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by Ethos

The Final Fantasy Awards: Best Battle System – Ethos

Monday, April 5th, 2010

wht_PS3_keyart_22_r04-80.inddEthos’ Pick: Final Fantasy XIII

Hey! Whaddya know? FFXIII cashed in on one of its very rare chances to win one of these awards. It has one other chance, but I’m not crossing my fingers.

I obviously feel differently about FFXIII’s battle system than Riddles, but that’s the joy of this series and these awards. While I agree with scattered complaints about the system – namely that the AI doesn’t always quite do exactly what you want – I still maintain that it’s an incredibly crafted system. It’s the only RPG (not just Final Fantasy) that fully draws me into all facets of its mechanics. While the action is super-flashy and fast-paced, I actually felt like a commander in the battles. Sitting up high and directing the flow of battle. Never before has quick victories or defeats felt so deserved. Excepting some really fucking stupid instant death spells that very few late game enemies have, every twist and turn is directly in my hands. The added pressure of fast completion times force quick strategic thinking and adaptability. In other games, I can just level-grind and plow through anything, but while this is marginally the case in FFXIII, stronger weapons enforce quicker completion times (not scaling enemies, thankfully), and thus a non-stop need to win battles as quickly as possible. And yes, the ranking is that important. TP skills are very useful, and rare loot drops are even more useful, and a high ranking is essential to both.

But even dismissing the satisfying sense of urgency and post-battle rewards, balancing the need to enhance, defend, or heal your party with the need to sabotage, attack, or distract your enemy combined with the vast benefits of raising and maintaining the chain gauge make for a perpetually satisfying user-powered experience. Fighting the same enemies over and over will even help to reveal new strategies for different fights.

Final Fantasy XIII is the best organization of all the skills and strategies of the past Final Fantasy games placed into a single near-flawless battle system. It is the one saving grace of nearly the entire main story portion of the misguided game, and I hope it’s not the only time such a system is implemented.

Runner Up: Final Fantasy X-2

While I agree with pretty much everything Riddles said about Final Fantasy X’s system (though not with his assessment of FFVII, none of the PSX games challenge the top systems at all in my book), the game’s controversial sequel edges it out in this category for me. Much like FFXIII, X-2 is a game with a lot of brilliant ideas surrounded by a “what the fuck?” casing. I suppose this should come as no surprise as my runner up since it’s the closest the ATB system could get to FFXIII’s system. The battle system alone is the biggest reason I’ve played through this ridiculous weirdness of a game almost twice total. Tied with its predecessor.

Dishonourable Mention: Final Fantasy II

I’d like to call out III here just because I hate that game, but it doesn’t have the worst battle system. I actually kinda like Final Fantasy II, and I found its stupid battle system amusing (I didn’t know the talk about it, I figured out how to attack myself on my onesies), but there’s no denying that it IS stupid. It was a kinda cool thought that turned out horribly, horribly stupid. Did I mention it’s stupid? A little dumb too.