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		<title>God of War III Review &#8211; Vengeance</title>
		<link>http://riddlethos.com/2010/03/god-of-war-iii-review-vengeance/</link>
		<comments>http://riddlethos.com/2010/03/god-of-war-iii-review-vengeance/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 10:17:07 +0000</pubDate>
		<dc:creator>Ethos</dc:creator>
				<category><![CDATA[God of War III Week]]></category>
		<category><![CDATA[God of War III]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3540</guid>
		<description><![CDATA[LIKED:
-When it looked absolutely incredible including the new stylized cutscenes
-Better weapons and Quick-Time Events
-Thorough and HD bonus content
-Some amazing boss battles
DISLIKED:
-The rest of the boss battles
-No matter how streamlined, Quick-Time Events still suck
-Weakest story of the trilogy
-Surprising lack of cool locales
-Some bizarre hand-holding
I&#8217;m a newbie to the God of War series. I got the Collection [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-3543" title="god of war 3 box art" src="http://riddlethos.com/wp-content/uploads/2010/03/god-of-war-3-box-art.jpg" alt="god of war 3 box art" width="244" height="280" /><strong>LIKED:</strong><br />
<em>-When it looked absolutely incredible including the new stylized cutscenes<br />
-Better weapons and Quick-Time Events<br />
-Thorough and HD bonus content<br />
-Some amazing boss battles</em></p>
<p><strong>DISLIKED:</strong><br />
<em>-The rest of the boss battles<br />
-No matter how streamlined, Quick-Time Events still suck<br />
-Weakest story of the trilogy<br />
-Surprising lack of cool locales<br />
-Some bizarre hand-holding</em></p>
<p>I&#8217;m a newbie to the God of War series. I got the Collection late last year, slowly beat the first one and then blasted through the second game in a few days in late February. And while I didn&#8217;t fall in love with the games like so many have, it was perfect timing to lead into the final instalment of the Kratos trilogy. And after completing all three games in under half a year, I found that God of War III managed to be the best in the series despite falling a little flat in a number of occasionally surprising areas.</p>
<p>First off, it&#8217;s important to note that when God of War III is at the top of its game, it is unstoppable. The opening sequence is beautifully choreographed, unbelievably epic, incredible looking, and perfectly paced. The game manages this feat in a few cases, but less often than the opening might have you believe.</p>
<p>But more on the downfalls later, because there are a few great choices made for Kratos&#8217; finale. First, the control scheme was thankfully tinkered with a bit. A single magic attack is now tied to a specific weapon and mapped to the R2 button now. This leaves L2 free for the new addition of &#8220;items&#8221;. Items are tied to a third bar under health and magic, but instead of collecting item power through orbs, it automatically regenerates. This system allows for the introduction of a new abilities without necessarily ditching some of the classics, and all the abilities, items, and weapons are surprisingly easy and quick to access which is necessary for the pace of battle in God of War. And while this is largely a great system, and some new items are great and include providing a satisfying new way to treasure hunt, others are surprisingly gimmicky. I&#8217;m reminded of the new Prince of Persia in which Elika&#8217;s new &#8220;abilities&#8221; aren&#8217;t so much abilities, but are different animations triggered by finding a coloured platform. On a more positive note, it seems like Santa Monica Studio realized that the chains were always the best weapon in the first two installments, and made a few worthy imitations among Kratos&#8217; weapon arsenal. For the first time in the series, I used an alternate weapon as my primary means of tearing enemies to shreds.</p>
<p><img class="alignright size-medium wp-image-3546" title="god_of_war_iii_profilelarge" src="http://riddlethos.com/wp-content/uploads/2010/03/god_of_war_iii_profilelarge-300x168.jpg" alt="god_of_war_iii_profilelarge" width="300" height="168" />Speaking of tearing enemies to shreds, God of War III is the most brutal game I&#8217;ve played. Granted, I never played Manhunt, but I like to think I have a fairly strong stomach and I turned my head in a few instances. But beyond occasionally going a bit too far, it does mean that the series retains its badass status. There are new ways to rip apart the bad guys, and even use them as battering rams, which is very satisfying. It was also nice to see fewer doors requiring button mashing and Quick Time Events streamlined to be noticeably less stupid; although still stupid.</p>
<p>Staying in the vein of good decisions for just a moment longer, God of War III sports the best puzzles of the series. Never getting too annoying or too easy, they feel more polished than the original&#8217;s frustrations or the sequel&#8217;s reliance on happenstance. The music also learns a lesson and finds the balance between epic and ambiance.</p>
<p>Finally, because the game is void of CG cutscenes and looks great doing it, God of War III tries to switch up some of the story-telling by using a new art style that makes me hard pressed to describe as anything but &#8220;really cool&#8221;. It&#8217;s a stylized cel-shaded look that is a welcome addition.</p>
<p><img class="alignleft size-medium wp-image-3548" title="God of War-703932" src="http://riddlethos.com/wp-content/uploads/2010/03/God-of-War-703932-300x231.jpg" alt="God of War-703932" width="300" height="231" />Well&#8230;most of the time. There is a section in the end that uses it in gameplay, and while it looks fantastic, it&#8217;s during a low point for the series. God of War III tries to place emphasis on perspective, occasionally letting you look through Kratos&#8217; eyes or the eyes of his victims. The gimmick looks fine, but the focus was a bad idea. Kratos is a badass, but that&#8217;s where his strength of character stops. God of War III tries to introduce more story and themes than ever before, and while the personal approach works for a time, it is ultimately a definitive dud. Kratos is not a sympathetic character, and his arc in this game makes absolutely no sense and it makes for a very anti-climatic finish including a disappointing boss fight. In fact, excluding two incredible examples, the boss battles are disappointing in general. To compound the disappointment, none of the environments are really that interesting. After the sequel upped the ante, God of War III fails to introduce the same level of beautiful and intriguing environments, it just feels like a step backward.</p>
<p>And that&#8217;s the thing, although there were some good decisions made, they were still made within the God of War universe, and there was only so far the series could go before it started to feel stale. While the better puzzles, combat configuration, and occasional moments of spectacular visuals and scale are enough for me to call this the best game in the series, I&#8217;m glad it&#8217;s over for now, because the formula is aging when it wasn&#8217;t spectacular to start.</p>
<p><strong>Final Thoughts</strong><br />
God of War III is a worthy conclusion to a, frankly, overrated action series. It&#8217;s still a lot of fun and will absolutely satisfy every fan of the series, but it&#8217;s a little annoying to see every good decision countered, while not fully delivering the boss battles and environments we all expected. Still, despite a story gone sour, it was nice to finally see Kratos&#8217; insane antics have an impact on the world around him, and to also experience the game&#8217;s strong moments which were, admittedly, incredibly strong. A must for all God of War fans, and worth looking into if you own a PS3.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3556" title="God of War III - 7.9/10" src="http://riddlethos.com/wp-content/uploads/2010/03/GoW3.jpg" alt="GoW3" width="600" height="169" /></p>
<p><a href="http://riddlethos.com/2010/02/riddlethos-review-outline/">Review Outline</a></p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<title>Final Fantasy XIII IMpressions: The Outtakes</title>
		<link>http://riddlethos.com/2010/03/final-fantasy-xiii-impressions-the-outtakes/</link>
		<comments>http://riddlethos.com/2010/03/final-fantasy-xiii-impressions-the-outtakes/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 04:14:43 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Final Fantasy XIII Week]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[Impressions]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3551</guid>
		<description><![CDATA[
And that&#8217;s all, folks. Hope you had as much fun with Final Fantasy XIII Week as we did.
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3552" title="Lightning convo" src="http://riddlethos.com/wp-content/uploads/2010/03/Lightning-convo.jpg" alt="Lightning convo" width="486" height="685" /><img class="aligncenter size-full wp-image-3553" title="bad memory" src="http://riddlethos.com/wp-content/uploads/2010/03/bad-memory.jpg" alt="bad memory" width="485" height="702" /></p>
<p>And that&#8217;s all, folks. Hope you had as much fun with Final Fantasy XIII Week as we did.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Sunday Soapbox: Where does Final Fantasy XIII fit now?</title>
		<link>http://riddlethos.com/2010/03/sunday-soapbox-where-does-final-fantasy-xiii-fit-now/</link>
		<comments>http://riddlethos.com/2010/03/sunday-soapbox-where-does-final-fantasy-xiii-fit-now/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 15:03:24 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Final Fantasy XIII Week]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[Soapbox]]></category>
		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3526</guid>
		<description><![CDATA[For clarification, this Sunday Soapbox editorial has Riddles opening, and then Ethos responding to Riddles in the same article. Enjoy.
Riddles &#8211; 
There was a time when Square Enix&#8217;s Final Fantasy series was the definitive console RPG experience.
There was a time when a new Final Fantasy meant a new landmark in the RPG landscape. Final Fantasy [...]]]></description>
			<content:encoded><![CDATA[<p><em>For clarification, this Sunday Soapbox editorial has Riddles opening, and then Ethos responding to Riddles in the same article. Enjoy.</em></p>
<p><span style="line-height: 17px;"><strong><span style="color: #a55b56;"><span style="font-size: medium;">Riddles &#8211; </span></span></strong></span></p>
<div id="attachment_3531" class="wp-caption alignleft" style="width: 346px"><img class="size-full wp-image-3531   " title="Terra_on_Magitek_Armor" src="http://riddlethos.com/wp-content/uploads/2010/03/Terra_on_Magitek_Armor.jpg" alt="Beautiful FFVI-inspired art." width="336" height="225" /><p class="wp-caption-text">Beautiful FFVI-inspired art.</p></div>
<p>There was a time when Square Enix&#8217;s Final Fantasy series was the definitive console RPG experience.</p>
<p>There was a time when a new Final Fantasy meant a new landmark in the RPG landscape. Final Fantasy VI encapsulates the 2D RPG experience to the button. Final Fantasies VII-IX not only defined the RPG experience for the PlayStation generation, but for the entire genre. Final Fantasy XII, in my opinion at least, is the definitive RPG of the previous console generation.</p>
<p>But my, how the times change.</p>
<p>Final Fantasy XIII represents a big change for the series in more ways than one. We&#8217;ve already been over the drastic changes that have been made to the battle system, the world design, et cet &#8211; but in truth, that&#8217;s only half the story.</p>
<p>Final Fantasy XIII is a very good game. Few people are denying that. I&#8217;m certainly not denying that &#8211; sure, I&#8217;m only twelve hours in, but I&#8217;d be lying if I said I wasn&#8217;t having a ton of fun with the game. But Final Fantasy XIII isn&#8217;t that definitive RPG experience any more. The king has been dethroned, and Final Fantasy XIII feels more like an experience specifically tailored to series fans, rather than an all-encompassing, definitive RPG.</p>
<p>So, why is this? Why has Final Fantasy lost the potency it once held?</p>
<div id="attachment_3533" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-3533" title="serah" src="http://riddlethos.com/wp-content/uploads/2010/03/serah-300x240.jpg" alt="Poor Serah." width="300" height="240" /><p class="wp-caption-text">Poor Serah.</p></div>
<p>There are a few reasons. First and foremost, we&#8217;ve already seen a lot of RPGs this generation &#8211; Square Enix was a little late to the ballgame. Just to cite a few examples, BioWare has already given us three fully-featured role playing games &#8211; Mass Effect, Dragon Age, and Mass Effect 2. It&#8217;s a bit too early to start handing out awards for this generation, but in my eyes, those three games define the role-playing experience of the generation. The worlds are huge, detailed, and steeped in pages and pages of lore. The battle systems are both deep and accessible, appealing to the new generation of gamers while avoiding ditching RPG combat conventions entirely. The storylines are epic, emotionally charged, and incredibly well-written.</p>
<p>Three years later, along comes Final Fantasy XIII. The world isn&#8217;t huge and sprawling. The level of input from the player is minimal.  The writing really isn&#8217;t that impressive, and neither is the storyline.</p>
<p>One word I would use to describe Final Fantasy XIII is &#8220;safe.&#8221; Despite the many changes that have been made, many of them &#8211; if not all of them &#8211; have been made in the interest of remaining &#8220;safe.&#8221; The game focuses exclusively on what Final Fantasy has always done right: the battle system.</p>
<p>In fact, it&#8217;s the only aspect of the game that doesn&#8217;t hold the player&#8217;s hand. I wouldn&#8217;t go so far as to call Final Fantasy XIII dumbed down &#8211; but it doesn&#8217;t take the risks that, say, Mass Effect does. It tries too hard not to frustrate the player. And, in doing so, it removes nearly every vestige of actual role-playing.</p>
<p>It&#8217;s a bit of a disappointment, to say the least. I won&#8217;t lie: as much as I&#8217;m enjoying Final Fantasy XIII, every time I play, I&#8217;m struck with an odd desire to play it&#8217;s predecessor &#8211; Final Fantasy XII.</p>
<p>Take it from here, buddy.</p>
<p><span style="line-height: 17px;"><strong><span style="color: #a55b56;"><span style="font-size: medium;">Ethos &#8211; </span></span></strong></span></p>
<div id="attachment_3535" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-3535 " title="sazh" src="http://riddlethos.com/wp-content/uploads/2010/03/sazh-300x240.jpg" alt="Finally got it right! ...except the theme song." width="300" height="240" /><p class="wp-caption-text">Finally got it right! ...except his theme song.</p></div>
<p>Y&#8217;know, it&#8217;s interesting, Riddles. I would actually say that this game is the best written of the series while at the same time agreeing with you completely in saying that it&#8217;s not that well-written. Final Fantasy has never had fantastic writing, Bioware just exposed that with sensational writing that was previously uncharacteristic in the industry. Final Fantasy was always able to draw people in with rare character focus and the pure depth of the worlds.</p>
<p>Now, I have a slightly different perspective than you because I&#8217;m farther in. The game world has opened up, and there have been some incredibly intriguing plot twists. This is actually the most I&#8217;ve been into a Final Fantasy story since IX. Something just clicked in me very recently that has endeared me to Final Fantasy XIII more than I expected with the opening &#8211; oh y&#8217;know &#8211; 30 hours, but that&#8217;s not what we&#8217;re talking about.</p>
<p>What we are talking about is how the trail-blazer is now behind the pace. I think some of that has to do with the perspective of Square Enix in general recently. They&#8217;ve had so many flops this generation that I truly don&#8217;t think anybody was taking Final Fantasy XIII as seriously as they would have otherwise. And as much as it maybe shouldn&#8217;t, that makes a big difference. Trying to look at the game objectively at this point in the adventure, I&#8217;d actually like to take a more positive stance.</p>
<div id="attachment_3537" class="wp-caption alignright" style="width: 350px"><img class="size-full wp-image-3537 " title="ff13pulse" src="http://riddlethos.com/wp-content/uploads/2010/03/ff13pulse.jpg" alt="Gorgeous." width="340" height="191" /><p class="wp-caption-text">Gorgeous.</p></div>
<p>I don&#8217;t think Final Fantasy XIII is as behind the curve as the company&#8217;s reputation dictates. There has been some <em>very</em> questionable choices regarding (lack of) exploration and stopping to smell the roses, but there are other areas where I don&#8217;t think any other game this generation compares. While not technically the best, Final Fantasy XIII is my favourite looking game, hands down. Everything is intricate, varied, and often beautiful. There is a lot more that could be done in the first half to connect you to the world, but the art style did a damn good job. Enemy design is unrivaled, character design is on par with the best of the series, and once you get to Pulse, even some enemy pop-in won&#8217;t stop you from being completely blown away by what you see.</p>
<p>And I guess that&#8217;s the moment where everything changes for this title and its place in this generation. Should you not be too bitter from the linearity of the first half, Final Fantasy XIII is an experience that cannot be found in any other recent RPG. The world is the sprawling size of the lands explored in XII, the fully opened up menu system blows the watered down RPG mechanics of Mass Effect 2 away, and the excitement of the pure fantasy world to be explored will bring back nostalgic feelings of Final Fantasy at its best.</p>
<p>Yes, Square Enix is still a little confused, and that shows in a lot of the decisions in this highly scrutinized game, but factor reputation out, and play all the way through, and I think Final Fantasy XIII has a legitimately earned place in the top RPGs of this generation. And this is coming from a huge Mass Effect fan.</p>
<p>Still, while the characters and story are great, it would be nice for Square Enix to get some Bioware caliber writers and to stray from the melodrama just a little bit. It gets to be too much; ruining some perfectly good scenes.</p>
<p>This has gone on way too long, what do you all think? Is Square Enix setting the pace? Just keeping up? Way behind?</p>
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		<slash:comments>38</slash:comments>
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		<title>Life After the Lobotomy: When FFXIII Opens Up</title>
		<link>http://riddlethos.com/2010/03/life-after-the-lobotomy-when-ffxiii-opens-up/</link>
		<comments>http://riddlethos.com/2010/03/life-after-the-lobotomy-when-ffxiii-opens-up/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 14:56:27 +0000</pubDate>
		<dc:creator>Ethos</dc:creator>
				<category><![CDATA[Final Fantasy XIII Week]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3516</guid>
		<description><![CDATA[WARNING - This article will invariably discuss spoilers. Most of them gameplay related, but there will be very minor story spoilers as well.
Well, 35 hours into Final Fantasy XIII and I&#8217;m finally at the fabled point when the game opens up. Yup, I ended up on Pulse, and the game kinda turned into FFXII with [...]]]></description>
			<content:encoded><![CDATA[<p><strong>WARNING -</strong> <em>This article will invariably discuss spoilers. Most of them gameplay related, but there will be very minor story spoilers as well.</em></p>
<div id="attachment_3518" class="wp-caption alignleft" style="width: 385px"><img class="size-full wp-image-3518  " title="yesplease" src="http://riddlethos.com/wp-content/uploads/2010/03/yesplease1.png" alt="Lightning says &quot;Guess where I am?&quot;" width="375" height="297" /><p class="wp-caption-text">Lightning says &quot;Guess where I am?&quot;</p></div>
<p>Well, 35 hours into Final Fantasy XIII and I&#8217;m finally at the fabled point when the game opens up. Yup, I ended up on Pulse, and the game kinda turned into FFXII with a better battle system and pretty graphics. I gained control of the formation of my party and then very quickly had all the roles available to every player. Sidequests (See: hunts) were also opened up, and I was plopped into a fucking massive field filled with various beasts and a pretty spectacular view. It&#8217;s a little overwhelming, actually, but mostly in a good way. Just after THIRTY FIVE HOURS of extreme linearity, it&#8217;s daunting to be able to level up how I want, go wherever I want, find out which enemies to avoid for now on my own, and accept at least some form of side mission. If nothing else, it makes me understand the constraints placed on the Crystarium system until this point. At this point, stats are hiked, but so is the CP cost. I&#8217;m talking doubled. Monsters divvy out more CP too, but it&#8217;s going to be a while before I&#8217;m powering up more than 3 stats at a time again. The point is that without some direction, a lot of players would be screwed if given the full grid off the top. Focusing on filling out a few roles per character helps you to not fuck yourself over before you&#8217;re punched in the face with choice.</p>
<p>So the progression makes sense to me, but did it take <em>way</em> too long to set up? And while I had enough fun with the battle system and paradigms to not really care, the answer is still yes. I may not mind personally, but new players coddled by the gameplay to this point will be smashed in the face when the game lets go of their hand, and experienced players will likely be frustrated that they didn&#8217;t have this much freedom a lot earlier.</p>
<p>I&#8217;ve barely started, but I can already tell how much of a timesink the game will become now. Yes, and I&#8217;m saying that after 35 hours of gameplay. The point is that it&#8217;s a bittersweet feeling, but ultimately I&#8217;m very excited to play on and finally feel like I&#8217;m going at my own pace.</p>
<p>And seriously, although it&#8217;s just a field, it&#8217;s fucking beautiful. Just wait.</p>
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		<slash:comments>5</slash:comments>
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		<title>Final Fantasy XIII IMpressions: The Battle System/Crystarium</title>
		<link>http://riddlethos.com/2010/03/final-fantasy-xiii-impressions-the-battle-systemcrystarium/</link>
		<comments>http://riddlethos.com/2010/03/final-fantasy-xiii-impressions-the-battle-systemcrystarium/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 05:31:13 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Final Fantasy XIII Week]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[Impressions]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3510</guid>
		<description><![CDATA[
So. Do you like Final Fantasy XIII&#8217;s battle system? Or does it feel too oversimplified? And how about the Crystarium? Does it suit your tastes as a micro-managing RPGamer?
Let us know!
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3511" title="Battle IMpressions" src="http://riddlethos.com/wp-content/uploads/2010/03/Battle-IMpressions.jpg" alt="Battle IMpressions" width="486" height="749" /><img class="aligncenter size-full wp-image-3512" title="Crystarium IMpressions" src="http://riddlethos.com/wp-content/uploads/2010/03/Crystarium-IMpressions.jpg" alt="Crystarium IMpressions" width="483" height="689" /></p>
<p>So. Do you like Final Fantasy XIII&#8217;s battle system? Or does it feel too oversimplified? And how about the Crystarium? Does it suit your tastes as a micro-managing RPGamer?</p>
<p>Let us know!</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>Hey! Look! Listen!</title>
		<link>http://riddlethos.com/2010/03/hey-look-listen-44/</link>
		<comments>http://riddlethos.com/2010/03/hey-look-listen-44/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 21:31:21 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Final Fantasy XIII Week]]></category>
		<category><![CDATA[Hey! Look! Listen!]]></category>
		<category><![CDATA[BioShock 2]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Splinter Cell: Conviction]]></category>
		<category><![CDATA[Uncharted]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3504</guid>
		<description><![CDATA[
Why is it that every time we have a theme week devoted to a specific game, I can&#8217;t seem to get the Tuesday edition of HLL written?
Ah well. Half is better than nothing. And it&#8217;s Final Fantasy XIII Week! You should all be playing it non-stop, just like I haven&#8217;t been doing!
Seriously, I have like [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1986" title="HLLfinal" src="http://riddlethos.com/wp-content/uploads/2009/11/HLLfinal.jpg" alt="HLLfinal" width="600" height="229" /></p>
<p>Why is it that every time we have a theme week devoted to a specific game, I can&#8217;t seem to get the Tuesday edition of HLL written?</p>
<p>Ah well. Half is better than nothing. And it&#8217;s Final Fantasy XIII Week! You should all be playing it non-stop, just like I haven&#8217;t been doing!</p>
<p>Seriously, I have like twelve hours. And God of War III comes out this Tuesday. I&#8217;m fucked.</p>
<p><strong><span style="color: #a55b56;"><span style="font-size: medium;"><img class="alignleft size-full wp-image-3112" title="BioShock2-1" src="http://riddlethos.com/wp-content/uploads/2010/02/BioShock2-1.jpg" alt="BioShock2-1" width="280" height="224" />Ruh Roh: 2k Released BioShock 2 DLC That Was&#8230; On the Disc Already?</span></span></strong></p>
<p>2K Marin recently released the first DLC pack for BioShock 2, entitled &#8220;Sinclair Solutions Tester Pack.&#8221; It included all sorts of fun stuff for multiplayer, including new weapons, characters, trials, and so forth. Not bad for $3.99, since, as we&#8217;ve already established, BioShock 2&#8217;s multiplayer doesn&#8217;t suck. (In fact, it&#8217;s pretty darned fun.)</p>
<p>But wait! Sharp-eyed gamers have noted the fact that the pack is a mere 24k in size on the PC version, and 108k on the 360. So. Either 2K Marin has come up with TEH BEST COMPRESSION EVAR or&#8230; the content was already on the disc, and the &#8220;DLC pack&#8221; was merely an unlock key.</p>
<p>Mull that over in your head for a moment. 2K Marin wants you to <em>pay </em>for what&#8217;s <em>already on the disc. </em></p>
<p>I mean, I doubt they&#8217;re breaking any laws or anything, but the ethics of the thing are pretty sketch. Remember that long article I wrote last Sunday about DRM and piracy? Yeah, this is the sort of thing that encourages that. (<a href="http://www.vg247.com/2010/03/12/it-looks-like-bioshock-2s-dlc-is-already-on-the-disc/" target="_blank">VG247</a>)</p>
<p><strong><span style="color: #a55b56;"><span style="font-size: medium;"><img class="alignright size-full wp-image-1588" title="uncharted2" src="http://riddlethos.com/wp-content/uploads/2009/10/uncharted21.jpg" alt="uncharted2" width="300" height="173" />Naughty Dog Thinks Uncharted on the PSP Would Be &#8220;Fantastic&#8221;</span></span></strong></p>
<p>Speaking to <a href="http://www.joystiq.com/2010/03/11/naughty-dog-wants-to-half-tuck-uncharted-into-the-psp/" target="_blank">Joystiq</a>, Naughty Dog&#8217;s co-president Evan Wells said he thought Uncharted on sony&#8217;s handheld would be &#8220;fantastic.&#8221;</p>
<p style="font-size: 13px; float: left; line-height: 13pt; margin-top: 0px; clear: both;">&#8220;I think it would be fantastic to see the game (move) onto a handheld system,&#8221; said Wells.  &#8221;If we can find a partner to work with, I’d love to do that … we definitely wouldn’t do it ourselves. We’re trying to just focus on the PS3 technology and platform right now.&#8221;</p>
<p style="font-size: 13px; float: left; line-height: 13pt; margin-top: 0px; clear: both;">
<p><span style="line-height: 17px;">Really? Would it really be fantastic? Because I don&#8217;t think so. I hate to sound like a graphics-whore, but the last thing I want to see is Uncharted 2&#8217;s ground-breaking visuals and technology watered-down for the small screen. The fact is that the visual aspect of Uncharted is a huge, huge part of the experience &#8211; take that away, and I&#8217;m not sure I want to see what the results would be. (<a href="http://www.vg247.com/2010/03/12/naughty-dog-uncharted-psp-would-be-fantastic/" target="_blank">VG247</a>)</span></p>
<p><span style="line-height: 17px;"><strong><span style="color: #a55b56;"><span style="font-size: medium;">QUICKIE: Splinter Cell Conviction Demo Coming</span></span></strong></span></p>
<p><span style="line-height: 17px;">In a recent developer diary for Splinter Cell: Conviction, creative director Max Beland confirmed that a demo will be available to the public sometime before the game&#8217;s release in April. </span></p>
<p><span style="line-height: 17px;">&#8220;Yes, there will be one. I can’t tell you what map or when it’s going to be released yet, my lips are sealed.&#8221;</span></p>
<p><span style="line-height: 17px;">And&#8230; that&#8217;s all. It&#8217;s interesting to note that Ubisoft already told us back in February that there <a href="http://www.vg247.com/2010/02/04/no-conviction-demo-planned-right-now-says-ubisoft/" target="_blank">wouldn&#8217;t be one</a>. Guess they changed their minds? (<a href="http://www.vg247.com/2010/03/12/ubisoft-confirms-splinter-cell-conviction-demo/" target="_blank">VG247</a>)</span></p>
<p><span style="line-height: 17px;"><strong><span style="color: #a55b56;"><span style="font-size: medium;">QUOTE OF THE DAY: Valve&#8217;s Gabe Newell on DRM</span></span></strong></span></p>
<p><span style="line-height: 17px;">Speaking at GDC, Gabe Newell had this to say about DRM:</span></p>
<p style="font-size: 13px; float: left; line-height: 13pt; margin-top: 0px; clear: both;">&#8220;One thing that you hear us talk a lot about is entertainment as a service,” he said. “It’s an attitude that says ‘what have I done for my customers today?’</p>
<p style="font-size: 13px; float: left; line-height: 13pt; margin-top: 0px; clear: both;">&#8220;It informs all the decisions we make, and once you get into that mindset it helps you avoid things like some of the Digital Rights Management problems that actually make your entertainment products worth less by wrapping those negatives around them.&#8221;</p>
<p><span style="line-height: 17px;">Ride on, Mr. Newell. (<a href="http://www.vg247.com/2010/03/12/newell-on-pc-drm-avoid-it-because-its-negative/" target="_blank">VG247. Again.</a>)</span></p>
<p><span style="line-height: 17px;">That&#8217;s all. There&#8217;s no more. Goodbye now. Go play Final Fantasy XIII.</span></p>
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		<title>Final Fantasy XIII IMpressions: The World</title>
		<link>http://riddlethos.com/2010/03/final-fantasy-impressions-the-world/</link>
		<comments>http://riddlethos.com/2010/03/final-fantasy-impressions-the-world/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 08:10:03 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Final Fantasy XIII Week]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[Impressions]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3498</guid>
		<description><![CDATA[
Hmmm. So, has Final Fantasy XIII succeeded in creating a believable and immersive world? What do YOU think?
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3499" title="World IMpressions 1" src="http://riddlethos.com/wp-content/uploads/2010/03/World-IMpressions-1.jpg" alt="World IMpressions 1" width="488" height="700" /><img class="aligncenter size-full wp-image-3500" title="World IMpressions" src="http://riddlethos.com/wp-content/uploads/2010/03/World-IMpressions.jpg" alt="World IMpressions" width="486" height="673" /></p>
<p>Hmmm. So, has Final Fantasy XIII succeeded in creating a believable and immersive world? What do YOU think?</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Everything You Need to Know About Final Fantasy XIII</title>
		<link>http://riddlethos.com/2010/03/everything-you-need-to-know-about-final-fantasy-xiii/</link>
		<comments>http://riddlethos.com/2010/03/everything-you-need-to-know-about-final-fantasy-xiii/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 20:11:08 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Final Fantasy XIII Week]]></category>
		<category><![CDATA[dumb sex jokes]]></category>
		<category><![CDATA[IM]]></category>
		<category><![CDATA[Impressions]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3494</guid>
		<description><![CDATA[Here&#8217;s a taste of those &#8220;IM&#8221;pressions that Ethos was talking about:

You can look forward to a lot more of that.
Oh, what a Final Fantasy XIII Week it is!
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a taste of those &#8220;IM&#8221;pressions that Ethos was talking about:</p>
<p><img class="aligncenter size-full wp-image-3495" title="dumb sex jokes" src="http://riddlethos.com/wp-content/uploads/2010/03/dumb-sex-jokes.jpg" alt="dumb sex jokes" width="486" height="746" /></p>
<p>You can look forward to a lot more of that.</p>
<p>Oh, what a Final Fantasy XIII Week it is!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Scatter Storming. Issue #023</title>
		<link>http://riddlethos.com/2010/03/scatter-storming-issue-023/</link>
		<comments>http://riddlethos.com/2010/03/scatter-storming-issue-023/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 14:51:36 +0000</pubDate>
		<dc:creator>Ethos</dc:creator>
				<category><![CDATA[Final Fantasy XIII Week]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[Riddles is a dunce]]></category>
		<category><![CDATA[Riddles sucks]]></category>
		<category><![CDATA[Scatter Storming]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3481</guid>
		<description><![CDATA[Wow, Riddles is fail. I stayed up extra late for the mother fucker because he promised he&#8217;d be around at a certain time so we could do those IMpressions that I promised last night. Now I just look like an asshole! Granted, midnight typically isn&#8217;t late for me, but it has been recently, and Riddles [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-3490" title="ss023" src="http://riddlethos.com/wp-content/uploads/2010/03/ss0231.png" alt="ss023" width="384" height="512" />Wow, Riddles is fail. I stayed up extra late for the mother fucker because he promised he&#8217;d be around at a certain time so we could do those IMpressions that I promised last night. Now I just look like an asshole! Granted, midnight typically isn&#8217;t late for me, but it has been recently, and Riddles knew that, so don&#8217;t hold back your hate.</p>
<p>Obviously this is a Final Fantasy issue, so there&#8217;s no need to hesitate.</p>
<p><strong>I don&#8217;t find Vanille that annoying -</strong><br />
I needed to get this out of the way right off the top. I mean, I agree with Riddles that she sounds like she&#8217;s perpetually having sex, but that&#8217;s not so bad, right? And when compared to Rikku, Vanille is a godsend. At least Squeenix isn&#8217;t obsessed with giving terrible hooks to these characters. Remember Rikku&#8217;s unforgivable &#8220;Yunie, y&#8217;know?&#8221;. Goddammit, it makes me want to kill babies just thinking about it. Anyway, Vanille&#8217;s far from my favourite, but she&#8217;s not so bad.</p>
<p><strong>Dude, the battle system is fucking awesome &#8211; </strong><br />
Excepting recently when I&#8217;ve been killing it a bit more easily, the battle system is consistently engaging and fun. I noticed something that I think is the reason why I love it so much. In a game like FF9, the battle system itself is pretty boring really. Now, it never really bored me because I enjoyed seeing the payoff from my leveling and the decisions I made with equipment and abilities and such. The battles were payoff for working the backend. The fantastic thing about FFXIII is that not only is there still that noticeable difference in battle for tinkering with the backend, but the battles themselves take quick reactions and deep strategy to master. It&#8217;s a beautiful balance. If you power-up the wrong roles or don&#8217;t construct a key paradigm, you&#8217;ll find yourself fucked in battle. However, if you made fantastic choices in the menu systems but make a few grave errors in battle, you won&#8217;t survive either. The result is easily the most engaging and satisfying battle system ever created. Pogo came to watch me play for a bit, and I took 10 seconds to try and explain something without pausing, and I was very quickly slaughtered. No longer are battles part of a larger grind to manage overall HP and MP until the next inn, but rather individual efforts. It brings you into the moment and makes the game perpetually exciting.</p>
<p><img class="alignright size-full wp-image-3486" title="vanille" src="http://riddlethos.com/wp-content/uploads/2010/03/vanille.jpg" alt="vanille" width="300" height="299" /><strong>Yeah, there&#8217;s something missing -</strong><br />
Although I&#8217;m enjoying the cast and story, and immensely enjoying the battle, paradigm, and crystalium systems, I have to mirror what everybody else is saying in that there does just seem to be something missing. And I&#8217;m actually okay with the linearity and lack of towns, but there isn&#8217;t even a sense of different cultures. It&#8217;s fine that there&#8217;s only humans, but Final Fantasy has been so great at representing diversity, and while Cocoon has a rich culture, I&#8217;m surprised and disappointed to not have more insight. Also, while I say I don&#8217;t miss towns, I do miss what they represent: gathering information. While I&#8217;m enjoying the datapad, or whatever it&#8217;s called, I do miss picking up that sort of insight from the scattered comments of NPCs. They also provide quirk and personality to the world. So although I&#8217;m thoroughly enjoying the game, I am missing that extra layer of depth.</p>
<p><strong>The music&#8217;s a mixed bag -</strong><br />
While it&#8217;s not a soundtrack I&#8217;d import the sheet music for, I&#8217;ve been very impressed with a lot of the music. It can be moody, unique, and very effective. Yet once in a while, there&#8217;s a track that comes on and I have to mute and unmute the sound to make sure it&#8217;s actually coming from the game. I think it&#8217;s Sazh&#8217;s theme, actually, because it usually props up when he&#8217;s diving into his past. Bad, bad choice.</p>
<p>That&#8217;s enough for me! Back to the game!</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Scatter Storming Delay Notification</title>
		<link>http://riddlethos.com/2010/03/scatter-storming-delay-notification/</link>
		<comments>http://riddlethos.com/2010/03/scatter-storming-delay-notification/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 02:39:17 +0000</pubDate>
		<dc:creator>Ethos</dc:creator>
				<category><![CDATA[Final Fantasy XIII Week]]></category>
		<category><![CDATA[Delay]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3479</guid>
		<description><![CDATA[Yup, it&#8217;ll be up tomorrow. To satisfy your never-ending thirst for Riddlethos, however, Riddles will post some joint Final Fantasy XIII IMpressions later tonight. Get it? Heh? Hehh&#8230;.
]]></description>
			<content:encoded><![CDATA[<p>Yup, it&#8217;ll be up tomorrow. To satisfy your never-ending thirst for Riddlethos, however, Riddles will post some joint Final Fantasy XIII IMpressions later tonight. Get it? Heh? Hehh&#8230;.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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