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<channel>
	<title>Riddlethos &#187; Heavy Rain</title>
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		<title>Lazy Saturdays #06 &#8211; LOLWUT</title>
		<link>http://riddlethos.com/2010/05/lazy-saturdays-06-lolwut/</link>
		<comments>http://riddlethos.com/2010/05/lazy-saturdays-06-lolwut/#comments</comments>
		<pubDate>Sat, 29 May 2010 23:35:32 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Super Mario Galaxy 2 Week]]></category>
		<category><![CDATA[Alpha Protocol]]></category>
		<category><![CDATA[Cliff Bleszinski]]></category>
		<category><![CDATA[Counter-Strike]]></category>
		<category><![CDATA[crazy french motherfuckers]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[hideous videogame children]]></category>
		<category><![CDATA[Lazy Saturdays]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=4414</guid>
		<description><![CDATA[Yep, it&#8217;s been a lazy Saturday. Classically lazy, in fact. Although, I did have a random stroke of creativity, and proceeded to write a 3,000 word  short story. Weird, eh? I&#8217;m sure you&#8217;re all dying to read it, but unfortunately, it has nothing to do with videogames. So. It wouldn&#8217;t be appropriate, y&#8217;see.
By the way, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-2845" title="lolwut" src="http://riddlethos.com/wp-content/uploads/2010/01/lolwut-269x300.jpg" alt="" width="269" height="300" />Yep, it&#8217;s been a lazy Saturday. Classically lazy, in fact. Although, I <em>did </em>have a random stroke of creativity, and proceeded to write a 3,000 word  short story. Weird, eh? I&#8217;m sure you&#8217;re all dying to read it, but unfortunately, it has nothing to do with videogames. So. It wouldn&#8217;t be <em>appropriate, </em>y&#8217;see.</p>
<p>By the way, I should mention the fact that I <em>am </em>still playing Alan Wake. I&#8217;m moving quite slowly through it because a) I&#8217;ve been working a lot, and b) I&#8217;m frankly not enamored with it. However, I still plan to finish it and review it for the site. Hint: I&#8217;m not as blown away as many others seem to be.</p>
<p>Alright, well. As you can see, this weekend&#8217;s edition of Lazy Saturdays has been brought to you by the LOLWUT Pear! And, if you read any further, you&#8217;ll find out why, exactly, that is.</p>
<p><strong><a href="http://www.vg247.com/2010/05/29/apparent-alpha-protocol-dev-goes-mental-says-game-should-have-been-cancelled/" target="_blank">Alpha Protocol dev snaps, claims that game should have been &#8220;cancelled&#8221;</a> &#8211; </strong>now this is definitely a lolwut. Perhaps you&#8217;ve read a few of the recently published reviews for the Obsidian-developed, Sega-published espionage RPG Alpha Protocol? Well, they aren&#8217;t terribly positive. The PS3 version of the game is currently holding down a 70.80% aggregate ranking on <a href="http://www.gamerankings.com/ps3/945400-alpha-protocol/index.html" target="_blank">GameRankings</a>, and the 360 and PC scores are both lower. Apparently, the game&#8217;s just a buggy, muddy, unfinished piece of work. In fact, it&#8217;s such a disappointment that even people who worked on the game are voicing their disgust. Commenting on <a href="http://www.joystiq.com/2010/05/28/alpha-protocol-game-review/3#comments" target="_blank">Joystiq</a>&#8217;s review, an apparent Alpha Protocol developer had this to say:</p>
<blockquote><p>There was a ton of work put into this game. The problem is that it was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world’s greatest designer ever, and created all these absolutely shitty systems and wouldn’t listen to any of the real designers or devs about things that just didn’t work. And you can’t exactly argue with one of the owners of the company when he doesn’t want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.</p>
<p>Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian’s because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish… as is obvious.</p>
<p>This game was just an absolute failure of production, and it’s no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian’s other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.</p>
<p>Sega should have canceled AP instead of Aliens.</p></blockquote>
<p>Ah&#8230; man. I&#8217;m almost unsure if I should be laughing at that. But, I already proclaimed it a LOLWUT. And, in truth, we can&#8217;t know for sure that this wasn&#8217;t just posted by some nobody. But, uh&#8230; it sounds pretty legit to me.</p>
<p><strong><a href="http://www.vg247.com/2010/05/29/bleszinski-heavy-rain-has-hideous-children/" target="_blank">Cliff Bleszinski: the children in Heavy Rain are &#8220;hideous&#8221;</a></strong> &#8211; this one has LOLWUT written all over it. Know why? Because it&#8217;s <em>true. </em>Now, Cliff Bleszinski is a bit of a jackass in my opinion, but he hits the nail on the head with this little quote from an interview with <a href="http://www.gamereactor.eu/articles/3866/Interview%3A+Cliff+Bleszinski/" target="_blank">GameReactor</a>:</p>
<p>“Yes, [Heavy Rain] really grows on me. But, even if I feel it’s a really good game, I don’t think they have done enough to avoid the ‘uncanny valley’ problems.&#8221;</p>
<p>“The children in the game are some of the most hideous I have seen. Ever&#8221;</p>
<p>Ba-hahaha. Yes, Cliff. Yes they are. They also <em>sound </em>awful. Particularly in a certain, highly pivotal scene near the end of the game. People who&#8217;ve played through the whole thing know exactly what I&#8217;m talking about.</p>
<p>Let&#8217;s take these complaints to heart, eh Quantic Dream?</p>
<p><strong><img class="alignright size-medium wp-image-4417" title="CounterStrike" src="http://riddlethos.com/wp-content/uploads/2010/05/CounterStrike-300x225.jpg" alt="" width="300" height="225" /><a href="http://kotaku.com/5550609/man-spends-six-months-plotting-murder-of-counter+strike-rival" target="_blank">Man stabs other man to exact revenge for Counter-Strike death</a> &#8211; </strong>Now, if this isn&#8217;t a LOLWUT than I don&#8217;t know LOLWUT is! Ha! Ha! See the pun? No? Good, because it&#8217;s fucking awful.</p>
<p>Anyway. Julien Barreaux is a 20-year old man living in Cambrai, France. In late 2009, Julien was killed in a knife-fight in Counter-Strike by a man named &#8220;Mikhael.&#8221; Enraged, Julien set out to find &#8220;Mikhael&#8221; and bring him to justice. He spent six months searching, and finally ended up on Mikhael&#8217;s front doorstep with a knife in hand. When Mikhael answered the knock at his door, Julien attempted to drive the knife into his heart &#8211; and he missed by an inch. Mikhael&#8217;s still alive, and Julien&#8217;s going to prison for two years.</p>
<p>Wait, only two years?</p>
<p>This guy meticulously hunts down and attempts to kill a man over a death in Counter-Strike, and he gets <em>two years? </em></p>
<p><em> </em>Goddamn French pussies.</p>
<p>A dark LOLWUT, yes; but a LOLWUT nonetheless. And, with it, we conclude this special LOLWUT edition of Lazy Saturdays. Thanks so much for joining us, and might I encourage you to scroll down and have a look at some of the <em>awesome </em>content we&#8217;ve posted this week? Like, for example, Ethos&#8217; gushing review for Super Mario Galaxy 2? (Actually, you&#8217;ll have to scroll up for that.) Or, my less-than-positive review for the Prince of Persia movie? And, last but not least, the birth of the Memetok?</p>
<p>Just scroll down. Or up. You won&#8217;t be sorry.</p>
<p>-Riddles</p>
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		<slash:comments>11</slash:comments>
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		<title>Games where the Sun Don&#8217;t Shine &#8211; #2: Heavy Rain</title>
		<link>http://riddlethos.com/2010/04/games-where-the-sun-dont-shine-4-heavy-rain/</link>
		<comments>http://riddlethos.com/2010/04/games-where-the-sun-dont-shine-4-heavy-rain/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 02:08:18 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Spring Awakening Week]]></category>
		<category><![CDATA[Games where the Sun Don't Shine]]></category>
		<category><![CDATA[Heavy Rain]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=4042</guid>
		<description><![CDATA[“Games where the Sun Don’t Shine” is a completely random, arbitrary, and pointless list of games that give off a dark and/or depressing vibe. What better way, after all, to celebrate the season of Spring?
Heavy Rain
While Ethos seems to be turning to titles of old for his Sunshine list, I&#8217;m (apparently) sticking closer to more [...]]]></description>
			<content:encoded><![CDATA[<p><em>“Games where the Sun Don’t Shine” is a completely random, arbitrary, and pointless list of games that give off a dark and/or depressing vibe. What better way, after all, to celebrate the season of Spring?</em></p>
<p><strong><img class="alignleft size-full wp-image-3423" title="Heavy Rain boxart" src="http://riddlethos.com/wp-content/uploads/2010/03/Heavy-Rain-boxart.jpg" alt="" width="250" height="288" />Heavy Rain</strong></p>
<p>While Ethos seems to be turning to titles of old for his Sunshine list, I&#8217;m (apparently) sticking closer to more current-gen stuff. Stands to reason, I suppose, since you don&#8217;t find many oppressive and/or dark 2D experiences. Or maybe you do, and I&#8217;m just not familiar enough with past classics.</p>
<p>Regardless, I have no shame in naming Heavy Rain my #4 game on Games where the Sun Don&#8217;t Shine. As you can gather from it&#8217;s apt title, you don&#8217;t see the sun very often in Heavy Rain. In fact, you see it for the first two levels and that&#8217;s it. The premise of the story is a psychopath who drowns his victims in rainwater &#8211; so naturally, rain is falling the entire time. Sure, rain is a cheap atmosphere buff, but it&#8217;s also effective &#8211; and, in fact, it&#8217;s more effective in Heavy Rain than most other places.</p>
<p><strong>SPOILER ALERT</strong></p>
<p>Aside from the somber premise and awful (beautiful) weather, Heavy Rain makes things even <em>more </em>depressing by requiring you to do (for lack of a better phrase) some fucked-up shit. In order to save his son from death by drowning, Ethan Mars must engage in a variety of dangerous and/or unpleasant tasks &#8211; from driving against traffic to killing a man begging for life. The latter, in particular, is one hell of a scene. I was re-thinking that one in my mind for quite some time afterwards. Sort of stunning, actually, for a videogame.</p>
<p><strong>END SPOILERS</strong></p>
<p>And now I want to play Heavy Rain again. Hrm.</p>
<p>Well anyway, stay tuned for my final entry. And hopefully two more from Ethos.</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Hey! Look! Listen!</title>
		<link>http://riddlethos.com/2010/04/hey-look-listen-49/</link>
		<comments>http://riddlethos.com/2010/04/hey-look-listen-49/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 23:08:32 +0000</pubDate>
		<dc:creator>Ethos</dc:creator>
				<category><![CDATA[Hey! Look! Listen!]]></category>
		<category><![CDATA[The Final Fantasy Week]]></category>
		<category><![CDATA[Gears of War 3]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Pokemon]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[Quantum Dream]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3888</guid>
		<description><![CDATA[
OLIVER MOTOK IS WRONG ABOUT EVERYTHING, ALWAYS.
Didn&#8217;t we just agree on the last award? Yes. Yes we did. I just wanted to start this off the same way he did. So Riddles and I are thinking about starting to officially split this feature. What do you guys think? Don&#8217;t worry, he&#8217;ll never get control of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3889" title="HeyLookListenLogo1" src="http://riddlethos.com/wp-content/uploads/2010/04/HeyLookListenLogo11.png" alt="HeyLookListenLogo1" width="600" height="229" /></p>
<p>OLIVER MOTOK IS WRONG ABOUT EVERYTHING, ALWAYS.</p>
<p>Didn&#8217;t we just agree on the last award? Yes. Yes we did. I just wanted to start this off the same way he did. So Riddles and I are thinking about starting to officially split this feature. What do you guys think? Don&#8217;t worry, he&#8217;ll never get control of Scatter Storming again.</p>
<p>Anyhoo, a decent splooge of news on this fine Friday, and I&#8217;m pretty busy, so let&#8217;s get to it.</p>
<p><strong><span style="font-size: medium;"><span style="color: #a55b56;">Heavy Rain Sells Over a Million</span></span></strong></p>
<p>Woo.</p>
<p>I don&#8217;t really care, to be honest. I know Riddles and a bunch of people loved this game, but that &#8220;gameplay&#8221; really didn&#8217;t do it for me. Cool, intense, well-directed stuff, but I&#8217;m lukewarm on the &#8211; probably soon to be &#8211; series. Quantic Dream seemed surprised at the numbers, though. Founder David Cage admitted that he expected the Playstation exclusive to sell closer to 300 000 units at best, so all those Quantic Dream people are probably having a bunch o&#8217; parties right about now.<br />
<a href="http://ps3.ign.com/articles/108/1082829p1.html" target="_blank">(IGN)</a></p>
<p><strong><span style="font-size: medium;"><span style="color: #a55b56;">Portal 2 on the PS3?</span></span></strong></p>
<p>Now here&#8217;s some surprise PS3 news I can sink my teeth into.</p>
<p>It&#8217;s a surprise, of course, because Valve isn&#8217;t really known for giving the consoles &#8211; and Sony in particular &#8211; much love. The Orange Box was the worst on the PS3 and Valve didn&#8217;t really seem to care. But more importantly, when Portal 2 was announced in early March, only Xbox 360 and PC versions were mentioned. Now, this is still just a rumour because Valve still hasn&#8217;t commented, but UK Playstation gaming magazine, PSM3 has a cover story that reads &#8220;36 Must-Play PS3 Game&#8221; and as you can see below, Portal 2 is listed. This would be fantastic news as Portal &#8211; short as it may be &#8211; is easily one of my favourite games this generation, and Valve hasn&#8217;t been secretive in mentioning that they are loving the way the sequel is shaping up.<br />
<img class="aligncenter size-full wp-image-3890" title="portal2" src="http://riddlethos.com/wp-content/uploads/2010/04/portal2.jpg" alt="portal2" width="340" height="458" /><br />
(<a href="http://ps3.ign.com/articles/108/1082844p1.html" target="_blank">IGN</a>)</p>
<p><strong><span style="font-size: medium;"><span style="color: #a55b56;">Pokémon Generation V Named. RACIST?!?!</span></span></strong></p>
<p>Bah-ha ha ha.<br />
Obviously not racist, but the newest games have been revealed to be titled &#8220;Black&#8221; and &#8220;White&#8221;, so I thought I&#8217;d try to stir up some controversy. No other details out yet, but the <a href="http://www.pokemon.co.jp/bw/index.html" target="_blank">official site</a> says that the wait won&#8217;t be long. Until April 15th to be exact.</p>
<p>I&#8217;m not sure if Nintendo was running out of ridiculous ways to name their games, or if Black and White are trying to indicate some sort of &#8220;back to the basics&#8221; mentality. Which wouldn&#8217;t make any sense because other than expected upgrades alongside handheld progression, the games haven&#8217;t changed at all. Oh well, we&#8217;ll see.<br />
(<a href="http://ds.ign.com/articles/108/1082670p1.html" target="_blank">IGN</a>)</p>
<p><strong><span style="font-size: medium;"><span style="color: #a55b56;">Gears of War 3 Announced. Oops.</span></span></strong></p>
<p>Good ol&#8217; 360 Dashboard. I don&#8217;t think this is the first time details about a major game have shown up there before they were supposed to. Anyway, while it&#8217;s down now, there was an announcement up for a time on the 360 Dashboard revealing an April 2011 release for Gears of War 3. </p>
<p>Now, I&#8217;m a mild fan of these games, but the timing of that date in conjunction with Natal&#8217;s holiday release, and the weird comments about RPG elements entering the gameplay that have drifted from Microsoft have turned me off a bit since polishing off Gears 2. Also, the match-making really sucked. So much for Gold subscription costs going to a unified, stable, and reliable online service. Anyway, now that the cover is blown, I&#8217;m sure we&#8217;ll hear more about this game very soon.<br />
(<a href="http://xbox360.ign.com/articles/108/1082769p1.html" target="_blank">IGN</a>)</p>
<p><div id="attachment_3894" class="wp-caption alignleft" style="width: 310px"><img src="http://riddlethos.com/wp-content/uploads/2010/04/green_day-300x214.jpg" alt="Hells yes" title="green_day" width="300" height="214" class="size-medium wp-image-3894" /><p class="wp-caption-text">Hells yes</p></div><strong><span style="font-size: medium;"><span style="color: #a55b56;">Because I Can &#8211; Green Day: Rock Band Track Listing Revealed.</span></span></strong></p>
<p>I fucking love Green Day. Another one of those rare things that unifies Riddles and I is our shared love for this band that seems to split audiences into being a rabid fan or an extreme hater.</p>
<p>Whatever the case, I like the direction they&#8217;re taking with Green Day: Rock Band by including (almost) three full albums right off the bat. I say almost because all of Dookie and American Idiot will be available right from the get-go, whereas a third of 21st Century Breakdown will be day one DLC. Which actually makes a bit of sense because most of those tracks are already available for download, and knowing the way Rock Band works, you&#8217;ll likely be able to carry those tracks over to play with the new disc seamlessly if you already own them.</p>
<p>There&#8217;s more DLC planned, and a few other tracks from other albums so head over to <a href="http://xbox360.ign.com/articles/108/1082790p1.html" target="_blank">IGN</a> if you&#8217;re interested in perusing the entire track listing. I&#8217;m excited, I haven&#8217;t played music games in ages, and I kinda miss them.</p>
<p>Well! There you go! Do I do the job well enough? I have a billion other things to do today, so there won&#8217;t be much of an outro.</p>
<p>Out!</p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Hey! Look! Listen!</title>
		<link>http://riddlethos.com/2010/03/hey-look-listen-45/</link>
		<comments>http://riddlethos.com/2010/03/hey-look-listen-45/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 20:15:23 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Ethos Presents: Pokémon Silver Madness Extraordinaire Week!]]></category>
		<category><![CDATA[Hey! Look! Listen!]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Fabula Nova Crystallis]]></category>
		<category><![CDATA[Final Fantasy Agito XIII]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Little Big Planet 2]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[The Witcher 2]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3635</guid>
		<description><![CDATA[
Day #2 of unemployment. So far, it&#8217;s not all bad. That is, aside from the stunning lack of money being made.
Oh well. I remain optimistic. And, on the bright side, I have all kinds of time in the world for Riddlethos now! So, let&#8217;s HLL like we&#8217;ve never HLL-ed before, eh?
EH?
I know I&#8217;m not Canadian, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1986" title="HLLfinal" src="http://riddlethos.com/wp-content/uploads/2009/11/HLLfinal.jpg" alt="HLLfinal" width="600" height="229" /></p>
<p>Day #2 of unemployment. So far, it&#8217;s not all bad. That is, aside from the stunning lack of money being made.</p>
<p>Oh well. I remain optimistic. And, on the bright side, I have all kinds of time in the world for Riddlethos now! So, let&#8217;s HLL like we&#8217;ve never HLL-ed before, eh?</p>
<p>EH?</p>
<p>I know I&#8217;m not Canadian, but I can dream. Eh.</p>
<p><strong><span style="font-size: medium;"><span style="color: #a55b56;"><img class="alignleft size-full wp-image-2816" title="dsi" src="http://riddlethos.com/wp-content/uploads/2010/01/dsi.jpg" alt="dsi" width="300" height="186" />Nintendo Announces DS Successor in Form of &#8220;3DS&#8221;</span></span></strong></p>
<p>In a surprise move (to me, at least) Nintendo president Satoru Iwata announced that his company will be releasing the &#8220;Nintendo 3DS&#8221; (working title) sometime during the &#8220;fiscal year ending March 2011.&#8221; Reportedly, the 3DS will display three-dimensional graphics without the necessity of glasses.</p>
<p>It&#8217;s worth noting that Nintendo is specifically calling this thing the &#8220;successor&#8221; to the massively popular DS. That&#8217;s reason to believe that it&#8217;ll be more than just a regular DSi spruced with 3D capabilities.</p>
<p>Various Japanese publications have leaked some specs for the device. Japanese newspaper Nikkei reports that the screens will size in at approximately 4 inches diagonally; 2 inches smaller than the DSiXL. (Not that anyone cares about the DSiXL). Fellow newspaper Asahi states that the screens will be a &#8220;parallex barrier LCD&#8221; manufactured by Sharp.</p>
<p>This strikes me as both an odd and predictable move from Nintendo. That may not make sense at the moment, but allow me to explain: It&#8217;s odd that they would announce plans to develop a system based entirely around a cutting-edge technology &#8211; that doesn&#8217;t seem like their style. But then I recall that, 95% of the time, 3D is still little more than a gimmick. And gimmicks are <em>absolutely </em>Nintendo&#8217;s style.</p>
<p>But, I&#8217;ll wait until I see the actual software, and how titles will utilize the 3D capabilities before I pass judgment. (<a href="http://www.vg247.com/2010/03/23/nintendo-to-release-3ds-by-march-2011/" target="_blank">VG247</a>)</p>
<p><strong><span style="color: #a55b56;"><span style="font-size: medium;">iPhone&#8217;s Share in Handheld Market Grows</span></span></strong></p>
<p>&#8230;at the expense of both the DS and the PSP. Especially the PSP. According to a Flurry report, the iPhone&#8217;s share in the handheld gaming market went from 5% to 19% in the year 2009.</p>
<p>As a result, the DS dropped from 75% to 70%, and the PSP dropped from 20% to a mere 11%. Ouch!</p>
<p><img class="aligncenter size-full wp-image-3636" title="iphoneus" src="http://riddlethos.com/wp-content/uploads/2010/03/iphoneus.jpg" alt="iphoneus" width="490" height="200" /></p>
<p>This is a trend that I&#8217;m fairly sure will continue. I&#8217;m not ready to call it the &#8220;future of handheld gaming,&#8221; but the iPhone has its place in the handheld market. Speaking personally, the iPhone is where I do all of my portable gaming these days. I almost never play my DS or PSP, but it&#8217;s just so easy to whip out my iPod touch and, for example, play Final Fantasy I for ten minutes, five minutes, or 30 seconds. I mean, I guess I could do the same with my DS, but I&#8217;m not in the habit of bringing it with me everywhere. I think my example could be applied to a lot of iPhone gamers out there. (<a href="http://www.vg247.com/2010/03/23/iphone-chews-nasty-hole-in-ds-and-psps-us-revenue/" target="_blank">VG247</a> via <a href="http://blog.flurry.com/bid/31566/Apple-iPhone-and-iPod-touch-Capture-U-S-Video-Game-Market-Share" target="_blank">Flurry</a>)</p>
<p><strong><span style="font-size: medium;"><span style="color: #a55b56;">The Witcher 2 Trailer Debuts</span></span></strong></p>
<p>&#8220;Hey! It looks just like Dragon Age!&#8221;</p>
<p>Now, boys and girls, it&#8217;s important to recall that The Witcher actually came <em>before </em>Dragon Age. Years before, in fact, but it didn&#8217;t quite get the recognition it deserved, because it was a PC exclusive. Even so, it sold well over a million copies, and received rave reviews across the board. A console port was in development for a time, but much to the chagrin of myself and many RPG fans, it was canned.</p>
<p>I don&#8217;t play PC games, but I actually downloaded and played a demo for The Witcher. It ran like shit, but it was actually a <em>lot </em>of fun. The Witcher 2 will be coming to consoles, so watch this trailer and get excited.</p>
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<p><strong><span style="color: #a55b56;"><span style="font-size: medium;"><img class="alignright size-medium wp-image-3637" title="Final Fantasy Agito XIII" src="http://riddlethos.com/wp-content/uploads/2010/03/ff13_agito_logo-300x196.jpg" alt="ff13_agito_logo" width="240" height="157" /></span></span></strong></p>
<p><strong><span style="color: #a55b56;"><span style="font-size: medium;">Yes, Final Fantasy Agito XIII Still Exists</span></span></strong></p>
<p>This is according to the game&#8217;s art director, Yusuke Naora. Speaking on Square Enix&#8217;s Japanese Twitter account, Naora didn&#8217;t say much &#8211; he essentially just confirmed that the game still exists, but it will probably be a while before we see any new information on the game, or any game in the Fabula Nova Crystallis compilation.</p>
<p>Final Fantasy Agito XIII was originally intended to be released on Japanese cellphones, but has been re-tooled as a PSP game.</p>
<p>I have no problems waiting. I&#8217;m still only twelve hours into Final Fantasy XIII. (<a href="http://www.vg247.com/2010/03/23/final-fantasy-agito-xiii-still-in-development-says-square/" target="_blank">VG247</a>)</p>
<p><strong><span style="font-size: medium;"><span style="color: #a55b56;">Holy Shit: See Heavy Rain&#8217;s Scott Shelby in Real Life</span></span></strong></p>
<p>So apparently there was some 2005 movie with Clive Own called Derail. Also in this movie was Sam Douglas, the man who provided the voice and face of Heavy Rain&#8217;s private investigator, Scott Shelby. Now, in this movie, for the thirty seconds or so that he appears, he played the <em>exact </em>same character. Like&#8230; down to the grey trench coat and haircut. It&#8217;s fucking weird as hell. And strangely awesome at the same time. Take a look and see what I mean.</p>
<p><object id="flashObj" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="486" height="412" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="videoId=73250261001&amp;linkBaseURL=http%3A%2F%2Fgamevideos.1up.com%2Fvideo%2Fid%2F28518&amp;playerID=22881388001&amp;domain=embed&amp;" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://c.brightcove.com/services/viewer/federated_f9/22881388001?isVid=1&amp;publisherID=22717159001" /><param name="name" value="flashObj" /><param name="flashvars" value="videoId=73250261001&amp;linkBaseURL=http%3A%2F%2Fgamevideos.1up.com%2Fvideo%2Fid%2F28518&amp;playerID=22881388001&amp;domain=embed&amp;" /><param name="allowfullscreen" value="true" /><embed id="flashObj" type="application/x-shockwave-flash" width="486" height="412" src="http://c.brightcove.com/services/viewer/federated_f9/22881388001?isVid=1&amp;publisherID=22717159001" name="flashObj" allowscriptaccess="always" swliveconnect="true" allowfullscreen="true" seamlesstabbing="false" base="http://admin.brightcove.com" flashvars="videoId=73250261001&amp;linkBaseURL=http%3A%2F%2Fgamevideos.1up.com%2Fvideo%2Fid%2F28518&amp;playerID=22881388001&amp;domain=embed&amp;" bgcolor="#FFFFFF"></embed></object></p>
<p><strong><span style="font-size: medium;"><span style="color: #a55b56;">QUICKIE: Little Big Planet 2 Confirmed, With PlayStation Move Support</span></span></strong></p>
<p>Huh? Oh, PlayStation Move? It&#8217;s their new-fangled motion controller. Or whatever. And according to some Dutch site called Tweakers, it&#8217;ll be used for Little Big Planet 2. I don&#8217;t really care, but I figured some of you people might. (<a href="http://www.vg247.com/2010/03/23/report-littlebigplanet-2-confirmed-as-is-move-support/" target="_blank">VG247</a> via <a href="http://tweakers.net/nieuws/66350/sony-werkt-aan-littlebigplanet-2-met-move-ondersteuning.html" target="_blank">Tweakers</a>)</p>
<p>That Tweakers link is in all Dutch, by the way.</p>
<p>Well that&#8217;s enough for now. Look for some God of War III stuff later today, and if you&#8217;re unlucky, some more Pokeyman-related garbage from Ethos, since everyone REALLY wants to hear about what monsters he has in his little band. Of monsters.</p>
<p>Ahem. Goodbye for now.</p>
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		<title>Heavy Rain Review &#8211; How Far Will You Go?</title>
		<link>http://riddlethos.com/2010/03/heavy-rain-review-how-far-will-you-go/</link>
		<comments>http://riddlethos.com/2010/03/heavy-rain-review-how-far-will-you-go/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 20:32:40 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Heavy Rain Week]]></category>
		<category><![CDATA[This Week is Copy Protected]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3421</guid>
		<description><![CDATA[LIKED: 
-Fantastic, gritty mystery drama told from multiple angles
-Character-driven, emotional drama told from multiple angles
-The ability to alter the story dramatically, and the emotional weight your decisions carry
-Control scheme that makes the actions on-screen feel like an extension of the player
DISLIKED:
-Some awful voice acting
-Lacking facial animations
-Walking
Heavy Rain is a difficult game to review.
This is because [...]]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignleft size-full wp-image-3423" title="Heavy Rain boxart" src="http://riddlethos.com/wp-content/uploads/2010/03/Heavy-Rain-boxart.jpg" alt="Heavy Rain boxart" width="250" height="288" />LIKED: </strong></p>
<p><em>-Fantastic, gritty mystery drama told from multiple angles</em></p>
<p><em>-Character-driven, emotional drama told from multiple angles</em></p>
<p><em>-The ability to alter the story dramatically, and the emotional weight your decisions carry</em></p>
<p><em>-Control scheme that makes the actions on-screen feel like an extension of the player</em></p>
<p><strong>DISLIKED:</strong></p>
<p><em>-Some awful voice acting</em></p>
<p><em>-Lacking facial animations</em></p>
<p><em>-Walking</em></p>
<p>Heavy Rain is a difficult game to review.</p>
<p>This is because it’s almost a stretch to classify Heavy Rain as a “videogame.” These days, videogames are often referred to as “interactive films,” but Heavy Rain takes this concept to the extreme – it’s literally a ten-hour long movie. Thankfully, Heavy Rain is a pretty damned awesome movie – and its interactive nature makes it an experience you can’t quite find anywhere else.</p>
<p><strong><img class="alignleft size-full wp-image-462" title="Heavy Rain" src="http://riddlethos.com/wp-content/uploads/2009/08/Heavy-Rain.jpg" alt="Heavy Rain" width="300" height="169" />GAMEPLAY</strong></p>
<p>There isn’t much to say here. Heavy Rain features literally no gameplay conventions or mechanics that can be critiqued. The gameplay <em>is </em>the story – they’re one and the same. You’re just there to enjoy the ride, direct the characters, make important decisions, and occasionally engage in a quick-time event.</p>
<p>It’s a good thing, then, that the control scheme is so tightly done. Heavy Rain succeeds fantastically in making the events on-screen feel like a natural extension of yourself. For example, a very early part of the game requires you to shave. You perform this task by nudging the right control stick in the indicated directions. However, if you do it too quickly, poor Ethan will cut himself with the razor. In another example, a character’s hands are bound. How do you bust out? Shake the DualShock up and down. After a while, it becomes intuitive what controller actions are required for certain things. It feels so natural, in fact, that you’ll find yourself wincing in pain during some of the game’s more macabre moments. However, this review is spoiler free – so go play yourself if you want to know what I mean.</p>
<p>My sole gripe is that the simple task of walking in Heavy Rain tends to be something of a bitch. No, seriously: the walking mechanics are just bad. You walk by holding down R2 and steering with the control stick. This wouldn’t be too horrible if the control stick inputs weren’t such a crapshoot. Painfully often, you’ll find yourself walking in the complete wrong direction, missing tight corners, and other such disorientating nuisances. It’s just a very weird control scheme, and one has to wonder what possible advantages Quantic Dream thought it would have.</p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong><img class="size-full wp-image-3374 alignright" title="heavyRain2" src="http://riddlethos.com/wp-content/uploads/2010/03/heavyRain2.jpg" alt="Hers does too." width="300" height="193" /></strong></p>
<p><strong> </strong></p>
<p><strong>STORYLINE</strong></p>
<p>Heavy Rain is an incredibly well-written, suspenseful, and tightly-paced thriller. The scriptwriting is fantastic, with nary a sloppy sentence to be found. The world is deliciously moody and atmospheric – sure, rain is pretty much the cheapest atmosphere buff in the books, but because of its context and importance to the plot, it really, really works in Heavy Rain – more so than anywhere else. Rain is <em>always </em>falling, and it’s beautiful to see. <strong> </strong></p>
<p>Heavy Rain tells the story of four people and their respective struggles in the mysterious case of the Origami Killer. The killer is a psychopath who drowns his victims in rainwater, and adorns their bodies with an Orchid flower and (naturally) an origami figure. Ethan Mars is a desperate father trying to save the life of his one remaining son. Madison Paige is an insomniac journalist who meets Ethan by chance. Scott Shelby is a private investigator, looking into the case of the Origami Killer on his own. Norman Jayden is a triptocaine-addicted FBI profiler, sent to aid the police in their official investigation. The four separate narratives are weaved together perfectly to form the story as a whole.</p>
<p>The cast is one of Heavy Rain’s strongest points. Some characters are weaker than others, yes, but they all serve a purpose in the story, and they have strong, believable personalities. My only disappointment was in the female lead, Madison Paige. She’s a strong character, yes, but by the end of the game, I felt like I still didn’t know enough about her. Ethan Mars, on the other hand, is an extremely strong and well-developed lead protagonist – you’ll feel emotionally connected to him, and his desperate quest to save his son.</p>
<p><img class="alignleft size-full wp-image-3424" title="scott shelby" src="http://riddlethos.com/wp-content/uploads/2010/03/scott-shelby.jpg" alt="scott shelby" width="300" height="169" />A lot of recent games have been about “choices,” but no game executes this concept like Heavy Ran does. Sure, it may not have the cross-game world-changing decisions that, say, Mass Effect does – but I guarantee you, few other games out there will make you doubt yourself and your actions the way Heavy Rain will. This review is spoiler-free, so I can’t go into details, but I will say this: I always thought the tagline “How far are you prepared to go to save someone you love” was cheesy and melodramatic – <em>until </em>I played the game. Then it made sense. While playing Heavy Rain, you’ll feel like a part of the story – and you’ll feel the weight of your actions.</p>
<p>But Heavy Rain’s narrative isn’t perfect. In fact, it has a few rather glaring errors that keep the game from garnering that coveted perfect score. (A perfect score on Riddlethos IS coveted, right…?) My main complaint, ironically enough, is with the voice acting.</p>
<p>I say “ironically” because most of Heavy Rain’s voicework is quite strong. The four main characters are all very well acted, and the actors are all refreshingly new to the medium of videogames. There are no Yuri Lowenthals or Nolan Norths to be found, which helps set Heavy Rain apart, and lend it a more believable, movie-like persona.</p>
<p>However, Heavy Rain contrasts these strong performances with some absolutely god-damned awful performances. And, when trying to tell a story as deep and involved as Heavy Rain’s is, you cann<em>ot </em>afford that. You just can’t. It’s okay to have a few “mehs” here and there, but Heavy Rain has entire (very pivotal) scenes ruined by voice acting that belongs to some shitty anime dub. For example, there’s not a single acceptable child actor in the entire game. Not one. Nobody expects a child character’s voice acting to be fantastic, but in Heavy Rain, it’s downright painful. And since some of the game’s most important scenes revolve around <em>children, </em>this is unforgivable. Also, many of the game’s characters sound like they’re either trying to imitate or speak through some sort of accent. It’s really noticeable, somewhat obnoxious, and always annoying. At the end of the day, Heavy Rain is still a well-acted game – but that’s why the parts that aren’t are so offensive.</p>
<p>Also, the game’s plot does teeter out near the end. Or at least, it did for me. You can get multiple endings in Heavy Rain, and mine had to have been the worst. Play it and judge for yourself, but in a nutshell: Heavy Rain spends a little too much time building up the tension, and proceeds to break it in a rather hurried, anti-climactic fashion.</p>
<p><strong><img class="alignright size-full wp-image-3425" title="Norman Jayden" src="http://riddlethos.com/wp-content/uploads/2010/03/Norman-Jayden.jpg" alt="Norman Jayden" width="300" height="169" />GRAPHICS</strong></p>
<p>Heavy Rain is a pretty game. But it’s not as pretty as was promised. Remember during this year’s CES when that rep from Sony said that “graphically, [Heavy Rain] blows Uncharted 2 out of the water”? Yeah, it doesn’t.</p>
<p>Still, it’s a pretty game. Environments are moody, evocative, and covered in some very well-done rain/water effects. In fact, the water is some of the best I’ve seen, rivaled only by the illustrious Uncharted 2. Character models are extremely well-detailed, and in fact, Heavy Rain may rival Uncharted 2 in this regard. Animations for the characters are also very well-done, for the most part, but this brings me to my next complaint: Heavy Rain’s <em>facial </em>animations are very lacking. I really wish Quantic Dream would have taken the time to tighten them up a bit, because the effect of certain scenes is dampened by facial animations that lack any noticeable emotion. Again: not really a mistake that such a story-driven experience can afford to make.</p>
<p><strong>SOUND</strong></p>
<p>I’ve already gone over the voice acting, so there isn’t much more to say here. I suppose I can give a shout-out to the game’s soundtrack, which is very solid, though not exactly memorable. Heavy Rain is saturated with somber piano melodies, which fit the mood very well. Aside from that, there are some bombastic orchestral cues for the more high-energy sequences, and not a whole lot else. It’s more or less what we’ve come to expect from a high-profile Western release. But it is very good.</p>
<p><strong>CLOSING THOUGHTS</strong></p>
<p>Heavy Rain is an easy recommendation to any gamer patient enough to sit back and enjoy a good yarn. It’s an emotional, character-driven experience that makes a damn good argument for videogames as a legitimate and unique form of storytelling. The game has a few imperfections that stand out, but none of them are deal-breakers. It’s one of the most unique gaming experiences in recent memory, and it’s thoroughly engaging from start to finish. Here’s hoping it doesn’t take Quantic Dream five years to release another game.</p>
<p><img class="aligncenter size-full wp-image-3422" title="Heavy Rain - 9.0/10" src="http://riddlethos.com/wp-content/uploads/2010/03/heavyrainbutton.jpg" alt="Heavy Rain - 9.0/10" width="600" height="169" /></p>
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		<title>Scatter Storming. Issue #022</title>
		<link>http://riddlethos.com/2010/03/scatter-storming-issue-022/</link>
		<comments>http://riddlethos.com/2010/03/scatter-storming-issue-022/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 02:01:02 +0000</pubDate>
		<dc:creator>Ethos</dc:creator>
				<category><![CDATA[This Week is Copy Protected]]></category>
		<category><![CDATA[Etrian Odyssey III]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[God of War III]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Pokémon Soul Silver]]></category>
		<category><![CDATA[Scatter Storming]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3398</guid>
		<description><![CDATA[Silly Paranoid Riddles. We all know Scatter Storming is better.
Although I do have to thank him for giving me his camera as a parting gift. Let&#8217;s get to it.
Hey, guess what? I played Heavy Rain! -
It&#8217;s true! Thanks Andogo for the loner copy. I&#8217;d even consider buying it myself, but you know I&#8217;m broke when [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://riddlethos.com/wp-content/uploads/2010/03/ss0222.png" alt="ss022" title="ss022" width="389" height="583" class="alignleft size-full wp-image-3488" />Silly Paranoid Riddles. We all know Scatter Storming is better.</p>
<p>Although I do have to thank him for giving me his camera as a parting gift. Let&#8217;s get to it.</p>
<p><strong>Hey, guess what? I played Heavy Rain! -</strong><br />
It&#8217;s true! Thanks Andogo for the loner copy. I&#8217;d even consider buying it myself, but you know I&#8217;m broke when I trade in two games (one of them Darksiders which I know I&#8217;ll re-buy) just to afford Final Fantasy XIII next week. Anyway, I think I have to slightly disagree with Riddles and say that Heavy Rain really <em>is</em> Quick-Time Event the game. But they are more forgiveable in this case. They branch out, and there is a degree of decision and influence in Heavy Rain that doesn&#8217;t exist in the QTE disasters of God of War. Still, after a time, although I&#8217;m thoroughly enjoying the story, I get sick of just tapping on-screen cues. But I&#8217;m sure I&#8217;ll trek my way through it if I still have a copy after I&#8217;m done with Final Fantasy XIII, God of War III, and Pokémon Soul Silver. So&#8230;hrm&#8230;that doesn&#8217;t look so optimistic anymore, but there is the added bonus of Heavy Rain looking to be <em>relatively</em> easy to Platinum, so we&#8217;ll see. But all that brings me to my next point&#8230;</p>
<p><strong>Theme Week War -</strong><br />
There&#8217;s no debate that Final Fantasy XIII gets next week. Despite all the mixed buzz about it, I&#8217;m just as hyped as ever. Final Fantasy IX isn&#8217;t a fan favourite and its obviously my favourite, so I&#8217;m reserving final judgement on this one until I play it. And honesty, the big complaints about this one (linear for a long time, no towns), don&#8217;t scare me in the least. <strong>But</strong>, that leaves the following week. Riddles the Moronicus wants it to be God of War III Week. Boo-urns, who the fuck cares? I&#8217;ll play it, yeah, but he and I <em>both</em> agree that it&#8217;s a fun, yet vastly overrated series. Maybe not vastly, but notably. Anyway, my vote is for Pokémon Gold &amp; Silver Week. Riddles argues that God of War is the bigger release, but I call bullshit on that! Pokémon is fucking huge and he just wants God of War because he&#8217;s never cared about handhelds or the PURE AWESOMENESS that is Pokémon. Whatta douche, what do you guys think?</p>
<p><strong>Oh dear -</strong><br />
I have no idea why any woman has ever had any interest in me after writing a paragraph like that.</p>
<p><strong>Etrian Odyssey! -</strong><br />
For long-time fans of Ethos (I&#8217;m sure there are <em>many</em>), I used to write reviews for RPGamer.com. The first one I wrote for a new release was Etrian Odyssey II. This was a game I never would have played otherwise, and a game that literally everybody I talked to on staff warned me about. I ended up loving the game and almost bought a used copy the other week. In fact, I only didn&#8217;t because of the previously mentioned broke situation. But after going for my occasional browse of RPG-related news, I stumbled upon <a href="http://board.rpgamer.com/cgi-bin/index.cgi?act=ST;f=4;t=21300" target="_blank">art for Etrian Odyssey III</a>. Huzzah! I didn&#8217;t even know it was coming. This is now officially on my radar. If they can keep up all the awesome without making it dissolve at the end like last time, then it could even be on the top of my lists for the year.</p>
<p>That&#8217;s all. Go home.</p>
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		<title>Impressions: Heavy Rain</title>
		<link>http://riddlethos.com/2010/03/impressions-heavy-rain/</link>
		<comments>http://riddlethos.com/2010/03/impressions-heavy-rain/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 23:13:23 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Heavy Rain Week]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Impressions]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3373</guid>
		<description><![CDATA[Heavy Rain is one hell of a ride.
I couldn’t think of a better way to start, because Heavy Rain is somewhat… unique. That being the case, it’s hard to discuss it and/or critique it through traditional methods. As you all know, there is very little actual “gameplay” in Heavy Rain. It’s one big interactive movie [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-3086" title="heavy-rain-1" src="http://riddlethos.com/wp-content/uploads/2010/02/heavy-rain-1.jpg" alt="heavy-rain-1" width="344" height="256" />Heavy Rain is one hell of a ride.</p>
<p>I couldn’t think of a better way to start, because Heavy Rain is somewhat… unique. That being the case, it’s hard to discuss it and/or critique it through traditional methods. As you all know, there is very little actual “gameplay” in Heavy Rain. It’s one big interactive movie that you control through contextual button-presses and quick time-ish events.<br />
That may sound utterly unappealing, but Heavy Rain is never dull -  it just requires a more open-minded player who is ready to experience a deep and involving storyline. Those who seek ball-to-the-walls action need not apply.</p>
<p>So, what is it that makes Heavy Rain so much fun to play? The storyline and the characters, and the way that you, as a player, affect how things unfold. Heavy Rain is a first-rate thriller that mixes gritty detective drama with more personal, human themes that run deep. Four separate story threads are woven together seamlessly to create a cinematic and emotional adventure that you won’t be able to tear yourself away from.</p>
<p><strong>Caution – minor spoilers may follow. (And I promise they are indeed minor.)</strong></p>
<div id="attachment_462" class="wp-caption alignright" style="width: 310px"><img class="size-full wp-image-462" title="Heavy Rain" src="http://riddlethos.com/wp-content/uploads/2009/08/Heavy-Rain.jpg" alt="This guy's life sucks." width="300" height="169" /><p class="wp-caption-text">This guy&#39;s life sucks.</p></div>
<p>Heavy Rain opens very slowly, introducing you to the character Ethan Mars and his family. You literally spend the first two hours or so performing mostly mundane tasks, such as setting dinner tables, helping your son with homework, and reheating pizza in the microwave. As dull as this sounds, you’ll soon realize how important this leisurely introduction is to connecting us with Ethan Mars and his trials throughout the course of the game. And this is true for all similarly “normal” or slow portions of the game – it’s all for the sake of developing a strong cast of characters, and Heavy Rain succeeds brilliantly in this regard.</p>
<p>But you certainly don’t spend all of your time in Heavy Rain nuking leftovers. There are more intense scenarios to be experienced. For example, there are fight scenes which can end in a variety of different ways, depending on your performance. There are detective sequence that see you piecing together clues left behind by the enigmatic Origami Killer. There are sequences that will make you perform decidedly painful or disturbing tasks – such as crawling through a maze laced with broken glass.</p>
<div id="attachment_3374" class="wp-caption alignleft" style="width: 310px"><img class="size-full wp-image-3374" title="heavyRain2" src="http://riddlethos.com/wp-content/uploads/2010/03/heavyRain2.jpg" alt="Hers does too." width="300" height="193" /><p class="wp-caption-text">Hers does too.</p></div>
<p>And yes, a lot of these scenarios are laced together through quick-time events. However, these are far, far more forgivable than they are in, say, God of War. (See Ethos’ Sunday Soapbox below). For one, most actions in the game <em>aren’t </em>done through “quick-time.” Slower, more deliberate actions require more deliberate contextual actions, simply requiring you to hold down certain buttons or clicking the control stick in the right direction. So, to call Heavy Rain “QTE, The Game” isn’t an accurate statement any way you slice it. The actual quicktime events feel appropriately integrated and <em>fun, </em>instead of random and out-of-place. Also, when you miss a cue in one of Heavy Rain’s QTEs, you aren’t presented with a messy death animation and a loading screen. Instead, the events play out differently depending on how well you follow the button prompts. Heavy Rain’s control scheme succeeds brilliantly in making you, the player, feel immersed in the role of each character. Certain sequences will, for lack of a better term, make you feel their pain. Literally.</p>
<p>Heavy Rain is not a game to be missed, so long as you’re the type who can enjoy a slightly higher-concept, story-driven adventure. I’ll be completing the game and reviewing it with my full thoughts soon.</p>
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		<title>WEEK EXTENSION NOTICE</title>
		<link>http://riddlethos.com/2010/03/week-extension-notice/</link>
		<comments>http://riddlethos.com/2010/03/week-extension-notice/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 20:12:51 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Heavy Rain Week]]></category>
		<category><![CDATA[Determination]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Jealousy]]></category>
		<category><![CDATA[that crafty Andogo]]></category>
		<category><![CDATA[Week Extension Notice]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3370</guid>
		<description><![CDATA[Loyal readers,
Let it henceforth be known that Riddlethos.com&#8217;s Heavy Rain week will be extended by ONE (1) day. A new theme week will debut Tuesday.
I will NOT let Andogo outshine me on the Heavy Rain about-writing this week.
I will not.
Thank you, that is all. Heavy Rain impressions coming later.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-3086" title="heavy-rain-1" src="http://riddlethos.com/wp-content/uploads/2010/02/heavy-rain-1-300x223.jpg" alt="heavy-rain-1" width="240" height="178" />Loyal readers,</p>
<p>Let it henceforth be known that Riddlethos.com&#8217;s Heavy Rain week will be extended by ONE (1) day. A new theme week will debut Tuesday.</p>
<p>I will NOT let Andogo outshine me on the Heavy Rain about-writing this week.</p>
<p>I will not.</p>
<p>Thank you, that is all. Heavy Rain impressions coming later.</p>
]]></content:encoded>
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		<title>Hey! Look! Listen!</title>
		<link>http://riddlethos.com/2010/02/hey-look-listen-41/</link>
		<comments>http://riddlethos.com/2010/02/hey-look-listen-41/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 19:46:07 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Heavy Rain Week]]></category>
		<category><![CDATA[Hey! Look! Listen!]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Metroid: Other M]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3343</guid>
		<description><![CDATA[
I&#8217;m baaaaaack!
Or, HLL is back, I should say. I feel like it&#8217;s been weeks since I sat down and wrote one of these things&#8230; and that&#8217;s probably because it has been. We did have the debut of the Audio Edition last Tuesday, if you recall (I&#8217;m sure it&#8217;s impossible to forget, as much as you&#8217;d [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1986" title="HLLfinal" src="http://riddlethos.com/wp-content/uploads/2009/11/HLLfinal.jpg" alt="HLLfinal" width="600" height="229" /></p>
<p>I&#8217;m baaaaaack!</p>
<p>Or, HLL is back, I should say. I feel like it&#8217;s been weeks since I sat down and wrote one of these things&#8230; and that&#8217;s probably because it has been. We did have the debut of the Audio Edition last Tuesday, if you recall (I&#8217;m sure it&#8217;s impossible to <em>forget, </em>as much as you&#8217;d probably like to) but HeyLookListen started as a written column, and those will never go away.</p>
<p>Now, will we see <em>more </em>audio editions in the future? Well, I can&#8217;t give any specifics at the moment (largely because I don&#8217;t know them myself) but I think it&#8217;s safe to say that you haven&#8217;t <em>heard </em>the last of HLL.</p>
<p>Get it? <em>Heard </em>the last? I&#8217;m implying that, y&#8217;know&#8230; there&#8217;ll be more audio editions.</p>
<p>Anyway. Let&#8217;s get on with it.</p>
<p><strong><img class="alignleft size-full wp-image-3355" title="Samus" src="http://riddlethos.com/wp-content/uploads/2010/02/img_7564596.jpg" alt="Samus" width="300" height="169" /><span style="color: #a55b56;"><span style="font-size: medium;">Metroid: Other M Demoed, Dated</span></span></strong></p>
<p>Nice. I&#8217;ve always been a strange breed of Metroid fan, but a fan nonetheless. I really love Metroid Prime 1+2, but I never did get into 3. I played Super Metroid all the way up to Ridley&#8217;s lair, and then for some reason, stopped playing forever. And that&#8217;s the extent of my Metroid experience.</p>
<p>We haven&#8217;t heard shit about Other M for almost a solid year until now, and it&#8217;s looking like a day one purchase for me. The concept intrigued me when it was first unveiled, and after reading through the slew of impressions now floating around the interwebs, I&#8217;m all but sold. For once, it looks like Nintendo is doing something very, very different, and that alone is enough to interest me.</p>
<p>For your convenience, I&#8217;ve provided links to <a href="http://uk.wii.ign.com/articles/107/1071925p2.html" target="_blank">gushy, fanboyish impressions from IGN</a> (in which Matt Casamassina literally quotes all the dialog from the demo) as well as <a href="http://kotaku.com/5479418/metroid-other-m-a-change-of-perspective" target="_blank">slightly more objective impressions from Kotaku</a>. Both, however, seem to love the game. Other M has been confirmed for a June 27 release date in North America. Can&#8217;t wait.</p>
<p>And who knows, maybe I&#8217;ll finish up Prime 3 for posterity&#8217;s sake before then.</p>
<p><strong><img class="alignright size-full wp-image-3356" title="media" src="http://riddlethos.com/wp-content/uploads/2010/02/media.jpg" alt="media" width="300" height="168" /><span style="color: #a55b56;"><span style="font-size: medium;">Mario Galaxy 2 Demoed, Dated</span></span></strong></p>
<p>Hey, this headline is the same as the last one&#8230; except it&#8217;s Mario Galaxy 2 instead of Metroid.</p>
<p>I suppose I <em>could </em>have mentioned the fact that the Nintendo Media Summit just took place. Hence these two announcements. I&#8217;ve really never had much interest in Mario games of any kind, but Galaxy 2 is looking pretty sweet. For a Mario game. And that&#8217;s my educated opinion, after watching the trailer and not reading these <a href="http://kotaku.com/5479419/super-mario-galaxy-2-yoshis-backand-he-brought-a-drill" target="_blank">Kotaku impressions I&#8217;m about to link you to.</a> For your viewing pleasure, I&#8217;ve also provided the newest trailer for the game below.</p>
<div style="width: 480px;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=62270" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=62270" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;">
<div><a style="color:#FFFFFF;" title="GameTrailers.com" href="http://www.gametrailers.com">Video Games</a> | <a style="color:#FFFFFF;" title="Super Mario Galaxy 2" href="http://www.gametrailers.com/game/super-mario-galaxy-2/11416">Super Mario Galaxy 2</a> | <a style="color:#FFFFFF;" title="Nintendo Media Summit Trailer" href="http://www.gametrailers.com/video/nintendo-media-super-mario/62270">Nintendo Media Summit Trailer</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" title="XBox 360" href="http://xbox360.gametrailers.com/">XBox 360</a> | <a style="color:#FFFFFF;" title="PS3" href="http://ps3.gametrailers.com/">Playstation 3</a> | <a style="color:#FFFFFF;" title="Wii" href="http://wii.gametrailers.com/">Nintendo Wii</a></div>
</div>
</div>
<p>Oh, and uh&#8230; here&#8217;s the boxart.</p>
<div id="attachment_3354" class="wp-caption aligncenter" style="width: 448px"><img class="size-full wp-image-3354" title="SMG2_boxart" src="http://riddlethos.com/wp-content/uploads/2010/02/SMG2_boxart.jpg" alt="UR MI AY...? Whut? &quot;UR MR GAY&quot; was so much more straightforward." width="438" height="600" /><p class="wp-caption-text">UR MI AY...? Whut? &quot;UR MR GAY&quot; was so much more straightforward.</p></div>
<p><strong><img class="alignleft size-full wp-image-2456" title="ffxiii" src="http://riddlethos.com/wp-content/uploads/2009/12/ffxiii.jpg" alt="ffxiii" width="300" height="169" /><span style="color: #a55b56;"><span style="font-size: medium;">Final Fantasy XIII is an 18 GB Install on 360</span></span></strong></p>
<p>That&#8217;s between all three discs, naturally. <a href="http://ve3tro.com/7612/final-fantasy-13-install-18gb/" target="_blank">Ve3tro.com</a> was nice enough to provide exact sizes for all three discs:</p>
<ul>
<li style="list-style-image: url(http://ve3tro.com/wp-content/themes/Ve3tro%20Blue/images/content-li.gif); padding: 3px; margin: 0px; border: 0px initial initial;"><strong>Disc 1:</strong> 5.9GB</li>
<li style="list-style-image: url(http://ve3tro.com/wp-content/themes/Ve3tro%20Blue/images/content-li.gif); padding: 3px; margin: 0px; border: 0px initial initial;"><strong>Disc 2:</strong> 5.8GB</li>
<li style="list-style-image: url(http://ve3tro.com/wp-content/themes/Ve3tro%20Blue/images/content-li.gif); padding: 3px; margin: 0px; border: 0px initial initial;"><strong>Disc 3:</strong> 6.6GB</li>
</ul>
<p>18.3 GB in total. Of course, it&#8217;s entirely optional to install. And it&#8217;s worth noting that the PS3 version sizes in at about 38 GB, so it literally more than twice the size of its 360 counterpart. And it&#8217;s all on one disc, too! Oh, the beauty of Blu-Ray.</p>
<p><strong><img class="alignright size-medium wp-image-3086" title="heavy-rain-1" src="http://riddlethos.com/wp-content/uploads/2010/02/heavy-rain-1-300x223.jpg" alt="heavy-rain-1" width="300" height="223" /><span style="color: #a55b56;"><span style="font-size: medium;">New Line Optioned Heavy Rain Film</span></span></strong></p>
<p>And, in fact, it&#8217;s technically still an &#8220;option,&#8221; as it were. Waaay back in 2006/2007, New Line Cinema (y&#8217;know, the people who distributed the Lord of the Rings movies) filed a &#8220;Short Form Option&#8221; for Quantic Dreams&#8217; Heavy Rain. All this really means is that they have the <em>option </em>to make one, should such a thing be feasible. It has no financial contracts therein. The filing was discovered by internet sleuth <a href="http://supererogatory.tumblr.com/post/414293840/type-of-work-recorded-document-document-number" target="_blank">Superannuation</a>.</p>
<p>So really, this is nothing at all to get worked up about, just an interesting bit of trivia. And also a reminder that development on Heavy Rain really <em>did </em>start a looong time ago&#8230; now that I think about it, I do seem to remember the game being shown off before the PS3 had even been released. It&#8217;s been a long time coming.</p>
<p>On that note, I apologize for the complete lack of Heavy Rain-related content on Riddlethos this week. It&#8217;s been a little difficult, getting back from 8 days in Toronto and readjusting to normalcy. But I promise to have something written and posted before this week ends. Look for it!</p>
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		<title>Save Data Should Never Be Locked (#Heavy Rain)</title>
		<link>http://riddlethos.com/2010/02/save-data-should-never-be-locked-heavy-rain/</link>
		<comments>http://riddlethos.com/2010/02/save-data-should-never-be-locked-heavy-rain/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 05:18:26 +0000</pubDate>
		<dc:creator>Riddles</dc:creator>
				<category><![CDATA[Heavy Rain Week]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[locked PS3 saves]]></category>
		<category><![CDATA[ranting]]></category>

		<guid isPermaLink="false">http://riddlethos.com/?p=3331</guid>
		<description><![CDATA[As you&#8217;re all well aware, it&#8217;s Heavy Rain week. It&#8217;s another week I&#8217;ll be soloing, since I&#8217;m more interested in the game than Ethos is &#8211; hence why I went to buy it today while Ethos did not.
As the title implies, things haven&#8217;t quite gone according to plan. It began when I went to buy [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3332" class="wp-caption alignleft" style="width: 430px"><img class="size-full wp-image-3332 " title="Locked Game Saves on the PS3" src="http://riddlethos.com/wp-content/uploads/2010/02/Locked-Game-Saves-on-the-PS3.jpg" alt="Thanks PS3Blog.net for the image and for their list of locked PS3 saves." width="420" height="289" /><p class="wp-caption-text">Thanks PS3Blog.net for the image and for their list of locked PS3 saves.</p></div>
<p>As you&#8217;re all well aware, it&#8217;s Heavy Rain week. It&#8217;s another week I&#8217;ll be soloing, since I&#8217;m more interested in the game than Ethos is &#8211; hence why I went to buy it today while Ethos did not.</p>
<p>As the title implies, things haven&#8217;t <em>quite </em>gone according to plan. It began when I went to buy it this afternoon. I walked to what seems to be the only GameStop in Toronto (they&#8217;re a bit behind on the EB/GameStop switch) with the intent of buying it so I could play it immediately &#8211; despite having it reserved back in TN.</p>
<p>Right before I walked in, some sketchy-looking fuck with a rat&#8217;s nest on his head and a backpack full of games stepped up to the register and said he wanted to trade a few games for credit. Whilst I stood and waited, I heard him ask, seemingly on a whim: &#8220;do you guys have any copies of Heavy Rain left?&#8221; And to my dismay, the GameStop clerk answered: &#8220;yeah, we have one non-pre-order copy we&#8217;re selling.&#8221;</p>
<p>I wasn&#8217;t happy, needless to say &#8211; I asked again to make absolutely sure they had no other copies to sell. The clerk said &#8220;no,&#8221; and that next time I should pre-order. I replied that I <em>did, </em>in fact, have it pre-ordered- back in the states. They didn&#8217;t care.</p>
<p>Although, the dude who was stealing my copy did say I could come over to his place. As long as I &#8220;stayed out of his pot.&#8221; (I quote.) I politely declined.</p>
<p>Anyway. As fate would have it, a store across the street called Sonic Boom had a solitary copy hidden away, which I found and snagged. Along with $100+ worth of other shit. (Hey, it was an awesome store.)</p>
<p>SO. After coming home, performing the 5GB install, going back out, getting some wings, and coming back home, I finally started playing Heavy Rain.</p>
<p>(Not sure why I keep referring to Ethan&#8217;s house as &#8220;home,&#8221; but we&#8217;re going to let that slide for now.)</p>
<p>As certain reviews have stated, the opening to Heavy Rain is slow. Really, really slow. You spend the entirety of it performing mundane tasks such as brushing your teeth, setting tables, and reheating pizza in the microwave. That&#8217;s not to say that I didn&#8217;t enjoy it &#8211; it&#8217;s clear that the slow opening is needed to establish whatever dark murder mystery Heavy Rain has in store for me &#8211; but it certainly requires a bit of perseverance.</p>
<p>So after playing for about an hour and half (and, incidentally, finally reaching a part that seemed semi-interesting) I decided I&#8217;d better check to ensure that I could transfer my save to a USB key before I played any further.</p>
<p>And guess what? Like Dragon Age, and a few other random PS3 titles, Heavy Rain&#8217;s save data is locked. Why is it locked? Why is the save data for ANY game locked, ever, for any reason?</p>
<p>Hell if I know. But of course, the one game I buy in Canada won&#8217;t let me take my progress back to TN. I&#8217;d love to give you proper Heavy Rain impressions right now, but thanks to Quantic Dream and their draconian save-locking ways, I can&#8217;t. Because I can&#8217;t play any further. Because I have to go back to TN tomorrow.</p>
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