Hey! Look! Listen!

March 12th, 2010 by Riddles

HLLfinal

Why is it that every time we have a theme week devoted to a specific game, I can’t seem to get the Tuesday edition of HLL written?

Ah well. Half is better than nothing. And it’s Final Fantasy XIII Week! You should all be playing it non-stop, just like I haven’t been doing!

Seriously, I have like twelve hours. And God of War III comes out this Tuesday. I’m fucked.

BioShock2-1Ruh Roh: 2k Released BioShock 2 DLC That Was… On the Disc Already?

2K Marin recently released the first DLC pack for BioShock 2, entitled “Sinclair Solutions Tester Pack.” It included all sorts of fun stuff for multiplayer, including new weapons, characters, trials, and so forth. Not bad for $3.99, since, as we’ve already established, BioShock 2’s multiplayer doesn’t suck. (In fact, it’s pretty darned fun.)

But wait! Sharp-eyed gamers have noted the fact that the pack is a mere 24k in size on the PC version, and 108k on the 360. So. Either 2K Marin has come up with TEH BEST COMPRESSION EVAR or… the content was already on the disc, and the “DLC pack” was merely an unlock key.

Mull that over in your head for a moment. 2K Marin wants you to pay for what’s already on the disc.

I mean, I doubt they’re breaking any laws or anything, but the ethics of the thing are pretty sketch. Remember that long article I wrote last Sunday about DRM and piracy? Yeah, this is the sort of thing that encourages that. (VG247)

uncharted2Naughty Dog Thinks Uncharted on the PSP Would Be “Fantastic”

Speaking to Joystiq, Naughty Dog’s co-president Evan Wells said he thought Uncharted on sony’s handheld would be “fantastic.”

“I think it would be fantastic to see the game (move) onto a handheld system,” said Wells.  ”If we can find a partner to work with, I’d love to do that … we definitely wouldn’t do it ourselves. We’re trying to just focus on the PS3 technology and platform right now.”

Really? Would it really be fantastic? Because I don’t think so. I hate to sound like a graphics-whore, but the last thing I want to see is Uncharted 2’s ground-breaking visuals and technology watered-down for the small screen. The fact is that the visual aspect of Uncharted is a huge, huge part of the experience – take that away, and I’m not sure I want to see what the results would be. (VG247)

QUICKIE: Splinter Cell Conviction Demo Coming

In a recent developer diary for Splinter Cell: Conviction, creative director Max Beland confirmed that a demo will be available to the public sometime before the game’s release in April.

“Yes, there will be one. I can’t tell you what map or when it’s going to be released yet, my lips are sealed.”

And… that’s all. It’s interesting to note that Ubisoft already told us back in February that there wouldn’t be one. Guess they changed their minds? (VG247)

QUOTE OF THE DAY: Valve’s Gabe Newell on DRM

Speaking at GDC, Gabe Newell had this to say about DRM:

“One thing that you hear us talk a lot about is entertainment as a service,” he said. “It’s an attitude that says ‘what have I done for my customers today?’

“It informs all the decisions we make, and once you get into that mindset it helps you avoid things like some of the Digital Rights Management problems that actually make your entertainment products worth less by wrapping those negatives around them.”

Ride on, Mr. Newell. (VG247. Again.)

That’s all. There’s no more. Goodbye now. Go play Final Fantasy XIII.

Final Fantasy XIII IMpressions: The World

March 12th, 2010 by Riddles

World IMpressions 1World IMpressions

Hmmm. So, has Final Fantasy XIII succeeded in creating a believable and immersive world? What do YOU think?

Everything You Need to Know About Final Fantasy XIII

March 11th, 2010 by Riddles

Here’s a taste of those “IM”pressions that Ethos was talking about:

dumb sex jokes

You can look forward to a lot more of that.

Oh, what a Final Fantasy XIII Week it is!

Scatter Storming. Issue #023

March 11th, 2010 by Ethos

ss023Wow, Riddles is fail. I stayed up extra late for the mother fucker because he promised he’d be around at a certain time so we could do those IMpressions that I promised last night. Now I just look like an asshole! Granted, midnight typically isn’t late for me, but it has been recently, and Riddles knew that, so don’t hold back your hate.

Obviously this is a Final Fantasy issue, so there’s no need to hesitate.

I don’t find Vanille that annoying -
I needed to get this out of the way right off the top. I mean, I agree with Riddles that she sounds like she’s perpetually having sex, but that’s not so bad, right? And when compared to Rikku, Vanille is a godsend. At least Squeenix isn’t obsessed with giving terrible hooks to these characters. Remember Rikku’s unforgivable “Yunie, y’know?”. Goddammit, it makes me want to kill babies just thinking about it. Anyway, Vanille’s far from my favourite, but she’s not so bad.

Dude, the battle system is fucking awesome –
Excepting recently when I’ve been killing it a bit more easily, the battle system is consistently engaging and fun. I noticed something that I think is the reason why I love it so much. In a game like FF9, the battle system itself is pretty boring really. Now, it never really bored me because I enjoyed seeing the payoff from my leveling and the decisions I made with equipment and abilities and such. The battles were payoff for working the backend. The fantastic thing about FFXIII is that not only is there still that noticeable difference in battle for tinkering with the backend, but the battles themselves take quick reactions and deep strategy to master. It’s a beautiful balance. If you power-up the wrong roles or don’t construct a key paradigm, you’ll find yourself fucked in battle. However, if you made fantastic choices in the menu systems but make a few grave errors in battle, you won’t survive either. The result is easily the most engaging and satisfying battle system ever created. Pogo came to watch me play for a bit, and I took 10 seconds to try and explain something without pausing, and I was very quickly slaughtered. No longer are battles part of a larger grind to manage overall HP and MP until the next inn, but rather individual efforts. It brings you into the moment and makes the game perpetually exciting.

vanilleYeah, there’s something missing -
Although I’m enjoying the cast and story, and immensely enjoying the battle, paradigm, and crystalium systems, I have to mirror what everybody else is saying in that there does just seem to be something missing. And I’m actually okay with the linearity and lack of towns, but there isn’t even a sense of different cultures. It’s fine that there’s only humans, but Final Fantasy has been so great at representing diversity, and while Cocoon has a rich culture, I’m surprised and disappointed to not have more insight. Also, while I say I don’t miss towns, I do miss what they represent: gathering information. While I’m enjoying the datapad, or whatever it’s called, I do miss picking up that sort of insight from the scattered comments of NPCs. They also provide quirk and personality to the world. So although I’m thoroughly enjoying the game, I am missing that extra layer of depth.

The music’s a mixed bag -
While it’s not a soundtrack I’d import the sheet music for, I’ve been very impressed with a lot of the music. It can be moody, unique, and very effective. Yet once in a while, there’s a track that comes on and I have to mute and unmute the sound to make sure it’s actually coming from the game. I think it’s Sazh’s theme, actually, because it usually props up when he’s diving into his past. Bad, bad choice.

That’s enough for me! Back to the game!

Scatter Storming Delay Notification

March 10th, 2010 by Ethos

Yup, it’ll be up tomorrow. To satisfy your never-ending thirst for Riddlethos, however, Riddles will post some joint Final Fantasy XIII IMpressions later tonight. Get it? Heh? Hehh….

Initial Impressions: Final Fantasy XIII

March 9th, 2010 by Riddles

logoIt’s been a long time since I’ve played a brand-new Final Fantasy game. And I won’t lie: it feels really damn good.

It also feels very different. Final Fantasy XIII is a very focused, linear experience – more so than any game prior in the series. There is little to no exploration, and no towns. Final Fantasy XIII doesn’t pause long enough to let you smell the roses; it’s constantly moving forward.

The result is a very story-driven approach, and while I’m not far in, I can say that I’m more intrigued by the setting and characters than I thought I would be. The dialogue is occasionally awkward, and the voice acting ranges from good to subpar. I hate to follow the crowd, but I have to single out Vanille – she’s awful. She literally sounds like she’s having sex with everything, all the time.

But aside from her, most of Final Fantasy XIII’s characters will grow on you quickly. Sazh, in particular, is great – as long as you don’t take him seriously. Lightning is overly bitter at times, but she’s interesting and strangely likeable in spite of that. Snow comes off as obnoxiously overzealous at times, but his stake in the story is arguably greater than anyone elses’.

ffxiiiFinal Fantasy XIII’s battle system appears to be exceedingly oversimplified at first glance – but, it doesn’t take long for it to start showing promise. At a little over five hours, I can say that I’ve more than warmed up to this new system. It’s the one aspect of the game thus far that really does feel more “streamlined” than “watered down.” I don’t think I’ve seen all it has to offer yet, so I’ll refrain from saying more – but, at this point, I can say that I’m enjoying it.

As for the game’s new form of character progression, the “Crystarum,” the jury is still out. It really seems to be a somewhat watered-down version of the Sphere Grid, and not much else. But to be fair, I haven’t spent much time with it, so I won’t pass final judgement.

Final Fantasy XIII is, indeed, very linear. There’s no exploration to speak of, no towns, few NPCs – few conventions you find in the average JRPG. However, I’ll admit that so far, the linearity isn’t bothering me too much. I’m looking forward to the world opening up somewhat, but thus far I can appreciate the story-focused approach that Square Enix has opted for.

Oh, and for the record: the game looks absolutely gorgeous. Final Fantasy XIII proves that there are some decent 3D animators and texture designers in Japan. It’s without a doubt the best-looking JRPG of the generation. The character models are detailed and expressive, and the environments are crafted with stunning detail. As always, the art direction is incredibly inspired. Final Fantasy has long been notorious for its pretty graphics – and Final Fantasy XIII does not disappoint.

FFXIII-1And finally, it must be said that Final Fantasy XIII really does feel like a Final Fantasy game. It’s hard to put one’s finger on, but when you play it, hopefully,  you’ll understand what I mean. I’m not a nostalgic guy, for the most part, but when I play Final Fantasy XIII, it brings back memories. There’s a reason why I still call it one of my favorite series of all time

Ethos and I will be bringing you more Final Fantasy XIII thoughts and impressions as the week goes on. If you happen to be playing it yourself, let your own comments rip below. Just make sure they’re spoiler free, plz.

Seriously, if anyone spoils anything, THERE WILL be blood.

Bloo-ya!

March 8th, 2010 by Ethos

Despite all the negative buzz, I’m more excited than ever for Final Fantasy XIII. I’m finally getting that tingle I haven’t had since Twilight Princess came out. I even took the day off tomorrow. Oh yes. It’s that bad. Also, that pun that Riddles made? Amazing, right? What a genius. Truly brilliant stuff. Seriously, Finally Fantasy XIII? Amazing.
lightning02jc4

Finally, Fantasy XIII Week

March 8th, 2010 by Riddles

logoThat really IS an awful pun. Thank god we didn’t name our theme week that.

Welcome to Final Fantasy XIII Week, Riddlethosians. The long, long wait is over; in less than seven hours, I’ll be traipsing across the street to my local GameStop and snatching my very own copy.

For the PS3, of course. Even though the Xbox 360 version IS better. (Sorry, I know I’ve plugged that article before, but I just… love it so much.)

I think it’s safe to say that, despite the fact that it’s yet to even be released outside of Japan, Final Fantasy XIII is one of the most controversial titles in the series. Lots of negativity has been circulating around the interwebs, and a lot of gamers are already set-and-ready to hate on the game. Needless to say, it has a lot to live up to – more, perhaps, than is possible.

I’d be lying if I said that I’ve avoided the buzz entirely. But, for what it’s worth, I haven’t read anything related to the game since it was released in Japan – and I’ve yet to read a single review.

Few series hold as many memories for me as Final Fantasy. Part of me is frightened that, after all these jaded years, Final Fantasy XIII won’t have the same magical effect on me that previous entries have.

But, by the same token, I’m ready to be blown away once again. Buckle up, everyone; me and Ethos are going to do our best to make this one a week to remember.

Sunday Soapbox: DRM and Public Relations

March 8th, 2010 by Riddles

drmAs you may have gathered “This Week is Copy Protected” was more of a gimmick than an actual “theme week” – regardless, I hope it made some sort of statement to… someone. And if it didn’t, maybe a little soapboxing will.

Ubisoft’s anti-piracy measures for the PC version of Assassins’ Creed II have been widely publicized, widely discussed, and widely lambasted. For good reason, too – People don’t like that they have to be connected to the internet to play. People don’t like the idea of losing progress due to an internet crash. And, more than anything, people don’t like the idea of a multi-million dollar corporation penalizing their consumers needlessly, in a desperate scramble to protect their aforementioned millions of dollars.

We’ve seen stupid gimmicks like this before. Remember back in the day when record labels like Sony BMG would release CDs replete with software that was required to play the disc on a PC?

Remember how well that worked?

If you had to choose between paying your hard-earned dollars for a CD that you couldn’t even use properly on your own PC, or downloading that same CD for free, sans limitations, what would you choose?

Using that rhetorical question as a springboard, I’ll go out on a limb here and claim that, if anything, Ubisoft’s new DRM method has made people want to pirate Assassin’s Creed II even more. Hence why it has – supposedly – already been cracked. Ubisoft is denying it, but there are plenty of people on the internet claiming that they’re playing Assassin’s Creed II, in its entirety, on the PC, without being connected to the internet. And the game just came out three days ago.

drm2People like to rebel against authority, particularly when they feel the “authority” in question is being tyrannical. To date, Ubisoft has sold over six million copies of the original Assassin’s Creed. When the console versions of Assassin’s Creed II were released back in November, it sold almost two million copies in a single week. So, when they roll out an intrusive new DRM measure, do they expect to look like anything less than a bunch of rich, paranoid asshats desperate to protect their millions?

You have to understand, this is how pirates justify their piracy. Pirates are convinced that the big rich game companies are only getting richer, and because of that, they’re perfectly justified in downloading games for free. Subconsciously, they view game companies as “enemies” – enemies that have more money than them, and charge too much for their games.

And, frankly, a lot of companies do a good job of fitting that bill. Take a look at, say, Activision. Easy to pick on, yes – but legitimately so.  When their CEO, the infamous Bobby Kotick, admits outright that he’s only interested in games that can be “exploited every year on every platform” and have the potential to become “$100 million dollar franchises” that makes him look like a cash hungry douche. That makes him and his entire company appear to be out-of-touch with everything other than the bottom line. That makes Activision look like the stereotypical big, rich corporation that’s after a gamers’ wallet, and nothing else. Subsequently, that makes people not give a shit when they illegally download Call of Duty: Modern Warfare 2.

And they give even less of a shit when they find out that the game generated over a billion dollars in sales anyway.

DRM3Activision’s one of the more obnoxious examples, but they aren’t the only one. One of my personal pet peeves happens to be everyone’s favorite Nintendo, and I’ll tell you why: they’ve abandoned every customer who made them what they are today. They promise “hardcore,” and they give us Wii Music. They built a gimmick that resonated with non-gamers, (or “suckers” as I like to call them) found out that there’s a virtually limitless supply of these suckers, and left the rest of us to rot. And they don’t give a shit, because god knows they don’t need to. I don’t like giving Nintendo my hard-earned dollars anymore, because a) they don’t care about me, and b) they don’t need it anyway.

At this point, you might be asking: “What, then, Riddles? Should rich companies become less rich?” No, of course not. The issue I’m alluding to here is simply that of public relations. If game companies want people to stop downloading their games, a good first step is to make gamers like them. Instead, like the music industry before them, the game industry seems convinced that the best way to combat piracy is to do the exact opposite: antagonize, inconvenience, and in some cases, criminalize the consumer.

James Burt is an Australian man who uploaded a copy of New Super Mario Bros. Wii to the internet. It was downloaded over 50,000 times. So, Nintendo sued him for $1.5 million dollars. Reportedly, an agreement was reached in which Burt will pay a lesser amount, but the actual amount was not disclosed. And one has to wonder how much “lesser” than $1.5 million they would agree on.

Back in 2008, five different U.K.-based videogame companies announced their intentions to slap lawsuits on 25,000 people. One of these people was a woman named Isabela Barwinska. A company named Topware dragged her to court and forced her to pay them $30,000 for illegally downloading a game called Dream Pinball 3D.

Remember back when Napster was a big deal? Like, such a big deal that everyone’s favorite group of thrashers, Metallica, filed a big stupid lawsuit against them? Remember how bad that entire ordeal made them look? Remember how much respect they lost amongst their fanbase?

Remember when Blender magazine ranked them #17 on their “biggest wussies in rock” list? I actually don’t remember that part; I just read it while doing research for this article and thought it was funny.

drm-is-badThese are mistakes that the game industry must learn from. What do you think Topware gained from their lawsuit? In all likelihood, they did nothing more than bankrupt a hapless pinball fanatic. And, in the process, they made themselves look like assholes. The same can be said for Nintendo and their crucifixion of Mr. Burt. Granted, Ubisoft’s DRM method for Assassin’s Creed II isn’t nearly as cruel or offensive as these lawsuits, but unfortunately, it has the same negative effect on the all-important relationship between game companies and the consumer.

The disturbing thing is that these draconian methods seem to be on the verge of becoming a trend. Take Sony and their ridiculous “entitlement” system for the recently-released SOCOM: U.S. Navy SEALs Fireteam Bravo 3 for the PSP. In order to play the game online, you’re required to register your copy online, which requires a special code. Thinking about picking it up used? Well guess what: a new registration code will run you an extra $20. But hey, at least those nasty pirates won’t be able to play online, right?

Again: won’t this only encourage piracy? Imagine yourself as Average Joe Gamer. You don’t have a whole lot of extra cash on hand, so you decide to wait a few months and pick up a used copy of SOCOM 3 when the price drops. You visit your local GameStop and walk up to the desk with a copy of the game, only to be informed by the kind and knowledgeable clerk that, in order to play the game online, you’ll be forced to shell out twenty more dollars.

If I was Average Joe Gamer, I’d probably walk out the store, direct a silent “fuck you” towards Sony, go home, and download a cracked copy. For free. And the same goes for Assassin’s Creed II. I’ll take my copy sans internet-requirement, please. I mean, come on… aren’t games one of the first things we gamers reach for when the internet goes out?

And what about when Ubisoft’s servers go kablooey?

There’s no easy answer to the issue of piracy. I recognize that. And by all means, the game industry should continue to take measures to discourage illegal downloading. But it can’t be at the cost of sacrificing good relations with gamers. Intrusive measures such as those employed by Ubisoft and Sony will, inevitably, accomplish the opposite of their intended effect. People will rebel because of the inconvenience, and people will rebel because they feel like the companies deserve it. And, given the way they’re all acting about it, who knows – maybe they do.

Review Tab!

March 7th, 2010 by Ethos

Up on the top! Did you notice? I didn’t at first, and it’s my website! You can easily bundle all Riddlethos reviews with one click. What more could you want? Cheesecake? Well then, here’s some cheesecake!
raspberry-cheesecake