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by Ethos and Riddles

Bayonetta Faceoff: The Conclusion

Monday, January 18th, 2010

As of right now, Bayonetta is 2010’s best action game. Not much of an accolade, perhaps, seeing that 2010 is barely two weeks old – but a true statement nonetheless.

In fact, I’ll go a bit further and say that Bayonetta may, in fact, be the best action game of its kind. By “its kind,” I’m referring the hyper-stylized, combat-oriented subgenre that is populated by franchises such as God of War and Devil May Cry.

So, let’s cut to the chase. In the last week I’ve spent time with Bayonetta, God of War II, Devil May Cry 3, and the God of War III demo. How do these well-established franchises hold up against the fancy new kid on the block? Let’s find out.

bayonetta-witchBayonetta

There isn’t much I can say here that I didn’t already say in the review I wrote a week ago. Bayonetta has been described by director Hideki Kamiya as an “evolution” of the Devil May Cry franchise, which he invented. And that’s almost exactly what it feels like – a faster, flashier Devil May Cry with gratuitous God of War influences. But is it as good, or better than either of its main influences?

kratosGod of War

In the last week, I played a decent chunk of God of War II, as well as the God of War III Demo. No doubt about it, these are some of the best hack ‘n slash games out there; God of War II is particularly impressive for its time, and for the hardware it was on. The action setpieces are extremely impressive, at least from what I’ve seen so far – the opening boss battle against the sentient statue is incredible, and the aerial combat sequences are a lot of fun as well.

The God of War III demo was a lot of fun, and for the most part, it felt like a next-generation God of War game should. The combat largely felt the same, but it definitely controlled smoother, and featured some subtle but appreciable upgrades – for example, “heavy attacks” are slightly faster now, making them far more useful. It will be interesting indeed to compare God of War III to Bayonetta upon its release in March.

Bayonetta clearly channels the combo based-combat of God of War, as well as the visceral, intense nature of the battles themselves. But does it improve on the formula, or simply emulate it in a Japanese environment? And, speaking of Japanese…

devil-may-cry--danteDevil May Cry

Bayonetta lifts its mechanics from God of War, yes, but it channels its atmosphere directly from Capcom’s Devil May Cry franchise. The hyper-stylized Japanese themes and the undeniably awesome combination of physical combat and gunplay was first introduced to us way back in 2001 by a certain Devil Hunter named Dante – and it’s important to give credit where credit is due.

However, Devil May Cry and Bayonetta share little in the way of actual gameplay mechanics. Dante is limited to a single attack button, making DMC’s battles more of a button-mashing affair. Also, while Bayonetta features long-range gun combat, it isn’t nearly as useful or prominent as it is in DMC.  However, Devil May Cry does have one key aspect in common with Bayonetta, and it’s worth noting: combat in both games place heavy emphasis on avoiding damage entirely. Want to win? Don’t let yourself get hit. But again: is Bayonetta a better game than Devil May Cry, or did Hideki Kamiya simply swap out everyone’s favorite prettyboy Dante for the ridiculously sexualized witch Bayonetta, and call it something new?

Now that we’ve touched briefly on all three franchises in question, it’s time to decide who is best at what.

Best Combat System: Bayonetta

To answer the question I asked earlier, Bayonetta doesn’t just copy and paste select combat mechanics from God of War and Devil May Cry; it evolves them. God of War has plenty of combos for you to play around with, yes – but Bayonetta actually makes using combos integral to the gameplay. And at the same time, it makes them easier to use. Devil May Cry introduced “twitch-based” combat with an emphasis on avoiding damage, but Bayonetta evolves this concept with Witch Time. Assigning the dodge maneuver to the tap of a shoulder button was a nice upgrade as well.

Bayonetta really does make its two main influences feel slow and somewhat unwieldy by comparison. And that’s not because either God of War or Devil May Cry are broken – far from it. Rather, it’s because Bayonetta’s combat system is simply the fastest, smoothest, most intuitive hack ‘n slash that I’ve ever experienced.

Best Boss Battles: Bayonetta

Aaand she wins again. This is more like an extension of the “Best Combat” category, but I felt the need to honor Bayonetta’s boss encounters.  Like God of War, Bayonetta features some truly massive, grandiose boss battles – the difference here is that they’re even more massive. And, uh. Grandiose. Kratos has officially been outdone.

Best Storytelling/Atmosphere: God of War

Finally, an accolade for our scowly, pale-skinned friend. Admittedly, atmosphere comes down to a matter of preference between the three, but there’s no doubt that the narrative told in God of War is by far the most sensible among our little matchup. It’s not deep, and as Ethos has stated in the past, it’s overly epic. However, unlike Devil May Cry and Bayonetta, it actually makes sense most of the time, and it’s written fairly well. That counts for something.

Best Gunslinger: Devil May Cry

Okay, so maybe I just couldn’t bear not to throw Devil May Cry a bone. It really is a fine series, even if it has been one-upped by its own spiritual successor. This award honors the one thing it does better than Bayonetta: gunplay. One of the best things about Devil May Cry’s combat is the ease and speed at which you can switch back and forth between physical and long-range attacks, oozing badassery the entire time. In Bayonetta you can do the same, but guns are disappointingly ineffective against… well, almost every enemy in the game. Ironic, seeing that she sports no fewer than four of the damn things.

Most Fun: Bayonetta

So now we get down to the nitty-gritty, and answer the question: which game is the most fun to play? For my money, it’s Bayonetta, for all the reasons I’ve listed above. The combat system is practically flawless. The boss battles are some of the best I’ve seen, and certainly the best among the three contenders here. The pacing is spot-on, without a dull moment or a rotating spike-wall to be found. (Props to those who catch the reference.) The difficulty is balanced perfectly; you’ll die a lot, but never because of unfairness on part of the game.

At the end of the day, these are all fantastic franchises in their own right, and they each have their own strengths and weaknesses. I greatly enjoyed the time I spent with all of them in the past week, and I can easily recommend them to anyone who enjoys a good action game.

Hey! Look! Listen!

Friday, January 15th, 2010

HLLfinal

Wow, has it really been a full month since I wrote one of these things? Seems that way, since the last time we saw a Hey! Look! Listen! on Riddlethos was on December 15, and it is now, in fact, January 15.

Like Ethos and his Scatter Storming, I’M BACK, bitches. And so is HLL, your source for Riddlethos-flavored news. Without further ado, let’s cut to the chase.

assassinscreed26Assassin’s Creed III Announced, First Details Revealed

On Wednesday, Ubisoft officially announced that yet another Assassin’s Creed game for consoles was in development. Seeing that Assassin’s Creed II has already sold over six million units, this announcement is hardly a surprise. However, a few of the details released in tandem might seem a little out of left field.

For one, Ubisoft has stated that Assassin’s Creed III will feature (brace yourselves) online multiplayer. Details on how the hell it will work, or why the fuck Assassin’s Creed needs an online component, were not offered. I imagine we’ll find out, for better or worse. (Probably worse).

The second announcement isn’t as ridiculous, but it still came as a surprise to me, personally: Assassin’s Creed III will not feature a new historical setting, but rather, it will continue the story of Ezio in Renaissance-era Italy. I’m *tentatively* okay with this – so long as it doesn’t mean I’ll be retreading old ground. Ezio was a good character, far more likable than Altair. And 15th-century Italy has already proven its worth as a rich setting.

Perhaps the most frightening announcement, though is this: Assassin’s Creed III will be released sometime within “the 12 months ending March 2011.” In other words, it looks like Assassin’s Creed III is on track for a holiday 2010 release, which leaves Ubisoft Montreal with approximately half the time they took to develop Assassin’s Creed II. I’ll refrain from saying more here, because this item is already too lengthy – but suffice to say, I’ll be watching Assassin’s Creed III with interest and suspicion. (VG247).

New God of War III Screens Look… Godly

Well, that's a new one. I think.

Well, that's a new one. I think.

As I’ve already stated, with the recent release of Bayonetta, God of War III has a difficult act to follow. But if these screens are any indication, it’ll likely have Bayonetta beat in the graphics department. Check out all 14 new screens on Kotaku.

dsiA Successor to the Nintendo DS Is On the Way… Or Is It?

This one’s a tad convoluted, but bear with me. A few weeks ago, Japanese newspaper Asahi Shimbun interviewed Nintendo’s president, Satoru Iwata. He talked about a few different things, including a successor to the Nintendo DS, and what such a device would be capable of. From the interview: “”[It will have] highly detailed graphics, and it will be necessary to have a sensor with the ability to read the movements of people playing.”

But wait! In a classic case of corporate backpedaling, Nintendo released a statement about a week later claiming that their president’s words had been “misinterpreted.” That might be easier to swallow if Iwata had been speaking to, say, The Tennesseean. Or any publication that wasn’t, y’know… Japanese.

However, and much to their credit methinks, the Asahi Shimbun didn’t take this one lying down. Speaking to Kotaku Japan, they released this short and taciturn statement: “The article quoted Nintendo President Satoru Iwata’s comment accurately.”

Just to add further credibility to it all, industry research firm EEDAR has gone on the record stating that they “[expect] Nintendo to make an official announcement on the DS2 within the next eight months.” Their reasoning? Nintendo has always been the first to roll out a next-generation handheld. They also cite the fact that publishers such as Capcom and Ubisoft have essentially stated that they plan on reducing support for current-generation Nintendo hardware – particularly for the DS.

I’m inclined to agree. E3 2010, anyone? (Kotaku, VG247).

He looks... considerably less badass than Nathan Drake. But we can forgive him.

Nolan North Talks Voice Acting

Perhaps you’ve noticed my running love affair with Nolan North, the man who provides the voice for Uncharted 2’s Nathan Drake. Seriously, though, the guy is one of the best in the business, and GamePro just released a fantastic article that’s all about him. Believe it or not, the dude started out acting in soap operas. I’d say he’s come quite a ways since then, wouldn’t you? From the article:

“I feel terrible for Brad Pitt. The anonymity of voice over is one the biggest advantages of the job. You make a great living, support your family, and nobody’s going to bother you.”

Little-known secret: if I had to pick another dream job, (aside from my hopes of becoming a game journalist) it’d be videogame voicework. It’s an industry that has always intrigued me. I encourage you to read the full article on GamePro.

I Feel Like I’ve Seen This Somewhere Before

Below is a trailer for Tecmo’s upcoming third-person shooter, Quantam Theory. I don’t think I’ve seen such a derivative piece of work in quite some time. The gameplay shown off in the trailer clearly channels gameplay and aesthetic conventions from not one, but two different franchises. The first one is painfully obvious, but the other one might not be – if you can guess what it is, let me know in the comments below. (Hint: you’ll have to watch practically the entire trailer to catch the second one. You’ll be sorely tempted to turn it off after about sixty seconds, but don’t.)

Let’s Learn About Videogames!

I thought this was pretty damned interesting myself.
Videogame Statistics
Source: Online Education

I definitely do not spend 18 hours a week gaming. I feel like I’m being shorted somehow.

And that’s a wrap, folks! My fingers are now officially in pain, so it’s time to stop typing. Look for my next appearance in tandem with some thoughts on Devil May Cry 3.  ’Till then!

Scatter Storming. Issue #011 “Beautiful Graveyard”

Wednesday, November 25th, 2009

ss011Well folks. Once again it is (very) late Wednesday night. Thankfully, this is my last late night for another little while. I’m not holding my breath though, a lot of things can pop up last minute. Either way, let’s see what I can muster.

I’m planning an editorial -
Ooo! Big deal! But here’s the thing: I actually plan for it to be relevant to the theme week. Can you believe it? I barely can. But although I moved this week plus all my other blah blah blah that has kept me busy this past few months, I have a lot to say about the themes of Autumn in relation to video games. And while I’ve shown my very real wacky side a lot on this site, I don’t think I’ve shown enough of my fruity introspective side that makes it all the easier to taunt me. I’m hoping to have time this Friday.

More God of War -
Haven’t played more of the game yet, although I want to, but I did play the demo for the third one. Now, I don’t know what I was expecting, but it was more God of War. I mean, things were noticeably different, but not in ways I guess I would expect from a game two titles later in the series in HD for the first time. Especially a series that gets drooled on so much. Again, much better games than I originally thought, but I don’t expect to throw around the same superlatives that most others did if I end up reviewing it. Overall cool demo, though.

DSi Charger -
I bought another one. Woo! Back to Pokémon and finally finishing that Mr. Cloud Man cartoon.

Hype Train. PUN! -
I’m starting to get pretty excited for Final Fantasy XIII and Link’s Choo Choo Adventure. Moreso the former, but even minor excitement after my previous apathy for Zelda feels like hype. But after the previously shown stat screen (that Andogo translated in the comments), I’m starting to remember the other side of Final Fantasy games that I like. I’ve seen a ton of character and CG work, and even a number of battle scenes, but now I’m remembering that a sizable percentage of these games are spent in the depths of the menus, so these new screens are very appealing.

I’m done. Tired. Done. Sleep and Looney Tunes time. I love all of you.