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by Ethos and Riddles

Wind Waker: The Aftermath

Sunday, December 6th, 2009

zelda01I still remember the day I bought Wind Waker. I was 16 and high on the IGN review I just read. I was over my initial reaction to the art style and was filled with nothing but pure fanboy hype. My friend Colin and I walked (very quickly) home from EB Games, booted up the game, turned off the lights, and turned up the sound. I don’t know what I was looking for, but I very slowly became disillusioned. Although I beat the game and enjoyed a fair bit of it, by the end I was attacking it pretty harshly. I called the world disconnected, disjointed, and devoid of personality. I said the music sucked, and that there was little to no mood. I – like the entire planet – criticized the sailing and the mad dash for Triforce pieces at the end of the game.

So now, almost 7 years later, I’ve played through almost the whole game for only the 3rd time. A small number considering how often I’ve played a significant portion of the N64 iterations. I’m definitely glad I gave the game another shot. I have more fond feelings about the cel-shaded wonder now and a lot of my previous complaints no longer hold any water in my books. However, that doesn’t mean I’ve done a complete 180 on the title. There are still major factors that I feel hold Wind Waker back from being a truly spectacular title.

zelda02First, let me go through what I no longer agree with my former self about. Wind Waker is absolutely not devoid of personality. A few other faults that I’ll mention later probably made me feel that way, but the art style, music, and characters all play off each other well to create a very distinct personality. The canon game dude, the shopkeeper, the butler, they’re all extremely memorable characters. Some of the best from the entire franchise. It’s apparent in retrospect that I was looking for more of the moody strangeness that Majora’s Mask provided and thus ignored the unique characters that Wind Waker offered. I no longer hate the sailing. In fact, I think it’s relaxing and often epic. I think it should be easier to change the wind direction, but it’s really not too big a deal, and the scale of the ocean truly gives a sense of adventure. The accompanying music adds to that, another aspect I’ve changed my mind about to some extent. I used to think it was all crap because, again, my expectations were elsewhere. But there truly are some standout tracks in the game including one that has made it into my regular piano play sessions. Finally I’ve eased up about the dungeons. I had a much better time trekking through the puzzles and challenges this time around, although I admittedly stopped playing before my least favourite. This playthrough confirmed that Majora’s Mask does, in fact, have the worst dungeons out of the 3D Zeldas.

zelda03But it wasn’t all eye-opening opinion-changing stuff. While I had a great time with Wind Waker, I was reminded of the things that still hold me back from relentlessly praising the title. While the main islands are mostly well designed and generally interesting to explore, the other one billions squares of the ocean are largely a massive disappointment. There are an incredible number of cop-out islands with little pay-off. So often I would discover a hidden area only to be rewarded with rupees. Sure, I need them for that stupid Triforce quest, but that section is poorly designed as well, so that doesn’t make it any better. Exploration isn’t nearly as rewarding in Wind Waker for that reason. In Ocarina of time, the world is much smaller, but it’s jam-packed with things to find and almost every discovery has relevance and meaning. Majora’s Mask’s world wasn’t as well designed, but the mask sidequests were everywhere and added that same sense of coherence. While not as bad as Twilight Princess, Wind Waker didn’t share that same sense of accomplishment and unity.

That leads me to another complaint that still holds. While the game is bursting with colourful characters and a consistent personality, Wind Waker wastes this fact too often. The underwater Hyrule is undeniably cool, and there are scattered moments throughout the experience, but the game has trouble having any emotional effect via mood like I’m used to from the series. I know the opinions are mixed on this, but while I’m not detached from the story, I feel like I’m watching an interesting tale rather than being inside the world like with Ocarina and Majora.

Overall, however, I think Wind Waker was an incredibly important title for Nintendo to make. Twilight Princess proved that even a very well designed traditional Zelda title feels stale, and Wind Waker proved that Zelda can work in a brand new universe. It may easily not be my favourite, but I am definitely very glad it exists and that it had the guts to take Zelda somewhere new. That is something that it’s done better than any other title in the series, and I hope it’s outdone really soon.

Scatter Storming. Issue #012 “Too Much Hair Gel”

Thursday, December 3rd, 2009

ss012To save this series from getting too classy, I decided to at least choose an embarrassing photo for this week’s cover art. Anyway, Wind Waker’s still pretty sweet, but let’s see what I have to say with my typical lack of preparation that’s necessary for this feature.

Mr. Cloud Man! -
Remember that guy? My DSi has gone through many trials of being left places, losing chargers, and having good games come out for it. But now I’ve finally finished the toon and I’m just working on animating the “The End”. Progress!

I didn’t end up playing Wind Waker Tonight -
Yeah, it turns out when you’re not used to having TV, and then you move to a new place that has TV, including some choice HD channels, you forget about playing Wind Waker and end up writing your Scatter Storming article 2 hours after you wanted to go to bed. My life, people.

Mass Effect 2 is going to be like a blowjob -
Awesome, and not happening soon enough. It’ll also likely end messy. That trailer that Riddles posted reminded me how excited I am for that game. I need to beat so many games before then because if the original is any indication, it will consume me. Um…like…a blow job.

Mario Bros can be hard -
That secret world? I unlocked one of the levels. The first one. Yeah, it’s refreshingly not easy. Not that the game is easy, but it’s nice to have that extra level of difficulty.

Holy shit, stupid TV -
Seriously, I just watched some of the stupidest shit I’ve seen in my entire life, and you all have to suffer for it.
FUCK YOU!!!
Ugh, see what’s happening to me? I don’t mean that. I just regret the past…7, 8 hours of my life. Seriously, I love you guys.

Can you believe I started this 5 hours ago? -
I can’t.

Worst Scatter Storming ever -
Seriously. I’m very, very sorry. The title should read “Too Much Suck Gel”. Weekend starts tomorrow. Let’s try to turn this train wreck around then, hm?

Wind Waker Update.

Tuesday, December 1st, 2009

In the true spirit of the week, I played another hour of my recent Wind Waker save file last night. I’m still loving it, but MAN do I hate Ganondorf’s design. Also, why does Tetra lose her personality when she becomes Zelda?
“Ooh, I’m wearing a pink dress now, I should lose my spunk!”
Ugh.
tww

Welcome to Wind Waker Week

Monday, November 30th, 2009

toon linkSO MANY W’s!
Well folks, with no games coming out, and with Link’s Choo Choo Adventure coming out so soon, Riddlethos has decided to set the stage with the oft debated entry to the series, Wind Waker. If you follow the site, you probably know that I recently booted up the game for the first time in a while and I quite enjoyed it. I’m going to start from where I left off, and I believe Riddles is going to start from the beginning. We’ll give our thoughts, reflections, and semi-anticipation for the new DS title. Do you have a copy? Play along! Argue and agree with us! Because whether or not your enjoy the direction of the “cartoony” Zeldas, you can’t deny they brought new life and debate to the series.

Scatter Storming. Issue #008 “Toon Issue”

Wednesday, November 4th, 2009

ss008 Goddammit! Why do I forget that when I find a game that I really enjoy, I forget about my health and job and play it until 5:30 in the morning? In case you’re just tuning in, I’ve been replaying Wind Waker and I’m having a blast. I still have some familiar gripes, but overall I’m addicted and liking it more than I ever have. So therefore this edition of Scatter Storming will be especially scattered. In fact, consider that this very paragraph took three different sessions sprinkled over 9 hours to write. Yes folks, it’s that sort of a day. Let’s get started.

BLING! I like having more Rupees -
One of the best parts of Wind Waker is the fact that larger wallets happen faster and easier than in previous 3D Zelda games. It’s addicting to hack and slash away at grass, so if I can get my Rupee count to 1000 only a few hours into the game instead of getting annoyed that the red rupee I painstakingly found in a treasure chest won’t do me any good is nice. Did that sentence make sense? I don’t care much at this point. Again: it’s that sort of night.

STUPID! That Gametrailers Review that Riddles posted -
I agree that Dragon Age looks super badass and I want it as badly as Riddles wants to make good life choices, but that Gametrailers review was dumb. Seriously, I don’t mind if a review is 10 minutes if half of it isn’t a FUCKING PLOT SUMMARY spoken by a dude who is trying his hardest to be Guy Smiley. I prefer the real Guy Smiley.
I mean Jeff Haynes at my beloved IGN might have an annoying voice, but he only kept in relevant information, and he didn’t think he was at an audition for Deal or No Deal.

mofolinkPLEASE! Wind Waker in HD -
That’s all I could think last night as Wind Waker sucked up 4 hours of my precious sleeping time. It was a very particular line of thinking:
-”WOW Wind Waker still looks good”
-”It helps that it’s in 480p and I’ve never seen it like that before”
-”Also, although my screen is high-def, it’s also smaller, so the blemishes are a little more hidden”
-”Man, but imagine it WAS in high-def? Holy shit”
-”What the fuck? Stupid fake 16:9 cutscenes. Give me my real HD widescreen, Nintendo! Stupid asshole bitches!”
Man, I’m a sailor when I’m tired and sick.
SUCK IT, readers. Let’s move on.

DONE! <- Those stupid slugs -
They’re getting old. I know the concept of this whole thing is crappy old comic books, but the “cover” does the trick there. So fuck that shit!

Riddles’ Mom probably hates me now -
I swear a lot on Riddlethos. And in life in general. I met (most) of his family when I went down to Tennessee for the launch of this masterpiece of a site, and we got along famously. I thought they were all lovely! However, now that she’s seen my callous, bitter, incredibly crude side, I might no longer be in her good books. I hope I am, but you know what Resistance 2 says: “hope for the best, but prepare for the worst”.

Riddles probably hates me now -
For talking about his mom.

HYPOCRISY! Okay, I can do a slug once in a while if I want to -
See, that hypocrite thing works on two levels! One for the slug, and one for the following: I caved on my FFXIII media boycott. I’m still not really re-watching things, or intensely analyzing screenshots, but I’ve seen recent stuff that I said I wouldn’t. Still, I lasted a while, and I think it’s made me shake my hype fatigue. So I’ll leave this incredibly terrible Scatter Storming issue with an incredibly suggestive picture featuring everybody’s favourite Final Fantasy XIII character:
COKEY!!!!

Only wasps can come quietly.

Only wasps can come quietly.

(props to RPGamer for the screen)
ETHOS OUT, MOTHER FUCKERS!

Addendum

Tuesday, November 3rd, 2009

wakerlinkWell last night surprised me a bit. I booted up my Wii for the first time since I started the Metroid Prime Trilogy and picked up a recent-ish Ocarina of Time save. That didn’t surprise me. I planned to do that. It was the moments after. Now don’t get me wrong, Ocarina didn’t seem like any less of a powerful experience. Nostalgia still filled my veins as I stepped out of the Temple of Time to foreboding silence. And although the Fire Temple was next and it’s probably one of my least favourite dungeons (although I still like it), I still had a strong desire and genuine excitement to play it. However, a very strange feeling crept over me. I wanted to play Wind Waker.

Now – I like Wind Waker. I beat it and had a good time with it. I really only speak ill of it in relation to other Zelda games, and I think the art style is fantastic, but when all is said and done, I don’t often reflect on it fondly. So it’s a little bizarre that I had an overwhelming desire to play it. But – I thought – why not capitalize on this desire? We’ll likely have an Ocarina of Time Week some time or another, so I should save the N64 classic for then. So I popped Wind Waker into my Wii, said “yes” to progressive scan mode, and played all the way up to Windfall Island. It was easily the best time I’ve had with the game. Perhaps it was because I knew what to expect, or perhaps it was because I didn’t anticipate being particularly overwhelmed, but I had a blast romping around the world and progressing through the cute story. I still don’t think it has the thematic weight of Ocarina nor the twisted deep mood of Majora’s Mask, and I still think that Forbidden Fortress bit at the beginning kinda stinks, but the game really is a lot of fun. Also, it still looks great after all this time, even in 4:3. I’m actually excited to go home and play more tonight. But more Impressions 2.0 later. For now, I need to re-instate my epic proverb. No words will change, but there will be a small correction to the legend.

“When life takes away your lemons, play Ocarina of Time.”
(refer to legend below to fully understand)
Legend