Home Upcoming Reviews About
Ethos and Riddles talk about video games...
            Can you handle it?
by Ethos

Back to the Future: The Game “It’s About Time” Review – It’s About Time

Monday, February 21st, 2011

LIKED:

-Obviously a game for fans made by fans with help from the original team and cast

-Amusing dialogue and characters with good voice acting

-Glad to see new scenarios and not just a rehash of the movies’ plots

-Wraps up the story with subtle hints to ties with future episodes in addition to the cliffhanger

-The timeless soundtrack. Of course

DISLIKED:

-Clunky controls, unstable framerate

-Although expected: Easy and short

Telltale Games has been making a name for itself by taking beloved franchises of different degrees and turning them into episodic point and click adventures. They started off humbly with Sam & Max and then Strong Bad, but are now turning to large movie franchises that have a place firmly in most of our hearts from early childhood.

In addition to the upcoming Jurassic Park games, Telltale has just released episode one of Back to the Future: The Game titled “It’s About Time” on PC, Mac, and PS3. I played it on PS3, and have no point of comparison for the other versions.

The game incorporates ideas that were originally going to be in the movies. Like this one.

Anyway, the game starts with a nod to a classic scene from the original timeless (or timeFULL) movie, but quickly moves on to a fresh plot that takes place after the events from the trilogy. This was a big relief for me. I love the movies, but a retelling with such a different medium would likely not be very successful.

The first thing I noticed after a new plot was the voicework. While I knew that Christopher Lloyd was returning to voice Doc Brown, I was very impressed by the rest of the voice cast who had to imitate the iconic voices from the movie. A.J. Locascio does a fantastic job with Marty, and I was perhaps even more impressed by the work done by Michael X. Sommers who voiced George McFly. It was easy to tell that it was very important to the developers to recreate the treasured atmosphere from the movies.

In that vein, this episode seems particularly set on making the game feel right at home within the franchise cannon. Throwbacks and settings in the opening scenes have enough nostalgia for the entire 5 episode series.

In terms of the new content, the dialogue options are largely plentiful and largely quite funny. It’s worth it to not progress the story – even when you know how to – just to hear all the things the characters have to say.

Looks like Marty, sounds like Marty

Beyond that, however, it’s never really a challenge to figure out how to continue. Anyone with a little bit of experience with point and click adventures will have the common sense to know which items to use with what and what to do next. Still, this could be a product of an introductory episode, and it’s not as if the experience wasn’t enjoyable.

In fact, the only time I didn’t enjoy my time with the game was when Marty would start walking in a way I didn’t expect, have weird collision detection, or when the game had some serious framerate hiccoughs. The game looks fine visually, but I can’t imagine it’s taxing enough on the PS3 hardware to justify such lag. But this is a pattern I’ve seen with most Telltale games, so I imagine it’s just a result of some coding not being as tight as it could be.

That being said, the lag isn’t constant, and it’s hardly enough to be a major point against the game.

It’s About Time is a very satisfying Back to the Future game. It’s not about action, but – strangely – neither were the movies, really. It supports itself with wacky characters, memorable dialogue, and ridiculous time-travel scenarios. The point-and-click format can be a little frustrating, but it’s ultimately a great fit for the franchise, and this first episode shows a lot of promise for the next 4. And if Telltale follows in their own footsteps, the episodes will only get better from here.

Review Outline

Great Scott!

Thursday, February 17th, 2011

Yup, like Riddles said, in honour of the PSN release of the Telltale Back to the Future game, it’s Back to the Future Week. But although Riddles announced the week, I had to make the banner, so that’s all you get. Riddles has to do the rest. In the meantime, enjoy this classic image of Doc Brown.

Hey! Look! Listen! #64 – Dream of Californication

Thursday, October 21st, 2010

“I’m not going to bore you with three paragraph non-introductions like Riddles did with his Hey! Look! Listen!…”

Seriously, what a jackass. You guys enjoy my lengthy introductions, right? They’re a nice personal touch, right? I’m an interesting person, right?

Wrong? Well fuck you too, asswipe.

David Jaffe Responds to EA Louse

Remember last week when I wrote about the Tragic Rantings of EA Louse? Y’know, the guy from Mythic who worked on the Warhammer MMO and said that BioWare’s Star Wars: The Old Republic was going to fail epically?

Well, while the man may have had some valid complaints, he was also a butthurt sap who was about to get fired. What I mean by that is: his perspective is far from unbiased. So, it’s hardly surprising that David Jaffe has taken the opportunity to call him out on a few things. You can read Jaffe’s blog entry here.

Jaffe’s a pretty straight shooter, I have to concede. His point about the dancing is spot-on, and mirrors what I thought myself. And this is coming from Jaffe, a guy who’s worked on plenty of games, and most likely worked with plenty of less-than-stellar dev teams himself. He knows what he’s talking about.

I mean, he created God of War. And for that he will remain immortal.

Perhaps wrongfully so.

D’OH

Check Out This Video About Black Ops’ Multiplayer

Awwww yeah. I’m admittedly pretty stoked about Call of Duty: Black Ops. Call of Duty’s online multiplayer is the only competitive online game that I’ve ever become moderately addicted to. Y’see, I don’t tend to be the type of gamer who obsesses over any single game for an extended period of time. So, the fact that Modern Warfare 2 has taken up so many days (days) of my time is an impressive thing.

Is there *anyone* else out there who likes Call of Duty? Nobody? Too bad,watch this (highly informative) video anyway.

November 9 can’t come soon enough.

Capcom Defends Dante Redesign

Okay. Between myself and Ethos, I’m the bigger Devil May Cry fan. I’ve played through the entirety of the first two, and a good chunk of DMC3. I like the series quite a bit, so naturally I paid attention when Capcom unveiled their flashy new series relaunch. However, as you may have noticed, I said nothing – nothing until now.

I’ve been doing this thing long enough to have learned to avoid knee-jerk reactions. They often end up making a fool of you, and I’m not partial to being made a fool of. So, when a developer or publisher does something that  rubs me in every conceivable wrong direction, I force myself to take a moment, step back, wait for the initial shock to wear off, and then see what I think.

When Capcom unveiled the new design for Dante, I hated it. I hated it just as much as the throngs of angry gamers who set the internets ablaze with their vitriolic complaints.

But I remained silent.

Until now.

The new Dante sucks. He sucks, he’s terrible, I hate him. Why’d they do this to him? Why? How? Please, can’t anyone tell me why?

Maybe Christian Svensson, Capcom’s VP of Strategic Planning and Business Development can tell me.

The original concepts that came back for Dante were actually extremely close to the Dante everyone knows and loves,” Svensson explained. “The feedback that came back from [Keiji] Inafune and [Hideaki] Itsuno was, ‘No guys, this needs to be completely different, we need you to go much further and be much more creative.’”

And literally dozens of potential iterations later became what we as a team felt comfortable and actually happy with.

Okay… so they wanted him to look different. Fine. What Capcom needs to understand is that we’re not furious because they changed Dante. Necessarily. Rather, we’re furious because they changed Dante into such a douche. Seriously, could they have come up with a (pardon my language) faggier look for everyone’s favorite demon slayer? Dante is a wisecracking badass, not a fucking brooding grease-haired emo F*GGOT.

Again, pardon the language. I only deem it necessary in these dire times. Sucker Punch was wise, and responded to the outcry of their fans. Hopefully Capcom will do the same. Because I do not want to look at that for eight plus hours.

Man, I Love Back to the Future

I do. Even the second installment, which many people seem to disdain for whatever reason. In my opinion, the second movie is the second best. And the first is the first best. A cookie if you can figure out which I think is the third best.

Granted, it is somewhat amusing (and disappointing) to look at the second film’s depiction of the year 2015. And, while we may still have four years or so until we reach said year, this video from Landline TV more or less has it right. Poor Doc Brown. The guy deserved better.

Somebody *did* make a Hoverboard, though. We have that.

Ba-hahahaha: EA Wants to Kill Babies

Well, not really. However, the unfortunate placement of this pop-out ad for Medal of Honor makes it appear so:

Oh, I love it.

Irregardless of any and all rumors of baby-killing, Medal of Honor managed to sell 1.5 million copies in a week. What? In spite of its “shameful” 75% aggregate ranking?

What a spoiled, spoiled industry.

I’ve Seen This Trailer 82372 Times Before

I know a lot of people are excited about The Last Story. I should be too; it’s Hironobu Sakaguchi. The last game he made was Lost Odyssey, and I loved the shit out of it. Hell, I even enjoyed Blue Dragon for what it was. (Braces).

That said, this trailer looks like it was pieced together from every other JRPG trailer ever made. Ever. The fact that it’s all in Japanese doesn’t help its cause.

So, why would I end this HLL with a boring video that I didn’t even enjoy? Well, one half to appeal to the hopeless JRPG nerds in the crowd. (I can smell you.) And one half because I hate you. I hate you all.

Nah, not really. I had fun writing this. I hope you enjoyed reading it.

~Riddles

Hey! Look! Listen! #60 – High Hopes

Wednesday, September 1st, 2010

Hooah. Welcome to the 60th edition of Hey! Look! Listen! Can you believe it? 60. I mean, there isn’t much significance in the number, but it’s a pretty impressive run, eh?

EH?

That’s what I thought. Anyway. While the review and banner doubtless gave it away, allow me to offer you a formal welcome to Metroid: Other M Week. Being the impoverished fuck that I am, I will likely be unable to purchase and play the game, so my thoughts will not be offered. As for Ethos, he’s already written a detailed review for the game, but he’ll likely write something else about the game before the week’s end.

Alright, well, now that pleasantries are out of the way, let’s dive into the topics of interest for today.

First Batch of Arkham City Screens Released, Look Way Too Good

Holy God. I mean, Arkham Asylum was a damn good looking game – aside from Uncharted 2, it was probably the prettiest game that came out in 2009. So clearly the people at Rocksteady know how to pump out some graphics. But this – this – is just insane:

Click on the image for the full size. Some mighty fine texture work there, eh? Almost looks touched up. I’m gonna go ahead and guess that these are from the PC version. In any case, I think it’s safe to say that Arkham City will be a hell of a good-looking game when it’s released in late 2011. Hit up IGN for the full batch of screens. (They’re all amazing.)

Great Scott: Back to the Future Episodic Game Series Coming

That’s right. Telltale games, the people behind episodic titles such as Sam & Max and Tales of Monkey Island are adapting everyone’s favorite time-travelling trilogy into a series of episodic games, due out later this year on multiple platforms. It will be timed to coincide with the Back to the Future 25th Anniversary Edition Blu-Ray, which releases on October 26.

I didn’t even know the trilogy was coming to Blu Ray. And we’re getting a game, too? Can this get any better?

Yes, yes it can: Christopher Lloyd will be returning to voice Doc Brown, and original screenwriter Bob Gale will be onboard the project.

If this sounds completely out of the blue (it was to me) it actually isn’t. Some months ago, Game Informer spilled the beans on a Jurassic Park game being developed by Telltale as part of a deal they struck with Universal Studios. A Back to the Future game is yet another product of that deal.

“Our partnership with Universal is an exciting next step in our continued growth as a mass-market games publisher and developer,” says Telltale Games CEO Dan Connors. “We are all huge fans of both of these franchises. For Back to the Future and Jurassic Park, we will leverage Telltale’s expertise in story-telling and game design to deliver on the unique elements of each series, with our goal being to create compelling cinematic adventures paying homage to each franchise.”

I’ll admit to being excited. Back to the Future has long been one of my most loved film trilogies, and I’d love to see it given proper treatment within the world of videogames. Same with Jurassic Park, really. I haven’t played any of Telltale’s other stuff, but given the reception of stuff like Sam & Max, it sounds like if anyone can do it, they can. I can’t wait. (Kotaku)

Call of Duty: Black Ops Multiplayer Details Revealed

Treyarch appears to be stepping up their game with the upcoming Call of Duty: Black Ops. And they need to, because when set next to the two Modern Warfares, World At War, their previous effort, pales rather dramatically. (In my opinion, at least.)

At an event in Los Angeles, journalists were allowed their first hands-on time with Black Ops’ multiplayer modes. The event is actually taking place as I write this, so I doubt every piece of information has found its way to the internets at this time. But, this being the modern age and whatnot, there’s already more than enough to whet the appetite.

-COD Points: A New In-Game Currency

Black Ops will introduce an in-game currency known simply as COD points. They’re earned by playing the game (naturally) and they can be… spent on things. I’m not sure what, exactly, but we’ll probably know soon. As of right now, all we know for sure is that COD points can be used as gambling currency in…

-Wager Modes: Black Ops’ Four New Multiplayer Modes

Now, this is the big one. So far, at least. With your COD points, you’ll be able to gamble in the four new “Wager Modes.” You’ll be wagering that you’ll end up ranked in the top 3 at the end of the match. Those in the top 3 get all the money; the rest go broke. Descriptions of the four modes are as follows:

“One in the chamber” – each player spawns with one pistol, one bullet, and three lives. If you kill someone, you get to take their bullet. If you miss, you have only your melee attacks.

“Sticks and Stones” – you play with crossbows, tomahawks, and a ballistic knife. Obviously, the mode is meant to place an emphasis on visceral, up-close combat. As a twist, if you manage to hit someone with a tomahawk, you instantly bankrupt them. So. Watch your back.

“Gun Game”  - With every kill, you’re gifted with a more powerful weapon. The first player to cycle through them all wins. If you get knifed, though, you’re sent back a tier.

“Sharpshooter” – Everyone starts with the same randomly selected weapon. After a fixed amount of time, another random weapon is selected for everyone. Each kill earns you a perk, and if you rack up enough you’ll be gifted with a scoring multiplier.

Or, instead of reading all that, you could just watch this video:

I tend to play Team Deathmatch and only Team Deathmatch, but I like the sound of these. They sound unique, highly competitive, and potentially highly rewarding.

-Offline Multiplayer

Oh, and there will also be an offline multiplayer component that enables bots. This will be called “Combat Training,” and will be a separate entity from online multiplayer, with its own progression system. I just hope the mode enables split-screen play, so that my flesh-and-blood couch buddies can join in. If so, then the mode will be awesome. If not, I don’t have much interest in fighting an army of bots.

Exciting stuff, to be sure. November 9 can’t come soon enough. I’m just hoping to have prestiged in Modern Warfare 2 by that time. (No, I still haven’t prestiged.) (VG247)

QUICKIE: iTunes 10 Introduces Ping, the Social Network for Music

The headline is the story, essentially. If you want details on it all, head over to Gizmodo. What do I think? Eh, well, it looks slick as hell (I mean, it is Apple) but it also seems gimmicky and superfluous. I’d rather post YouTube music videos to my Facebook account. Or at least, that’s my first impression. I might think differently when/if I take a look at it, which I’m sure will happen sometime, if only out of sheer curiosity.

And that, as they say, is that. Man, I’m tired, and I don’t know why. I’m going to bed.

p.s, remember when Ethos used to write that thing called Scatter Storming? I miss those days.