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Ethos and Riddles talk about video games...
            Can you handle it?
by Riddles

Tingle! Tingle! Kooloo-Limpah!

Thursday, December 10th, 2009

tingleheader

We’re back, folks. This is the bizarre love child of Hey! Look! Listen! and Scatter Storming. Wherein there’s no particular date or set form, but I generally talk about previews, interviews, and scattered news that Riddles doesn’t care about. Given that the title is Nintendo centric, it’s only appropriate that I’m going to talk about Zelda and Final Fantasy on the Wii.

eff eff sea sea sea beeEff Eff Sea Sea: Sea Bee Preview -
That’s FFFCC: CB, or Final Fantasy Crystal Chronicles: Crystal Bearers. Otherwise known as “The game that’s trying to compete with Kingdom Hearts: 358/2 Days for dumbest name. Anyway, this is a li’l old, but watch it anyway. It’s from late November, so recent enough. The gameplay actually looks quite intriguing, but I’m upset to hear that they’re doing away with traditional levels. I don’t understand that. It’s one of the most satisfying parts of any game to level up and pour over the resulting enhanced stats. Bozon didn’t really go into detail, but it sounds like the game isn’t a complete Zelda clone. I have to see extensive menu coverage before my worry is eased. But still, I’m more optimistic for this game than ever before.

And now a trailer for the same game -
Official trailers for Crystal Bearers suffer from being way too dramatic. I mean, even if the graphics were PS3 HD caliber, it’d be difficult to take that voice over seriously. I’m also not drawn in by grand sweeping statements that don’t connect me to the characters at all. I mean, it looks like the story segments will be well executed, but the trailer didn’t really help the cause. Especially when the one character-based throwaway gag at the end is the most stupid offensive thing I’ve ever heard. Hey, why not just quote it?

I think we’d both benefit if you went on a diet. No offense.

I mean, sure, I get that they’re trying to make fun of the fact that women are apparently obsessive with diets, and it’s supposed to be tongue and cheek, but it just feels very 1960s to me. Like, “aren’t you supposed to be in the kitchen?”. And not in the making-fun-of-actual-sexists way, but in the we’re-actually-sexists way. Despite all this, I’m still going to give the game a chance. If only by listening to reviews, initially.

The Legend of Zelda Spirit Tracks - LogoAonuma talks Zelda -
I really do like the way Aonuma’s talking about the next Wii Zelda title. I know that Nintendo’s always way too positive, but it sounds like they know that Twilight Princess suffered from a case of the vapids, which is encouraging. Aonuma’s mind helmed the brilliant likes of Majora’s Mask and Spirit Tracks along with strong titles like Wind Waker and Phantom Hourglass, so I think he’s entitled to another legitimate chance on the Wii after Twilight Princess. After all, TP didn’t suck, it was just pretty empty.

Aonuma talks more Zelda -
This time on the DS. I was backing the transition of the “toon shaded” Zelda sub-series to the DS from the beginning, and Aonuma talks about more reasons why it was a good idea. Like the last interview there’s not much meat, but for Zelda fans, scraps are like a meal.