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            Can you handle it?
by Ethos

Hey! Look! Listen!

Friday, April 9th, 2010

HeyLookListenLogo1

OLIVER MOTOK IS WRONG ABOUT EVERYTHING, ALWAYS.

Didn’t we just agree on the last award? Yes. Yes we did. I just wanted to start this off the same way he did. So Riddles and I are thinking about starting to officially split this feature. What do you guys think? Don’t worry, he’ll never get control of Scatter Storming again.

Anyhoo, a decent splooge of news on this fine Friday, and I’m pretty busy, so let’s get to it.

Heavy Rain Sells Over a Million

Woo.

I don’t really care, to be honest. I know Riddles and a bunch of people loved this game, but that “gameplay” really didn’t do it for me. Cool, intense, well-directed stuff, but I’m lukewarm on the – probably soon to be – series. Quantic Dream seemed surprised at the numbers, though. Founder David Cage admitted that he expected the Playstation exclusive to sell closer to 300 000 units at best, so all those Quantic Dream people are probably having a bunch o’ parties right about now.
(IGN)

Portal 2 on the PS3?

Now here’s some surprise PS3 news I can sink my teeth into.

It’s a surprise, of course, because Valve isn’t really known for giving the consoles – and Sony in particular – much love. The Orange Box was the worst on the PS3 and Valve didn’t really seem to care. But more importantly, when Portal 2 was announced in early March, only Xbox 360 and PC versions were mentioned. Now, this is still just a rumour because Valve still hasn’t commented, but UK Playstation gaming magazine, PSM3 has a cover story that reads “36 Must-Play PS3 Game” and as you can see below, Portal 2 is listed. This would be fantastic news as Portal – short as it may be – is easily one of my favourite games this generation, and Valve hasn’t been secretive in mentioning that they are loving the way the sequel is shaping up.
portal2
(IGN)

Pokémon Generation V Named. RACIST?!?!

Bah-ha ha ha.
Obviously not racist, but the newest games have been revealed to be titled “Black” and “White”, so I thought I’d try to stir up some controversy. No other details out yet, but the official site says that the wait won’t be long. Until April 15th to be exact.

I’m not sure if Nintendo was running out of ridiculous ways to name their games, or if Black and White are trying to indicate some sort of “back to the basics” mentality. Which wouldn’t make any sense because other than expected upgrades alongside handheld progression, the games haven’t changed at all. Oh well, we’ll see.
(IGN)

Gears of War 3 Announced. Oops.

Good ol’ 360 Dashboard. I don’t think this is the first time details about a major game have shown up there before they were supposed to. Anyway, while it’s down now, there was an announcement up for a time on the 360 Dashboard revealing an April 2011 release for Gears of War 3.

Now, I’m a mild fan of these games, but the timing of that date in conjunction with Natal’s holiday release, and the weird comments about RPG elements entering the gameplay that have drifted from Microsoft have turned me off a bit since polishing off Gears 2. Also, the match-making really sucked. So much for Gold subscription costs going to a unified, stable, and reliable online service. Anyway, now that the cover is blown, I’m sure we’ll hear more about this game very soon.
(IGN)

Hells yes

Hells yes

Because I Can – Green Day: Rock Band Track Listing Revealed.

I fucking love Green Day. Another one of those rare things that unifies Riddles and I is our shared love for this band that seems to split audiences into being a rabid fan or an extreme hater.

Whatever the case, I like the direction they’re taking with Green Day: Rock Band by including (almost) three full albums right off the bat. I say almost because all of Dookie and American Idiot will be available right from the get-go, whereas a third of 21st Century Breakdown will be day one DLC. Which actually makes a bit of sense because most of those tracks are already available for download, and knowing the way Rock Band works, you’ll likely be able to carry those tracks over to play with the new disc seamlessly if you already own them.

There’s more DLC planned, and a few other tracks from other albums so head over to IGN if you’re interested in perusing the entire track listing. I’m excited, I haven’t played music games in ages, and I kinda miss them.

Well! There you go! Do I do the job well enough? I have a billion other things to do today, so there won’t be much of an outro.

Out!

Hey! Look! Listen!

Friday, December 11th, 2009

HLLfinal

Hello, hello, hello, and welcome to the 31st editon of Hey! Look! Listen!

Man, can you believe we’ve put out 31 of these things? I can’t. I say “we” because, shamefully, Ethos has been forced to step in at a few different times in the past. Regardless, it’s a fairly impressive feat. Let’s see if we can’t keep it up.

Introductions! My name is Oliver “Riddles” Motok, and I just got done eating some delicious Chinese food at Chef Wang’s. Silly name aside, that place is standalone proof that there is some culture in Murfreesboro. Or decent Chinese food, at least.

But I tarry. Let us proceed to the odds and ends I’ve assembled today.

New Final Fantasy XIII TV Spot

I figured I’d start today off with something exciting. This TV spot is short, uninformative, and in Japanese. However, it’s also quite pretty, and is composed of almost entirely new footage.

Shitty pop song is… shitty.

ffxiiiFinal Fantasy XIII Is Not Perfect, According to Famitsu

Given how rarely they USED to award perfect scores, Famitsu’s gone a little overboard with the 40/40 rankings in the last few years, at least in my opinion. I think they know it too; and perhaps it’s just my suspicious little mind at work, but I almost feel like that’s the ONLY reason they awarded Final Fantasy XIII the just-short-of-perfect score of 39/40.

Three reviewers gave it a perfect 10, while one fucker just had to go against the tide and give it a 9. Here’s some of what he had to say:

“Unquestionably the highest echelon of event and movie scenes. Moreover, changing Optimas on a dime, the varied abilities and being able to use multiple magics at once bring real exhilaration to the battles. That high quality is unfortunately offset by a story that stays linear until the midway point. The lack of gimmicks during the middle of the game also worried me.”

Maybe we can chalk it up to a poor translation, but his complaint over a “lack of gimmicks” makes no sense. Neither does his comment on the “linear” storyline. Last I checked, FFXIII was a Square Enix RPG. Not sure what he was expecting.

I know it sounds like I’m angry that FFXIII wasn’t given the “prestigious” 40/40. I actually could care less, I’m just a little confused by the above paragraph. Also, I really do get the feeling that a 40/40 was purposefully avoided, for one reason or another. (Final Fantasy XIII.net).

gameinformer - CopyDead Space 2 Details Emerge from Game Informer

My life, people. My stupid subscription expires the month before the only cover story I’ve cared about all year is published. “Sigh” doesn’t even begin to describe it. But while I may not have a copy of the mag, IGN does, and they were nice enough to sum up the more relevant points of the article.

The biggest change, reportedly, will be the location. Instead of a cramped spaceship, Isaac will be navigating a massive space-station, aptly named Sprawl. A change in location is absolutely necessary; I just hope Visceral manages to create the same sense of unease that came with the Ishimura’s darkened hallways.

In other news, Isaac will, in fact, have a voice in Dead Space 2. Like, a voice that speaks lines of dialogue.  ”He’s a little bit more of a veteran, and he’s going to have a voice,” executive producer Steve Papoutsis told Game Informer. “He’s going to relate through dialogue and story, and have more of a take-charge attitude this time around.”

Hm. I tentatively approve of this decision, I just hope Isaac doesn’t spend too much time talking to himself. It could work against the game’s atmosphere.

According to IGN’s paraphrasing, Visceral will be adjusting the pacing of the sequel so that players don’t feel “vulnerable throughout the entire game.” In fact, at times players will feel “superior.”

Maybe, hopefully, something was lost in translation, but that information right there is not entirely welcome to me. Correct me if I’m wrong, but a sense of hopelessness and vulnerability all but defines the survival-horror genre. When I play Dead Space, I don’t want to feel like I can take on anything; I want to feel like surefire death is around every corner. I recognize it’s a little early to get up-in-arms now, though. I’ll wait until I see more from the game.

Finally, the combat in Dead Space 2 will remain largely the same, utilizing the same system of strategic dismemberment. And as rumored, there will be an online component to the game. No details were offered, though, other than the expected – you’ll be able to strategically dismember your friends. And hey, that could be fun. (IGN).

ps3slimPlayStation 3 Hardware Sales Still Unprofitable

We all know that Sony’s doing a lot better in the console race these days than they have in the past, but the question of whether or not they’re turning a profit has remained untouched until now.  And sadly, the answer is still “no.”

iSupply, an electronic market research and consulting firm, recently came out with a report on Sony, their PS3, and all costs involved. And to be sure, what they have to say is largely positive. First, manufacturing costs for the PS3 have been cut down to roughly $336.27 per console, which amounts to a loss of USD $31.27 for each system sold. Now, compare those to numbers from October of 2008, when the PS3 cost $100 more, and Sony was losing $49.72 on each system sold.

“In light of these factors, the PlayStation 3 probably is already at or near the tipping point for profitability,” said Andrew Rassweiler, director and principal analyst for iSuppli. So yeah, Sony’s still losing money on the PS3. But there’s a light at the end of the tunnel, and they’re shooting for it. (iSupply, IGN).

Arkham Asylum PS3 Sales Surpass 360 Sales

On that note, let’s have some more positive PlayStation tidings! According to the ever-watchful NPD group, the PS3 version of the AWESOME Batman: Arkham Asylum has sold about 10,000 more units than the 360 version has. Apparently the PS3 versions free DLC , which allows you to play as the Joker in challenge rooms, made all the difference. Makes sense, I suppose. I bought the PS3 version, but I never even looked at the DLC. I don’t really count, though, because I buy almost all multiplatform games for the PS3. (IGN).

Dante’s Inferno Gets Special Souped-Up PS3 Edition

Jeeze, the PlayStation 3 is just on a roll in my column today. EA has recently announced that PS3 owners will be receiving a “Divine Edition” of their upcoming action game based on the classic writings of Dante. The Divine Edition will come with developer commentaries, a Wayne Barlowe digital art book, the soundtrack to the game, and a digital copy of the complete Longfellow translation of Dante Alighieri’s Inferno. And best of all, it keeps it’s $59.99 price tag intact. Yes, 360 owners, EA just told you to go fuck yourselves in the most graceful of ways. Be enraged. Oh, wait… I probably don’t have to tell you that. Anyway. Check out the FREAKIN’ SWEET boxart below. (IGN).

dantesinferno

Seriously, this boxart makes me more excited for the game than anything else has.

Let’s End This on a Hilarious Note…

I’m guessing this video was from the late 90s, because if my memory serves me, that’s when every single parental figure in my life was trying to tell me that Pokemon was a craft of Satan himself. Lucky for them, I never really gave a shit about it anyway, but I still found their desperate attempts to make me despise it humorous. ALMOST as humorous as this video. Enjoy! (Everything is Terrible).

That’s all for now, Ladies and Gents. I enjoyed writing, as always, and I can only hope you enjoyed reading. ‘Till next time!