contracts and Mail Deliveries, which are occasionally fun, and offer monetary rewards if nothing else.

AC2screenNeedless to say, Assassin’s Creed II is quite the looker. Not quite on the level of, say, Uncharted 2, but regardless, it’s one of this generation’s better looking games. Environments are absolutely gigantic, featuring not just cites this time around, but the accompanying countrysides as well. The game’s depiction of 14th Century Italy is absolutely gorgeous to behold; the art direction is absolutely top-notch, and the sense of realism is impressive. Playing on the PS3, the only problems I’ve experienced are an occasionally choppy framerate, as well as a few glitches such as audio cut-outs. None of these are game-breaking issues, but they’re present and worthy of mention nonetheless.

Assassin’s Creed II sounds quite good as well, featuring a better, more noticeable soundtrack than the original, and a solid voice cast across the board. Ezio, thankfully, is voiced far more competently than Altair was, which makes everything that much better.

Frankly, there isn’t much bad to say about Assassin’s Creed II. My main complaints border on nitpicking. This is a prime contender for Game of the Year, and one of the best open-world adventure titles I’ve played in some time. Oh, and it’ll keep you entertained for quite a while – even if you stick strictly to the main storyline, it’ll probably take you 15-20 hours to complete. I played for 25 or so, and I’m far from 100 percent. If you have the means, do not hesitate to give this game a try, even if you didn’t enjoy its predecessor. Given how the game ends, I’m quite interested in seeing where Ubisoft takes the series from here. Don’t be too surprised if goes somewhere completely unexpected – with Assassin’s Creed II, this franchise has shown that it can evolve, and better itself in the process.

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Happy Thanksgiving from Riddlethos

Thursday, November 26th, 2009
To all our American readers, that is. We wish you a happy day, and a tender turkey. And a tasty pie. Or two.

While I’m here, I might as well inform you that I’ve finished Assassin’s Creed II. I plan on going back and finishing off a few more side missions, but for reviewing purposes I’m set. Now I just have to write the damn thing.

But as of right now, I’m off to eat some turkey. Duty calls, yes, but this time it will have to wait its turn.

HAPPY THANKSGIVING, EVERYONE!

thanksgiving

Never to be forgotten.

Scatter Storming. Issue #011 “Beautiful Graveyard”

Wednesday, November 25th, 2009

ss011Well folks. Once again it is (very) late Wednesday night. Thankfully, this is my last late night for another little while. I’m not holding my breath though, a lot of things can pop up last minute. Either way, let’s see what I can muster.

I’m planning an editorial -
Ooo! Big deal! But here’s the thing: I actually plan for it to be relevant to the theme week. Can you believe it? I barely can. But although I moved this week plus all my other blah blah blah that has kept me busy this past few months, I have a lot to say about the themes of Autumn in relation to video games. And while I’ve shown my very real wacky side a lot on this site, I don’t think I’ve shown enough of my fruity introspective side that makes it all the easier to taunt me. I’m hoping to have time this Friday.

More God of War -
Haven’t played more of the game yet, although I want to, but I did play the demo for the third one. Now, I don’t know what I was expecting, but it was more God of War. I mean, things were noticeably different, but not in ways I guess I would expect from a game two titles later in the series in HD for the first time. Especially a series that gets drooled on so much. Again, much better games than I originally thought, but I don’t expect to throw around the same superlatives that most others did if I end up reviewing it. Overall cool demo, though.

DSi Charger -
I bought another one. Woo! Back to Pokémon and finally finishing that Mr. Cloud Man cartoon.

Hype Train. PUN! -
I’m starting to get pretty excited for Final Fantasy XIII and Link’s Choo Choo Adventure. Moreso the former, but even minor excitement after my previous apathy for Zelda feels like hype. But after the previously shown stat screen (that Andogo translated in the comments), I’m starting to remember the other side of Final Fantasy games that I like. I’ve seen a ton of character and CG work, and even a number of battle scenes, but now I’m remembering that a sizable percentage of these games are spent in the depths of the menus, so these new screens are very appealing.

I’m done. Tired. Done. Sleep and Looney Tunes time. I love all of you.

Hey! Look! Listen!

Tuesday, November 24th, 2009

HLLfinal

It would appear we have something of a slow week on our hands at Riddlethos.com, no doubt spilling over from our slow weekend. Somewhat disappointing, perhaps, but what can be done? I’ve been trying my best to finish Assassin’s Creed II, but I can’t seem to stay on track. The temptation to run around and entertain yourself with the game’s ENDLESS side-missions is too great! I don’t know how Nate Liles found the time to beat it already. Ethos? He doesn’t even play videogames.

In any case, it’s time to shake things up a little around here. Roll film!

ac2screen2Assassin’s Creed II Sells Almost Two Million

I am hardly the only one faffing about in Ubisoft’s critically acclaimed actioner. The company announced today that in one week, Assassin’s Creed II sold over 1.6 million copies. That’s a 32 percent increase over first-week sales of the original Assassin’s Creed, which launched back in November of 2007.

For the hell of it, Ubisoft also re-iterated the fact that the original Assassin’s Creed remains the fastest-selling new videogame property of all time. Not sure why that’s relevant now, but hey, they’re entitled to some horn-blowing, I guess. Check out my impressions of Assassin’s Creed II right here, and check back SOMETIME this week for a full review. (IGN).

Diablo III Won’t See the Light in 2010diabloIII

No, I didn’t mean 2009, I meant 2010. The sad fact of the matter is that if you’re a Diablo fan, you’ll be waiting a long damn time for the third installment.

“We always announce all of our games too early,” said Blizzard’s executive president of game design Rob Pardo. “We realize that and go, ‘You know what? Next time we’re not going to do that.’ And then we always fail at that. But I’d rather fail at that than fail at making the game great. I think it’s safe to say that, yeah, [Diablo III] is not going to be out next year.”

Bummer. I actually spent a decent amount of time with the original Diablo. If it was anything but a PC game, I might have finished it. Diablo II I installed and never played. As for Diablo III? Not sure if it’s a planned purchase or not. Sounds like I have plenty of time to think about it, though. (1UP).

bayonettaBayonetta Demo Coming December 3

Bayonetta looks like something that just screams to be tried firsthand, and we lucky residents of North America will be able to do just that on December 3. The demo will be released on both Xbox Live and PlayStation Network, and will likely be unchanged from its Japanese counterpart. The PSN Demo gives players access to the Tutorial and Angel’s Metropolis levels, while the Xbox Live demo will have those two plus the Falling Clock Tower level.

Sounds like favoritism, now doesn’t it? But then, it shouldn’t be too surprising, since the PS3 version has already been universally lambasted for looking and running decidedly shittier than the Xbox 360 version. Sega supposedly plans to release a patch that will, at the very least, address the PS3 version’s long load times. Regardless, it sounds like this is one multiplatform game that I’ll be purchasing for the Xbox 360. Bayonetta will be released in North American and Europe on January 5. (1UP).

Microsoft Faces Possible Class-Action Lawsuit over XBL Bansxbox_live_original

Well, this is rich. You’ve probably caught wind of the massive Microsoft banhammer that came down on Xbox Live a few weeks ago. Well, needless to say, it pissed a lot of people off, and it’s even caught the attention of a law firm.  Abington IP claims that they’re considering filing a class-action suite against Microsoft, and they’re attempting to rally all those who were banned to their cause. What legal feet do they have to stand on? None, as far as I can see, but Abington IP claims that Microsoft “conveniently timed the Xbox console ban to coincide with the release of the new Call of Duty: Modern Warfare 2 game and less than two months after the release of the very popular Halo: ODST game.”

The idea, in case you’re confused, is that Microsoft intentionally banned a lot of people around a time when many, many gamers would want an Xbox Live Subscription – and if you’ve been freshly banned, the only choice you have is to buy another one.

What does Microsoft think of it? Not a whole lot, as it were:

“Piracy is illegal and modifying an Xbox 360 is a violation of the Xbox Live Terms of Use,” a spokesperson said to Financial Post  ”Microsoft is well within its legal rights to ban these users from Xbox Live.”

Yeah, that’s more or less how it sounds to me. I doubt we’ll see this one go anywhere, frankly. (Financial Post, via 1UP).

Watch the Introductory Scene of Spirit Tracks

Egads! Spoilers! Nah, it really doesn’t spoil a whole lot, but it’s undeniably Zelda. Cookie-cutter-ish and simplistic as it may be, this video actually brought back some fond, Zelda-related feelings of magic and… warmth. Anyway. Watch the video below if you so desire.

I Don’t Understand This Video, so I’m Hoping You Will

Yeah.

Anyways… um. Yeah.

And that’s all for tonight, ladies and gents! Hope you enjoyed yourself, and please, someone go become a fan of our Facebook page. We only need one more fan to hit 100, and it’s just killing me that we haven’t gotten it yet. If you haven’t already, then just help a brother out and… go become a fan.

If you have a Facebook, that is.

And if you don’t have a Facebook, get one, and then become a fan. Because seriously, who doesn’t have Facebook these days?

God of War Collection Thoughts

Tuesday, November 24th, 2009

kratosAfter being impressed by seeing it run on the PS3, I relieved resident asshole, The Broken Finger of his God of War Collection copy yesterday. I work pretty late during the first half of the week, so I only got a few hours in, so these aren’t complete impressions, but rather just some opening thoughts.

It’s important to note that I have played a notably small amount of the two games. In fact, I only tried the original God of War for about an hour and stopped because I thought it was pretty bad.

However, that was a few years ago and I think I had a headache. And since I only have headaches about once every 2 years, I think it’s safe to say that it could have affected my opinion. The point is that I am more impressed this time. The HD resolution makes a huge difference. It’s easy to say that because, unfortunately, there are a number of in-engine cutscenes that didn’t get the treatment for whatever reason and they look like crap in comparison. I’m also playing on Easy because I think I just suck at the game. I’m surprisingly good at games like Uncharted and Call of Duty, but I guess button combination games are a weak spot for me since I blow at fighting games too. Anyway, the game is fun so far, and I’m content with my purchase. If I beat it this year, I may even review it… That is if Riddles and I can ever settle on our review format.

Before I leave, The Broken Finger wrote alternate text for these thoughts, and I couldn’t make this post without sharing them with you all. In fact, I wonder if I should have just left the following post up instead. Verbatim.

“This game made me feel really bonery. Meaning, I started playing the game with no boner, but once it got underway, I had a one way ticket to Boner City.”

STATS!

Monday, November 23rd, 2009

I love statistics. I am a Final Fantasy fanboy. This image excites me in ways that it probably shouldn’t.
lightningstats

Hee hee!

Monday, November 23rd, 2009

What a deliciously emo banner! Welcome to The Fall of Autumn Week, people! A week in which no games come out, so we’ll talk about whatever we want and maybe include themes of death, hibernation, and even the celebration of a beautiful life. But, for now, I saw the God of War Collection run on PS3, and MAN does it look great! Excepting the in-engine cut-scenes. Blegh.

God of War Collection