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by Ethos

Lazy Saturdays #07 – Restless Heart Syndrome

Saturday, June 12th, 2010

Hello, citizens of Riddlethos; and welcome to the seventh edition of Lazy Saturdays. As per usual, it is I, Oliver “Riddles” Motok, and I’m here to spice up your dull, dull lives with some links followed by short paragraphs of casual banter. Doesn’t that sound like fun? Well of course it does, the question was rhetorical. Dummy.

Huh lordy. Once again, it’s about as lazy as you an get here in my dilapidated apartment here in Murfreesboro. The blinds are drawn, my desk is an unbelievable mess (seriously, if Ethos didn’t still have my camera in Toronto, I’d take a picture to show you. It’s that epic) and to compliment the scene, I have not Green Day playing, but Of Montreal. Yeah, it’s that  kind of day.

Microsoft wants to shoot lasers into your eyes for the sake of 3Dokay, now that’s just kinda weird. I understand that in order for 3D to work, it has to lose the glasses. But when it comes to images being beamed directly into my eyeballs, I can’t help but feel a tiny bit uncomfortable. The technology is still in prototype stage, though – currently only two people can watch 3D at one time. So, I don’t suppose we’ll be seeing televisions with this technology on wal-mart shelves anytime soon.

Now you can “Like” things wherever you goI think we can all agree that the day Facebook implemented the “like” button was a life-changing day for all of us. No longer were we required to type a semi-coherent comment in order to react to the thoughtful statuses or wall posts of our dear Facebook friends; with the “Like” button, human conversation and communication has been distilled to the absolute, bare essentials of a gut reaction.

Don’t you love the internet?

Immediately, the denizens of Facebook cried out for a “dislike” button. Balance, after all, is everything. Facebook has yet to comply, meaning that for now at least, we are required to actually type “dislike” in the comment box. But, as unfair as that may be, perhaps the new “Like” rubber stamp will make up for it – at least, in part.

All the ease and convenience of Facebook’s “Like” button, in the palm of your hand. Use it anywhere, anytime. Now, if only there was a “dislike” stamp…

Hellz yeah: check out the first Dead Space 2 gameplay trailer – Gawd I can’t wait for this game. E3 2010 is all but here, so the first wave of videos and trailers are beginning to appear on the internets. My favorite one so far? This bloody montage of everyone’s favorite Isaac Clarke dismembering necromorphs. Here’s hoping we see way more of this when the show starts.

Eh? They’re still making Final Fantasy XI expansions? – Apparently the answer to that is “yes.” I had no idea. Stumbled across the name in my RSS feed. It’s called “Vision of Abyssea” or something weird like that. Here’s a piece of artwork from it.

I didn’t feel like removing the IGN watermark. Besides, there’s no bad blood between Riddlethos and IGN as far as I know. What’s a watermark among friends, right?

Anyway. That’s enough from me for now. Solitude + Of Montreal is putting me into an odd, trance-like state. And, it’s time for me to crack open Adobe Premiere and see what makes it tick.

So long for now, darlings!

Lazy Saturdays #06 – LOLWUT

Saturday, May 29th, 2010

Yep, it’s been a lazy Saturday. Classically lazy, in fact. Although, I did have a random stroke of creativity, and proceeded to write a 3,000 word  short story. Weird, eh? I’m sure you’re all dying to read it, but unfortunately, it has nothing to do with videogames. So. It wouldn’t be appropriate, y’see.

By the way, I should mention the fact that I am still playing Alan Wake. I’m moving quite slowly through it because a) I’ve been working a lot, and b) I’m frankly not enamored with it. However, I still plan to finish it and review it for the site. Hint: I’m not as blown away as many others seem to be.

Alright, well. As you can see, this weekend’s edition of Lazy Saturdays has been brought to you by the LOLWUT Pear! And, if you read any further, you’ll find out why, exactly, that is.

Alpha Protocol dev snaps, claims that game should have been “cancelled”now this is definitely a lolwut. Perhaps you’ve read a few of the recently published reviews for the Obsidian-developed, Sega-published espionage RPG Alpha Protocol? Well, they aren’t terribly positive. The PS3 version of the game is currently holding down a 70.80% aggregate ranking on GameRankings, and the 360 and PC scores are both lower. Apparently, the game’s just a buggy, muddy, unfinished piece of work. In fact, it’s such a disappointment that even people who worked on the game are voicing their disgust. Commenting on Joystiq’s review, an apparent Alpha Protocol developer had this to say:

There was a ton of work put into this game. The problem is that it was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world’s greatest designer ever, and created all these absolutely shitty systems and wouldn’t listen to any of the real designers or devs about things that just didn’t work. And you can’t exactly argue with one of the owners of the company when he doesn’t want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.

Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian’s because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish… as is obvious.

This game was just an absolute failure of production, and it’s no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian’s other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.

Sega should have canceled AP instead of Aliens.

Ah… man. I’m almost unsure if I should be laughing at that. But, I already proclaimed it a LOLWUT. And, in truth, we can’t know for sure that this wasn’t just posted by some nobody. But, uh… it sounds pretty legit to me.

Cliff Bleszinski: the children in Heavy Rain are “hideous” – this one has LOLWUT written all over it. Know why? Because it’s true. Now, Cliff Bleszinski is a bit of a jackass in my opinion, but he hits the nail on the head with this little quote from an interview with GameReactor:

“Yes, [Heavy Rain] really grows on me. But, even if I feel it’s a really good game, I don’t think they have done enough to avoid the ‘uncanny valley’ problems.”

“The children in the game are some of the most hideous I have seen. Ever”

Ba-hahaha. Yes, Cliff. Yes they are. They also sound awful. Particularly in a certain, highly pivotal scene near the end of the game. People who’ve played through the whole thing know exactly what I’m talking about.

Let’s take these complaints to heart, eh Quantic Dream?

Man stabs other man to exact revenge for Counter-Strike deathNow, if this isn’t a LOLWUT than I don’t know LOLWUT is! Ha! Ha! See the pun? No? Good, because it’s fucking awful.

Anyway. Julien Barreaux is a 20-year old man living in Cambrai, France. In late 2009, Julien was killed in a knife-fight in Counter-Strike by a man named “Mikhael.” Enraged, Julien set out to find “Mikhael” and bring him to justice. He spent six months searching, and finally ended up on Mikhael’s front doorstep with a knife in hand. When Mikhael answered the knock at his door, Julien attempted to drive the knife into his heart – and he missed by an inch. Mikhael’s still alive, and Julien’s going to prison for two years.

Wait, only two years?

This guy meticulously hunts down and attempts to kill a man over a death in Counter-Strike, and he gets two years?

Goddamn French pussies.

A dark LOLWUT, yes; but a LOLWUT nonetheless. And, with it, we conclude this special LOLWUT edition of Lazy Saturdays. Thanks so much for joining us, and might I encourage you to scroll down and have a look at some of the awesome content we’ve posted this week? Like, for example, Ethos’ gushing review for Super Mario Galaxy 2? (Actually, you’ll have to scroll up for that.) Or, my less-than-positive review for the Prince of Persia movie? And, last but not least, the birth of the Memetok?

Just scroll down. Or up. You won’t be sorry.

-Riddles

Lazy Saturdays #05 – Not So Lazy

Saturday, May 22nd, 2010

Well, for a change, this particular Saturday has been anything but lazy. Why? Because I worked from 7 a.m. till noon. It was all overtime, too, which is very nice. Waking up at 6 a.m.? Not so nice. But, I’ve been doing it for the last two weeks. Last night I passed out at seven fucking p.m. No, I’m not kidding. I was exhausted. Why was I exhausted? Because I can’t adjust to this early morning bullshit, that’s why. I’m a NIGHT person, goddammit.

But, while I might prefer the hours of my previous job, my current job doesn’t make me hate my life on a regular basis. So. I suppose it’s a good tradeoff.

Anyway, um, yeah. It’s still Alan Wake week. I actually haven’t managed to play much more of the game. (Working 47 hours in a week tends to limit one’s playtime.) But, I’m hoping to get some more time in today, and I have tomorrow completely off, so you’ll hear some more about it for sure. And who knows, maybe Ethan will find the time to write more about it than an obligatory paragraph at the end of Scatter Storming.

Well, while I have your attention, can I interest you in some links?

Freakin’ Sweet: original BioShock pitch posted online for the reading pleasure of allnow this is just really fucking cool. If you have any interest in BioShock, and even if you don’t, you should hit the link above. Eight years after Irrational Games pitched the idea of BioShock, the nine-page document has been made available to the public. Instead of explaining to you how cool that is, I suggest you hit the link and see for yourself.

Well, actually, I will explain how cool it is. I’ve never actually seen or read a videogame pitch before, so it was definitely an interesting look into what it takes to get a publisher to back your project. Also, given the ambitious nature of BioShock both as a game and a concept, it’s obviously quite interesting to see how all the many ideas behind the game originated. Some of them remained intact, many of them changed, and some of them actually ended up in BioShock 2, as it were.

Anyway. Seriously. Click the link. It’s the most interesting thing you’ll read this weekend.

Rockstar: If you buy our games for your kids, you’re a “terrible parent”I’m not sure why this strikes me as odd, but… it just does. While speaking to the BBC about the recently-released Red Dead Redemption, Rockstar’s Lazlow Jones had this to say about the violent and/or questionable content that’s become a trademark of Rockstar’s software:

Our games are not designed for young people. If you’re a parent and buy one of our games for your child you’re a terrible parent. We design games for adults because we’re adults. There’s a lot of kids games out there that we’re not interested in playing. Just like you enjoy watching movies and TV shows with adult themes and language and violence that’s the kind of thing we seek to produce.

Well, the dude hits the nail on the head, I can’t deny that. But to me, there’s just something distinctly suck-up-ish about a Rockstar rep blasting parents who purchase violent games for their children; especially given the rather colorful, controversial past the company has had. (Hot Coffee, anyone?) Still, though, he’s totally right. Parents who buy that stuff for their 6-year-olds are the reason we have the controversy in the first place.

I stole this from Gizmodo because I thought it was funny.

AT&T jacks up early termination fees, offers stupid explanation – I’m positive that there’s more to this than meets the eye. Don’t know what I’m implying? Well, give me a moment.

AT&T, the sole provider (currently) of the iPhone in North America, is raising the early service termination fee for smartphones from $175 to a whopping $325. Nope, that’s not a typo; they really are giving their customers 150 more reasons to stay with them. (At least for the initial two years.)

So, if you were hoping to get out of that expensive iPhone contract sometime soon, you might wanna think again. However, if you’re the owner of an AT&T feature phone or messaging phone, your ETF just got lowered by $25. What could the reason be for all this? Here’s AT&T’s explanation:

The idea is, and we think that it’s fair approach, that if you spend less on a device, your early termination fee should be less. If you spend more, your early termination fee should be more.

Okay, while I agree that entirely arbitrary termination fees should be done away with, this does not explain why AT&T decided that it should cost an extra hundred-and-fifty-fucking dollars.

So. Since they won’t explain it, I will.

It’s quite simple. For some time now, it’s been rumored that Verizon, AT&T’s biggest competitor, is working on an iPhone deal with Apple. It’s a rumor that hasn’t been squashed (which is a de facto confirmation in my eyes) and if it’s true, it means that AT&T’s about to lose the lucrative exclusivity they’ve enjoyed for three years now.

On top of that, it’s common knowledge that Verizon’s 3G coverage is a hell of a lot more reliable than AT&T’s. Also, people just like Verizon more, generally speaking. (I’m too lazy to go dig up info on actual market shares.) So, if and when Verizon lands this deal, I guarantee you that there will be a) a lot of new iPhone users, and b) a lot of people jumping ship.

Starting to see where I’m going with this?

If not, here it is: I think AT&T is raising the ETF on their smartphones because Verizon is very close to landing the aforementioned deal with Apple, and they’re afraid of people terminating contracts and jumping ship. So, they’re very aggressively discouraging it.

Good things do come to those who wait, I suppose. And ridiculous termination fees come to those who don’t. Remember that.

Killzone 3 is coming… in 3D, no lesswe knew Killzone 3 was coming, just not when. And…well, I guess we still don’t know when. But, we know for sure that it’s coming, because the latest issue of GamePro says so. Subscribers already have the issue in their grubby little hands, and it’s packed with details on the game. Now, I don’t know or care much about Killzone, but the juiciest details seem to be:

-The game will be playable in 3D

-The game will have jetpacks. Awesome jetpacks, too, not the lame jetpacks you see in “other games.”

-The game will… be like Inglourious Basterds? What?

Anyway. Hit the link above for a long, easy-to-read list concerning the game’s new features, courtesy of VG247. And while you’re at it, maybe check out this other VG247 for an additional fun fact: apparently Guerilla Games has been working with Naughty Dog, the creators of Uncharted, to build Killzone 3’s graphics engine. Given the fact that Uncharted 2 is far and away the best-looking console game ever made, that can only be a good thing.

Well, I’m dangerously close to my 1000 word limit, so I guess we’d better wrap this up.

Actually, I don’t have a 1000 word limit. I just wanna wrap this up.

-Riddles

Lazy Saturdays #04

Saturday, May 8th, 2010

Christ. What another lazy goddamned Saturday.

It’s probably just because I’m unemployed, but this whole Lazy Saturdays thing has become sort of a self-fulfilling prophecy. Ever since I started it as a feature, every Saturday has been a dull, droll, and mindless affair. Usually involving me sitting at my apartment. By myself. Such is life, though; or, at least, such is the life of Oliver “Riddles” Motok.

I saw Iron Man 2 a few days ago. I don’t actually, uh… remember much about it, but I seem to remember liking it. Not as much as the original, perhaps, but it was an enjoyable experience. Definitely check it out if you’re an Iron Man fan.

Oh yeah, and I watched Aladdin yesterday! In HD! For the first time in years! God, that movie is timeless. It’s also one of the few good things Robin Williams has ever done with his life.

Ubisoft Bitches About an 81% Metacritic Ranking for Red Steel 2 – Sometimes, I really hate numerical review scores, and this is one of the reasons why. Gamers, media outlets, and publishers alike have all gotten spoiled. Really fucking spoiled, in fact, as evidenced by this statement from Ubisoft’s Jason Vandenberghe:

Let’s start here: if you clicked that Metacritic link back there, you know that (as of this writing) our average rating is hanging out at a solid 81%. Anyone in the industry will tell you: that doesn’t suck, but it ain’t the bestest ever. It’s the kind of number you need to be in the running for serious sales, and given the nature of the market we are releasing into, etc, blah blah blah, it’s pretty darn acceptable, but of course you always hope for more. It’s what Metacritic calls “generally favorable reviews”, but it’s closer to “mixed” than we’d prefer.

Ingrates. They’re all ingrates. Why is it that these days, a game has to score a 90% percent or higher to be considered worthy of a shit? I feel like it’s a trend that’s come along with the current console generation. 81%, for all intents and purposes, is an excellent aggregate ranking, especially when you consider the fact that the original Red Steel was flat-out panned by the gaming press. Grow the fuck up, Ubisoft. And everyone else.

Are You an Apple Fanboy? Well, You Can At Last Have True Love - I’m gonna go ahead and chalk this up as a solid 8.1 on my weird-shit-o-meter. (Cookies for whoever catches the reference.) This summer will see the launch of a dating site called Cupidtino. What’s the first thing you think of when you hear “Cupidtino?” Latina women, of course. Or men, I suppose. But no. Cupidtino is a dating site designed for Apple fanatics. Here’s the site in a nutshell, according to “Mel,” one of its co-founders:

Essentially we’re hoping to do to dating sites what the iPhone did for smartphones. We want to create a simple, clean, uncluttered and Apple-esque experience. The profile page will not only show your typical “dating” features, but also highlight your Apple-ness – things like “when did you become a Mac?” and icons for the Apple products you own. We’re also thinking about an AppStore like “approval process” for profiles, which will require that your main photo must be posed with an Apple product or in an Apple retail store.

Sound… creepy to you? Yeah, me too.

Check Out this Trailer for Enslaved: Odyssey to the West – It’s no secret that I’ve been intrigued by this game. And I gotta say, this first trailer doesn’t disappoint. Lots of gameplay, showing off combat, platforming, and Ico-esque partner mechanics. Really neat stuff.

Wow, sorry, this is much later than I anticipated. I got, uh, distracted for a while. My lazy Saturday is suddenly not so lazy. Unfortunately, though, I’m exhausted. Because… in the last 60 hours or so, I’ve slept for 8.

Signing off,

-Riddles

Lazy Saturdays #03

Saturday, May 1st, 2010

Well, it’s a good thing I never formally accepted 7’s challenge, because I don’t see myself finishing Nocturne this week. I’m frankly not good at gaming binge sessions. I can play for five hours at a time max before I have to take a break and do something else; it doesn’t matter what game it is, or how much I enjoy it.

I am very much enjoying the game, though. And, because of my immaculate awesomeness, I was able to defeat the infamous Matador on my third attempt. He was a tough bugger, yes, but my team was tougher. Just make sure you have a Magatama that nullifies Force. A Demon that does the same can’t hurt either. And finally, make sure you’re awesome. Like I am. (Probably the most difficult part.)

Also, I forgot to mention this in my previous write-up, but I love the fact that the game has no voice acting. Not entirely sure why, but I just find it oddly refreshing to return to the days of reading text. Anyone else feel me on that one?

I’ll be writing a bit more about Nocturne in tomorrow’s Sunday Soapbox, so look forward to it. For now, let’s try to spice up this rainy Saturday with some fun links.

All GameCrazy Stores Being Liquidated – Huh. Sad story. I’ve never been one to hate (too much) on GameStop, but it is kinda disturbing to see its competitors drop off like flies. And GameCrazy actually holds a special place in my heart for one reason: it was the first actual videogame store I ever went in. Growing up, my family made frequent trips to the local Wal-Mart for all our shopping needs. Right next to said Wal-Mart was a Hollywood Video store, where we’d often rent or buy movies. In said Hollywood Video was a GameCrazy  - and I’d visit it frequently. I don’t know if I even knew about GameStop at that time.

Ah well. There’s still Play and Trade for whenever I’m in an anti-GameStop mood.

Roger Ebert Hates 3-D - and frankly, I can’t blame him too much. The link is to a NewsWeek article in which Ebert carefully and elegantly lists nine different reasons why he thinks 3-D movies are bad. I won’t summarize it here, but it’s absolutely worth a read  - the man may not know a videogame from a drinking game, but he certainly knows the film industry.

If you don’t feel like reading the whole thing, at least skip to Ebert’s final point, in which he discusses Hollywood’s tendency to resort to technology whenever they’re in a slump. (Color, 3-D, Widescreen, 3-D again, et cet). The point he makes is that Hollywood is perpetually trying to offer theater experiences that can’t be had at home, and perpetually failing – i.e, HD is now practically standard, widescreen’s been standard for a long time, and 3-D is already on its way to being a home experience. So, how can Hollywood break this vicious cycle? According to Ebert, it’s a technology known as MaxiVision48, which projects at 48 fps, essentially doubling image quality. I’ve never even heard of MaxiVision before, but Ebert seems to swear by it – in his own words:

The result is dramatically better than existing 2-D. In terms of standard measurements used in the industry, it’s 400 percent better. That is not a misprint. Those who haven’t seen it have no idea how good it is. I’ve seen it, and also a system of some years ago, Douglas Trumbull’s Showscan. These systems are so good that the screen functions like a window into three dimensions. If moviegoers could see it, they would simply forget about 3-D.

Strong words. But maybe he’s right?

You Should Check Out the Official Dead Space 2 Site - I’m generally not much for official game websites, but this one’s nice. There’s an audio log to listen to, a memorial for those lost in the “terrorist attack” on the Ishimura, some official artwork, and more.

Man, apparently the rain here is bad. Like, flash flooding bad. Oh well; I’m perfectly safe in my hidey-hole of an apartment.

‘Till tomorrow!

Lazy Saturdays #02

Saturday, April 24th, 2010

Well, once again, we have an extraordinarily lazy Saturday on our hands. Or I do, at least. The rain is pouring, the sky is dark, I’m still unemployed, and I’m getting pretty hungry. I sense Little Caesars in my immediate future.

I got into a car accident last night. Well, sort of. I wasn’t actually driving, and it wasn’t much of an accident. Charlie and I were on our way back from Nashville to Murfreesboro, and we were sideswiped while trying to merge onto the interstate. It may actually have been our fault, too – we’re not 100 percent certain which way the “yield” sign was facing. Regardless, the dude just kept driving and essentially vanished into the night. So… yeah. Technically a hit-and-run, I suppose. People these years, I swear.

Like last week, I figure I’ll throw a few interesting links your way. Alleviate the boringness of your Saturday. And if your Saturday happens to not be boring, just consider it an additional perk.

Digital Foundry Breaks Down 3D Game Development for PS3Maybe you’re one of those people waiting for the 3D gaming era with bated breath. Or, like me, maybe you just aren’t. Regardless of that, if you want more information on the process of creating 3D games, as well as the advantages and drawbacks of the technology within the sphere of gaming, I highly recommend the above read. It probably won’t do much to change your mind on the matter, but if nothing else, it gives ammo to both sides.

What’s most interesting – and disturbing – to me is the sacrifices developers have to make in order to get a game running in 3D. Super Stardust HD, for example, doesn’t run in 1080p when converted to 3D – a bit of a shame, seeing that that’s always been one of the game’s main accolades. Games such as MotorStorm, which already only displayed in 720p, has now been reduced to a sub-HD image. (Thank goodness for the PS3’s upscaling, eh?)

One day, I will write a detailed soapbox concerning my thoughts on 3D. For now, I will merely say this: when you have to sacrifice one cutting-edge technology to make room for another – in this case sacrificing HD for 3D – then it’s clearly too early to attempt bringing the technology to the mainstream. Wait until you don’t have to make such drastic concessions for the sake of what many people few as little more than a gimmick.

Android OS Now Has Over 50,000 Apps AvailableConsidering a Droid OS alternative to Apple’s apparent throttlehold on the smartphone market? Well, this might nudge you even more in that direction. I had no idea there were so many Android apps available, and I’m glad to see that it’s garnered such support.

Happy Fifth Anniversary, YouTubeFive years? It’s that all it’s been? Sheesh. Proof, I suppose, that occasionally time doesn’t fly. I feel like YouTube’s been around as long as the internet. Anyway, hit the link to see the first YouTube video ever uploaded. (SPOILER ALERT: it’s a shockingly pointless 18-second clip of some dude looking at elephants in a zoo.)

Alright. It’s pizza time. And maybe Avatar time, since Charlie bought it. Have to thank him for that – effectively answered my question of whether or not I should purchase it.

Oh, and enjoy the pretty picture.

-Riddles

Lazy Saturdays

Saturday, April 17th, 2010

And what a lazy, lazy Saturday it is.

The hour is 2:29 p.m. CST. I’m alone in my apartment with all the blinds drawn. The place is an absolute wreck, truth be told – covered in boxes, bottles, cans, plates… ah… you name it.

I’m at my computer typing this. To accompany this scene, I have the soundtrack to Brick playing. It fits oddly well.

And that’s been my life for the last four weeks or so!

UGH.

Something has to give, eventually. Right? Right. Enough of that. I suppose as long as I’m here, we might as well talk about something interesting.

Wii Fit Turns Woman into Sex Addict – okay, I’m pretty sure that this isn’t for real. Regardless, it’s a story on Yahoo! News. And… it’s been there for a few days. Apparently, after falling off her Wii Fit board and damaging a nerve, Amanda Flowers is now a victim of persistent sexual arousal syndrome. And yes, that’s a real thing. So, why don’t I think this is for real? Try the closing quote from Flowers: “With no cure I just have to try to control my passion by breathing deeply. Hopefully one day I’ll find a superstud who can satisfy me.”

Who says something like that? Nobody, that’s who. Nobody.

Apple Blocks Political Cartoonist from App Store, Quickly Regrets Decision – y’know, for quite some time now, it’s been my plan to ditch Verizon and purchase an iPhone this coming November when my contract is up. But stories like this one are what make me consider alternative (read: Droid OS) options.

Mark Fiore is an accomplished political cartoonist. In fact, he made a little history recently by becoming the first web-exclusive journalist to win a Pulitzer Prize for his work. However, because his cartoons “ridicule public figures,” Apple refused to feature his work on the App store. So, essentially, Apple has begun making judgments on editorial content.

Obviously, this enraged more than a few, so Apple quickly backpedaled and asked Fiore to resubmit his app. Good for them, but that Google Nexus One phone is looking sweeter all the time…

Four Year-Old Kid Gets Free Weed with Game

Ba-hahahaha. Ahem. Ah, anyway. Some dad in the UK bought is kid Fight Night Round 3 for Xbox 360. The kid opened up the box to find tobacco laced with weed. He showed it to his father, who, reportedly became “horrified” and “took it off him straight away.” (The bag, I’m assuming.)

“But what if he’d thought it was sweets, and started munching away?” The dad said. “It doesn’t bear thinking about.”

No, actually, it doesn’t; because I’m pretty sure the worst thing that would have happened to the kid would be a nasty aftertaste.

When I think about the number of gamers who likely would have been thrilled to receive such a perk, the fact that it ended up in the hands of a four year-old becomes even funnier.

And that’s all. Enjoy the rest of your Saturday.

-Riddles