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		<title>Comment on Initial Impressions: Final Fantasy XIII by DarthGibblet</title>
		<link>http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2949</link>
		<dc:creator>DarthGibblet</dc:creator>
		<pubDate>Thu, 11 Mar 2010 00:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://riddlethos.com/?p=3472#comment-2949</guid>
		<description>LIGHTNING IS THE ORIGAMI KILLER!!1!</description>
		<content:encoded><![CDATA[<p>LIGHTNING IS THE ORIGAMI KILLER!!1!</p>
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		<title>Comment on Initial Impressions: Final Fantasy XIII by Andogo</title>
		<link>http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2948</link>
		<dc:creator>Andogo</dc:creator>
		<pubDate>Wed, 10 Mar 2010 18:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://riddlethos.com/?p=3472#comment-2948</guid>
		<description>It&#039;s not a spectator game, that&#039;s for sure. Battles get more interesting after you start getting three-person parties, but my god, whoever thought that people needed three Sazh-Vanille battles in order to figure out how to interrupt &quot;battles already in progress&quot; needs a swift kick in the nuts.

Them, and whoever decided to take out towns. I mean, yes, FF is linear, as are a lot of other games, which is why we refer to it as the &quot;illusion of freedom&quot; when we talk about exploration in FF games.

And the datalogue... on one hand, it&#039;s good that the game is supplementing all of its environments with background flavour texts, but if I wanted to read a book, I&#039;d... go read a book? It&#039;s the same story every time -- ragtag team of emotionally stunted teenagers go save the world from the government -- but usually I care about the world I&#039;m supposed to be saving and understand it through playing the game, not by reading cutscene summaries. I watched Ethan play for a couple of hours yesterday and today, and all I got was... &quot;why does she make that noise when she jumps?&quot;</description>
		<content:encoded><![CDATA[<p>It&#8217;s not a spectator game, that&#8217;s for sure. Battles get more interesting after you start getting three-person parties, but my god, whoever thought that people needed three Sazh-Vanille battles in order to figure out how to interrupt &#8220;battles already in progress&#8221; needs a swift kick in the nuts.</p>
<p>Them, and whoever decided to take out towns. I mean, yes, FF is linear, as are a lot of other games, which is why we refer to it as the &#8220;illusion of freedom&#8221; when we talk about exploration in FF games.</p>
<p>And the datalogue&#8230; on one hand, it&#8217;s good that the game is supplementing all of its environments with background flavour texts, but if I wanted to read a book, I&#8217;d&#8230; go read a book? It&#8217;s the same story every time &#8212; ragtag team of emotionally stunted teenagers go save the world from the government &#8212; but usually I care about the world I&#8217;m supposed to be saving and understand it through playing the game, not by reading cutscene summaries. I watched Ethan play for a couple of hours yesterday and today, and all I got was&#8230; &#8220;why does she make that noise when she jumps?&#8221;</p>
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		<title>Comment on Initial Impressions: Final Fantasy XIII by SiliconNooB</title>
		<link>http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2947</link>
		<dc:creator>SiliconNooB</dc:creator>
		<pubDate>Wed, 10 Mar 2010 14:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://riddlethos.com/?p=3472#comment-2947</guid>
		<description>It&#039;s really what connects you to the world. I mean with XIII you have the dungeon crawling and the cutscenes, and there&#039;s no action on your part connecting one to the other. There&#039;s a massive disconnect and I&#039;m having trouble identifying with what&#039;s happening in the cutscenes because what&#039;s happening feels almost separate from what I&#039;ve been playing ... It isn&#039;t a game that you can really think of as something more than a game because it makes no effort to conceal it&#039;s artifice.</description>
		<content:encoded><![CDATA[<p>It&#8217;s really what connects you to the world. I mean with XIII you have the dungeon crawling and the cutscenes, and there&#8217;s no action on your part connecting one to the other. There&#8217;s a massive disconnect and I&#8217;m having trouble identifying with what&#8217;s happening in the cutscenes because what&#8217;s happening feels almost separate from what I&#8217;ve been playing &#8230; It isn&#8217;t a game that you can really think of as something more than a game because it makes no effort to conceal it&#8217;s artifice.</p>
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		<title>Comment on Initial Impressions: Final Fantasy XIII by Ethos</title>
		<link>http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2946</link>
		<dc:creator>Ethos</dc:creator>
		<pubDate>Wed, 10 Mar 2010 13:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://riddlethos.com/?p=3472#comment-2946</guid>
		<description>Yeah, exactly. I love this shop/upgrade thing built into save points. But you nailed it. I thought of it while taking a piss after my last comment, that&#039;s the pacing that&#039;s missing. Even if not in a town, &quot;where I have to run around and find certain people to initiate cutscenes&quot; is what&#039;s missing. It adds an element of personality.</description>
		<content:encoded><![CDATA[<p>Yeah, exactly. I love this shop/upgrade thing built into save points. But you nailed it. I thought of it while taking a piss after my last comment, that&#8217;s the pacing that&#8217;s missing. Even if not in a town, &#8220;where I have to run around and find certain people to initiate cutscenes&#8221; is what&#8217;s missing. It adds an element of personality.</p>
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		<title>Comment on Initial Impressions: Final Fantasy XIII by SiliconNooB</title>
		<link>http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2945</link>
		<dc:creator>SiliconNooB</dc:creator>
		<pubDate>Wed, 10 Mar 2010 13:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://riddlethos.com/?p=3472#comment-2945</guid>
		<description>I really prefer to have the bulk of the story told in town environments, where I have to run around and find certain people to initiate cutscenes. I don&#039;t mind shops located in savepoints though, that&#039;s pretty user-friendly.</description>
		<content:encoded><![CDATA[<p>I really prefer to have the bulk of the story told in town environments, where I have to run around and find certain people to initiate cutscenes. I don&#8217;t mind shops located in savepoints though, that&#8217;s pretty user-friendly.</p>
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		<title>Comment on Initial Impressions: Final Fantasy XIII by Ethos</title>
		<link>http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2944</link>
		<dc:creator>Ethos</dc:creator>
		<pubDate>Wed, 10 Mar 2010 13:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://riddlethos.com/?p=3472#comment-2944</guid>
		<description>Erm, I mentioned more than the battle system. But I agree that it does seem to be missing a little bit, but I have so much stuff to mess around with that my thirst for upgrading and customization is satisfied. While I don&#039;t exactly miss towns, per se, I do miss relaxed exploration. I don&#039;t need to explore a town with shops and NPCs, but it would be nice to slow down a bit and absorb an environment without the level obviously pointing you to a specific point. Especially because so many of these places are beautiful, it would be cool if there was a way to take it in. There&#039;s only been one SORT OF example of that.</description>
		<content:encoded><![CDATA[<p>Erm, I mentioned more than the battle system. But I agree that it does seem to be missing a little bit, but I have so much stuff to mess around with that my thirst for upgrading and customization is satisfied. While I don&#8217;t exactly miss towns, per se, I do miss relaxed exploration. I don&#8217;t need to explore a town with shops and NPCs, but it would be nice to slow down a bit and absorb an environment without the level obviously pointing you to a specific point. Especially because so many of these places are beautiful, it would be cool if there was a way to take it in. There&#8217;s only been one SORT OF example of that.</p>
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		<title>Comment on Initial Impressions: Final Fantasy XIII by SiliconNooB</title>
		<link>http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2943</link>
		<dc:creator>SiliconNooB</dc:creator>
		<pubDate>Wed, 10 Mar 2010 12:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://riddlethos.com/?p=3472#comment-2943</guid>
		<description>A good battle system doesn&#039;t make one note game design fully featured.</description>
		<content:encoded><![CDATA[<p>A good battle system doesn&#8217;t make one note game design fully featured.</p>
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		<title>Comment on Initial Impressions: Final Fantasy XIII by Ethos</title>
		<link>http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2942</link>
		<dc:creator>Ethos</dc:creator>
		<pubDate>Wed, 10 Mar 2010 11:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://riddlethos.com/?p=3472#comment-2942</guid>
		<description>See, I felt that at first too SN, but now that I am 10 hours in, the fact that I&#039;m able to customize so much with Weapon Upgrades, all the Crystalium roles, Paradigm combinations, and tactics in battle, it feels fully featured to me. Just very different. And while I&#039;m quite enjoying the story, and seem to be generally enjoying even the annoying characters more than most, I have yet to truly emotionally connect, and that will need to happen if this game is going to be remotely replayable. 

But you perfectly described Vanille, Riddles. I was the thinking the same thing. &quot;WHY is she perpetually orgasming?&quot;. Otherwise I like her a LOT more than her FFX counterpart, Rikku. That&#039;s not to say that she&#039;s my favourite character, she just doesn&#039;t urk me yet. I don&#039;t know where Riddles is, so I&#039;m going to leave it at that for now. More in Scatter Storming later tonight!</description>
		<content:encoded><![CDATA[<p>See, I felt that at first too SN, but now that I am 10 hours in, the fact that I&#8217;m able to customize so much with Weapon Upgrades, all the Crystalium roles, Paradigm combinations, and tactics in battle, it feels fully featured to me. Just very different. And while I&#8217;m quite enjoying the story, and seem to be generally enjoying even the annoying characters more than most, I have yet to truly emotionally connect, and that will need to happen if this game is going to be remotely replayable. </p>
<p>But you perfectly described Vanille, Riddles. I was the thinking the same thing. &#8220;WHY is she perpetually orgasming?&#8221;. Otherwise I like her a LOT more than her FFX counterpart, Rikku. That&#8217;s not to say that she&#8217;s my favourite character, she just doesn&#8217;t urk me yet. I don&#8217;t know where Riddles is, so I&#8217;m going to leave it at that for now. More in Scatter Storming later tonight!</p>
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		<title>Comment on Initial Impressions: Final Fantasy XIII by SiliconNooB</title>
		<link>http://riddlethos.com/2010/03/initial-impressions-final-fantasy-xiii/comment-page-1/#comment-2941</link>
		<dc:creator>SiliconNooB</dc:creator>
		<pubDate>Wed, 10 Mar 2010 07:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://riddlethos.com/?p=3472#comment-2941</guid>
		<description>It still doesn&#039;t feel like a proper Final Fantasy game to me, as they&#039;ve always felt fully featured and XIII is decidedly not. Actually the game that XIII&#039;s level design reminds me most of is Dirge of Cerberus, though of course XIII doesn&#039;t suck like DoC.</description>
		<content:encoded><![CDATA[<p>It still doesn&#8217;t feel like a proper Final Fantasy game to me, as they&#8217;ve always felt fully featured and XIII is decidedly not. Actually the game that XIII&#8217;s level design reminds me most of is Dirge of Cerberus, though of course XIII doesn&#8217;t suck like DoC.</p>
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		<title>Comment on Bloo-ya! by DarthGibblet</title>
		<link>http://riddlethos.com/2010/03/bloo-ya-2/comment-page-1/#comment-2940</link>
		<dc:creator>DarthGibblet</dc:creator>
		<pubDate>Wed, 10 Mar 2010 06:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://riddlethos.com/?p=3467#comment-2940</guid>
		<description>So far, I&#039;m liking Lightning, Sazh, and Snow. I&#039;ve heard that Hope gets better as the game goes on from a few different places now, so I&#039;m hoping that&#039;s the case. I think Vanille may be a lost cause, though. Sometimes I think her voice actor is trying to do a horribly stereotypical French and Australian accent simultaneously, and so far I just find her personality just plain annoying. I don&#039;t really understand it, since I usually like the &quot;hopelessly upbeat&quot; archetype in FF games X_X. I haven&#039;t seen much of Cokey, either. I&#039;m going to be disappointed when she doesn&#039;t have Mickey Mouse ears, though.</description>
		<content:encoded><![CDATA[<p>So far, I&#8217;m liking Lightning, Sazh, and Snow. I&#8217;ve heard that Hope gets better as the game goes on from a few different places now, so I&#8217;m hoping that&#8217;s the case. I think Vanille may be a lost cause, though. Sometimes I think her voice actor is trying to do a horribly stereotypical French and Australian accent simultaneously, and so far I just find her personality just plain annoying. I don&#8217;t really understand it, since I usually like the &#8220;hopelessly upbeat&#8221; archetype in FF games X_X. I haven&#8217;t seen much of Cokey, either. I&#8217;m going to be disappointed when she doesn&#8217;t have Mickey Mouse ears, though.</p>
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