
Dead and British, just like 'ELLO GUV'NAH!
Yes, it was fun to keep a tired joke going for a bit, but we’ve decided to retire the ‘ELLO GUV’NAH segment. There are a few reasons for this.
-I’ll pretty much always be playing a game highlighted by the theme week, so the feature often becomes redundant.
-Scattered Storming is more flexible, more interesting, and usually includes what I’ve been playing, anyway, so it renders ‘ELLO GUV’NAH a bit redundant.
-Noticing a redundant trend in these redundant bullet points?
-Also, what is this site? A podcast? No! There’s no “what have you been playing” at the end of it. Ridiculous.
Anyway, to counter this fact, Scatter Storming is now going to be an at least weekly feature on Wednesdays. It might prop up more often, but it will be at least on Wednesdays. I’m also considering making it appear on Fridays regularly as well. Would you guys be down for that? Anyway, I gotta move on to talking about Assassin’s Creed.
Yes, I have played it this week. Yes (excepting the brief Brutal Legend demo), it is the only console game I have played this week. I was talking to Riddles last night and mentioned that it’s probably a bad thing that I’ve picked this game up again after playing (and beating!) Batman: Arkham Asylum. I have been spoiled by the excellent combat. When sword fighting and grabbing in Assassin’s Creed, I’m expecting it to have the same tactile, fun, intuitive, yet challenging feel that Batman had. But no. It’s just flat out not fun. I’m good at it, I understand how it functions, but it is just aggressively mediocre. In fact, Assassin’s Creed seems to excel at creating really fun mechanics and then systematically draining said fun out of said mechanics. Let’s go through them, shall we?
-When Altaïr free-flow runs on top of buildings, it is an amazing feeling. The animation is fantastic, the environment is absolutely gorgeous, and Altaïr makes death-defying jumps. But apparently that’s too much fun, so Ubisoft decided to throw some guards on the roof to shoot you with arrows and make your GTA-like “wanted” siren go off like crazy. Not fun. Annoying. That brings me too…
-The stealth. Another aspect that starts off awesome. In fact, this is one of the few parts that is mostly awesome. If you’re able to go undetected to pull off a mission, it feels great. It’s thrilling to walk right past mortals enemies armed with the dramatic irony that you are a lethal assassin. However, the perpetual presence of this system is a bitch. Similar to my complaint about the free-flow running, it’s not always exciting to be constantly wary of that flashing yellow and red light. The stealth is great, but it shouldn’t be all reigning, at least not in the same stranglehold way.
-Pickpocketing. Seriously, it’s pretty cool at first. I feel like a badass sneaking up behind a dude and swiping whatever document from his cloak. But then after my success, he instantly notices, gets flustered and walks off. Umm…Maybe, just maybe it was the suspicious dude who was walking right behind you and then started to walk away the moment your precious piece of paper disappeared? Apparently that incredibly important information that he risked his life to obtain isn’t worth pestering the very obvious suspects about. It also makes me feel less cool.
It’s also kinda stupid that if I spend more time completing all the missions, it doesn’t really give me more information which I could use to shed light on new ways to make the big kill. In fact, unlike in games like InFamous, it’s really not satisfying at all to go the extra mile. Ultimately I seem to have come to the same consensus many others have: Assassin’s Creed has a lot of really cool stuff, but it just doesn’t come together in any meaningful or powerful way. But I suppose that leaves enormous potential for the impending sequel. Moreso for it, actually, than for the new Prince of Persia. A bit ironic, because I think the latter is the better game, but I think Assassin’s Creed just shows more potential as a series at the moment. The DLC for PoP was just…so…upsetting.
But I ramble! I’m still going to try and beat the game before the week ends! Wish me luck!
Kingdom Hearts: 358/2 Days – 
Mario & Luigi: Bowser’s Inside Story -
LittleBigPlanet: Game of the Year Edition – 

Far Cry 2-
Mario & Luigi: Bowser’s Inside Story
Final Fantasy IX-
Deerwolf of the
Guitar Hero 5-
Batman: Arkham Asylum-
The one that you can get off of the PSN, not the DS one that I am very slowing inching towards defeating. Except for the item management system, I’m really enjoying this classic. It seems like Suikoden will be a series that I’m going to be getting into. Late in the game, perhaps, but there are at least a number of titles I can look forward to! In any case, this PSX original -besides having the greatest box art ever- is exciting so far and I’m not even at the point when I assume I’ll be in control of my own castle and commanding armies! I’m not really big on the whole 108 playable character hook, but like with Tierkreis I’m sure I’ll find the 10 or so that I really like and stick with them.
Final Fantasy XII-
Yeah, I don’t care that I play this game all the time, this segment is about what I’ve been playing, and I’ve been playing Flower, goddamn it! After watching In Good Company, I felt the second dream was the perfect way to settle the residue emotions from the movie. With its grey beginnings and themes of colour and drab optimism, this level has definitely grown on me the most since I first discovered this game earlier this year. Later, I boosted an already great mood with the game’s perfect finale dream. Anyway, there’s only so much even I can say about this gem.
Suikoden Tierkreis-
This game has a lot going for it. It’s a PS3 exclusive with absolutely gorgeous environments, some of the best and most imaginative monster design I’ve seen in any video game, and an equally impressive soundtrack. However, it’s a little held back by its unexplored RPG mechanics, the fact that every level has to be played twice with two different characters to complete the game, and some questionable voice acting. But the shallow leveling-up system and lack of stat management is countered slightly by the way you have to beef up your Folks by fulfilling certain tasks. I realize that this might be a little confusing if you don’t know the premise. There are no weapons or equipment per se except for your cloak and the different “Folk” you collect. The Folk are also your foes, so it’s a little like Pokémon in that sense. Except Folklore is an action RPG. So it’s a little like Pokémon Ranger in that sense? Still not following? Play more Pokémon. Anyway, I’m not very far into the game, so I won’t talk too much more about the game for fear of getting too far ahead of myself. Who knows, maybe a lot of my views about the game will change.
Metroid Prime: Trilogy-
