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by Ethos

Best Game Riddles Was Too Dumb to Play 2010

Thursday, December 30th, 2010

Super Mario Galaxy 2


Of Riddles’ many annoying qualities, the worst might just be the way he handles a game that he hasn’t played and doesn’t have exceeding interest in.

“I’m sure it’s good,” he’ll say. “I’d probably like it,” he may add. “I might get around to it,” is probably the worst one.

I understand that 3D platformers aren’t everybody’s cup of tea. But those people have at least given them a fair shake. Riddles never even properly played Super Mario 64.

But he no longer needs to. Because now, a beautiful, challenging, incredibly well-designed, inventive, tightly-controlled game exists to replace it. Did I mention one of the greatest soundtracks in gaming? I mean it. And not just the vintage tunes, the new stuff is off the charts.

I think this game has a serious run for game of the year, and it’s far and away the greatest game on the Nintendo Wii. I have not scored a game higher on Riddlethos.com and never given a more glowing review for any game on any site I’ve written for.

Maybe Riddles might not be a platforming guy and if he gave it a serious 70-star run, he’d still shrug his shoulders, but he’s an absolute idiot for not giving this game a try. I’m not a FPS fan, but I’ve played Halo and Call of Duty because they are modern gaming essentials. I might not be a PC gamer, but I could talk basic Starcraft II strategy with you. Riddles has never properly played a 3D Mario game. Does that make you trust him as a journalist?

Runner up: DeathSpank

This one isn’t as bad, but it still reveals Riddles’ occasional archaic side. DeathSpank is a measly $15 on the PSN, and because it’s downloadable, he’ll automatically be adverse to playing it.

I’m aware that Lameish didn’t love the title, but I’m more familiar with Riddles’ preferences, and I think it’s the kinda game that deserves to be seen by him. He might love it half as much as I do, and if he does, that’s reason enough to prove that he’s stupid to not have played it.

Scatter Storming. Issue #033

Wednesday, June 23rd, 2010

Hey folks!

While I haven’t been up to my usual gaming habits this week, I thought it had been way too long since I treated you all with the stupidest column known to this site: Scatter Storming. Let’s just dive in and see what I write.

This cover is too good for this issue -
Because I have so much nothing to say about gaming today, this classy looking cover is not only completely irrelevant, but also misleading. It paints a picture of serenity, thoughtfulness, creativity, and even nostalgia, but this issue is nothing like that. Or so I assume, I’m already struggling for things to say. Don’t worry, the full out magazine covers with the headlines aren’t gone for good, but I didn’t want to ruin the composition of this image.

Mario Galaxy 2 never stops being fun -
Like I’ve mentioned, the only real gaming I’ve been doing since Friday is playing Super Mario Galaxy 2 with my girlfriend. It’s surprising how much fun every level continues to be whether I’m playing, watching, or helping out as second player. The musical cues are more inspiring because now they conjure memories, and progression is just as exciting and addictive. It makes me want to boot up my save and work on the 120 green stars. Or 117, really because I did get three.

Maybe I can finally beat FFIX again -
Another thing I’ve been mentioning is that I forgot my PSP at home which is an extra bummer because I just downloaded Final Fantasy IX onto the thing. I start the game all the time, but I haven’t been completing the game at the rate I used to because when I sit down to play console games, it’s generally a bit of a bitch to play something on my PS2. Now the game can move into my portable gaming arena, and if I’m almost done Brave Story – a game I like but certainly don’t adore – then I can absolutely beat my favourite game again. Still, speaking of Brave Story, I would like to complete that and Lunar at some point before my library becomes overwhelmed again.

How’s that? -
Have I written enough yet? I’m not really excited for any upcoming games. I mean, I’m excited for practically everything announced at Nintendo’s conference, but nothing is really coming up in the near future except for Metroid: Other M which only has my casual eye. There are rumours that the 3DS could actually launch this holiday season, but not only am I not holding my breath for that, but it’s a ways off anyway.

Hey! Look! Listen! Audio Edition returning? -
Yes, it’s been far too long since our premiere podcast. It was a ridiculous romp filled with inappropriate digressions and it’s a shame that there’s only been one. I’m looking to change that. If you haven’t noticed, I’m hoping that Riddles’ sabbatical will serve as a sort of inspiration for me. Because he’ll be gone for a little bit, I want to not only pick up the slack, but try to push forward too. Matti, aka Constipated Cow has already helped out, and I think I want to use him as my go-to guy and try to organize a second iteration. And who knows? Maybe the Dirty Polack himself will make another appearance.

Alright, that’s enough content, right guys? I return to Toronto on Friday, and although I have a very busy workweek right after, I plan on staying consistent for you guys, and I might even have a few tricks up my sleeves. Maybe a few previews of a few Nintendo games announced at E3? Not making promises, but anything can happen!

Sunday Soapbox: A Diamond in the Rough

Sunday, May 30th, 2010

We’re wrapping up a successful week here at Riddlethos.com. I played, beat, and reviewed Super Mario Galaxy 2, and Riddles did fuck-all. Y’know, the usual. I’m more than okay with it though, I obviously enjoyed Galaxy 2 quite a bit and it was nice playing a top-notch Nintendo game again.

Ultimately, that’s what I want to talk about. How can Nintendo do something so incredibly right with the Mario Galaxy series and continue to mess everything else up? Since the release of the Wii, it’s been a constant downhill ride for all Nintendo fanboys. I’ll admit that I was still one of those back in 2006. I had confidence that Nintendo could bring the heat with the Wii and that the system would live up to its codename, Revolution. While getting HD systems and games of my own definitely helped in my disillusionment, Nintendo also worked hard to lose my vote. I actually had a lot of fun with Wii Sports, but after the novelty wore out, it was easier to notice that the Wiimote wasn’t everything the hype cracked it up to be. Sadly, the Wii Sports games still make the best use of the controller while still feeling like you’re not in complete control.

12 years ago, Nintendo paved the road in cutting-edge console software

Unfortunately, this was the first step. Wii Sports concentrated on showcasing the underwhelming and overpriced motion controls, when the actual advancement of the Wii is pointer controls. Although pointer controls are intuitive, quick, and inspire innovation, Nintendo continues to push the thought that the Wii is all about swinging your arms around in a vague attempt to make a game do what you want. It was a downward spiral after this. Mario Kart is a broken game, Wii Music is embarrassing, and the Wii interface continues to fall further and further behind while Nintendo claims that nobody wants the things that the system is missing. People don’t care about HD, they say! Who needs a persistent online ID and well integrated storefront? People want to feel completely alone with their console experience! Achievement systems devalue gameplay! Funny, then, that Nintendo includes achievement systems in some of their bigger titles like Metroid Prime 3 and Wii Sports Resort.

And when Nintendo finally does play catch-up, it’s way too little way too late. SD Card support for WiiWare and Virtual Console titles should have happened at least 12 months earlier than it did, and Wii MotionPlus charges you to fix your Wiimote to be (still a little less than) what it promised to be 4 years ago!

Instead of releasing games that would showcase the system’s “capabilities” like a Pikmin or Pilotwings sequel, they release New Super Mario Bros. which plays like a Super Nintendo game and Super Smash Brothers which is best played with a Gamecube Controller.

To “fix” this problem, apparently the answer is to “simplify” the controls for a “complicated” game like Zelda. I’m sorry, but the controls for Mario are just as “complex” as Zelda’s but Galaxy 2 chose to cleverly include ways for new players to not feel overwhelmed while not holding back advanced players. That, of course, is my main point, but I’ll get back to that in a second.

Even the most dedicated fanboys couldn't defend this one...

I’m sorry, Nintendo, but you have enough software for the casual audience to not take steps backward in your prize franchises. Why not incorporate a skill level rating on your games? LEGO does it, I’m sure you could too. The point is that Nintendo is just confused. I actually think that Wii Fit is a fine piece of software. But it requires a whole new peripheral to even function. They want to bring everything to everyone, and in the process, it has resulted in the complete isolation of their original fanbase. My grandmother will never want to play Zelda, why cater to the audience that has proven will not buy the software anyway?

But I could rant like this all night, the point is that why – amidst all this confusion and watering-down – has Nintendo also come out with their strongest software of the decade? My gushing review says it all. I think Nintendo did very little wrong with their latest release. Excepting the lack of HD, Super Mario Galaxy 2 radiates all the care, effort, and production values from the Nintendo glory days. They were able to make a game that actually is appealing to lots of different people, not the sort of “all ages” that caters to the lowest common denominator. Although Zelda’s structure isn’t exactly built for the same sort of intuitive multi-tiered difficulty levels, it stills seems like Ninty is going the lazy route as they’ve done with everything else. Just compare Nintendo’s philosophy with Mario Galaxy to the other extreme, Wii Music. Both are games “everybody can play”, but one doesn’t treat the player like an idiot, and the other – frankly – does.

Admittedly, even Nintendo seems to regret Wii Music, but that doesn’t mean that the game doesn’t represent a magnified version of their still current stance.

Ultimately, although the Super Mario Galaxy games are good signs that Nintendo is still capable of producing excellent software while managing to also coddle their precious casual crowd, it’s been too long to expect any of sort philosophy change in the near future. E3 very likely won’t bring the death of friend codes or the birth of a Wii HD. For every Metroid: Other M announcement, we’ll have 10 Wii Vitality Sensor announcements. Nonetheless I’m happy to enjoy a game like Galaxy 2 that will hopefully one day no longer just be a diamond in the rough.

Super Mario Galaxy 2 Review – Glaa-hoo!

Saturday, May 29th, 2010

-Challenging, fun, and clever level design.
-Far and away the best-looking Wii game.
-Clever ways to help new players without dumbing down the experience for veterans
-No more contrived missions
-Absolutely beautiful largely-orchestrated music
-Cloud Mario
-Better overworld
-Pointer and motion controls are great…

-…but the waggle is not great
-Not enough Rosalina!
-Peach needs to die

Nintendo is a funny beast these days. They’ve quickly forgotten their days of cutting edge software and technology to ride the success of the Wii, 9 year old hardware that they claim is still a showcase of modern technology. They hype and showcase games like Wii Music which turn out to be mind-numbingly shallow, and use E3 to reveal anti-gaming devices like the Wii Vitality Sensor. Still, when it comes to their 3D Mario franchise, they have been nothing but consistent and even excellent. The series has become more reliable than their previous shining gem franchise, Zelda. Mario 64 set the standard for 3D platforming, and Mario Sunshine followed suit with tighter controls, better camera, and better graphics, if not slightly worse level design. Then came the Galaxy series. Ironically when Nintendo seems to be most ignoring the fanbase that made them, they’re creating some of the absolute strongest games they’ve ever made in Super Mario Galaxy 1 and 2. So much so that one almost forgets they’re not in HD. Super Mario Galaxy 2 is absolutely the best 3D Mario game, and the best game that Nintendo has released since Ocarina of Time.

Star Get!

This is all that Mario Galaxy 2 is, and so Nintendo nails it. Mario, Luigi, and Yoshi all control so tightly, yet very distinctly. Mario makes quick stops and intuitive acrobatic moves, Luigi skids around while running faster and jumping higher, and Yoshi flutter-jumps with – thankfully – less of that constipation noise while doing so.

The brilliance of the gameplay in this game is how carefully Nintendo implemented difficulty levels without the need for a difficulty setting. If you’re new to games and don’t have 14 years of controlling a 3D Mario under your belt, you can use – otherwise easily ignorable – “hint TVs” that are scattered around the levels. If you still suck really bad, ghost Rosalina will offer you the “win button” and you can just watch Mario get the star by himself. You’ll be marked for being a n00b, however, as you’ll get a bronze star instead of a gold one if you use this cop-out. The reason why all this is good is because it eliminated the need for Nintendo to dumb down the levels or the challenge of the more difficult missions. That’s not all, either. It’s easy to get to the end credits of the game without collecting the comet coin available in every level or discovering the secret stars some levels have to offer. If you do take the extra time – and challenge – however, the reward is far from small. Super Mario Galaxy 2 piles on the options and additional gameplay to an even greater extent than the impressive original.

But forgetting that this game essentially has 240 different stars to collect, the main 120 missions don’t hold back, and it’s extremely satisfying for a veteran gamer. To gain perspective of the additional challenge present in the sequel, let me provide an example: Anybody who played the original Galaxy knows of missions that would require you to collect 100 purple coins within a time limit while platforms disappeared permanently as you stepped on them. Well in Galaxy 2, you have a similar mission, but with the added challenge of shadow Marios – that do damage if they bump into you – chasing you, mimicking your every move. Therefore, if you slow down or retrace your steps, you’re as good as dead.

Starship Mario!

So the game rewards you with more gameplay the more you play, and challenges you more than ever before, but it somehow doesn’t stop there. It’s also incredibly varied. Whereas the past three games are plagued with varying degrees of dud-missions, Super Mario Galaxy 2 instead decided to make more levels with fewer missions. The result is essentially never getting sick of a level, and every mission feeling fresh. It is extremely surprising and just as impressive how much Nintendo managed to pack into this title

I could go on and on about the gameplay, talking about the new – great – suits, and the new – better – overworld, but I think you all get my point. This is one of the tightest, most fun experiences you can find in a video game. Even the motion-only levels work as Nintendo is well aware of the limitations and doesn’t try to do anything that the Wiimote can’t. However, that doesn’t mean that the waggle attached to the spin move is excusable. The spin move in the Galaxy series is a fantastic addition to Mario’s moveset, but the execution is not. Although the waggle is as precise as anybody could make it, the fact is that it can still be accidentally triggered if I scratch my nose and that a button press would be more precise in tight situations. Maybe the Wiimote doesn’t have enough buttons, but that doesn’t mean the waggle motion to spin is any less stupid.

This is Mario. You save the annoying bitch, Peach from the hilarious idiot, Bowser. If Rosalina kills off Peach, then I’ll care about the story.

No, it’s not in HD, but that’s a fault of the system and not the game itself. Like the original Galaxy before it, Super Mario Galaxy 2 looks beautiful. It’s one of the rare cases that shows that the Wii is more powerful than the Gamecube, and it shows it in style. The game is colourful and varied, with great animations and more interesting backdrops than the original. The game might be cartoony, but there’s something epic about the art style too. Lots of swirling star systems in the background, massive waterfalls, and exploding volcanoes, Super Mario Galaxy 2 is the best looking Wii game. It may not have the resolution of the HD systems, but it’s more of a joy to look at than most games, regardless.

Annoying shadow bitches...

Because Galaxy 2 has no story to speak of, it has to draw the player into the world with graphics and music. Luckily the game sounds just as beautiful as it looks. Not everything is orchestrated, but a lot of it is, and the tracks are even more inspired than the original. There is Hollywood-worthy cues mixed with fun-loving throwbacks. Even the MIDI-style stuff works because of the nature of Mario. This series is leaps and bounds ahead of Zelda in terms of production and personality, and the soundtrack is just more proof of that. The sound effects are just as fun and appropriate as the original, but – like mentioned earlier – it’s nice to hear Yoshi’s return absent of constipation noises.

Final Thoughts
Forget everything you know about the current state and philosophies of Nintendo. Super Mario Galaxy 2 is a lavishly produced, all-out production and it’s crammed-packed with top-notch controls and the best level-design available. Some people may still get a little seasick from Mario’s topsy-turvy antics, but a better camera and tight controls obliterated that problem for me. There’s so much to find and enjoy for players of absolutely any level, and even after playing through almost the entirety of both games, I still want more. This is the sole reason to own a Wii. The cut-scenes are still cringe-worthy, and I got annoyed with an unnecessary scene every time I played as Luigi, but the issues are so incredibly minor that I feel weird even mentioning them. Highly recommended.

Review Outline

Scatter Storming. Issue #031

Thursday, May 27th, 2010

We finally made it, guys! Issue 31! What a big deal. Anyway, I’m tired, so let me write some other words.

Super Mario Galaxy 2? More like Super Mario Galaxy Moo! Amirite?! -
So I beat the final boss and am up to about 105 stars. I’m going to get 120 before penning the review, but it’ll definitely be up this week. Spoilers: I think the game fucking rocks.

More like Brave SHMOREY! -
I’ve been playing Brave Story instead of Lunar on the PSP. Why? I’m not quite sure, I think Lunar is the better game. But Brave Story is charming and perhaps easier to play in smaller doses because I care less about the story.

More like PITTER PUNCH! -
Forgive me, I’m tired and delirious. I downloaded Critter Crunch on the PSN and played it instead of Alan Wake last week. WORTH IT! The game is beautifully hand-drawn and absolutely addictive. It’s often funny too. I like that the PSN and XBLA are really coming into their own with fun, stylish, little games that are priced in stark contrast to retail titles (Critter Crunch cost me $7).

Gimme Da Red Dead –
Yup, I want it. I’m not really a GTA guy, but something about Red Dead has me intrigued. I wasn’t sold on Alan Wake, and I might be retracing my steps with BlazBlue, so I’m sensing a trade-in. Both Riddles and I almost regret our choice for Alan Wake over Red Dead last week, so maybe we’ll see REDEMPTION next week? Enh? ENH?! I’m a fucking genius.

I’m out of material, so let’s post more memes of Riddles -
Now you can too! Just click here to download the template and we can all laugh at Riddles together in new and exciting ways! Here are just some examples. Click on the picture for a bigger version. E-mail your versions to ethos@riddlethos.com!

I challenge thee, Montok

Tuesday, May 25th, 2010

Taken with thought-capturing technology

I talked to Riddles on the phone today, and while I always knew that he wasn’t a big fan of Mario, I just realized today that that decision is based on a little bit of Mario 64! That game is almost 15 years old, and is – sorry to say – close to unplayable by today’s standards.

While Mario Galaxy may not be everybody’s cup of tea (every genre isn’t for every person), the series is pretty much the only thing Nintendo has done right recently. And man, has it ever done it right. You’ll see my review later in the week, but the game is pure brilliant level design, one after another. The point is that Riddles needs to give the series a proper chance. The fool hasn’t even seen either game in action! Unbelievable. The series is addictive, fun, clever, and increasingly challenging especially because the Mario games in general are doing a great job of implementing systems that make the n00bs happy without causing the whole game to be dumbed down.

Either way, I’m fine if Riddles continues to not be a fan of Mario, but I challenge him to give Mario Galaxy 2 a fair shake. Rent, borrow, or trade in Alan Wake to buy the game and get at least 30 stars in. Are you up for it?

Welcome to Super Mario Galaxy 2 Week!

Monday, May 24th, 2010

Hey folks! Turns out that I wasn’t too into Alan Wake. It’s a good game, but it just didn’t draw me back. I’d like to finish it one day, but for now, I have Super Mario Galaxy 2, and that’s another reason why you haven’t heard from me in a few days. I already have 74 stars. Yes, that’s out of 120, and yes I got the game yesterday. STILL! It’s awesome, and at this rate, I’ll absolutely have a review for you all in the coming days.
For now, enjoy the happy-go-lucky awesomeness that is this week’s banner!

Scatter Storming. Issue #027

Wednesday, April 28th, 2010

I’m back, bitches! I know Scatter Storming has been a little inconsistent of late, but everybody’s allowed an off month or so, right? At least I’ve kept up my Tingle News on Fridays, although those have been a little short. Whatever! I’m a busy dude! Let’s get started.

Lunar’s fucking great –
Seriously, what a fantastic JRPG. Sure there are clichés all over the map, but like with DQVIII, it’s all done so well that it doesn’t matter. Another point that great story-telling is better than great plot. Hear that, FFXIII? But Lunar is truly great in its hilarious writing. While I typically enjoy talking to NPCs in JRPGs, Lunar makes it extra worth it with a lot of writing, and a lot of funny writing. I find myself laughing way more than I expect. Not only that, but chatting with the locals will often hold some insight as well, which makes the experience that much deeper and involved. Again, you should be taking notes, FFXIII. I was expecting to buy my PSP for Dissidia, and while that’s fun, I’ve been all about the Lunar. What a pleasant surprise! Well, the Lunar and…

Patapon 2 is also fucking great -
I’m glad I chose this for my Backlog Week game, because it turns out the game opens up one mission after I stopped playing. The leveling-up system is a little convoluted concerning a few details, but overall, it’s a bunch of fun. The visual style and sound design is just great, and only 3.5 hours in, I can tell how outrageously addictive it’s going to be (and already is). After ignoring the PSP for so long, I’ve quickly become a big fan, and the Patapon series is so far a huge point in its favour. More to come as Backlog Week continues.

Best Website Ever -
We’ve all been following the Infinity Ward/Respawn madness, and I’ll dive into the actual news on Friday, but until then, check out the website for Respawn Entertainment. Gets the job done!

Seriously. After that event, I’m really stoked. I’m trying my hardest to get an early copy for you guys so I can get another day one review. I’m not holding my breath this time though.

Bah-ha ha ha ha! Habs beat Caps! -
Suck it Ovechkin.

That’s it! I’m back to my working-late schedule for a few weeks, but hilariously, I tend to stick to my Riddlethos schedule a bit better when I’m busier. I got a cover to make, so I’ll see you assholes later!

Super Mario Galaxy 2 Preview

Wednesday, April 21st, 2010

Super Mario Galaxy 2 has been bringing on the surprises this year for me. First was the announcement that it would be released 6 months earlier than anybody expected, then was the fact that I would be able to play it for a lucky short time yesterday afternoon. The demo was closely guarded to make sure no secrets would get out, but I was able to play three levels, hear about two others, and also take a look at the unique blend of old and new hubworlds.

The Expected
This is more Super Mario Galaxy. It’s the first time a 3D Mario game has had a direct sequel on the same console, and even the Nintendo rep admitted that it is largely more of the same. This, of course, is no surprise and not really a downer either because all I wanted at the end of Galaxy was more Galaxy, and that’s more than I can say for 64 or Sunshine. Also, while I didn’t play them, the names “Haunty Halls Galaxy” and “Honeybloom Galaxy” were released to me, and that spells Boo Mario and Bee Mario to me. Fun stuff, yes, but new Mario games are exciting for the new power ups. Still, the worlds look to have the same creative, and varied design as last time, although the environments seem to be more detailed and the backgrounds more interesting. The Galaxy games are truly the best Wii games will ever look. We played Sin and Punishment 2 for a short time after Galaxy 2 and it was like we changed systems even though the former isn’t a bad looking game. SMG2 is obviously in SD, but it’s one of the few games that really don’t make me feel like it’s missing much graphically.

The Unexpected
The world map. This has been exposed on other sites, but it’s still a surprise to me. It appears to be a bizarre hybrid of the typical 3D hub worlds introduced in Super Mario 64 and the classic style hubs exemplified in New Super Mario Bros Wii. You can run around on a giant grassy Mario face that has a steering wheel on it – yes, it’s also a spaceship – which takes you to a Super Mario World-style overworld that actually feels a bit like the original Kingdom Hearts. I say that because there seems to be more going on than just the typical New Super Mario Bros progression. The Nintendo rep told me that this decision was made to make the organization of the galaxies more clear, but it seems more convoluted to me if anything. They also wanted to make sure I saw that Mario was able to leave the giant grassy Mario spaceship head, although they wouldn’t let me see to where, so there’s a possibility that there will be multiple spaceships. We’ll see. I was also surprised to see that the difficulty appeared to be ramped up. I know Miyamoto mentioned it, but I wasn’t going to believe it until I saw it. Finally, things really seem to just be more streamlined in this sequel. I guess this came as a surprise because Nintendo isn’t typically good at improving things since it would imply that their earlier formula was wrong. Still, there are now Lumas that accept coins instead of star bits (finally a solid use for collecting coins), skating makes a return but no longer requires ice Mario, and just a general feeling that Nintendo had fun making a 3D Mario sequel for once.

Never tried this move...

Never tried this move...

The Mixed
Yoshi. I’m only hesitant about my childhood favourite character because of how terrible he was in Mario Sunshine. He added nothing to the game and controlled awkwardly. Still, that seems to be remedied in Galaxy 2, and there are cool speed sections that only Yoshi can partake in that are challenging and fun. The pointer controls also help Yoshi feel more natural as the dinosaur’s tongue is controlled with the reticule. Also, I didn’t see any sign of Rosalina, Luigi, Peach, Bowser, or Baby Bowser, and the Nintendo rep wouldn’t say a word when I asked (nor when I asked about Star Fox Wii, Pikmin 3, or any E3 tidbits. I’m trying for you, readers!). I really only care about the first two on that list of missing characters, because Rosalina’s awesome, and I loved the Luigi stuff in the first Galaxy. The missions with him were great, and then playing through the adventure again and actually having him control differently was sweet. I really hope that makes a return. There will also be the return of a semi-multiplayer mode and although I was told it would be modified from the original in some ways, I wasn’t enlightened by details (and yes, I asked for those too).

Anyway, big thanks to Nintendo of Canada for the great event, and I’m definitely incredibly excited for this game. In fact, I haven’t been this excited for a Wii game since the original Galaxy. May 23rd, people. Crap, now I want to play the original.

Oh, and my Sunshine list is coming, so hold your horses. I’m having an off week.

Hey! Look! Listen!

Saturday, February 27th, 2010


I’m baaaaaack!

Or, HLL is back, I should say. I feel like it’s been weeks since I sat down and wrote one of these things… and that’s probably because it has been. We did have the debut of the Audio Edition last Tuesday, if you recall (I’m sure it’s impossible to forget, as much as you’d probably like to) but HeyLookListen started as a written column, and those will never go away.

Now, will we see more audio editions in the future? Well, I can’t give any specifics at the moment (largely because I don’t know them myself) but I think it’s safe to say that you haven’t heard the last of HLL.

Get it? Heard the last? I’m implying that, y’know… there’ll be more audio editions.

Anyway. Let’s get on with it.

SamusMetroid: Other M Demoed, Dated

Nice. I’ve always been a strange breed of Metroid fan, but a fan nonetheless. I really love Metroid Prime 1+2, but I never did get into 3. I played Super Metroid all the way up to Ridley’s lair, and then for some reason, stopped playing forever. And that’s the extent of my Metroid experience.

We haven’t heard shit about Other M for almost a solid year until now, and it’s looking like a day one purchase for me. The concept intrigued me when it was first unveiled, and after reading through the slew of impressions now floating around the interwebs, I’m all but sold. For once, it looks like Nintendo is doing something very, very different, and that alone is enough to interest me.

For your convenience, I’ve provided links to gushy, fanboyish impressions from IGN (in which Matt Casamassina literally quotes all the dialog from the demo) as well as slightly more objective impressions from Kotaku. Both, however, seem to love the game. Other M has been confirmed for a June 27 release date in North America. Can’t wait.

And who knows, maybe I’ll finish up Prime 3 for posterity’s sake before then.

mediaMario Galaxy 2 Demoed, Dated

Hey, this headline is the same as the last one… except it’s Mario Galaxy 2 instead of Metroid.

I suppose I could have mentioned the fact that the Nintendo Media Summit just took place. Hence these two announcements. I’ve really never had much interest in Mario games of any kind, but Galaxy 2 is looking pretty sweet. For a Mario game. And that’s my educated opinion, after watching the trailer and not reading these Kotaku impressions I’m about to link you to. For your viewing pleasure, I’ve also provided the newest trailer for the game below.

Oh, and uh… here’s the boxart.

UR MI AY...? Whut? "UR MR GAY" was so much more straightforward.

UR MI AY...? Whut? "UR MR GAY" was so much more straightforward.

ffxiiiFinal Fantasy XIII is an 18 GB Install on 360

That’s between all three discs, naturally. Ve3tro.com was nice enough to provide exact sizes for all three discs:

  • Disc 1: 5.9GB
  • Disc 2: 5.8GB
  • Disc 3: 6.6GB

18.3 GB in total. Of course, it’s entirely optional to install. And it’s worth noting that the PS3 version sizes in at about 38 GB, so it literally more than twice the size of its 360 counterpart. And it’s all on one disc, too! Oh, the beauty of Blu-Ray.

heavy-rain-1New Line Optioned Heavy Rain Film

And, in fact, it’s technically still an “option,” as it were. Waaay back in 2006/2007, New Line Cinema (y’know, the people who distributed the Lord of the Rings movies) filed a “Short Form Option” for Quantic Dreams’ Heavy Rain. All this really means is that they have the option to make one, should such a thing be feasible. It has no financial contracts therein. The filing was discovered by internet sleuth Superannuation.

So really, this is nothing at all to get worked up about, just an interesting bit of trivia. And also a reminder that development on Heavy Rain really did start a looong time ago… now that I think about it, I do seem to remember the game being shown off before the PS3 had even been released. It’s been a long time coming.

On that note, I apologize for the complete lack of Heavy Rain-related content on Riddlethos this week. It’s been a little difficult, getting back from 8 days in Toronto and readjusting to normalcy. But I promise to have something written and posted before this week ends. Look for it!