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Ethos and Riddles talk about video games...
            Can you handle it?
by Ethos

Scatter Storming. Issue #043

Tuesday, December 21st, 2010

Well it just took me about 2 hours to buy a PS3 controller.

That’s a bit of an exaggeration, but when I went to pick up a shiny new blue Dualshock 3, the machine couldn’t handle the magnitude of my gift card’s awesomeness and everything exploded. Or at least that’s how I heard the clerk’s explanation of the problem. He told me that things would be fixed up in about 20 minutes, so I should do some other shopping in the area while I wait.

While other costumers would wave their hands and raise their voices, I noted that I was going to eat right after this anyway, so I left my two gift cards and two twenty dollar bills and trotted off to try out the new Japanese noodle place that just opened near my house.

Good choice, Ethos.

After my delicious and relatively inexpensive meal, I started the short walk back to the Gamestop. Then I remembered that I was supposed to buy a book, so after leisurely browsing two book stores, I finally came home with a Dualshock 3, my change from the purchase, and Life of Pi.

But do not worry, we’re not about to change our name to Booklethos – though I love the sound of it – Riddles and I just decided that we’ve become illiterate stupidface fartbrains, so we’re going to read race. So far I’m in the lead. Big surprise, AMIRITE!?

Anyway, onto games.

2 of 3 platinums in the Sly Collection

I’m ripping through these. The third will be the toughest, though. Also, while I’m really loving these games (especially 2 and 3), they’re wearing down on me a little bit. The 3rd game is definitely the most polished and easily the funniest. I just hope they finally settle on a voice for Carmelita and Murray.

Golden Sun: Doesn’t Suck

Seriously, after my previews, I kinda was expecting it to. But after a kind review from RPGamer, I decided to pick it up and I’m glad I did. Great classic JRPG action. The conversations definitely DO last about 4 times as long as they need to, but the battle system, puzzle solving, and good ol’ exploring and leveling up is everything a DS RPG should be.

Assassin’s Creed II: Doesn’t Suck

This one I’m not so surprised about. I just liked to give Riddles a hard time last year for kicks. Also, because the original was so bad. Still, Ezio is a far more likable character, and the game isn’t broken any more. Definitely addicting, though nothing incredible so far. Going to try for a platinum there too.

Award Weeks Approaching

Wow, these stories are short. Guess I’m just excited to do even more nothing. But seriously, even more exciting than that are the Award Weeks coming up. I truly loved doing it last year, and this year is going to be just as much fun. We’ve found a way to include everybody’s favourite Call Me Lameish YouTube HITS, so all your patience will be rewarded.

But on that note…

Fuck you AGAIN, it’s Christmas Break Week!

Yup! Although these past two weeks basically HAVE been breaks for Riddles and I, we’re still taking our official vacation. The only difference is that this time we don’t feel guilty for neglecting you all.

Until then, re-watch and thumbs up all the Lameish videos. That’s it. No other recommendations. I couldn’t top last year’s awesome post anyway. Enjoy Christmas, everybody! And if you don’t celebrate Christmas, then enjoy the clear roads on December 25! Zero traffic!

Quickie Impression: Golden Sun: Dark Dawn

Friday, July 2nd, 2010

Golden Sun: Dark Dawn

I was really excited to hear that this game was at the event. I was a fan of the original games on the GBA to some extent. I beat the first one (I think) and only played a bit of the second, but I remember them as fun, addicting, and deep RPGs, at least for a handheld system. One of the hooks of the series is the fact that many of your acquired powers must be used on the field to solve puzzles or to find secret areas. It gave the game a unique hook and made exploration more fun in a lot of cases. Now the demo at the event was split into two parts: Adventure and Battle, and I went with Adventure first.

This section featured that hook I was talking about. It was essentially a timed training ground to learn a few of the spells for moving objects and burning objects. Unfortunately – from my 10 minutes anyway – it controls terribly. This is even more disappointing when you factor in the fact that the touch screen should easily make the process easier. To aim your fireball, instead of just tapping, a giant circle appears with your reticule in it somewhere that you have to painstakingly maneuver to the place you want it to be. Even then, it seems to be a bit of a crapshoot. Hopefully I just didn’t understand and going through the proper training will alleviate my fears here.

The Battle section was just a dungeon with random battles, and it was a relief to see that the same menus and strategy were back. The graphics seem to make a jarring shift in style not only from the original games, but from the overworld itself. Maybe my memory is fuzzy, but I remember a classic cartoony style while I was struggling with the touch controls and an almost realistic switch for the battles. Although I’m likely exaggerating, this isn’t a bad thing, necessary. And they fixed my biggest gripe with the original! Now when two characters have selected the same enemy to attack, if the first kills it, the second won’t defend for no reason but will attack another enemy. Thank fuck.

Anyway, I’ve still got my eye on this one, but it was the most disappointing demo I played at the event.