To all fans of Dragon Age Origins on the PS3 and Xbox 360, heed my words: you need not fear for the fate of Dragon Age II. In fact, if the rather robust and lengthy demo recently released on PSN, XBL and PC is any indication, you should instead mark your calenders and start counting down. It looks like BioWare plans to follow up Mass Effect 2 with style.
Strong words, you say? Sure, but I’m willing to stand behind them 102%. Let me explain why.
It actually looks, feels, and plays like a current-generation title
In fact, it may be the most aesthetically slick videogame that BioWare has ever created. Presentation values have been upped big time, and injected with a dose of stylization that gives Dragon Age II a real cinematic punch. Cutscenes are easily on par (and perhaps beyond) those of Mass Effect 2: well-acted, well-directed, and looking fantastic. Character models don’t have hyper-realistic textures like those of Uncharted 2 or Dead Space, but BioWare compensates for this with a mild cartoon touch to the graphics. It’s very subtle, to the point where it’s difficult to notice unless you put Dragon Age II side-by-side with its predecessor. But it works.
And it’s not just cutscenes, but all of the game that impresses. Not looking like shit through a grainy lense would have been improvement enough, but Dragon Age II actually looks quite pretty – I can’t say if this will apply to the entire game, but the areas I traveled through in the demo seemed much more intricately designed and detailed than those of Dragon Age Origins – which often suffered from a general blandess to its environments.
It runs better, too. Much better. No more slowdowns, frame hitches and obnoxious pop-ins. Even when the action is hot and heavy, with numerous foes on-screen, the game doesn’t slow down. You can tell it’s been designed from the ground up for consoles this time. Surely a sore point for PC gamers, but to exclusively console gamers such as myself, it’s a wish granted.
The combat system has been improved in every way. (Speaking as a console gamer)
But, we all expected the game to look prettier. The big question about Dragon Age II, since its initial unveiling, has always been its revamped combat system. Gamers (perhaps justly) fear that the newfound focus on action and gore will detract from the game’s more cerebral elements. Well, once again: lay your fears to rest. Combat in Dragon Age II is not only faster and more accessible – it’s deeper, too.
That’s right, it’s deeper, and it allow for a greater level of tactical control over your party. Like the original Dragon Age, you can pause the action by bringing up your Radial Menu. Once you’re there, though, there’s a few more things you can do than before.
First and foremost, you can queue up commands now. Remember how, in the original game, once you selected an action from the menu, the game would automatically close the menu and the character would perform the action? Sort of annoying, right? Especially if you’re trying to manually issue commands for each of your party members at a single given time. Dragon Age II does away with this frustration by allowing you to select an action for each of your party members, and then close the menu to let ‘em rip. You still can’t stack commands, though. (i.e, select a string of two or three for a single character.)
Another useful addition is the Move To Point command, accessible from the aforementioned Radial Menu. In Origins, if you wanted to, say, re-position your Archer, you’d have to go take control of him yourself, and run his ass over to whatever point you had in mind. Not so any longer! Select “Move To Point,” position the marker, and the selected character will promply run to wherever you’ve directed him/her. It’s incredibly useful, and also necessary to overcome some of the more hectic encounters. My only complaint is the camera angle – it’d be nice if the console versions featured the ability to pull the camera back for a more tactical view of the map. Apparently, though, this is the bone being thrown to PC users. Which, seemingly, is the only reason we console gamers can’t do it.
Another notable addition is the importance of distance and space. You can move around the battlefield a lot faster and more smoothly in Dragon Age II. And that’s because it’s actually possible to avoid damage this way. Now, when a big, nasty troll charges at you like a bull, you can do a quick sidestep. Then you can go start wailing on his back, if you’re quick enough. It’s the single addition that makes Dragon Age II feel more like an action game. To me, it’s a welcome addition – it simply adds another layer to an already layered combat system.
Dragon Age II may look like hack-and-slash at first glance, it’s not. Sure, you press the X button to execute individual sword-swipes, you can run around freely, and there’s lots of fancy, stylized action moves – but it only takes a few moments of playing to realize that all actions are still dictated by a very fast, unseen ATB bar. Kinda like Final Fantasy XIII. (Except you could see it in that game.) Mash buttons as fast as you want; the game is still essentially turn-based. It just does a damn good job of hiding it.
I could go on and on about this demo; if you can’t tell, I enjoyed the crap out of it, and it’s made me much more excited for Dragon Age II than I was prior. If you have a PS3, 360 or a capable PC with an internet connection, go try it out for yourself. I’m going to take this opportunity to shut up before I say too much about a demo. Dragon Age II hits North American shores on March 8. You can be assured that I’ll have much more to say about it then.
~Riddles



Alright! I’m off work, I don’t work tomorrow, I have a WORKING check card (i.e, I actually have access to my fucking money) and since approximately noon Thursday, I’ve been the proud owner of the Dead Space 2 Collector’s Edition. What does all this mean? It means we can start talking Dead Space.
Dead Space is a textbook example for building an immersive and palpable atmosphere within an interactive medium. It takes a few pages from BioShock, (as many games do nowadays) builds a similarly atmospheric experience and rounds it out with a more focused, in-depth narrative. As you should all well know, for me to compare a game with BioShock is an honor indeed. The concept behind Dead Space isn’t quite as original, or “intellectual,” shall we say, as the ideas behind BioShock’s narrative. But as a game – dare I say it – Dead Space might be even better. (And for what it’s worth, I can say with certainty that it’s miles better than BioShock 2.)
In Which I Describe the Dead Space 2 Collector’s Edition, Lament How Much it Cost, and Use Many Parentheses




Whew boy. Here I am, late and barely within the timeframe of relevance – yet again!
The Multiplayer
The Campaign
I know Birth By Sleep Week is all but over, and that we’ve already given you our thoughts in the form of the “IM”pressions you see below. (Aren’t those things brilliant? I think they’re brilliant.) But regardless, I felt the need to give the week a bit of a send-off in the form of some good, old-fashioned written impressions. I’d hoped to have the game nearly finished/reviewed at this point, but, ah… that didn’t really happen, for a variety of reasons.
But of course, it wouldn’t be Kingdom Hearts without plenty of Heartless to bash around. Eight hours in, I think Birth By Sleep might just have the best combat in the series. Finally, a good balance between button-mashing and strategy has been found. This is instantly evident by the fact that you’ll probably actually die in Birth By Sleep. I have, at least. Multiple times. Boss battles are tough. Y’know, the way they should be. In Kingdom Hearts II, I don’t recall ever dying. And if I did, I doubt I did anything more than mash buttons harder the second time around. In Birth By Sleep, you’ll find yourself challenged to not only mash the X button like a crazy person, but to make sure you’re using defensive commands such as block and dodge, and ensuring you have a proper deck of commands for a given situation. If you don’t, you just might die. Also, I’m a huge fan of new additions such as Combat Stances and D-Links. Combat Stances are essentially what they sound like; for example, if you chain enough Fire-type attacks together, you’ll adopt a stance that grants firepower to all your attacks. It also makes you quite a bit faster and more powerful. It’s essentially the same as the different forms that Sora could take in Kingdom Hearts II. Unfortunately, none of them involve using dual-keyblades. Which kinda sucks. Dual keyblades are badass.







