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            Can you handle it?
by Ethos

The Five Sexiest Dudes in Gaming – #1: Nathan Drake

Saturday, July 24th, 2010

And here’s the big kahuna himself. Given how much we’ve verbally wanked off Mr. Drake in the past, I’m guessing this doesn’t come as much of a surprise to any of you. But regardless, can you disagree? Uncharted’s Nathan Drake is simply one of the most likable protagonists in the world of videogames, and he’s got roguish good looks to go along with it.

Drake has it all. He swashes and buckles with the very best of them, whether he’s hunting down gold, battling ancient curses, or rescuing damsels in distress. And no matter how dire his given situation, he always manages to have a damn good attitude about it – while playing Uncharted or Uncharted 2, you never have to go long without hearing one of Drake’s trademarked (and hilarious) cocky remarks. You just can’t keep the guy down, and that’s a fantastic quality to have – especially in his line of work.

But, as Uncharted 2 proved, the guy’s still a human being. He’s not always making fun of the situation he’s in – particularly when his lady love is in distress, or when things just literally fall apart around him. He certainly doesn’t spend much time moping (and he doesn’t need to) but even in the cases when Drake does have himself a good mope, it feels perfectly justified.

But enough about his character. He’s Nathan Fucking Drake. He’s the ultimate swashbuckling badass. He’s the jack of all trades. He’s Indiana Jones sans the mild anger problems. He takes down a dozen men with a pistol and some well-placed grenades. He solves riddles and mysteries that would stump Sherlock Holmes. He runs up moving trains while evading machine gun fire from enemy helicopters. And, at the end of it all, he gets the girl. Everyone wants to be this man, I don’t care what they say.

Nathan Drake is the kinda guy you’d never want to fuck with, but exactly the kind of person you’d want to sit and have a beer with. Or two. Or nine. And then see where the night goes from there.  Easy and indisputable pick for #1.

Game of the Year 2009 – Riddlethos

Sunday, January 3rd, 2010
uncharted_2_final_box_art

He hangs on for the win!

Uncharted 2: Among Thieves

This really should come as no surprise. Although Riddles and I generally like the same games, it’s usually to different degrees and in different ways. But once in a rare while, we’re both hit in the same way by the same game. And since Ocarina of Time can’t win Game of the Year for 2009, we chose the title we fully agree on that is eligible.

Yup, Nathan Fucking Drake has done it again. Naughty Dog upped the ante with Among Thieves by creating the best paced, best looking, best acted game I’ve certainly ever seen. I was scared Uncharted 2 would resemble Temple of Doom and, well, completely suck, but new locales, more creative fighting arenas, and a more ambitious plot only enhanced the Uncharted experience. Uncharted can only be loved for what it is – a blockbuster, linear, action thrill-ride – and while that’s not everybody’s cup of tea, no other game in 2009 delivered such a polished, satisfying, tightly controlled experience.

While Flower is a personal favourite, and Riddles likes his Assassin’s Crap 2 stuff, there was absolutely no debate in choosing the only joint award given this week. There has never been a better reason to own a PS3.

2009 Game of the Year Nominees

Saturday, January 2nd, 2010

So… this is 2010, eh? Funny, it feels an awful lot like 2009.

But seeing that it’s only the second day, I suppose I can continue to give it the benefit of doubt.

So, have you all been enjoying our Best of 2009 picks so far? No? Well good, because they’re not over yet. Today, I have the pleasure of announcing the nominees for Riddlethos’ Best Game of 2009. They should hardly come as a surprise to anyone who follows our site at all, but nonetheless, here they are:

ac2logoAssassin’s Creed 2

Ubisoft’s second entry in their popular new franchise improves on the original game in practically every way. The result? A fantastic sandbox experience that leaves you hanging for the inevitable third entry.

arkhamlogoBatman: Arkham Asylum

Nobody really saw it coming, but for a multitude of reasons, here it is on our Best of 2009 nominations list. Batman: Arkham Asylum is the best licensed game ever made, and sure to be the start of a fantastic franchise.

flowerlogoFlower

I’m including this because Ethos told me to. I could copy/paste any one of the 9234 gushing posts he’s written about it, but I really don’t feel like it. It’s on our Best of 2009 Nominees list, so that should say enough. Right?

mw2logoModern Warfare 2

What list would be complete without the self-proclaimed “biggest game of 2009″? Lucky for us, Modern Warfare 2 actually lived up to its hype, and well-deserves a spot here.

uncharted2logoUncharted 2: Among Thieves

What can be said here that hasn’t been said a number of times already? Naughty Dog knocked it way out of the park with Uncharted 2, and both me and Ethan have been singing its praises for months now. So, if you’re surprised, you clearly haven’t been following the site long.

Place your bets, Riddlethosians. Best of 2009 Week will conclude tomorrow, with the sure-to-be-earth shattering final announement. Be there! Or… don’t. I really can’t threaten a consequence one way or the other.

Best Visual Experience 2009 – Riddles

Tuesday, December 29th, 2009

uncharted_2_final_box_artUncharted 2: Among Thieves

Needless to say, this one wasn’t difficult to determine.

Uncharted 2: Among Thieves is one of the few games that my roomate and resident web designer Charlie will sit and watch me play. Why? Well, first and foremost, it’s just as fast-paced and entertaining as the best Indiana Jones movies. But secondly, the game is absolutely gorgeous to behold. I can say this time and time again, but it’s something that has to be experienced in order to fully understand, and those of you who have played the game know exactly what I’m talking about anyway.

So, rather than continue paraphrasing what I’ve said before on more than one occasion, I’m going to take a more direct approach and include a snippet from the truly massive review that I wrote for the game back in October:

Uncharted 2 is simply a piece of artwork. Never before have I played a game that so frequently made me (and Charlie, who doesn’t even play videogames) open my mouth and say “wow.” (Or some other, more inappopriate expletive). To put it simply, the game features the most inspired and skillful art direction I’ve ever seen in my life. Uncharted 2 defies the gritty-grey aesthetics featured in so many of today’s games, and instead presents us with a world that’s lush, organic, colorful, and above all, larger-than-life. If you don’t find yourself frequently stopping just to take in the sights, be it the view of a cityscape in Nepal, or the ruins of a tainted paradise, then you might want to do a little soul-searching.

Anyone who likes to say “graphics don’t matter” clearly hasn’t played Uncharted.

In this age of big-budget titles with brutally long development cycles, it’s nice to see that one studio, at least, knows how to spend that money wisely, and utilize the visual aspect of a game for the betterment of the experience as a whole. Uncharted 2 is 2009’s best visual experience hands-down, and these days, that’s saying a lot… because there’s no shortage of pretty games out there these days.

Runner Up: Batman: Arkham Asylum

Hey! Look! Listen!

Thursday, November 12th, 2009

HLLfinal

Greetings, and welcome to the Thursday edition of Hey! Look! Listen! I’m your host Oliver Motok, and last Tuesday, I spent nine straight hours playing Modern Warfare 2.

And I plan to play more tonight, so let’s make this hasty, eh? We actually have some decent news to cover tonight, though, so I promise you it’ll be worth your time.

MW2screen1Modern Warfare 2 Sells Nearly Five Million Copies in 24 Hours

Yep, that’s what I said. This, of course, is according to “internal Activision estimates,” so nothing’s OFFICIALLY official until November’s NPD numbers are revealed. But honestly, this isn’t too difficult to believe.

4.7 million copies sold, amounting to $310 million. In 24 hours. And that’s only counting North America and the UK.

Blowing the horn for all it’s worth, Activision is billing this as “the biggest launch in history across all forms of entertainment.” And frankly, that may not be far from the truth.

MSNBC Tackles Modern Warfare 2’s “Terrorist” Level

With Modern Warfare 2 breaking sales records and whatnot, it’s obviously caught the eye of non-gaming press as well. MSNBC recently aired a segment featuring Kotaku’s Stephen Totilo, in which the now-infamous “terrorist” level of the game is discuss. It’s actually a pretty decent segment; the two chicks manage not to sound entirely ignorant, and Stephen makes his points nicely, while not coming off as overly-defensive. Watch the clip on Kotaku, but beware of spoilers.

500x_uncharted_2_salesUncharted 2 Sells Over a Million Copies

Sure, this story may look a little puny compared to Modern Warfare 2’s 34287 units in a single DAY, but seeing that Uncharted 2 is still currently my Game of the Year, it always has a place in my column. Phil Rosenberg, SCE’s Senior Vice President of Business Development, boasted the game’s commercial and critical success at today’s BMO Capital Markets Digital Entertainment Conference. According to him, Naughty Dog’s masterpiece crossed the one million mark last week.

More power to it; the game deserves every copy sold and every penny earned. Now how ’bout they hurry up and fast-track Uncharted 3?

Nintendo’s Wii Back on Top in October

Ugh. It pains me to report this, but apparently that $50 price cut did Nintendo some good after all. After being defeated by the PS3 in September, the Nintendo Wii was back on top for the month of October.  Here are the NPD hardware numbers, with data being gathered between 10/4 and 10/31:

  • Wii – 506,900
  • Nintendo DS – 457,600
  • PlayStation 3 – 320,600
  • Xbox 360 – 249,700
  • PSP – 174,600
  • PlayStation 2 – 117,800

The Wii sold only 462,800 units in September, while the PS3 sold 491,800. Fairly drastic month-on-month drop for the PS3, but I imagine we’ll see a similar drop for the Wii this month. As for December? That’s anyone’s ball game.

popUbisoft Claims that Prince of Persia Could Surpass Pirates of the Caribbean

Here’s a classic example of a corporate figure promising too much: Ubisoft CEO Yves Guilmont also spoke at the aforementioned BMO Capital Markets Digital Entertainment Conference. Unsurprisingly, he mentioned the upcoming Prince of Persia movie. Here’s what he had to say:

“What we hear is that I could be stronger than Pirates (of the Caribbean), which did $2.7 billion dollars. I think this will really help our brand to become a major brand in this industry.”

Yeah… while I’m fairly sure at this point that Bruckheimer’s vision for the Prince will be a profitable one, I can’t quite see the movie bringing in over two billion dollars. Perhaps he was referring to the inevitable film franchise as a whole? Who knows, but anyway around it, he’s talking out of his ass.

That’s all for now, folks! Have a lovely evening, and don’t count Modern Warfare 2 Week out yet. I have an editorial brewing that I’m dying to share with you, and word on the street is that Ethos now has his hands on the game.

‘Till next time!

Scatter Storming. Issue #006 “The Cocky Jackass Issue”

Wednesday, October 21st, 2009

ss006Hey folks! It’s Wednesday and so that means it’s time for your now-regular edition of Scatter Storming. This is the feature in which I’ll talk about whatever the fuck I want to in whatever way I want to, and you can either deal with it or stop reading hoping that I’ll beg you to come back and read the site. …I will. I will beg. I’ve done it before. Anyway, let’s do this shit.

ZOOM! Beat Uncharted 2 in two sittings -
I’ve already mentioned this, but I was too hopped up on no sleep to remember even posting that pictureless post. So yes, I beat the crap out of that game. It was exactly what I wanted: a non-stop thrill ride. Good job making Drake a bit more human too. The ending was adorable.

HA! Got a game early –
I got a game a week early. I would tell you what it is, but I want to get a picture of me with it looking too happy for my own good. Don’t get too hyped though, I’m sure I’m the ONLY one who cares about this game.

LIE! Abe80 is the Shit –
He wanted me to say “Abe80 is the shit” somewhere on this post, so I decided to use the opportunity to make fun of him in retaliation for the slander he’s been posting on his site. More like Abe80 is a PILE of shit. Bloo-ya!

SCATTER’D! I really AM all over the place today -
Seriously, this is probably the most scattered Scatter Storming yet. I’ve beat so many games this year, and I’ve only been playing Secret Game instead of Brutal Legend the past few days. That makes for a confused Ethan with not much to write about. And you saw yesterday’s Hey! Look! Listen!, it’s not like the news is really riveting enough to talk about. What have you guys been playing? What’s new in your life? Let’s have a chat in the comments section.

SLAP! Misleading Issue Title –
While I can be a cocky jackass, I’m a little more demure and endearing today. This time I chose the title based on the picture instead of choosing the picture based on what I assumed I’d be talking about. So I guess by misleading you all I was a BIT of a jackass. Does that count?

The Back Page
Seriously, that’s all I got. I’m glad we got this extra week to talk Brutal Legend and Uncharted 2, but I’m looking forward to a change of pace. There’s a reason our themes are usually just a week long. I think we’ll be doing a reveal of next week’s theme week soon because it’s really not a big enough of a surprise to keep a secret. You’ll all just be disappointed. I know I would be. Although that could be because Riddles is more excited about it than I am, so who knows?
Anyway, bye.

Ugh…

Tuesday, October 20th, 2009

Stayed up until 7:30am beating Uncharted 2.
I beat the first one in one sitting, the second one in two sittings…
I suppose I don’t have to lose ALL my sleep for Uncharted 3 then since apparently I’ll be beating it in three sittings.
Anyway, it was fantastic, of course.
Maybe I’ll sleep for 19 hours tonight.

Regarding Uncharted 2

Monday, October 19th, 2009
Still true.

Still true.

Good friend and local crazy person, Andogo was super-kind enough to lend me his copy of Uncharted 2 yesterday, so of course I stayed up until 6am playing through 16 straight chapters. It is definitely everything I expected and so Uncharted remains one of my most beloved franchises of this generation. So far, however, I don’t think my opinion is of the exact same superlative nature as Riddles, but that’s not to say that I don’t adore the game.

The thing is that Uncharted can only be as good as Uncharted.

Granted, the whole experience is mind-blowing. Riddles already summed up my general feelings in his 4 billion word review, but the characters, pacing, and overall cinematic experience simply cannot be found in any other series. I love it for that, and I hope it never changes. But when it comes down to it, no matter how good Uncharted gets, I don’t think any entry in the series could become my favourite game. They suck me in for a day or two and spit me back out shaking in exhausted ecstasy, but the experience doesn’t stay with me. It’s a fantastic and almost perfectly crafted adventure that doesn’t resonate with me beyond the story itself.

girliesStill, all that being said, I am otherwise in the same boat as everyboat else when they heap praise on the title. Non-interactive cutscenes are worth it when they attach you to the characters and intensify the mood to prep you for your next mission. There are definitely really glitchy cover mechanics that have been responsible of a few of my deaths, but that hardly detracts from the overall experience.

Speaking of dying, I’m playing on Hard mode (probably the first time that I’ve started my first playthrough on Hard, much less any playthrough), and I’m actually enjoying it. It’s a pleasant challenge, but my experience with the first game has allowed me to still progress at a steady clip. Except for at the train. I died a lot on the train. I mean a lot.

Anyhoo, I fully expect to beat the title tonight and love every second of it. As a final note, I love all the plot twists especially because they don’t overuse the “double cross” device. That gets boring and predictable fast.

Alright, those are my thoughts.
Notice the TIMELINESS?!
Although I suppose it’s easier for me to write from work than it is for Riddles. Still, I’d rather give him a hard time. FUCK YOU, RIDDLES!

Oh, what the HELL

Monday, October 19th, 2009

“Still” badass week? What kinda lame crap is that?

Ethos and Riddles couldn’t finish Uncharted 2 and Brutal Legend in one week?

You’d almost think those two have, like, jobs or some shit. Seriously.

Ah well. I suppose another week hearing about Nathan Drake and Eddie Riggs isn’t TOO bad a thing.

Yeah, it’s still Badass Week, bitches. Got a problem? I didn’t think so.

Uncharted 2: Among Thieves Review – Fortune Favors the Bold

Saturday, October 17th, 2009

uncharted2boxartIt’s not often that a game like Uncharted 2 comes along.

Uncharted 2: Among Thieves is an experience that defies traditional reviewing methods. No other game in recent memory presents such a complete, well-rounded, and polished experience. To call it flawless may be a stretch, but Uncharted 2 comes about as close as a videogame can get. You thought the original was a thrillride? Just wait until you see what Mr. Drake has in store for him this time.

Those who played Uncharted: Drake’s Fortune will feel right at home here. Uncharted 2 doesn’t stray far from the superb formula set down by the first game; rather, it just adds a few dozen layers of polish to an already very polished experience. This time, Drake is on the trail of the infamous explorer Marco Polo, and the treasure he brought back from his travels to Asia. Unsurprisingly, things become much bigger in a short span of time. What begins as a simple treasure hunt soon becomes a desperate race against time to prevent a madman from gaining the powers of the mystical Chintomani Stone.

Suffice to say, Uncharted 2 is one hell of a ride. The pacing is absolutely impeccable; you’ll never, ever want to put your controller down. The game never goes too long without a bombastic high-energy gameplay segment, or a dramatic twist in the storyline. But you’re also given just the right amount of time to take in the sights, per se, in the game’s slower portions.

The plot is narrated through a liberal number of non-interactive cutscenes, which are among the most well-produced cutscenes in videogames. Like the original Uncharted, all the voice actors were motion-capped for the dialogue scenes, which not only lends an incredible believability to the voicework, but to the character animations as well. A fine thing, because Uncharted 2 is very much a character-driven story. As well-crafted as the plot may be, it would be nothing without the presence of the infamous badass, Nathan Drake. Drake’s devil-may-care attitude and snappy dialogue is back and better than ever in Uncharted 2. He is, quite simply, one of the most likeable protagonists in gaming, and his ability to crack a sarcastic joke no matter how dire the situation will keep you chuckling the entire game.

That’s not to say he’s the only character from Uncharted 2 worthy of mention – quite the opposite. Uncharted 2 features an extremely well-rounded cast of both heroes and villains that drive the story along. Each and every one of them is a well-conceived and well-developed character; there are no flat stereotypes here. (With the possible exception of the game’s main baddy, Lazarovich.) Even Nate, who generally acts the part of invincible action hero, has a few moments in Uncharted 2 that show a weaker, less cocky side. And, rather than seeming out-of-place or melodramatic, these moments only make him that much more likable.

However, the writers at Naughty Dog did screw up in one regard: Sully’s role in Uncharted 2 is practically non-existent. It’s almost as if they didn’t realize how likable he was in the first game. Sully is around for some brief moments near the beginning, but that’s about it. It’s a minor nitpick given how enjoyable the story is, but here’s hoping that the pessimistic, foul-mouthed codger sees a little more action in Uncharted 3.

drakespearIn all, Uncharted 2 features one of the best stories ever told in a videogame. Not necessarily due to the originality or depth of its content, but because of its unparalleled presentation, and the quality of the writing, acting, and directing. Uncharted 2 is living proof that the non-interactive cutscene is hardly a dated convention, if it’s utilized correctly.

But it’s not what you watch that makes the game such a constant thrillride, it’s what you do. In Uncharted 2, you don’t watch as Drake and Chloe escape from a collapsing hotel building, you do it. Naughty Dog could have just crafted a pretty cutscene showing Nate fighting his way up a moving train, but instead, they designed a lengthy gameplay segment in which you do it yourself. I could go on and on, but suffice to say, Uncharted 2 features some of the most intense, enjoyable, well-crafted gameplay segments ever seen in a videogame. Ever.

Like Drake’s Fortune, Uncharted 2 has three basic gameplay tiers: combat, platforming, and puzzle-solving. Those who played the original game will know what to expect here, because practically nothing has changed. The most notable difference is the hand-to-hand combat, which has been given a bit of a facelift. Rather than confusing button-combos, Uncharted 2 adopts a punch-and-counter system, which gives the combat a much more enjoyable feel than the original game. To go along with the improved melee combat is the ability to perform sneak attacks on unsuspecting foes. If you’re careful, it’s possible to take down a whole room full of enemies without a shot being fired. However, it’s clear that the developers expect you to rely mainly on firepower to take enemies down. Stealth kills can be useful, but they’re almost never required.

Platforming and puzzle-solving are also largely identical to what was seen in Drake’s Fortune. Drake has a few new tricks up his sleeve, such as the ability to swing on horizontal poles, but they’re very minor addition to say the least. Puzzle-solving takes on a somewhat smaller role in Among Thieves, but you’ll find that the puzzles themselves operate on a much larger scale than before. Generally, Drake must navigate entire, massive rooms for the sake of solving a single puzzle. They’re always a lot of fun, but never really challenging; in fact, most of the time all you’re required to do is reference Drake’s journal, and then solve the puzzle based on what’s written inside. It sounds cheap, but in reality, it’s quite a rewarding mechanic. You’ll feel like a real fortune hunter when you make sense of the clues scrawled in Drake’s journal. In fact, you’ll probably find yourself flipping through it when you don’t have a puzzle to solve; there’s more than a few humorous goodies inside.

However, as solid as they are separately, what makes these gameplay conventions so impressive is how well they complement each other to form a cohesive whole. This is particularly noticeable during the game’s more intense segments – such as when Drake must escape a hotel building that’s literally collapsing around him. While the building implodes, Drake must dodge bullets from a helicopter, engage in a firefight with the tenacious guards trapped in the building, and perform the run-and-jump acrobatics required to get the hell out of there. It all feels perfectly natural, and above all, fun.

The Train SequenceThat’s to say nothing of the fact that the entire sequence looks fantastic as well. No matter what crazy things are happening on-screen, Uncharted 2 never slows down for a second, and never stops looking amazing. In my firm opinion, this is the best-looking game of this generation, bar none. When I played the original Uncharted, I didn’t really see how it could look better, but take my word for it: in Uncharted 2, the character models have even more depth, the environments are grander, and the water looks even better. No, seriously. It does. But it’s not just the technical aspect that impresses: Uncharted 2 is simply a piece of artwork. Never before have I played a game that so frequently made me (and Charlie, who doesn’t even play videogames) open my mouth and say “wow.” (Or some other, more inappropriate expletive). To put it simply, the game features the most inspired and skillful art direction I’ve ever seen in my life. Uncharted 2 defies the gritty-grey aesthetics featured in so many of today’s games, and instead presents us with a world that’s lush, organic, colorful, and above all, larger-than-life. If you don’t find yourself frequently stopping just to take in the sights, be it the view of a cityscape in Nepal, or the ruins of a tainted paradise, then you might want to do a little soul-searching.

Anyone who likes to say “graphics don’t matter” clearly hasn’t played Uncharted.

If you really wanted to nitpick, it’s possible to find a few minor chinks in the armor of Uncharted 2. The cover mechanics aren’t as graceful as they could be which can be frustrating in tight spaces when you have literally dozens of enemies firing upon you. Naughty Dog clearly strove to keep the environments realistic, despite the fact that they must be properly engineered to allow Drake to platform around them. They did a fantastic job, but in some cases, they did almost too good a job, and you’ll find yourself stumbling around a room without the slightest clue what Drake is suppose to jump to, swing on, or climb in order to advance. Finally, I have to say, by the end of the game I was pretty tired of hoisting my partner up to just-out-of-reach ladders. It was fine for the first few hours, but it soon began to feel amazingly contrived and annoying.

However, these complaints are so minor that they’re barely worthy of mention. I’ll say it once and I’ll say it again: Uncharted 2 comes about as close to flawless as any game can get. The plot and narrative is brilliantly conceived, and feels like Indiana Jones at his best. The scripting and acting is absolutely unparalleled in the world of videogames. The gameplay is unbelievably fun, featuring some of the the most unique, high-energy sequences I’ve ever experienced. The graphical presentation is, again, unparalleled. Oh, and the game features one hell of a soundtrack to go along with it. Uncharted 2: Among Thieves is interactive entertainment at it’s very finest. It doesn’t just set a bar for action-adventures; it sets the bar for the medium itself.

Note: While I played the campaign in its entirety, I’ve yet to spend any time with online multiplayer or co-op. If I find the time, I might check said components out and review them separately. If that’s something you’d really like to see, be sure to let me know in the comments.