But mostly hungry. Yesterday, I consumed nothing except energy drinks, cake, pie, and ice cream. No, I am not kidding. I went to work at 1PM CST, and grabbed two Amp energy drinks on the way. I drank one on the way, and one a few hours later to make it through the rush. It worked rather nicely, actually; I was pleasantly alert and energized for nine straight hours. Which is good, because we were fucking busy, as that place tends to be.
Around 10pm or so, I realized that I hadn’t eaten a thing all day. I realized this as someone was offering me a third of a Key Lime pie. I love Key Lime pie, but I wasn’t sure how wise it would be to eat lime-gelatin when I had nothing but sugary energy drinks in my system already. What to do, then? Well, eat it of course.
Not all of it, just a slice or so. But that was enough to give me the most intense sugar rush I’ve ever experienced, ever. To the point of discomfort, really; for about 15 minutes I felt like I’d just railed a bunch of fucking mephedrone. But oh, it gets worse.
At around Midnight, when I was finally almost done, a few of my fellow employees were munching on a massive slice of white cake. I had no choice but to partake, because I was still hungry, and I love cake. Plus the sugar high had worn off a little, and I didn’t want to crash quite yet. The cake was alright, but it had that nasty-ass decorative icing on it that tastes like silicon. Mostly because it is silicon. Made of sugar. The point being, it was disgusting.
I finally left and returned to my apartment, where I was able to relax a bit – though I still had no food. So, what to do? Drink some beer and watch Planet Terror, of course. After approximately 20 minutes, I’d forgotten I was ever hungry.
And on a side note, Planet Terror is awesome. Utter ridiculous fun, I can’t believe I’d never watched it before.
After the movie ended, I was still starving. So, what to do? Kill the Ice Cream in my freezer, of course. Why? Because I’m an idiot. I then attempted sleep. It did not go very well. I was wired, once again. Although, at the least, I had temporarily satisfied my hunger. Eventually I managed to catch a wink or two. And then I woke up starving. And I’m still starving.
I could go get some food, but I have very little money, and it would be more financially prudent to wait until I go to work and eat something there. Something other than Key Lime pie. A Sunday evening should be more laid back, giving me the time to do so.
The point of all this, I suppose, is to illustrate how awful my eating habits are. And they are indeed awful. It’s a wonder I haven’t wasted away and died. Or contracted diabetes. The latter is actually fairly likely as an eventual possibility.
*DEAD SPACE 2 PLOT SPOILERS*
In other news, Dead Space 2 is still awesome. Except for the part where it pulled another bait-and-switch in the plot. Y’know, like the way it did 783 times in the original game? It took longer this time, but that actually makes it worse. I know the game has to, y’know, go on, but it’s still a slap in the dick when a game is like “oh, hey, that objective you’ve been working towards for the last five hours or so? It’s been rendered utterly moot, move on please.” Come on, writers, it can’t be too difficult to construct a plot that facilitates a 12-hour game that doesn’t go like this:
“Isaac! Activate this thing so you can go to that place!”
“Oh fuck, you need this thing to activate that thing! Go all the way over here now!”
“Oh fuck, I’m dead now so I can’t give you further directions! Listen to this guy now!
Ad nauseam.
Note, the above is not meant to be a plot summary of any kind. Just an example of how ridiculous this sort of plot structure becomes, especially after two games. I mean, come on, Isaac can talk now; can’t he make his own decisions as to where he should go? Why does he feel the need to trust and obey every disembodied voice that gives him an order? I don’t understand.
I also don’t understand the purpose of the air ducts. Or whatever they are. At certain points in the game, you have to yank a plate off the wall and crawl through a claustrophobic maze that has the appearance of a futuristic air duct. Sounds like a good opportunity for some scares, right? Claustrophobic necromorph combat and whatnot? Not happening. You crawl from point A to point B, come out the other side, and resume play. It adds nothing aside from an alternate means of traveling from one room to another. It makes no sense. I mean, iunno, maybe it will at some point. But right now it does not.
But all of that makes it sound like I hate the game, which I do not. I really, really like it, actually – it’s the best game I’ve played since Mass Effect 2. To end on a positive note, I love the jetpack for the Zero-G segments. Moving around zero gravity in three dimensions, with a fully rotational camera, is honestly mind-blowing. It feels amazingly elegant, and creates some gorgeously cinematic camera angles for the action. Even with that being said, it’s difficult to explain why the jetpack is so much fucking fun – you’ll just have to try it yourself.
But, I do still miss the controlled jumps. Because they looked cool too. And they made for good evasive maneuvers in combat. Not sure why Visceral didn’t include both as means of transportation.
Work in 24 minutes. Good thing I live 15 minutes away. Before I go, I have to ask: where has Final Fantasy X been for the last eight years of my life, and why have I never attempted a replay until now? That game is fucking awesome, even if the voice acting sucks. And shit, XIII’s voice acting was worse, for that matter.
~Riddles
Riddles’ Pick: Final Fantasy VII
Riddles’ Pick: Final Fantasy XII
Ethos’ Fireside Games are games that he can pull out at any moment and it will soothe his fruity soul in one way or another. It is the perfect mix of nostalgia and comfort. It is a game that gives the same feeling it did the first time he played it. It’s the sort of game that can create the most unique distinct cravings that only the game itself can satisfy. Ethos is counting down his top #5 all week.
