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by Ethos

Hey! Look! Listen!

Tuesday, January 19th, 2010

HLLfinal

Just to echo the sentiments of my current Facebook status, there really aren’t enough hours in a day.  So very much to do, and so little time to do it all. But, if I accomplish nothing else today, at least I can take pleasure in this Tuesday edition of Hey! Look! Listen!

Welcome to Hey! Look! Listen! everyone! I’m your host Oliver Motok, and I think I’m developing carpal tunnel syndrome in my right hand. Makes typing this a bit painful, but I’m doing my best to ignore it. After all, the show must go on… am I right?

That’s enough directionless musing from me. Let’s move on to the meat of things.

vgmusicBoston Music College Training Videogame Composers

Berklee Music College in Boston is offering five different classes this semester that will teach students the many nuances of composing music specifically for videogames. By my knowledge, this is the first time an accredited university has offered something like this. From a Boston Globe report:

Berklee is offering five classes this semester in video game audio or game scoring. Sweet says his typical student is not only knowledgeable about state-of-the-art video games like Modern Warfare and BioShock but also has classroom experience in disciplines like sound production, voice acting, music technology, and film scoring.

Versatility and familiarity are important. In writing for games, composers must anticipate and create cues for the various layers and levels a player passes through. Story lines and scenes change rapidly and unpredictably. As technology improves and memory space expands, moreover, these games have grown more sophisticated, visually and sonically. Players’ expectations rise accordingly, creating a demand for such elements as a full orchestral score.

Interesting. I have absolutely no musical talent or inclinations, so I can’t offer any meaningful commentary – but, if nothing else, this is an intriguing concept. Is it useful or necessary? That I don’t know. Perhaps some of our more musically-inclined readers can comment below. (Kotaku).

Mass Effect 2BioWare Announces “Cerberus Pipeline” Service for Mass Effect 2

In a recent press release, BioWare announced that in order to access DLC for Mass Effect 2, players will use an in-game portal known as the Cerberus Pipeline. This portal is activated by a single-use code that comes packed with the game. Players who purchase the game used will be offered to purchase a new single-use code in-game.

The Cerberus Pipeline will give players access to “bonus content as well as daily messages and news on upcoming releases for Mass Effect 2 for no extra charge.” The first DLC pack will be released concurrently with the game (January 26) and will be given to players free of charge. Included in this pack is “a mission that introduces Zaeed, a rugged and deadly gun-for-hire who is recruited to join Commander Shepard’s mission to save mankind.” In short, you get a new mission and a new party member.

Well, that’s just neato! Mass Effect 2 hits stores in exactly one week. We plan on devoting an entire theme week to it here at Riddlethos, so stay tuned.

GoW3God of War III is Not the End

This hardly comes as a surprise, but I suppose it’s worth reporting.  Sony Santa Monica has stated that God of War III might be the end of the trilogy, but it’s not the end of the franchise. “This is not the end of God of War,” said John Hight, Sony Santa Monica’s director of product development ”This is definitely the end of the trilogy, but we’re going to continue to do God of War games.”

“We’re going to be very careful about what we do; we’re the keepers of the franchise and we don’t want to see it ruined or polluted.”

Well good, because neither do we. God of War III will hit Japan on March 25. A North American release is expected soon afterwards. (GamerVision via VG247).

Jordan ThomasGood Read: Kotaku Talks to BioShock 2’s Creative Director

The original BioShock remains my favorite game of this console generation, and it’s because I adore it so much that I’ve been skeptical about the relevance or necessity of a BioShock 2.

But I have to admit, in spite of my endless bitterness and negativity, I’ve been slowly warming up to BioShock 2 for a variety of reasons. This interview with Jordan Thomas, the game’s creative director, is one of those reasons. It honestly sounds like the guy is in this project for all the right reasons – and, as a fan, I can’t really ask for much more.

Hit the link below to read the full article; I’ll just spoil the ending for you here: “We genuinely believe Bioshock is more about asking questions than sending a message,” Thomas says. “We want to know your answers.” (Kotaku).

evil_bobbyBecause it Made Me Laugh: Bobby Kotick Admits that Activision’s Spider-Man Games Have “Sucked”

Bobby Kotick may be a greedy fat asshead, but at least he’s an honest greedy fat asshead. In the most recent Game Informer, this is what he had to say about his company’s Spider-Man games:

“Our Spider-Man games have sucked for the last five years. They are bad games. They were poorly rated because they were bad games.

“We went away from what is Spider-Man. It’s about web-slinging. If you don’t do web-slinging, what is the fantasy of Spider-Man?”

So. Does this mean we can now look forward to Spider-Man games that, y’know… don’t suck? Or does Mr. Kotick just have a penchant for stating the obvious? (Destructoid via Game Informer).

And that’s a wrap for today, folks. There is much else that requires my attention. Look for my first post concerning JRPG Relapse Week soon, in which I’ll announce what four games I’ll be playing.

‘Till then!