God of War III
Kratos’ first outing on the PlayStation 3 could only mean one thing: fucking awesome graphics. And they were, they were.
Well, that’s to sell the game short, a bit. God of War III has more going for it than it’s divine graphical presentation, but the graphics are what we’re here to talk about now. So, let’s to it!
I realize that it’s actually a bit stupid to try and elongate an article when the sole purpose is to say, “I liked the way this game looked better than the rest.” I mean, visuals are a bit difficult to define and discuss in-depth, unless you’re a graphic artist of some type. Which I am not. Or not really, at least. I have a sharper eye than most, maybe.
That being said, perhaps the best way is to explain why I chose this over, say, BioShock 2. That’s pretty easy; BioShock 2, on a technical level, isn’t nearly as impressive – technicalities such as texture work and lighting are unbelievably polished in God of War III; you’ve never seen Kratos’ pasty white skin look so real. Also, BioShock 2’s art direction suffered from a case of “been there, done that.” Literally. We had literally been there.
What about, say, Final Fantasy XIII? For its varied and attractive art direction, that certainly deserves a nod. And perhaps the artwork is more varied than what’s seen in God of War III, but at the same time, it’s a bit more derivative. Let me put it this way: Final Fantasy XIII fulfills all of the required aesthetics for a JRPG. Sure, it occasionally does so with some real bravado and color, but eh. It feels too much like going through the motions, but in HD this time. Also, I hate that game.
God of War III also scores points for its unique sense of brutality. And yes, I attribute that, in part, to the game’s art direction. Like during the game’s final battle, when the screen got covered in blood spurts from Kratos’ repeated punching of Zeus in the face? Super awesome stuff.
Well, there’s three vague and arbitrary points to back up my decision. That’s enough, right? To sum up, and in all seriousness, God of War III is simply the most visually striking game I experienced this year. From the outset, when I was scaling Mt. Olympus on the back of a massive Titan moving in real-time, the visual thrills never stopped. If anyone knows how to drag power out of Sony’s machines, it’s the people at Santa Monica. I mean, hell, God of War I +II looked amazing enough remastered in HD. This shit, however, is off the chain. Yeah.
Runner Up: Limbo
Holy crap. I’ve never mentioned this game on the site before. And I’d never even considered it for this award until about 15 seconds ago, when it hit me like a ton of bricks. To think that I was even going to give an honorable mention to garbage like Final Fantasy XIII, when this gem of a game sat unnoticed.
For those of you who aren’t familiar with Limbo: It’s an amazing, unique little game that you should probably play. It’s a 2-D sidescroller available exclusively over Xbox Live, made by upstart indy developer Playdead. You take on the role of a boy venturing into a frightening wood to find his missing sister – but, the most unique thing about the game is its graphical presentation. Everything is presented as a silhouette – making the game, essentially, black-and-white. You’ve never, ever seen anything like it, I assure you. Sure, it may not be in 3D or have ridiculously detailed textures or whatever, but as a visual experience it has no peer.
You all should play Limbo. That is all.



Unlike the first two games, God of War III attempts to adopt a more emotional, character-driven approach to its storytelling. If that sounds completely and utterly out of left field, that’s because… it is. It’s not all bad, really; for the first half of the game, it almost works. Kratos’ interactions with supporting characters such as the deranged Hephaestus come across fairly well, and some of the Gods you encounter during your journey actually succeed in being marginally interesting characters. Unfortunately, though, God of War III goes a little too far in this approach. When playing God of War I or II, did you ever stop and think, “wow, I’d really like to see a more human side of Kratos.” No? Me neither. Unfortunately, Santa Monica seems to think that we did. As a result, all cutscenes and dialog for the last quarter of the game range from painful to excruciating. One would think, if Santa Monica really wanted to tell a more human tale, they would have hired some better writers. And voice actors. They didn’t. God of War III tries to make Kratos more than just a bloodthirsty badass. And, unfortunately, all God of War III ends up proving is that Kratos is nothing more than a bloodthirsty badass. Or, at least, that’s all he should be.
As we’ve come to expect, God of War III is unabashedly huge, epic, and violent. The oft-discussed opening sequence of the game deserves all the accolades it receives, because it really is one of the most grandiose videogame setpieces ever created. God of War III will make your jaw drop more than once, be it due to the magnitude of the events on the screen, or their sheer brutality. As if the first two weren’t gory enough, God of War III ups the ante in some occasionally shocking ways. But despite this, I never thought the game “crossed the line,” as it were – every bloody, remorseless murder you commit manages to feel in-line with the general feel of the experience, and with Kratos as a character. Call me sadistic, but the violence level was actually one of my favorite things about the game.
God of War has always featured a variety of alternate weapons, but God of War III is the first time they’ve ever actually been worth a damn. I actually found myself switching weapons to adapt to specific combat situations, and in fact the game makes you use alternate weaponry from time to time. Additionally, magic attacks are now mapped to specific weapons, which makes alternates that much more useful. Throw in the ability to switch weapons mid-combo, and you’ve got the deepest, most enjoyable combat the franchise has ever seen.
Graphically, God of War III is one of the best-looking games ever released. While it can’t quite match the artistic vision and direction of games such as Uncharted 2, it’s easily on the same technical level. Textures and lighting effects are mind-blowing. Character and enemy design is nearly unparalleled; Kratos in particular looks amazing. Environments are huge, gorgeous, and always a joy to explore. All graphics are in-engine, too, which makes it that much more impressive when viewing the game’s fantastic movie scenes. Kudos also must be given to the camera work, which is often gorgeous – key sequences, be they bloody boss battles or simple platforming scenarios, are complimented by a dynamic camera that captures the action in a suitably epic fashion.
LIKED:
Speaking of tearing enemies to shreds, God of War III is the most brutal game I’ve played. Granted, I never played Manhunt, but I like to think I have a fairly strong stomach and I turned my head in a few instances. But beyond occasionally going a bit too far, it does mean that the series retains its badass status. There are new ways to rip apart the bad guys, and even use them as battering rams, which is very satisfying. It was also nice to see fewer doors requiring button mashing and Quick Time Events streamlined to be noticeably less stupid; although still stupid.
Well…most of the time. There is a section in the end that uses it in gameplay, and while it looks fantastic, it’s during a low point for the series. God of War III tries to place emphasis on perspective, occasionally letting you look through Kratos’ eyes or the eyes of his victims. The gimmick looks fine, but the focus was a bad idea. Kratos is a badass, but that’s where his strength of character stops. God of War III tries to introduce more story and themes than ever before, and while the personal approach works for a time, it is ultimately a definitive dud. Kratos is not a sympathetic character, and his arc in this game makes absolutely no sense and it makes for a very anti-climatic finish including a disappointing boss fight. In fact, excluding two incredible examples, the boss battles are disappointing in general. To compound the disappointment, none of the environments are really that interesting. After the sequel upped the ante, God of War III fails to introduce the same level of beautiful and intriguing environments, it just feels like a step backward.
Silly Paranoid Riddles. We all know Scatter Storming is better.






