Home Upcoming Reviews About
Ethos and Riddles talk about video games...
            Can you handle it?
by Ethos and Riddles

Kingdom Hearts: One Man’s Trash…

Sunday, October 4th, 2009

Quite the mishmash.

Quite the mishmash.


Square Enix’s Kingdom Hearts series is an odd beast.

In most cases, gamers either adore the series, or despise it for a variety of reasons. And the funny thing is that honestly, it’s easier to make a case for how bad the series is than how good it is.

Having said that, know that I am indeed a Kingdom Hearts fan. I have fond memories of my introduction to the series way back in the day with the original Kingdom Hearts. I enjoyed Chain of Memories for what it was, despite the radical, and often frustrating changes in the gameplay. And Kingdom Hearts II most definitely has a spot among my all-time favorite PS2 RPGs. I’m “under the spell,” as I like to say; one way or another, Kingdom Hearts just works for me.

A brief re-visiting of Kingdom Hearts II was all it took to re-confirm this fact. Cheesy voice acting, intensely melodramatic scripting, and embarrasing localization issues aside, the first few hours of Square Enix’s PS2 masterpiece amazed me today just as it did over three years ago. The question, though, is why?

What makes or breaks Kingdom Hearts is the setting itself: Disney characters and Final Fantasy heroes thrown into the same game, with a healthy dose of original (and very Japanese) content to buff out the storyline. It sounds crazy because it IS crazy. Nobody knew what the hell to think when the original Kingdom Hearts was announced oh-so-many years ago. Upon its arrival, the odd mishmash of characters and franchises either resonated with gamers, or it simply… didn’t. There isn’t too much more to say, frankly; people like myself find the concept charming, while others find it awkward and childish.

Regardless, it can’t be denied that the series has a hell of a heart behind it. Sora is a naive little toolbag, but I find myself relating to the guy nonetheless. He doesn’t really buy into the whole key-bearer nonsense, he just wants to find his friends and go back to a peaceful life on his lush island home. And, as the player, I find myself wanting the exact same thing. Kingdom Hearts has an awful lot of convoluted mythology behind it, which is honestly quite fascinating if you take the time to wrap your head around it. But the ongoing themes of friendship and devotion are what make the player connect to the experience – provided they can get past the heavy layer of schmaltz and melodrama.

This can't come soon enough.

This can't come soon enough.


It’s worth mentioning that the mechanics upon which the game is built are, for the most part, pretty solid. The combat is fairly straightforward hack-and-slash, with a pinch of obligatory RPG elements. Is it deep? No, not really. Is it broken? Not by any means. It’s fast, flashy, fun, and most of all, flashy. Kingdom Hearts is just one of those experiences that has a very unique, very over-the-top sense of style to it. And once again, this manner of flashy, stylized fun will either draw gamers in, or turn them away in disgust.

It’s hard to argue against those who dislike the series; it just doesn’t work for everyone. But it certainly works for me. I still consider the “opening segment” of Kingdom Hearts II to be one of the best found in any game, ever. The conclusion to Roxas’ tragic story brought tears to my eyes back in 2006, and three years later, it has the same effect. In Kingdom Hearts, Square Enix has the beginnings of a rich and long-running franchise. Here’s hoping they take the ball and run with it.

Morning Thoughts

Thursday, September 24th, 2009
I'm just greedy, I'll admit it.

I'm just greedy, I'll admit it.

Well like Riddles said, TGS has been a rampaging disappointment so far in terms of the megatons we gamers live for. I know that TGS is a little different than E3 in that news trickles out a lot more even during the show unlike E3’s burst of announcements before the show. But still, it’s a little sad that the biggest news for me is that Final Fantasy VIII is on the PSN…and I think only in Japan as well. And that’s good news for me not because I want to play it but because it makes it very likely that Final Fantasy IX will also come out in the near future.

But dude! Kingdom Hearts III! It’s about time! KHII came out almost FOUR YEARS AGO in Japan, I think it’s time we started the hype train for the official sequel. The two portable offshoots are almost out, and if KHII is any indication, we won’t even get III until 2 years after we first hear about it, so make the goddamned announcement! And Sora and Kairi better be at least 18 and fucking each other’s brains out at this point. Jesus Christ.

Oh well, at least we know that Gran Turismo 5 isn’t coming out until March of next year. That gives me legitimate time to spend with Forza 3.

Five Good Licensed Games

Friday, September 11th, 2009

Well, I just finished another lively session of Batman: Arkham Asylum. I had a blast as always, and I think I’m finally nearing the end. I would have kept going, but I got hungry and decided it was Wendy’s time. Saw a fender bender on the way back home, which apparently was worthy of no less than four police cars, two ambulances, and a fucking FIRE TRUCK. I think the fire truck was pissed, though; it came screaming in, parked for about two seconds, and then drove away in a huff.

Man, I love Murfreesboro.

Anyway, getting back to the point, playing a game like Arkham Asylum causes one to wonder: why can’t all superhero games (or licensed games in general) be this good? Why has it taken so long for a developer to actually get it right?

But while Arkham Asylum certainly takes the cake, there are some licensed titles from the past worthy of mention. How about we take a look at one or five?

spidey2
Spider-Man 2
I spent so much time with this game upon its release in 2004 that it’s ridiculous to think about. Was it really that great? No, not at all. The gameplay was repetitive, the story was ridiculous, the voice acting was laughable, and the graphics were shit.

Why, then, am I even including it on this list? Because developer Treyarch got one thing very, very right in Spider-Man 2: the web-swinging mechanics. Unlike previous Spider-Man titles, where you basically just felt like you were flying – webs would attach to invisible objects in the clouds – Spider-Man 2 integrated realistic physics and mechanics into the web-slinging. And that’s not all: the game gave you a huge, open-ended version of Manhattan to swing around in. The result? Hours upon hours spent just swinging around, and stopping every so often to beat up some thugs. (Combat was actually pretty good too, if I recall.)

ultimatespidey
Ultimate Spider-Man
To this day, I can’t believe how underappreciated this game was. A year after Spider-Man 2, Treyarch brought us Ultimate Spider-Man, a game that took the groundwork laid down by the previous game and improved upon it in every way. The same sharp web-swinging and combat mechanics were present, the side-missions were far less repetitive and obtrusive, the graphics were beautiful, and the storyline was just fantastic. Hardly a surprise, given that Ultimate Spider-Man writer Brian Bendis himself penned the tale.

For some reason, though, neither critics nor gamers seemed to give a shit. Spider-Man 2 was well out of theaters, so there was no Spidey-related hype to give the game a boost. Ultimate Spider-Man wasn’t without its flaws, but it’s still the best Spider-Man game ever made.

rotk
The Lord of the Rings: The Return of the King
Yeah, I know this one isn’t a superhero game, but it’s still a licensed game. You wouldn’t expect EA, of all companies, to somehow make The Lord of the Rings work as a hack-and-slash action game, but somehow they did. Combat was extremely solid, and the large-scale battles really captured the intensity of the battle scenes seen in the films. Couple that with some great uses of the license (such as music from the films, and solid voicework supplied by the stars themselves) and you’ve got yourself the best Lord of the Rings game ever made. Hell, for that matter, you’ve got one of the better hack-and-slash action games ever made.

kh2
Kingdom Hearts II
Okay, I know this one is really reaching, but seeing as how it includes DISNEY characters, I still consider it a licensed game. Kinda. In any case, the game deserves a shout-out for so perfectly blending Square Enix’s Final Fantasy franchise with, of all things, Disney’s immense repertoire of cartoons. There’s something undeniably awesome about fighting through the depths of Hade’s underworld with Auron in tow. As we all know, there’s another Kingdom Hearts game nearly upon us. I frankly don’t have high hopes for it, but the series hasn’t let me down yet.

ultimatealliance
Marvel: Ultimate Alliance
I’ll just go ahead and say it: Ultimate Alliance is the best game based on Marvel’s immortal heroes ever made. In terms of gameplay, it’s nearly identical to the X-Men Legends games, but Ultimate Alliance took the framework from those titles and upped the ante in every possible way. The story was long, epic, and packed with all your favorite Marvel heroes and villains. Fanservice is present in spades. Gameplay is fast-paced, appropriately varied, and incredibly fun, especially when playing with friends. While Ultimate Alliance doesn’t quite reach the levels of artistry that Arkham Asylum displays, it’s still one of the best licensed titles ever produced, period. Which brings to mind: a sequel is due out in a mere four days…

Agree? Disagree? Any other licensed games you feel are deserving of mention? Well, comments are a great way to get your opinion out there. No, really. It’s true. Give it a try.