That’s right, I’ll put a subtitle on my news feature too if I want to. Riddles isn’t the only one who can mooch ideas! Anyway, there’s not a lot of news, and I’m actually a little sick. Maybe I’ve got Pipher’s disease.
Big Daddies Stacked to the Sky
This is the big one. Irrational Games announced Bioshock Infinite, the Boston-based developer’s true follow-up to the original Bioshock. Ken Levine is involved again. This entry actually takes place before the original Bioshock – during the very early 1900s – in a flying city named Columbia. The name isn’t as intriguing as Rapture, sure, but this is a different tale, after all.
In fact, for all the similarities that the teaser trailer showed, Bioshock Infinite seems to be refreshingly different. Columbia is not nation-less, in fact quite the opposite. American flags are abundant in the trailer and even compose a major part of the logo’s design.
However, while the trailer was certainly intense and very intriguing, we didn’t see any gameplay and the game won’t be released until late 2012. Still, it’s a promising announcement, and this is the first time that I’ve been excited for a Bioshock title as Bioshock 2 did nothing for me. Check out the trailer for yourself and check IGN for a full 2 page article with more details, including mention of some sort of inter-city grind-rail system.
The 3rd Birthday Removes the HP Bar, Protagonist’s Clothing
That headline is a little deceptive because the HP Bar in the PSP Parasite Eye follow-up doesn’t actually appear to be taken out of the HUD. However, the lead character, Aya Brea does lose more and more clothing the more she gets hurt. Take a lot at the side-by-side comparison I stole from IGN.
While this is somewhat of a cool and innovative mechanic, I’m having flashbacks to Final Fantasy II and picturing gamers intentionally inflicting damage on themselves. Only this time with slightly more sad reasoning.
Also, how many fucking games is Tetsuya Nomura working on? The 3rd Birthday, Final Fantasy Vs. XIII, 8543975 Kingdom Hearts games. The guy is a regular, crazier, emo-er, Shigeru Miyamoto. Read his hilarious
fake real blog, by the way. (IGN)
In slightly random, but mostly hilarious news, Bethesda Game Director Todd Howard used a panel at Quakecon to admit that while you may have never noticed, Fallout 3 and Elder Scrolls don’t have ladders. Apparently their engine can’t handle climbing a ladder without slapping the player with loading times.
The reason why this story is newsworthy to me is Howard’s quote at the end.
One day, we tried to figure out why we wanted ladders so bad because we don’t really need them. It just felt like we’re game development pussies because we can’t do ladders.
I never noticed, but now I will. (IGN)
Xbox Wins July- No surprise, really. They have that redesign if you forgot. I did.
PSP Phone Rumours Roundtable- Not news, really, that’s why it’s here. Read IGN editors discuss pros and cons of the newest PSP Phone rumours. Personally, I don’t give a shit about a PSP phone.
That’s that! I wonder if Riddles had read any Scott Pilgrim. I know I haven’t, so I wonder if he’s enjoying it. Everybody I know that’s seen the movie adores it though, so I’d better get on that. I’m feeling a little better today too, so maybe I’ll try the game some more…