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            Can you handle it?
by Ethos and Riddles

BAH-HA HA hA haa hakh

Sunday, October 18th, 2009

That was awesome.
Yes, I’m a Kingdom Hearts fanboy, but Kingdom Hearts: Dumb Name is completely badass.
You get to play the secret movie from KHI. I still can’t believe that Roxas and Blind-folded Riku were in that secret movie, by the way. I know the Final Mix showed more, but even in the original release, they had more planned out than you might think.
But seriously, although there’s a small cop-out to make the DS game possible to exist without introducing massive continuity errors, the last few hours are non-stop Kingdom Hearts fan heaven. Like Riddles said, while the mythology is a bit obtuse, it’s actually quite fascinating once you wrap your head around it.

So that being said, it’s important that you are very familiar with the Kingdom Hearts I/II/CoM entire plotline before you attempt to get any pleasure out of this game. Let me just tell you up front, however, that it’s absolutely not a throwaway game: questions will be answered, and hearts will be broken.
*grumble grumble* stupid heartbreaking Kingdom Hearts *grumble grumble*

Although, if you don’t want to bother playing any of the games, let me sum up the entire series for you in one simple phrase:
fucked
…It’s true. Ooo! I just found more content after the credits roll. Flavour text for the win.
It’s been a bit of time now since I wrote that title, but I’m going to keep it there because it’s an honest reflection of my excitement the MOMENT I beat the game. Also, I didn’t mean to say “badass” off the top as an explicit nod to the Theme Week. I guess I’m just that awesome. It’s 4am and I need to sleep so suck it!

2009 is the Year Ethos Beat Games

Saturday, October 17th, 2009

khdntemp
Damn straight, it’s getting good. Things are finally coming together in Kingdom Hearts: Dumb Name and I’m very curious to see how it all wraps up. It’s very refreshing to have more blanks filled in for that VERY confusing space between I and II. What about Brutal Legend, you say? Didn’t some AMAZING stuff just happen in that game? The answer is yes, yes it did, and I want to talk about that at length. However, there might be more time to appropriately discuss the badass that is Eddie Riggs here at Riddlethos than you might think…

THEME WEEK TEASING!

Scatter Storming. Issue #005 “Badass Issue”

Wednesday, October 14th, 2009

Welcome to your first instalment of Scatter Storming as a regular Wednesday feature. Because this is Badass Week and I was finally able to break out Brutal Legend for about 3 hours last night after work, I expect most of my scattered brainstorming to rain down in that direction. But who knows for sure? Let’s find out.

LEFT FIELD! Brutal Legend is an RTS? -
Seriously, that seems to be one of the game’s core mechanics. I mean, there’s more than that, but I would go as far as to say that the demo is misleading. Don’t get me wrong, the game is still good, I just wasn’t expecting to summon a group of headbangers by spending fans who are siphoned through merch booths to a giant stage. In fact, I think the unexpected style threw me off a bit at the beginning. But more on that later, I just had another thought.

OZZY’D! Unexpected hilarity –
I can’t say I’m particularly a fan of Ozzy Osbourne or Black Sabbath. More apathetic than anything, but Ozzy’s cameo in Brutal Legend is one of the funniest parts of the game I’ve played so far. He’s a perfect fit for the quirky “don’t hold back” attitude the game embodies. I hear the humour tapers off near the end, but Ozzy certainly helped keep most things hilarious for the first few hours.

SPLAT! Squishing Monsters -
Why do I feel strangely guilty for running over the monster/animals in the Brutal Legend world with my car? It’s extremely satisfying in most respects, and the porcupines in particular aren’t really cute, but for some reason I usually cringe as if I’ve done a great injustice. Weird.

FUN! Yes -
Like I was saying, it took me a little bit to really get into Brutal Legend. Although IGN’s review prepared me for many gameplay elements and even the RTS aspect, I was a bit thrown off. Also, I didn’t really feel like I was properly introduced to all facets of the game for the first little bit. But about 3 or 4 missions in, those worries are starting to fade away and I think I “get” the game and its pacing. The tone is fantastic, and the writing is really tight. I think I’m going to enjoy tonight’s session a lot more than last night’s. In fact, once I move into my new place with competent router settings, I might partake in the online multiplayer a lot more than I usually would. I think I like RTS-lite style games. Maybe this’ll be the first game I Platinum, actually. Which would definitely be helpful in my perpetually losing battle against Abe80 (he has this week’s stats as the top post on his site).

OH YEAH! Kingdom Hearts: Dumb Name -
Right. This game. I’m still playing it and still loving it. Very likely I’ll beat it this month. Then back to Suikoden!

That’s it. The show’s about to start at work, so I’m leaving. Suck it!

Thinking of You, Wherever You Are.

Monday, October 5th, 2009

Wow, Kingdom Hearts Week! Where did you go? It feels like you just came and went and we barely had a chance to get close. I must say, however, that Riddles’ recent post on Kingdom Hearts’ charm represents my thoughts perfectly. There’s just something about the world of Kingdom Hearts that resonates in an unexpected and beautiful way.

I’m still thoroughly enjoying Kingdom Hearts: Dumb Name, but I’ve been side-tracked in it by playing some holo-missions for completist reasons and the challenge missions for fun and upgrades. Either way, it’s nice to have the series return. However, no matter how much I don’t want to let go, I must. Despite my crazy week, Riddlethos must step forward to realize its wish.

And who knows? Starting a new journey may not be so hard…
KingdomHearts

‘ELLO GUV’NAH! – October 2nd 2009

Friday, October 2nd, 2009

Well, this is a bit of an interesting case. I’ve actually ONLY played Kingdom Hearts: Dumb Name this week. Literally. Unless you count Sudoku on my iPod. And I don’t count that. So I’ll just post my impressions of the game so far. Kill two somethings with one something.

kingdom-hearts-358-2-days-logo-altKingdom Hearts: 358/2 Days –
Well, the name is still stupid, but if you’ve been following Riddlethos during this Kingdom Hearts Week, you probably already know that my opinion of the game itself doesn’t reflect my opinion of the title. Now work started its kick into overdrive this week, and stunted my previously quick progress through the game, I’m still a healthy 7 hours into the title and have played enough at this point to talk about the developing pros and cons.

Things I like –
Like I mentioned before, the combat is fun and returns to Kingdom Hearts’ roots. Meaning it is fast-paced, fun, but more importantly properly challenging. Unlike the pure button mashing in Kingdom Hearts II, Dumb Name requires you to think before you hack and slash. Magic is important again, and just running into the fray against larger enemies will almost guarantee your defeat. This ties into another great aspect of the game: the brand new panel system. Not entirely unlike the deck-building mechanic from Chain of Memories, Dumb Name lets you build Roxas from scratch by way of filling up a bunch of panels with different tiles. And I mean from scratch. You add items, magic, and even levels this way. If you’d rather have 3 hi-potions instead of Roxas gain 3 more levels, you’re certainly allowed to do that. In this way, it’s almost like The World Ends With You. These comparisons to other handheld games are a good thing, however, as the deck-building from Chain of Memories was probably the best part of the entire game, and The World Ends With You is just awesome all around. There are a few minor downsides to this system, but I’m not there yet. First, I have to say how refreshing it is to return to the world of Kingdom Hearts. Yes, we’re retreading old ground, but it’s from a new perspective and delivered with the kind of honesty that only Kingdom Hearts can deliver. I can only imagine that Kingdom Hearts II will be a far more rewarding play after completing this game. Seeing Roxas’ tale is interesting and involving. However…

I'll memorize your FACE

I'll memorize your FACE

Things I don’t like -
There are some REALLY bizarre and out of place script and story choices. For such a tight package, it’s very noticeable when any one exchange or choice has been handled in a lazy manner. This hasn’t happened too often so far, but it’s a little jarring when it does happen. Going back to the panel system. For as much as I love it, I wish things were just a little more clear. There are some tiles that connect with other tiles, and while most of them are clear, sometimes I’m left with trial and error to see which panels connect. In terms of the battle system, while it’s overall very strong, the weaker enemies DO bring some of the game’s more repetitive features to light. A lot of the same enemies from old games, a lot of the same worlds from old games, and pretty much exactly the same music from old games. While the ventures into Disney worlds are still far more focused on the main characters (thank god), I seriously never want to go into Agrabah again. And if I do, it better be in the palace or somewhere completely different. Seriously, enough already. The novelty wore off in Chain of Memories. Not mention the TWO MORE TIMES I had to visit it in Kingdom Hearts II. Ugh. Also I hate Axel’s stupid “got it memorized?” hook. So dumb.

Anyway, as you can tell, my enjoyment of the game is absolutely outweighing my gripes. Hopefully I can tear another good chunk out of it this weekend and I can pretend that I didn’t accidentally look at story spoilers on Wikipedia. Long live Kingdom Hearts!

Speaking of Kingdom Hearts

Wednesday, September 30th, 2009

roxasWell folks, it’s been a very festive week so far with lovely pictures, embedded videos, and Mickey Mouse making his way onto the face of some coked out Final Fantasy XIII character. I’mma call her Cokey.
But this post isn’t about Cokey. This is about observations I’ve made about the Kingdom Hearts series now that I’ve been able to dive back into it by revisiting old favourites and trying out brand new titles. I popped the original game into my PS2 the day before I bought Dumb Name, and I got as far as kicking Leon’s ass in Traverse Town. As for Dumb Name, I’m now over 4 hours in sitting at Day 71 (the game skips days, so that doesn’t mean all that much in terms of completion).

Anyway, it was a strange experience seeing the beginning of Kingdom Hearts I. There was some decidedly cheesy voice acting (should have started playing last week), yet I was impressed with its focus on character. For a series that has a lot of over-the-top things to say, and an obsession with calling lovers “friends”, the original game is surprisingly captivating right out of the gate. Sora’s feelings for Kairi are clear right from the start which is essential for the game to draw the player in and make him realize that this series will be as much about emotion as it will be about saving the world. This is a lesson that many, many games need to learn. While the wacky trio is always focused on defeating Ansem, Sora’s motivation is only convincing because all he ultimately wants is to find Riku and Kairi.

heartlessOn a nit-picky tangent, I hate that right off the bat the three friends are hypothetically talking about “other worlds” instead of just the world outside the island, it seems incredibly contrived. Also, although the scene in the “Secret Place” is really cool, it’s also an example of one of the worst miscommunications in gaming scene production. After a mysterious cloaked figure is speaking face to face with Sora for a few lines, Sora RANDOMLY stops and says “Huh? Where’d you come from?!” Makes no sense.

Anyway, the ultimate point is that Kingdom Hearts: Dumb Name seems to have similar high and low points in its story-telling. Organization XIII cares about their lack of hearts a lot more than people WITH hearts care about anything, but at the same time, there’s a very real connection with Roxas’ story. There’s that special Kingdom Hearts charm that allows it all to be believable, and even when the script isn’t the best, the characters always act in accordance with their personalities and thematic role. I may have more insight into why Kingdom Hearts just works, but more likely I’ll give in depth impressions about Kingdom Hearts: Dumb Name before anything else.

I know a few Riddlethos readers are also Kingdom Hearts fans, so what makes it work for you guys? Lemme know!